Since original suit from HOTS very lowpoly and look shit when in vam, plan is for remake+repaint since original have no fabric geom under armor pieces. Hope to see this finished in few days. Have remade this suit from scratch, designed for skintight look, texs atm only placeholder.
In meantime am also working SFV model. Plan is for both to release by end of month, then first week of next month will have ENV release + Zack of DOA6.
2022-10-21 22:23:43 +0000 UTC
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8k screenshots, open original+zoom
Hair is placeholder, will do next. Atm must sleep
2022-10-18 23:48:08 +0000 UTC
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Left =original/ingame,very lowres
Right = repaint+makeup detail
2022-10-16 23:09:58 +0000 UTC
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Starting skinpainting now
2022-10-15 17:16:28 +0000 UTC
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Nova from Heroes of the Storm WIP, armor on vs off for showing body matching.
Head shots compare ingame lowpoly face with own smooth sculpted version. Last pic is WIP of suit texs upscale+cleanup
Also original artist must be big ass fan 🤔
2022-10-12 03:40:46 +0000 UTC
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To mark release of OW2 and also celebrate fact that no one can play bc shit servers, this now is unlocked for public. Maybe you all can enjoy good time in here instead of queue screen. 😂
Get it here
2022-10-06 19:37:31 +0000 UTC
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Now have for you two ENVs with common theme of Mr. Raging Demon himself, Akuma. Have included his stages from Street Fighter V+Tekken 7.
To use:
- Open scene from var, do not directly load assetbundle, otherwise will be missing game-accurate color correction/lighting
Versions for SFV stage are:
Features:
- High FPS with baked lighting. Should run very well unless your PC is 500yrs old.
- U...
2022-10-05 19:43:19 +0000 UTC
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REQUIRES POSTMAGIC
Hello! Have meant to upload this few days before, but lighting+optimizing is hard 😑 Few times had versions where everything look amazing but only get 2 fps, so user experience must take priority.
Anyway now have for you two ENVs with common theme of Mr. Raging Demon himself, Akuma. Have included his stages from Street Fighter V+Tekken ...
2022-10-05 19:26:15 +0000 UTC
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Upload tomorrow for env tier, see above+1 additional stage. "Abandoned Temple" Akuma stages from Tekken 7 + SFV
Starting on 1st October will switch to "subscription" billing so will be billed every 30 days instead of 1st every month. Small but important change for help people who become patron in 2nd half of month.
More to come
2022-09-30 00:28:43 +0000 UTC
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Finally done with this, thanks all for patience. At points regretted everything bc of errors/setbacks like drive failure, but desire to finally finish this keep me going, also feeling that am prob only one that could do these chars justice at current time.
So basically all you know what should expect if have seen my work before, beyond obsessive level of detail/accuracy, ultra higheffort, no compromise. Cbf write more since is very late.
Features:
- 50+ hrs w...
2022-09-26 12:59:40 +0000 UTC
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(8k screenshots, should open original+zoom so can inspect details)
This is result of redoing from scratch 2x since drive crash, was unhappy with 1st redo so have done again and think have hit the spot. So basically have made this model 4x including unreleased private commission version from long time ago, and am now sure this is best iteration without contest.
Only thing left is do her hair (very simple short ponytail+bangs) + clothes which will be super ez so can...
2022-09-20 14:07:03 +0000 UTC
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Hello! Apologies for big delay, wanted post huge update with finished links but unfortunately some days ago my main 3d/vam works storage SSD shit itself. Have backups ofc but last one was 2 weeks ago, so after replacing this have lost lot of progress. With quick work was able catch back up some, but not all (see ME:A Cora Harper above)
So for purpose of fairness, you all will not get charge for next month.
You do not have to do anything, as long as ha...
2022-08-31 10:08:58 +0000 UTC
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Ryder model is shown, Cora next to do. Still need tweak this one for arms+knees.
2022-08-15 21:42:55 +0000 UTC
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So have here Abandoned Temple (Akuma stage) of Tekken 7, also want SFV Akuma stage (very small/should be ez) for tie-in Akuma stage pack this month.
Back to models for now but will add texs+lights prob next week.
2022-08-14 04:54:59 +0000 UTC
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Have returned from weeklong business trip and now real work for you all will start.
