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RaccoonThings

RaccoonThings

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RaccoonThings posts

Art Stream - "Ghost" x Kobold

Streaming the artwork process for this week's drawing!

Good evening everyone, as mentioned in the community chat tab, I am hosting an Art Stream right now! I will be working on the "Ghost" x Kobold unlockable scene for the game. I will try to do these streams every Friday!

To join and watch the creative process follow this link:

2025-09-12 19:03:31 +0000 UTC View Post

The "Ghost" - Unlockable Scene WIP (NSFW)

WIP for the new NPC scenes to be unlocked in the game! That big tongue tho...

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Spooklight Heist - DevLog Update

We have finished working on the new tiles for this next patch (last week actually), and are moving forward on implementing them in the game!

Wanted to give everyone an update on how they look in-game! And also to display one of the new NPCs' designs to light, the "Ghost"! (Keep an eye out for the next game update to learn more about him!)

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Spooklight Heist [0.3] devlog

Hello everyone,

This is a devlog about what we’re currently working on for the next update. Our goal is to expand the current story by adding a new city with a side quest and several NPCs. Here’s a breakdown of what’s coming in this next version:

New Tiles and Maps

We’re working on creating new and interesting tiles. Players will now be able to enter multiple houses, and there will be different types of buildings to explore.

New Charact...

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Spooklight Heist [0.2] Patreon Build

Hello everyone,

The new Spooklight Heist update is here!


We added the guard enemy, several new maps and arts, slimes chasing the player, hidden items and a few cutscenes. We're really satisfied how it turned out.

Just a reminder: to access the web version, you’ll need to log in with your Patreon account. After logging in, just click "Return to Page" to either play the web version or download it for Windows/macOS. We recommend downloading the game for a better exp...

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Spooklight Heist - Royal Guard (NSFW)

Finished drawing for the new enemy in the game! The Royal Guard.

Keep an eye out for the next game update coming out soon!

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Spooklight Heist - Royal Guard x Player (D)

Update on our clawed enemy, the Royal Guard! This one is for all the talon lovers out there.

Shaded version coming up soon!

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Spooklight Heist - Royal Guard x Player (S)

Sneak peek on the new enemy's drawings for the game, the Royal Guard! And he's pretty big...

Shaded version coming up soon!

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Spooklight Heist - New enemy concept + Updates

Hello everyone, I hope you’re doing well!
We’re currently working on update 0.2 of the game, and here are some concepts of the new enemy: the guard.

We wanted the guards to be avians, but now we finally have a design to work with. Here’s also one of the NSFW scenes with this new enemy, those are still WIP's.

I’m currently creating several new maps for the next update, with some secrets hidden in them, patrolling enemies, and possibly a few new puzzles. I’m also consi...

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Spooklight Heist - Web Version

Hello everyone,
First of all, thank you so much for all the amazing feedback and suggestions. Now I have lots of ideas for the next version, and I’ve already improved a few things as well.

I’ve been working on several adjustments for the web version. Most of the bugs have been fixed. One known issue is that the time bar doesn’t appear during enemy special attacks, but the game is fully playable on web, mobile, and iOS.

To access it, you’ll need to log in with your Patre...

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Spooklight Heist [0.1] Windows Build

Hello everyone,

I’m excited to announce that the first build of the game is now available!
I have plenty of ideas I want to implement for future builds; however before that, I’d really appreciate your feedback.

So far, the game features M/M content (not sure if that will change), and it’s heavily focused on paw stuff. Currently, there are 2 enemies, 12 combat arts, and a few early puzzles.

This version is for Windows, but I’m planning to release a Web version so...

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New Project Cover and Sketches

Hello everyone,
As I mentioned before, I’ve been working on a new project, now called Spooklight Heist, which is basically a rework of an old idea of mine called Ghost Wind. That’s part of the reason why I paused the Patreon.

In this game, the main character is a kobold thief in a fully Halloween-themed setting. You can dominate enemies or be dominated by them, with NSFW art and text for both options.

These are ske...

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July Patreon Pause

Hello everyone,
Patreon will be paused for the month of July, and no recurring payments will be charged to current patrons.

Rather than releasing a few small updates for the current projects, I’ve decided to take a longer break and work on a slightly bigger update. This break will also give me more time to work on some side projects. In addition, I'm helping an artist friend create his first visual novel. I see a lot of potential in his ideas, and I might be able to share the res...

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Trash Hero - From the Abyss [0.9] Patreon Build

Hello everyone,

The new update is now available, it took much longer than I had planned. The story now takes place on a ship, chasing after the villain whose species was the most voted for in the last poll. I’ve divided the story into three chapters. In this update, we have the first chapter, introducing the new villain and their first appearance and interactions. In future TH updates, we’ll expand this lore with several ideas I’ve already planned.

This new part of the story...

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The Warlock's Dungeon [0.8] Patreon Build

Hello everyone,

This update is mostly to fix some issues, especially broken images in the web version of the game; however I also added some new content, including a new dungeon map, some encounters and two new puzzles.

What’s new?

  • A new part of the dungeon: You can now access a new map with new encounters;

  • New puzzles: I added two new ones, this time with slightly increased difficulty. This is part ...

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Devlog and News

Hello everyone,

Here’s a quick devlog to share what I’ve been working on lately.

First off, I’m writing some new different encounters for The Warlock's Dungeon. I’ll go into more detail about those in a future devlog or once the next build is ready. I’m also planning out the next part of the dungeon, but I want to make sure everything (especially the enemies) is complete before moving on to the new map.

