New Public Build v0.0733
You can find the Changelog for the new Public Build here.
You can download it here.
I am currently finishing up v0.08 now and should have it out in about 4-5 hours for all $5+ Patrons.
2016-08-12 21:24:18 +0000 UTC View Post
You can find the Changelog for the new Public Build here.
You can download it here.
I am currently finishing up v0.08 now and should have it out in about 4-5 hours for all $5+ Patrons.
2016-08-12 21:24:18 +0000 UTC View Post
Mom: 55
Kelly: 27
Sophie: 10
So Kelly and Mom are the winners!
2016-08-09 17:33:27 +0000 UTC View Post
Though this was a much shorter Milestone than most, I feel we should still celebrate it :) Afterall, I can now start paying some of the people that have been helping me for the last few months ^_^
I will now be taking the top 2 votes from :
https://www.patreon.com/posts/huzzah-low-level-6152308
Also, I will do 2 livestreams, One to design Nurse Anne, and one to redesign Deni...
2016-08-06 09:49:42 +0000 UTC View Post
Hello everyone!
Progress continues to be made on Kelly. I just released a new test build with all of the contact interactions to my $20 patrons, and am now moving on to MC content.
Items completed with Kelly:
Pose renders
Phone renders
Interaction renders
Contact renders
School specific character mechanics
Items left for Kelly:
Mind Control renders
Coercion renders
Instability renders
In case you missed an earl...
2016-08-01 20:29:21 +0000 UTC View PostThis is out of the Geforce DevForums regarding the IRAY support for Pascal Cards:
2016-07-28 20:48:35 +0000 UTC View Post
It took us longer than expected. But Iray itself has the support.
We need to release a version of the Iray SDK and then integrate it into the plugins.
I totally understand that you are keen to use your newest hardware but I need to ask for your patience here. And for your understanding that even if we work for the same company we need time to adapt the software part to the new...
New Milestone reached. I can now focus full time on the game. Not that i wasn't already...but now I can let myself sleep sometimes, when normally I'd be at the bar working :o
To celebrate this milestone with you, it's time for another low level vote ^_^
This vote will be which Random Encounter do I add to 0.09. Here are the choices...
Mom Drunk: A continuation of the drunk encounter with Mom.
Sophie: Rather than diddle Sophie, I'll add in the optio...
2016-07-26 21:31:55 +0000 UTC View Post
Some may show that I've surpassed the milestone already, but until I see it on my screen I won't crack out the champagne. That said however....As soon as it does show that I've hit the milestone, as is tradition, I'll start up a new low level vote for another Random Encounter, or to further one that is already in place :)
Thanks everyone for your patronage. I will continue to do my best to give value to the money you graciously donate to me, so that I can keep making a quality perv game :P...
2016-07-26 19:35:08 +0000 UTC View Post
Hey everyone,
I am still rendering. Once I'm done with that, I'll do some more rendering, and then maybe do some coding after some more rendering. I've set myself a Wednesday cutoff for rendering. Whatever is rendered at the end of Wednesday is going to be put in the Test build on Thursday, so all you $20 patrons keep an eye out.
2016-07-25 23:23:01 +0000 UTC View Post
For those that don't know what that is, this is directly off their website:
SIGGRAPH is the world’s largest, most influential annual event in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry's current hardware, software, and services.
2016-07-24 21:06:38 +0000 UTC View Post
Hey guys, here's the low corruption phone icons for Kelly. From left to right you have decreasing inhibition levels.
Hello everyone!
It is time again for my weekly update.
I've spent the last week bug hunting, and rendering. As of today, I've finished rendering all of the pose images for Kelly, which is 90 pictures and somewhere between a 1/3 and 1/4 of the total pictures needed for her. So Yay! for me ;) I also released 0.072 a few days ago, which fixed numerous bugs, and added a little extra functionality. There won't be much in the way of detailed updates for this next update cycle as ...
2016-07-19 04:33:14 +0000 UTC View Post
Hey everyone!
I've been busy these last few days, hunting down bugs, finishing the rendering for 0.07, and starting on 0.08. As you can see above I'm finishing up the oufits, and poses for Kelly tonight. I'll probably spend tomorrow, just rending them, but I made a pose/outfit sample for you guys to check out ^_^ You can right click the above image and open image in a new tab if you want to be able to zoom in.
Alpha v0.071 IS OUT!!!1!!shiftplusone!!
If you ...
2016-07-12 05:24:33 +0000 UTC View Post
With 0.07 released to Patrons, I will begin building out characters to populate the school. After 1 or 2 characters are released, I should have all of the functions of a student coded, and then it will just be a matter of writing dialogue and rendering images for the rest of the characters. There are however a few systems that need to be put into place before I can finish the school.
Combat
Just like the Rags version for the game, you will be able to work at the school eventua...
