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anthjamesfc24gameplaylab

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anthjamesfc24gameplaylab posts

*Bonus* Anth's FC24 ReShade Looks V1.00 - EARLY RELEASE!!!

We're getting rid of that terrible EA colour palette!! I colour grade a lot of video as part of my job so I wanted to take some of this and apply it to FC24!


Remember, there are a lot of variables, so each stadium, in game-pitch colour selection etc will create different looks. Some look much better at night for example, others look better during the day. 


Some combinations will look terrible and others will suit much better - find the ones that best sui...

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TEST V13 - RELEASE!!!!! - SIGNIFICANT CHANGES!

#What's significant about V13?

1. BIG positional changes = a massive impact on chance creation for both User and CPU.

It's complicated - but there are some BIG positional changes in this version that have finally let me achieve something I've been trying to do for a number of years in this game.

The wings are no longer the weak area. The pitch is now so much better balanced. This impacts how you and the CPU create chances and build from the midfield...

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TEST V13: Freedom & Variety - Major Positional Changes

This is all CPU Behaviour you see in the clip!

Dropping today, details to come...

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BIG PROGRESS MADE!

Hey everyone, I just wanted to jump on and let you know that today I have made some BIG progress on the mod. It's a difficult one to explain, but it has to do with positioning. The result is a big knock on effect on the whole game - especially the midfield battle. Everything will be so much more natural now in build up, behaviour etc for both User and the CPU.

I will save the details for release, but trust me guys - this one is going to be good.

This is something I've been tryin...

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TEST V11 - FIRST PUBLIC RELEASE! UPDATED TO WORK WITH #TU8

Hey everyone! I've decided to release my Test V11 #TU6 version of my mod as my first public release. You can give it a run below.

PLEASE make sure you read ALL of the instructions in the read me files - it's super important to have the mod working well.

For example - you absolutely MUST play on DEFAULT PACE in game or the mod will not work properly. There are three versions - Slow, Medium and Fast. You only need to select one version to play. Fast is nowhere near as fast as defaul...

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Anth James' EAFC24 Simulation Gameplay Mod - Test V13 Preview: Freeing up the ball.

Lots of work being done for the next version. While V12 is a step in the right direction after the issues from TU6, V13 is shaping up to be a fairly big improvement again. 

Those who have played previous version will know that the ball already behaves much better than default, but I’ve wanted to improve this even more in the next version. This little clip just shows how free the ball is now and how it opens up the gameplay to create new patterns and organic moments. A combination...

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TEST V12 GAMEPLAY MOD - RELEASE!!!

V12 is finally here!! (Watch the preview here - https://www.youtube.com/watch?v=--axj4wSY28)

It's taken me a long time to get to grips with TU6, and to improve some of the issues, but it's at a point now ready for release! There are still some areas I'm working on and not 100% happy with, but this is a big improvement on where TU6 left us.

I'm not really one to go and list off every single change I...

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TEST V12 - RELEASING TOMORROW (30/12/23)

Hey everyone! Test V12 is finally coming tomorrow and it's going to be a good one!!

It's taken so long and it's a massive update from V11 and builds on what was already there. I've finally got on top of some of the issues that TU6 created, but believe me it wasn't an easy task at all.

Details will come tomorrow, but for now check out the preview. I like to think of this version as 'gritty, not pretty'. See for yourself!

Remember, almost everything you see in this video is...

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Test V12 Preview - Fouls and Tackling

Hey everyone, unfortunately this latest TU6 from EA has set things back quite a lot in terms of the mod as I'm having to go into certain areas that were previously completed to re-balance. It's proving to be very tricky as there's only so much control we have in the gameplay files. It's a very difficult one to explain, but since the update, defenders in the interaction just aren't behaving how they should in particular scenarios and it's causing a lot of issues. I'm working hard on a fix, but...

