An artificer that specializes as a mutagenist creates mutagens from the condensed essence of creatures. A combination of an alchemist and a surgeon, mutagenists are experts when it comes to the transmutation of flesh. Most mutagenist can be found traveling the world hunting monster for their research into mutagens. The most accomplished artificers of this specialization are essential members of monster hunting guilds or black-market mutagen dealers.
Art by: 2022-05-13 22:56:47 +0000 UTC
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Bloodseekers combine martial mastery common to all fighters with powerful blood magic. They use their own blood to fuel their magical techniques. Through their manipulation of blood, they can weaponize it, heal quickly, enhance their movement, and even absorb others blood to bolster themselves.
Many Bloodseekers are distant descendants from powerful creatures who wish to unlock the potential hidden in their blood. Others had a blood infusion that empowered their blood. The name bloodsee...
2022-05-02 16:25:41 +0000 UTC
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Druids that are cursed with lycanthropy and haven’t had their first transformation under a full moon, seek out and join Circle of Lycanthropy. To be part of this circle a druid must undergo a ritual called the Beast’s Embrace, in which they must find a place infused with natural magic and learn to accept their inner beast created by the curse. After the Beast’s Embrace, the druid can no longer remove the curse or curse others with lycanthropy, but their control over the curse and druidi...
2022-04-20 19:57:51 +0000 UTC
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Your patron is primordial, a god like being made of elemental energy or nature magic. Some are elementals of immense power while others are ancient treants or dryads that protect the wilderness. Many primordials lay dormant wanting nothing to do with civilization, using those they made pacts with as a way to see the world. Other primordials are far more malevolent wanting to destroy civilization to reset the world back to its pristine state. Bef...
2022-04-15 18:03:30 +0000 UTC
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These feats are for martial characters that wish to become the ultimate warrior. I felt that two-weapon fighting needed a boost as well as most martial classes since it’s hard for them compete with spellcasters at higher levels. These feats are meant to help with that.
I was inspired by Nosferatu Zodd from the Berserk manga
Art by: Anato Finnastark on Artstation
2022-04-10 21:11:01 +0000 UTC
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Wereboar gorers are highly dangerous, bad-tempered, brutes. A wereboar transforms into a gorer if it has lived for 20 years with its curse and has lived a life full of conflict and bloodshed. When the transformation to a gorer happens their tusks, boar, and hybrid form double in size. A gorer is usually the leader of a small group of wereboars and in control of a few giant boars. Gorers prefer not to spread the curse lycanthropy to avoid competition of over territory. Many of this ferocious b...
2022-04-06 16:30:09 +0000 UTC
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Your patron is an entity of pure evil and chaos. The Goose of Chaos is rumored to be the root of all evil in the universe while others say the Goose is a pure manifestation of the Abyss that took on the form of a goose as a disguise. Many worship it out of fear while others wish to spread its influence and chaos throughout all planes of existence. Whether you made the pact out of desperation or out of worship for the goose, one this is for certain. Mess with the honk, you get the bonk.
...
2022-04-01 13:50:42 +0000 UTC
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Bards of the College of the wilds are wanders that spend their time mastering their craft among the flora, fauna, and other woodland beings. Many of these bards are first taught of this college by a creature from the Feywild. This college teaches to protect nature give a voice to voiceless beasts and plants of the wilds. Most bards of this college seek the knowledge and wisdom found in nature and the elements.
Art by: 2022-03-30 15:03:07 +0000 UTC
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An artificer that specializes as a Saboteur creates a gauntlet to help with all covert operations. A combination of a rogue and inventor, a Saboteur is an expert when it comes to infiltration and perfecting their designs. Many saboteurs are burglars, hired killers, or bounty hunters.
This subclass was a join to write, I hope you guys like it too!
Art by Pradipta Candra on Artstation
2022-03-23 16:29:32 +0000 UTC
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Barbarians who have been cursed to turn into feral beasts walk the Path of the Lycanthrope. They become stronger by drawing their rage from the curse that afflicts them. The more they accept and give into their inner beast the more control and power they receive from it. Many of these barbarians inherit the curse from birth, being bitten while battling a vicious lycanthrope, becoming cursed by a powerful fey creature, or by being touched by a deity of the hunt or beasts. This subclass works b...
2022-03-17 19:56:54 +0000 UTC
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Pathfinders are rogues that explore the wilds and prefer to be around nature instead of the crowded streets of civilization. There is no corner of the wilds that they do not seek to explore. These rogues find a deep connection to nature that allows them to use nature magic. Many pathfinders are caravan guards, guides, pioneers, and protectors of nature.
Art by Mr. Y on Artstation
I really enjoye...
2022-03-14 17:37:26 +0000 UTC
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Most barbarians that follow that path of the Jötnar are warriors that seek to the gain size and strength of giants. Many of them go on a journey to find a giant that might teach them how to tattoo magic runes on their skin and harness the power of ancient giant magic to enhance their prowess and might. While others find the tattooing techniques and tools by exploring ancient giant ruins or by being a descendant of a giant. The tattoos themselves spread across your body as you gain strength a...
2022-03-06 22:06:34 +0000 UTC
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Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learne...
2022-02-18 22:54:43 +0000 UTC
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The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.
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2022-02-09 18:25:58 +0000 UTC
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The Oath of Death calls to paladins who seek to keep the balance between life and death. Their oaths are unbreakable, and they follow the Tenets of Death to the letter. They seek out creatures who would break the circle of life and death, or guard wherever the death rest. The oath of death also always a paladin to use darker magics without fearing corruption. These paladins usually worship deities of death and the afterlife.