2016-07-09 05:52:57 +0000 UTC View Post
Bedroom and School Visual Updates
New School Layout and Functionality
New Power: Psychosism
New Flaw: Agateophilia
New Mechanic: Aura
Dread
Apathy
Insanity
New gating mechanics:
Furious
Terrified
Negative Interactions:
Forgiveness
Enrage...
2016-07-08 18:37:49 +0000 UTC View Post
I really should just expect to never sleep 2 days before and 3 days after a release.
Here's the weekly update for everyone :D
Instability states Renders 80%
Instability state coding 80%
Bedroom Visual update 100%
Negative interactions GUI 100%
Negative interactions coding 100%
Negative interactions rendering 80%
School mechanics 100%
School GUI 100%
School renders 100% (for this update anyway)
Psychosism GUI 100%
Psychosism coding 80%
The new Computer Has helped me a lot with rendering. But I am stil...
2016-07-05 23:49:50 +0000 UTC View Post
She will be who I focus on first. Followed by Samantha, and then Allie.
I got my new computer...Super yay! Spent most the day installing Software...Booo! Tried to Render the above scene...nothing happens. Turns out the video card I have is so new, it doesn't have IRay drivers yet :0 I freak out for a bit, but then read that the drivers should be released sometime this month, and with the same effective memory, I was still able to render using just my CPU and it seemed to render...
2016-07-01 07:33:59 +0000 UTC View Post
Here's the weekly update for everyone :D
Instability states Renders 50%
Instability state coding 50%
Bedroom Visual update 100%
Negative interactions GUI 100%
Negative interactions coding 100%
Negative interactions rendering 50%
School mechanics 80%
School GUI 100%
School renders 100% (for this update anyway)
Psychosism GUI 80%
Psychosism coding 40%
I'm mostly done with the must have's for the next update. There are some...
2016-06-29 12:20:18 +0000 UTC View Post
Hey everyone! Here's my weekly update.
Instability states Renders 50%
Instability state coding 50%
Bedroom Visual update 100%
Negative interactions GUI 100%
Negative interactions coding 80%
Negative interactions rendering 20%
School mechanics 80%
School GUI 100%
School renders 100% (for this update anyway)
Psychosism GUI 20%
Psychosism coding 20%
I've pretty much built out the negative interactions...
2016-06-22 03:34:20 +0000 UTC View PostI just turned on the Pay upfront option on my Patreon account. If you were charged last month, this doesn't apply to you, but if you have recently subscribed, and would like an to get access to the most recent eligible content (currently only $20 Patrons) now, You can unsub and and resub. Once your payment has been processed, I'll send you the download link.
2016-06-17 13:06:33 +0000 UTC View Post
Hey everyone! Here's my weekly update.
Instability states Renders 50%
Instability state coding 50%
Bedroom Visual update 100%
Negative interactions GUI 30%
Negative interactions coding 20%
School mechanics 80%
School GUI 100%
School renders 100% (for this update anyway)
Psychosism GUI 20%
Psychosism coding 20%
I've spent the last week focusing pretty hard on building the school, and planning out Project: School Pop. I ...
2016-06-13 22:42:38 +0000 UTC View Post
I thought I'd share some of the work I'm doing right now. Here I'm testing out the school background with some potential school character models. Those that have played my RAGS game should be able to figure out which one is Nikki, Mary, and Allie.
2016-06-08 13:03:30 +0000 UTC View PostHey everyone, here's my weekly update.
Yesterday I released a new test build for the $20 patrons. I haven't gotten any bug reports yet, so I'm hopeful :)
Instability states Renders 50%
Instability state coding 50%
Bedroom Visual update 100%
Negative interactions GUI 30%
Negative interactions coding 20%
School mechanics 0%
School renders 0%
Psychosism GUI 20%
Psychosism coding 20%
After the debacle that was rendering one of...
2016-06-06 23:23:43 +0000 UTC View Post
I've been busy rendering this last week. I'm looking forward to my new computer, which I should be ordering late this week. What I rendered this week could have been done in an afternoon with stronger video processing.
Bedroom Visual update: 3 scenes 100%
Negative interactions: 0%
Unstable events-Mom: code 80%, Render 40% <-Crap load of renders involved
School system revamp: 0%
School visual update: 0%
New Power: Psychosism: code 20% , UI 0%...
2016-05-30 20:04:11 +0000 UTC View Post
Progression goes well! I'm juggling a lot for 0.07. Here's what is currently planned.
Bedroom Visual update
Negative interactions
Unstable events-Mom
School system revamp
School visual update
New Power: Psychosism
*If time permits*
Implementing the first flaw
Intro part 2
As you can see above, I've been rendering like a mad man. Which brings me to some very exciting news (for me anyway) . The 1k Milestone a.k.a. new ...
2016-05-23 20:03:44 +0000 UTC View Post
Another round of Bug hunts has been done. Along with a minor UI update to interaction buttons.
You may need to start a new game rather than load a save.