Models:
- SFV: Kolin
- Mass Effect Andromeda: Ryder+Cora
ENV:
- Prob T7 stage or two, if large stage will be only 1. Am still consider options atm
More updates when have something to show
2022-08-07 18:07:34 +0000 UTC
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Instead of model this time, think you all would appreciate iconic stage from Street Fighter V. Recent process advancement now let me do even more accurate env ports, and am proud of this one. If you enjoy this, ENV tier have more SFV envs, info for latest pack here
To use:
- Open scene from var, do not directly load assetbundle, otherwise will be missing game-accurate co...
2022-08-01 05:47:14 +0000 UTC
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REQUIRES POSTMAGIC
Instead of model this time, think you all would appreciate iconic stage from Street Fighter V. Recent process advancement now let me do even more accurate env ports, and am proud of this one. If you enjoy this, ENV tier have more SFV envs, info here
To use:
...
2022-08-01 05:36:15 +0000 UTC
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Back again with doublepack for env tier. As you know, recent process advancement now let me do even more accurate env ports, and are not enough SFV stages ported in high quality atm. So is my role to fix this
To use:
- Open scene from var, do not directly load assetbundle, otherwise will be missing color correction/lighting
Stages are:
- Kasugano Residence
- King's Court
Features:
- High FPS with baked lightin...
2022-08-01 05:29:55 +0000 UTC
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REQUIRES POSTMAGIC
Back again with doublepack for env tier. As you know, recent process advancement now let me do even more accurate env ports, and are not enough SFV stages ported in high quality atm. So is my role to fix this
To use:
- Open scene from var, do not directly load assetbundle, otherwise will be missing color correction/lighting
<...
2022-08-01 05:20:24 +0000 UTC
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Finalized 2 envs for upper tier, now have special something for regular tier patrons :D Instead of model as usual have put together iconic Street Fighter ENV. Just have to bake light now.
C u soon
2022-08-01 01:10:52 +0000 UTC
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Bad news: T7 Bowling Alley not happening this month, basically have 300+ lights (wish I was joking) to place so can have accurate lighting, and already is difficult enough trying place accurately with differences between engines. Still personally really want this env but will have to put on hold until can figure out how to place 300+lights without wanting to throw myself off tall building. Have some ideas but more important is get release out.
Good news: new env to rep...
2022-07-27 08:48:37 +0000 UTC
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Lighting baked+LUT active in postmagic. Will ofc be some differences bc different engines (Unreal for SFV, Unity for VAM) but am satisfied with result
Time for Bowling Alley
2022-07-24 05:48:57 +0000 UTC
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First two pics= unity editor, last pic = ingame/promo comparison. Woke up after few hours and cannot fall asleep again, so lightbaking atm. Final release will have PostMagic LUT which will help match ingame colors closer. All lights/geom in exact ingame positions.
2022-07-24 01:23:36 +0000 UTC
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Good news for ENV tier. Last week have been very productive with new process improvement, so this month have 4 choices of envs, top 2 will make cut for complete+release.
Poll run for ~48hrs. If have very clear winners prob will close poll early.
Option 1: Kasugano Residence (Street Fighter V)

Option 2: Subway (King of Fighters XV)
2022-07-16 21:45:04 +0000 UTC
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Subway Stage of KOFXV that will release with SFV Kasugano Residence. Atm in process of add lighting in Blender. Have about 50+more lights that need add.
Recent research+improvements now have give ability of placing items+lights in exact ingame position for most Unreal games. Even though is still very time consuming to get this information, is still better than guessing/alt-tab 1000x since can now type in exact position+rotation+scale for each object+light. End result f...
2022-07-10 21:37:51 +0000 UTC
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Hello, time for new release with Delara Auzenne of Deus Ex: Mankind Divided. This was commission by SolidVault and am proud to bring you this latest work. This work presented interesting challenge of being semi-stylized but still sort of "realistic" look and process reflect this. Went through 3 diff iteration of body sculpt+body texs before finally end up with result that am happy with....
2022-07-09 17:05:16 +0000 UTC
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Will be posting as soon as final product approved by commissioning patron
2022-07-09 03:40:32 +0000 UTC
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Basically have now everything final in substance painter for Delara Auzenne (Deus Ex Mankind Divided) body texs. Because of (possibly crippling :D) own high standards+character accuracy, went through+discarded 3 diff iterations of body texs bc was unhappy with result.
Will prob add final pass of skin roughness+redness on torso then all good, only clothes now remain. Annoying part is that will need redo big parts of clothes texs since original resolution only 128x128 for diff...
2022-07-04 16:53:53 +0000 UTC
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