I wasn't satisfied with the original so I made a few revision...
2022-02-06 18:18:45 +0000 UTC
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The path of the bruiser is a path traveled by barbarians that wish shrug off hits and tear things apart with their bare hands. Most barbarians of this path are tavern brawlers, gladiators, hired thugs, spies, or maniacs that punch their when into and out of trouble.
Art by Ultimatept0812 on reddit
2022-02-02 13:00:06 +0000 UTC
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Wererat Swarmers are mindless monstrosities that live among hundreds of rats and are catalysts for plagues. 20% of wererats turn into swarmers within the first 5 years of being cursed with lycanthropy. Wererats that will become swarmers usually start noticing symptoms of their evolving curse a year before they turn into a swarmer. Most wererats are exiled or exile themselves from the rest of wererat society before they turn into a rat controlling rabid beast and create their lair.
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2022-01-23 22:42:31 +0000 UTC
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The Oath of Agony is known as one of the oldest and rarest oaths a paladin can take. Not much is known about the origins of this oath but there are few paladins righteous enough to sow agony for happiness to exist.
Art by Juan Acosta on Artstation.
2022-01-14 20:42:28 +0000 UTC
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When a paladin abandons its oath, it becomes a sentinel. Many sentinels are also just warriors that were trained be paladins, never quite taking an oath but gaining some divine power. Paladins that become sentinels don’t consider themselves Oathbreakers since they were never tempted by an evil power to break their oath. Most sentinels are honorable warriors that strive to help others.
Art by: Dong geon Son on Art...
2022-01-07 19:07:31 +0000 UTC
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Werewolf ravagers are feral beasts that delight in bloodlust and slaughter. A werewolf transforms into a ravager if it has lived for 50 years even if has controlled its curse, or a werewolf can also turn into a ravager if it fully gives into its bloodlust. A werewolf ravager is usually accompanied by a wolf pack, or a werewolf pack, or both. A single werewolf ravager can destroy an entire town and lead to widespread lycanthropy. If this spread of lycanthropy is left unchecked, it will eventua...
2021-12-29 22:11:43 +0000 UTC
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Some rogues enhance their stealth and agility with explosives, learning how to create alchemical bombs. These rogues include bandits, hired killers, spies, bounty hunters, and demolitionists.
Art by: erlanarya on Deviant Art
2021-12-13 22:32:19 +0000 UTC
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Barbarians that walk the Path of the Dragon draw their rage from a draconic essence within their soul. Many of these barbarians have a draconic ancestor or have had some draconic magic infused to their body. Some take this path after killing a dragon and drink or bath in its blood, while others could be granted some draconic essence from a dragon.
Art by: Rastislav Le <...
2021-11-29 19:35:13 +0000 UTC
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The School of the Planeswalker explores the magic and knowledge of all realms of existence. A wizard that takes this tradition spends most of their time traveling, searching for knowledge, finding planar portals, and learning from the peoples of different realms. Through their study of realms and planar travel a planeswalker learns to bend and shift planar rifts to their will.
Art by Matt Cowdery <...
2021-11-12 19:29:38 +0000 UTC
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Wendigos are creatures of cruelty, madness, hunger, and cannibalism. The wendigo’s origins are a mystery. Some claim that they are the offspring of a beast and a lycanthrope, curse not only with lycanthropy but an insatiable appetite for flesh. Others believe that the first wendigo was once a cannibalistic barbarian that was cursed by the tribe’s shaman, and yet others say that a god of the hunt or lycanthropy created them. Regardless of what the wendigo’s origin is they are found in fo...
2021-10-21 18:43:20 +0000 UTC
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Some rogues enhance their skills of stealth and agility with shadow magic, learning to cast spells and how to teleport from shadow to shadow. Most rogues make a contract with an entity of shadow or the night to gain these powers. The contract could be an assassination, a heist, or anything an entity of the night would want. Many rouges that take this archetype are called nightblades, shadows, or nocturnals.
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2021-10-15 15:55:37 +0000 UTC
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Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They inspire others to reach the same heights of accomplishment as the heroes of old.
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2021-10-12 20:45:53 +0000 UTC
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Your magic comes from the ravenous magic that was mingled in your blood from one of your ancestors that was a lycanthrope. Most sorcerers with this origin are the rare offspring from two lycanthrope parents, inheriting magical power but not the full curse of lycanthropy. Many lycanthrope bloodline sorcerers are hermits or outcasts preferring to live away from societies that would label them dangerous and freaks.
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2021-10-04 20:14:22 +0000 UTC
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Your patron is lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of the is sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gleaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of...
2021-09-29 17:52:43 +0000 UTC
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Werebadgers are one of the toughest and rarest types of lycanthropes. They are solitary creatures that make their homes underground or above ground in hilly areas. No one knows why but most werebadgers are dwarves that live on the fringes of dwarven society. They prefer to become scouts or skirmishers in dwarven armies to avoid being identified as lycanthropes, and to avoid physical labor in the mines or forges. You can usually identify a werebadger by the streak of silvery-white hair. Wereba...
2021-09-24 17:18:41 +0000 UTC
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The Feywild is home to many fantastic peoples, including unbound dryads. Dryads are fey spirits bound to trees, that act as guardians of the forest they live in. On rare occasions when a dryad and an elf fall in love and spend many years together, their fey spirits produce a dryad that is not bound to a tree. Unbound dryads usually stay in the forests till they mature then leave the forests to experience the wilds from all corners of the world.
Infused with magic of the Feywild, most un...
2021-09-23 19:00:53 +0000 UTC
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