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Test V12 Preview

After spending some extended time with TU6, I'm finally making some really solid progress for the updated version. A few tweaks and adjustments have been needed, but surprisingly the positioning/behaviour is still holding up strong, and even more variety is coming through now!

Here's a few CPU examples. I'm seeing the CPU playing a lot more through balls into space and also long balls, even compared to Test V11...

h...

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Test V11 for #TU6 - RELEASE!

Hey guys, this is a TU release so you can continue to play with Test V11 on TU6.   

I have had very little time with TU6 to see the gameplay changes, and I was obviously quite concerned about how some of them sounded on paper, but from the time I've had with it, it didn't seem to be as bad as I had feared. Midfielders are still coming across to the wings and blocking passing lanes etc which was the thing I was worried the most about.

So anyway, this is a drag and drop u...

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#TU5 Rollback - Instructions and Files

Hey everyone. I need some time to sort out where we're at with TU6 - getting the mods working etc with the software , plus analysing the gameplay to see how bad/good it is.

I'm away for another couple of days as of tomorrow - seems to be a theme when new TUs come out this year, so I've provided an option to roll back to #TU5 so you can keep playing.

Anyway you can keep #TU5 working with the following instructions and download. It does work, I've just tested it myself.

If ...

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CONCERN ABOUT #TU6 - PLEASE BACK-UP #TU5

Hey everyone, I'm not sure if you've all read the pitch notes regarding #TU6, but it sounds concerning for us looking for a simulation.

EA have mentioned reducing the midfield congestion, as well as reducing defensive coverage out on the wings. The wings especially is something we've had to fight really hard for, and it's not something that can really be done in gameplay files - that's on EA. This was a big bstep forward for us this year, one that has a MASSIVE impact...

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FC24 Reshade Looks Preview!

Hey all, I'm putting together some FC24 specific ReShade looks! I'll release a bunch of them soon, but here's a preview!

This is with Esim Turf + LUT and the ReShade over the top, but they look great with just the default as well. You'd be surprised what a good colour palette can do to the game!

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Features of Test v11 - CPU Variety and Individuality!

Here's just a few clips including some of the CPU variety, individuality and adjustments that's included. All of these clips are CPU behaviours, not User.   

/////////////  This individuality is the main feature of V11, but here's just SOME of what's included in the mod in general -  

- A far more difficult avenue to goal - the midfield battle is much improved due to a number of purposeful tweaks and adjustments. This is not some end to end experience where y...

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FC24 GP TEST v11 - RELEASE!!!

V11 brings about the best overall experience yet!

I'm not really one to go and list off every single change I've made, but those who are familiar with my work know that there's a significant amount of areas which have very meaningful and purposeful changes to make a much more sim-oriented experience.

The mod has been tested and balanced a lot, and I don't go and change things for the sake of it - it's all for a reason and all pulling towards a certain direction.

In V11, the ...

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Test V11 Preview

Finally some progress! Check out some of the CPU variety here. I've been tweaking and balancing various areas to bring about a more interesting and dangerous CPU, and one that has more player individuality.

The individuality is something that I will continue to focus on and grow a lot more, but the early signs of this are good.

Physicality is another area I'm building on and you can see in the last clip, the strong physical presence still remains but we now have more of a figh...

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Is TEST V10 too low in goals and chances for both myself and the CPU?

I'm back with more questions! These polls are super helpful to me and I really appreciate the feedback and conversations I've been having with lots of you to make this the best gameplay we can!

Feel free to elaborate on your answer in the comments below also.

We're getting to the point where areas I'm touching are very delicate and complex  - and everyone has different experiences and styles, so it's helping me direct my own thinking too.

Those of you who vo...

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V11 in the works!

Thanks for all of the voting guys. V11 will focusing on balancing out a few issues with the CPU behaviours from v10 and I'm also working on increasing the elite dribblers/attackers individuality more so they're harder to beat and show more personality.

https://imgur.com/a/bnJjBex

https://imgur.com/a/8yM2aBk

2023-11-15 23:15:26 +0000 UTC View Post

V9 or V10?

