Body done in blender. After going through stress of make 4 models + env shit recently , needed take break and not be on pc for while :D So was finally come back and fuck around with this for some days and finally body close to where want.
Have not finish face to personal standard yet so will show next update.
May be very busy next month IRL, work get busy+moving house+commission etc so is good chance that will put Patreon on pause for next month. Will prob still ...
2021-01-26 01:08:54 +0000 UTC
View Post
So needed just not look at 3d stuff for some days after finish last IJ2 project, about lost mind making details on PG+BM models π Last two releases turn out to be crazy amount of work with attempt envs + 4 models in one month time, so for own sanity took break.
So worked bit on clean up latest env have posted (lot of ridiculous problems needed fix) and now back to work on Sonya MK11 Movie Klassic skin. Will have update in some days with initial pics.
IJ2...
2021-01-15 11:43:19 +0000 UTC
View Post
200+hrs, ton of time building+match ingame look, map so big it basically break game in some parts. HUGE PERFORMANCE DRAIN so do not be surprise if run shitty. All 250+ lights come at fps cost.
Had big parts of map done over 1yr ago but put away bc was unusable even for look around. Have done bit of perf improvements+since new cpus+gpus out now, should now only cause your pc melt instead of explode π So like other LookOver envs, is not usable in trad...
2021-01-15 11:26:36 +0000 UTC
View Post
200+hrs, ton of time building+match ingame look, map so big it basically break game in some parts. HUGE PERFORMANCE DRAIN so do not be surprise if run shitty. All 250+ lights come at fps cost.
Had big parts of map done over 1yr ago but put away bc was unusable even for look around. Have done bit of perf improvements+since new cpus+gpus out now, should now only cause your pc melt instead of explode π So like other LookOver envs, is not usable in trad...
2021-01-15 10:58:11 +0000 UTC
View Post
FEATURES
- 35+ hrs spend on make faithful recreation with canon faces/proportion/bodyshape based from original models
- New full body skintexs for both chars, include original eyes
- 1 outfit each
- Extreme attention to detail, muscles, skin bumps, vascularity etc. 8K normal map for PG
- Environment: Title screen
- PG's hair made by me, BM's hair original imported as scalp/hair asset
Few notes:
This one was basically full effort going all out, made me go insane little bit at times but hope you enjoy result.
FEATURES
- 35+ hrs spend on make faithful recreation with canon faces/proportion/bodyshape based from original models
- New full body skintexs for both chars, include original eyes
- 1 outfit each
- Extreme attention to detail, muscles, skin bumps, vascularity etc. 8K normal map for PG
- Environment: Title s...
2021-01-06 11:22:24 +0000 UTC
View Post
So Powergirl and Batman models in screenshots. Shit ton of time taken for get lots of detail in models, LOT of time spent on skin texs.
So PowerGirl outfit should be done soon, but as mention in previous post, Batsuit is not happening because of how is made. Is 22 different pieces of armor stack on each other, very disjointed if try put in vam, would basically look like shit+clip everywhere. Also would be nightmare just for try get working.
So,...
2021-01-04 15:53:02 +0000 UTC
View Post
(few edit made re:batman+release timing)
Apologies for delay, ate something bad on New Years and was end up pretty sick for some days.
- Bruce Wayne vs. PowerGirl will upload WITHIN 24 HRS. Will kill myself for release if have to, tired of seeing on my pc and not having out in the world. Think is prob my best work yet. Those of you who are in NoOC discord have seen few pics and hopefully excited as I am. Will have separate post for models final ...
2021-01-04 10:10:33 +0000 UTC
View Post
Some of you have ask about Powergirl texs specifically so here is 80-90% finish version. Will be reduce some torso muscles in normal map a bit so not stand out that much, this just with normal map strength turn up 100% for better see muscle in screenshot. Prefer like this or tone down some?
So Batman body turn out huge bust, test in vam and was big problems with everything look fucked up when bend joints bc megasteroidhulk physique. So have done quick swapout of old bo...
2020-12-30 12:36:58 +0000 UTC
View Post
Pic is PowerGirl's morph in blender
Batman's morph sort of done, but have problems when move since basically is megasteroid hulk huge just like original model.
Texs about 80-90% done
Have all texs applied now on Batcave, now figure out lighting/reflection probes will be big headache/time consumer
2020-12-29 13:39:27 +0000 UTC
View Post
Have started at very fast pace since yesterday Batman vs. PowerGirl from Injustice 2. Will have screenshots for next update. Should not take anywhere near as long as last project since already have files extract+prep unlike where Hitman was giant wtf maze trying to get all correct files. More update soon. Also was able finish all image separating for envs project so should have env tier + models release close together.
Also if have time this month afte...
2020-12-25 00:00:25 +0000 UTC
View Post
50+ total hours work in long absurd journey for bring you this.
So now, present Agent 47+ Diana Burnwood from 2016 series.
FEATURES
- Faithful recreation with canon proportion/shape based from original models
- 4 clothing option for Agent 47
- 7 clothing option for Diana
- Full rework body skin texs for both 47+Diana with big focus on details, muscles, veins, pores etc
- Multiple different weapons + game props include
2020-12-23 11:35:07 +0000 UTC
View Post
Took ton of time, basically getting files out of this is like giant fishing trip bc of ridiculous/complex way of extract files, end up prob go through 30gb extracting random shit trying find all files that was need. Prob 55+hrs total ez. Extreme time consuming. in last few days was busy IRL/family/Christmas things and like big idiot dropped phone in water and could not post for let know. So have decided on make this release very worth your waiting.