On a different note, I’ve been slowly build...

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The Warlock's Dungeon [0.7] Patreon Build

Hello everyone!

The new content I’ve been working on is now complete, and the latest build is ready. This update includes several new encounters, with more coming in future updates. At the end of the last dungeon, I’ve added a small side quest that takes you back to the city to claim a reward.

If you haven’t seen the devlog yet, here’s what’s new in this version:

  • Isobel: Added a flirt option for Isobel and some NSFW scenes. There are multip...

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The Warlock's Dungeon [0.7] Devlog

Hello everyone,

This devlog covers what I'm currently working on for the new version of the game, which should be available in the coming days. It took longer than I had planned; however, it will have plenty of new content.

But first, I fixed a bug in the latest version of Trash Hero that was preventing players from progressing in the main story. The game file has already been updated. 

For this TWD update, I’m writing several new encounters and finis...

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Trash Hero - From the Abyss [0.8] Patreon Build

Hello everyone,

Before moving forward with my plans for The Warlock's Dungeon, I decided to finish an update for TH that I had planned a long time ago. The next updates will be for The Warlock's Dungeon.

This update includes several short encounters, with a focus on special ability scenes, and most of them happen early in the story. Some of the content has been rewritten, while other parts are new and have been on my to-do list for quite a while.

Her...

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The Warlock's Dungeon [0.6] Patreon Build

Hello everyone!


The new update is complete! The new enemy, the Blink Panther, has been added along with all of its victory and defeat texts. You can encounter the Blink Panther through random battles in the final map.

What's New?

  • New Enemy: Blink Panther added;

  • Fixed typos and map issues;

  • New cheat codes available;

  • Minor story improvements.

There are also other ne...

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New Enemy Poll Results

Hello everyone,

The results of the new enemy poll are in, and the winner is the Blink Panther! Thank you all for your suggestions and for taking part in the voting. The new enemy will be introduced in the next TWD update, along with several other additions I'm working on for this version.

Thanks again, and have a great day!

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The Warlock's Dungeon - New enemy poll

Hello everyone!
So, we had several suggestions for the new enemy and a lot of interesting ones too. By the way the Blink Panther is a creature inspired by the Displacer Beast. You can also vote for multiple enemies.

So, here it is.

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Devlog and Enemy Poll Suggestions

Hello everyone, I hope you're all doing well.

So, I've finished most of the code for the new TWD update, and I'm also working an update for TH as well, featuring a new storyline. Now, all that's left is writing the scenes and making some final adjustments.

I will be adding a new enemy in the new version of The Warlock's Dungeon, and to decide which enemy it will be, I’ll be creating a poll in the coming days with your suggestions. I already have some enemy suggestions that I pla...

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The Warlock's Dungeon [0.5] Patreon Build

Hello everyone,
A new TWD update is now available! The dungeon's continuation has been added, with some encounters already playable—keep in mind that not all of them are fully implemented yet. While writing part of this dungeon, I came up with ideas for even more encounters, but those will be saved for the next update.

What's new?

  • New dungeon map;

  • Traps now appear less frequently;

  • Several code improveme...

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The Warlock's Dungeon [0.4] Patreon Build

Hey everyone,

Update 0.4 is finally here. It took a bit longer than I expected and turned out to be more work than I initially anticipated, but I’m excited to share everything with you.

I had to split a major update into two smaller ones; otherwise, it would have taken too long to complete. This update introduces the village, featuring new encounters, a shop, and abilities to purchase. The next update (which I plan to release in the coming days) will continue the dungeon storyli...

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Side Projects Poll Results

Hello everyone,

The Warlock's Dungeon was the most voted project to receive more updates! The Visual Novel idea also gained a lot of attention, so we now have a clear direction for future projects as well. The next game update will be for TWD already.

Thank you all!

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Side Projects Poll

Hello everyone!

This poll is to better understand which projects you’d like to see more often.

As you know, besides Trash Hero, we have several side projects—some text-based, others not.

The Warlock's Dungeon – You’re probably familiar with this one already. It’s a dungeon crawler text game with plenty of choices and unique mechanics;

RPGMaker – Lately, I’ve been experimenting with RPG Maker, aiming to create something simple yet engaging, featuring bas...

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Trash Hero - From the Abyss [0.7] Patreon Build

Hello, everyone!

We have a huge new update!  This update brings new features, new encounters, improved old texts, and even new cheat codes.

A special shoutout to Leo for writing the Werewolf girl encounter.

Here's what's new:

  • Cheat Codes: You can access the werewolf girl scene, fight the mercenary or the werewolf again;

  • Improved or Rewritten Scenes: Ghost Hands Encounter, Mercena...

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Trash Hero - From the Abyss [0.6.2] Patreon Build

Hello everyone,

The new build is now available! To access the new boss in Whitefang's Harbour, you'll need to unlock all achievements.

I've also updated the credits page, you'll find your name there.

Additionally, the rat bandit has received a HP buff, and all of his victory and defeat texts have been completely rewritten.

Thank you, and have a great day!

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Trash Hero From the Abyss [0.6.2] Devlog

Hello, everyone!


 I hope you all had a great holiday. We're kicking off the year with several mobile bugfixes and resolving some issues related to side quests.

Previously, it was possible to progress in the main quest while a side quest was still active, which led to a bug.

We've also made various text improvements and are adding new content in this update.

Here's what's new:

  • New Story ...

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