I'm just figuring out a few things about the direction, which is the reason for the polls! Thanks guys, appreciate it!

The Medium pace is staying, so don't feel you have to vote for v10 if it's just about the pace. Curious about the overall experience. 

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Half Length?

I'm just trying to get some more information about certain decisions, so curious to see what kind of half lengths you're all playing with?

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Slow, Medium or Fast?

Which version are you guys playing? 

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EAFC24 - GP TEST v10 + New 'Medium' Pace + Optional Add Ons

Hey everyone, here's TEST v10 for Title Update #5.

This is an ongoing build and this version I've spent working mainly on the attacking CPU, bringing out more variety in their approach. Some of the changes are subtle, but important.


Each version builds on the one before it. There's still lots more to come and specific elements in which I'm yet to touch. Fouls have not been worked on yet for example, they are coming. 


There have been NO ch...

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TEST V9 #TU5 RELEASE

Hey guys, here's the TEST V9 release, working with TU5.

I've removed the Camera Mod in this version as well, as most people are using eSim now and that's a much more fleshed out camera mod, so for the sake of simplicity the gameplay mod is just gameplay now.

I'll have Test V10 out in the next couple of days hopefully, and with that will come the 'Medium' pace base as well.

I'll touch base soon!

Anth

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TU4 rollback download

Hi everyone, I'm away for the weekend for work and while I'm waiting on Paul's update of FMT to update the mod to TU5, I've just uploaded a TU4 rollback for people still wanting to play in the meantime.

All you need to do is put the Patch folder and exe into your FC24 folder. Just back up the TU5 existing folder and exe by renaming it.

MAKE SURE YOU PUT THE EA APP OFFLINE and then you're good to go.

I'll be back Sunday a...

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MEDIUM PACED VERSION RELEASING with Test V10 SHORTLY

For Test V10 there will be the introduction of a 'Medium' paced version. This will finalise the three bases - Slow, Medium and Fast.

The medium version has taken all of the values changed for fast, (which is movement and passing based) and halved them between the slow and fast. This will be a nice middle ground for people.

I will also release the medium passing separately so you can use this with the slow or fast movement if you choose. There's never going to be one pace that f...

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OPTIONAL ADJUSTMENTS for V9 TEST

I've included a link below to a pack which allows some people options to tweak aspects of the gameplay (based on some comments I've received).

These are OPTIONAL and not at all necessary. The changes in the mod are deliberate and part of the mod, but if you're wanting to revert certain ideas then this will give you that option!

Included in the download are the following:

- Default Shooting Errors (for both regular and fast versions) - This is a standalon...

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TEST V9 - The Curve is back!

Hey guys - last one from me today. This just one change to bring the curve back to the ball. One of the changes I made to really free up the ball resulted in the curve being taken away - this is just a correction of that. No other changes aside from that! 

The change applies to both the 'New Fast' version as well as the regular.

Thanks all, have a great weekend!

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'Attack AddOn'

Two releases in a day guys! I've released a little ADD ON that is just experimental at this stage. It's just a slight reworking of the attacking runs etc to create some more movement.


If you want to give this a go, make sure you give this priority over whichever base version of the mod you're using (either the regular or the new fast version). To be clear this needs to be used with a base version of the mod, it's not a stand alone.


It's not needed, but it's ...

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TEST V8 'NEW FAST' RELEASE

A reworked 'New Fast' version of Test V8 is here! Let me explain.....

I've reworked the 'fast' version of the mod, so instead of just having an extremely minor difference between the two versions in terms of speed, there's now a substantial difference in a number of areas.

To be clear, the fast version isn't crazy, it's nowhere near like default, but it's balanced for a faster tempo match, with more of a fight for the ball, faster passing speeds etc. 

All of the featu...

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