So now, ...
2020-12-23 11:24:00 +0000 UTC
View Post
Have some family/christmas things need do today so not much time for work but here some details on release:
- Within 24 hours
- Just need some small tiny tweak on gun/assetbundles then pack+upload
- Env turn out to be bust, way game files packed make locate certain things impossible
- Prob 30gb of files were unpack total looking for chars/outfits etc, mainly bc of unpack process/how files are pack like mention above.. Very big time consume but hope you all...
2020-12-20 11:45:34 +0000 UTC
View Post
Got lost in Cyberpunk for some days but ofc am back bc need work on more things. So here Diana render in DAZ, head from first game, texs from second since model from second game not in game files.
Still need finish body texs for Diana+clothes, should have some little env working, look like release Thursday
2020-12-14 23:41:03 +0000 UTC
View Post
Finish with 47 morph/texs, screenshot from vam. Am start Diana now
2020-12-07 09:32:30 +0000 UTC
View Post
Iray render in daz studio, need do eyes+finish morph+more tex cleanup then can start Diana
Any particular 47 outfit from latest games that want in vam? Already am making classic suit but curious about others.
2020-12-05 21:23:26 +0000 UTC
View Post
Ok so don't think will be many more response to poll topic, not that many hours left so went ahead and end early.
Lot of diff suggestion but Hitman got most mention so will go with that. Will have ton of time this month for work on things since have been work from home since corona start and things slowing down/more time off during Christmas season, so look like will be able do 3 project ez this month.
Here are plans this month:
- Hitman
2020-12-02 19:18:06 +0000 UTC
View Post
Have done bit of work and now can get stage from Injustice 2 in blender. However still need add all texs/materials+lighting, and since texs format for injustice 2 have multiple important things like normal/roughness/metallic/emissive texs hidden in diff channels of diff images, still need go through like 200+ texs for manual separate image r/g/b/alpha channels into diff files, so 30+ hrs work minimumπ
This month will be Batcave. Is 2 different rooms for stage + smal...
2020-12-02 01:20:52 +0000 UTC
View Post
So now is time for choose next project. Am up way too early after baby wake me up so am now look at few things for next work. Have few ideas and want your thoughts.
- After finish most recent Hitman games last week and had great time, was curious and after some trying was extract full head+body models/texs of Agent47+Diana Burnwood and would be double release, maybe include env if can figure out how extr...
2020-12-01 06:10:05 +0000 UTC
View Post
100+hrs, ton of time building+match ingame look, tearing hair out trying fix issues and atm some cannot be fix in version of unity use by vam. But enough of you have ask about experience of walk through map in vam so done some more work and now release.
So first quick notice about this map, is HUGE PERFORMANCE DRAIN. Part of start environment tester tier is release env that have high ambition/desire recreate original and sometime have huge performance cost. ...
2020-12-01 05:12:05 +0000 UTC
View Post
100+hrs, ton of time building+match ingame look, tearing hair out trying fix issues and atm some cannot be fix in version of unity use by vam. But enough of you have ask about experience of walk through map in vam so done some more work and now release.
So first quick notice about this map, is HUGE PERFORMANCE DRAIN. Part of start environment tester tier is release env that have high ambition/desire recreate original and sometime have huge performance cost. ...
2020-12-01 05:08:53 +0000 UTC
View Post
So now have finish Sonya, many of you wait long time for this model and hope live up to your expectation. About 20-25 hrs spend on redo this model from old unfinished version to current quality standard.
Features:
- Full canon face/body
- Lots and lots of detail bake in normal map, include muscles definition, pores, veins vascularity, back dimples, other things may notice if have sharp eye π
- 2 outfit included, main+ alternate with glasses/hat, many pie...
2020-12-01 04:12:10 +0000 UTC
View Post
So now have finish Sonya, many of you wait long time for this model and hope live up to your expectation. About 20-25 hrs spend on redo this model from old unfinished version to current quality standard.
Features:
- Full canon face/body
- Lots and lots of detail bake in normal map, include muscles definition, pores, veins vascularity, back dimples, other things may notice if have sharp eye π
- 2 outfit included, main+ alternate with glasses/hat, many pie...
2020-12-01 04:07:37 +0000 UTC
View Post
:D
Need do hair (is placeholder in pic) + bake lighting for env and finished
2020-11-29 23:40:25 +0000 UTC
View Post
Finish with Evie, take about 25hrs total, went into lot of skin detail this time. If look closely can see few new things :D
Features
- Full canon face+body+proportion, sculpt from extracted body direct from game files
- Huge amount of detail, close to original as possible
- Extra details in skin like veins, pores, freckles
- Fight Club outfit
Available HERE for...
2020-11-21 01:38:59 +0000 UTC
View Post
Finish with Evie, take about 25hrs total, went into lot of skin detail this time. If look closely can see few new things :D
Features
- Full canon face+body+proportion, sculpt from extracted body direct from game files
- Huge amount of detail, close to original as possible
- Extra details in skin like veins, pores, freckles
- Fight Club outfit
Few notes:
Morph/texs all done, need finish clothes and figure out smth for hair. Been very busy IRL with work but just about done with this.
2020-11-17 00:12:21 +0000 UTC
View Post
Evie winner, so will try do fight club outfit and one more, hope is not fucked up geom. Also since many of you ask for Sonya since months and have been second place in many polls, will do Sonya for second model this month.
More to come in next days
2020-11-06 07:33:46 +0000 UTC
View Post
Ez poll from most popular option from last. Poll run for 48hrs.
2020-11-03 13:31:47 +0000 UTC
View Post