XaiJu
NightCity

NightCity

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Update

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Bugfix Loser v0.12.01 uploaded

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SP2 Update

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Update!

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Loser v0.12.00 Released

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Changelog for Loser v0.12.00

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Update

Hey all o/
Happy Halloween. I've been busy for the last few weeks working on the refactoring I talked about previously. It ended up being an even bigger project than I expected due to a variety reasons. I'll give the general gist of what I'm working on.

I wanted to make a single class to enact game state changes. For example, givving a character more lust, or changing how dirty a location is. As I'd add new stats, and systems to the game, how I modified those stats and system...

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Changelog(v.0.03.00)

What's New?

  • Allie's Base Interaction Event

  • New Maggie Events: Brainwashed Fuckdoll

  • New Stephanie Event: Brainwashed Fuckdoll

  • New Stephanie Event: Cocksucker

  • New Character Feature: Income & Cash

  • New Character Feature: Kink Granting

  • New Character Feature: Role View Post

Update Time

Hey all. After a week off for my birthday, and a week of finishing up SP2 v.0.03.00 it is very close to release. (Probably tomorrow). I have started the Loser cycle. My first priority this cycle is updating the tutorial. It has been so long, and I've remade so many parts of the game that, the tutorial was no longer really useful, so I'm remaking it with all new screenshots of all the new screens I've made since the Inventory update.

Once that's finished in a day or so, I'll be doing so...

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Update Time

Hey all,

I'm nearing the end of the SP2 cycle, and wanted to give an update on where we are and how it's going.

I'm currently writing Allies first base interaction. This takes a lot of time, since I have to write and configure so many buttons and interactions, but I've been slowly making the process easier and easier as I go by constantly modding and upgrading the tools I've built, so This should only take me a few more days to finish, and then I'll move on to purely testing. Ou...

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Update

Hey all, it's a little bit, and I thought I'd give everyone an update on progress.

I'm in the process of finishing up 4 new events for Stephanie and Maggie. These events are tied to specific personality Traits. So if the characters have those personality traits, there is a chance that they could occur. I've also developed a large portion of the Auras that will be available in the game. Polymorph: Bright auras, Humanitas Dark Auras, Humanitas Bright Auras, Humanitas Merged Auras, as we...

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Update

Hey all, It's been a while since I gave an update, so I figured I'd do that before starting the End Of Month stream.

So first off. I finally got the Loser update out. It is however a month and a hald late. Partially due to me underestimating the amount of content I would need to render. I thought I had 90% of the content for the update already rendered, but as I went I kept finding more and more small scenes that needed an render or two, or decided to add a scene that wasn't originally ...

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Change Log v0.11.00

What's New ?

  • New Jay Archtype: Mostly A Flirt

  • New Jay Archtype: Mostly A Babe

  • New Tilley Archtype: Queen Bee

  • New Diane Archtype Path: Cosmopolitan Mother(5 star) -> Resigned Mother(5 star)

  • New Gina Archtype Path: Girlfriend <-> B. Fucker(5 star)

  • New Gina Archtype Path: B. Fucker(5 star) <-> S. with Benefits(5 star)

  • New Gina Archtype Path: S. with Benefits(5 star) <-> ...

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Weekly Update

So I've finished all the refactoring, and additions to Loser, and have also completed all the transform scenes between Diane 5star Cosmo and 5star Resigned, as well as made 3 new sub AT's for Gina 5star (Bartender, SWB, and BF) and made the transforms between them. I've also added a handful of 5 star content for each of the AT's to add some variety to them, and decided I should let you all know what's going on. 

This week I begin working on The New AT's. I was gonna start with Dian...

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Weekly Update

Hey all,

Time for a weekly update! It's been about a week and a half of Development this Loser cycle, and I'm finishing up all the planned "under the hood" updates, and will be moving on to content starting tomorrow. 

Regarding under the hood updates...

1. Last update I switched save engines from a Unity asset bundle bought save engine, to one I made myself. This update I'm removing the unity asset bundle from Loser all together, which means any saves that you have that...

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Changelog For SuperPowered2 v.0.02.00

What's New?

  • Stephanie's Base Schedule
  • New Location Hub: College
  • New Location: College Library
  • New Location: College Gym
  • Added Character: Chelsea
  • Added Character: Nikki
  • Added Character: Frita
  • New Character Creation Options
  • New Mechanic: Innate Personalities & Subtraits
  • New Aura selection screen
  • UI Update for Traits and Flaws
  • New Mechanic: Intimacy Threshold
  • New Mechanic...

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Late Update

Hey all...I've been grinding like a crazy person for the last two weeks getting this update finished. The other "minor" refactoring I did at the beginning of the dev cycle besides remove the old save engine,  had a whole lot of little gremlins that I needed to work out, but thankfully I won't need to go through that again. 

The short of of it was, I had previously used different "Levels" for different aspects of the game. There was a level for the UI, a level for the scene pla...

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SP2 Cycle Update

Hey all, 

I thought it was about time to give an update. I've done a lot of cleaning up on the back end of SP2, while also building/refining tools to make development faster/smoother as sort of preperation for a big push to get Steph done, and I've had a lot of success there. With that more or less done, I pretty much just need to write and do a tiny amount of configuring, and I should have Stephs first Event being tested tomorrow, or possibly the day after that. In an ideal world,...

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Weekly Update

Hey all,

As promised. I'm giving an update and it's only been an week since the last update! So I've been busy, both rendering Stephanie Content, while also rounding out the map, tweaking the UI, expanding character creation, and working on core systems. But mostly I've been rendering Stephanie.

As you can see in the attached images, I've added Frita(formerly known as Freddy) to the game. This version of Freddy is only accessible through specific character creation choices. There ...

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Weekly Update

So, it's been a while. I kinda ground myself down to the nub, getting the last Loser update out, But it is out now , and I have switched over to SP2. As I've stated previously, I will be adding an extra month of Dev time to this SP2 update to make up some of the extra six weeks that the last Loser update got. In the last week of SP2 dev, I've Changed some things.

For starters, the Flaw list is now a passives list and it shows all passive effects that Billy is under, including the flaws....

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Change Log v0.10.00

So, I've finally gotten this update more or less finished. I'm gonna give it one more day to cook (bug hunt) But then I'm gonna release it. Here's a pre-emptive changelog.

What's New ?

  • New Becky Archtype: Precarious
  • New Gina Archtype: Girlfriend
  • New Diane Archtype Path: Scorned Mother -> Resigned Mother(5 star)
  • New Diane Archtype Path: Resigned Mother(5 star) -> Scorned Mother
  • New Diane Archtype Path: Resigned Moth...

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Update

So, I took my vacation, worked on remaking the card game(and made a lot of progress in the process as seen in the attached image), came back and began hunting bugs for the Loser release, and uncovered a serious issue that took me all week to resolve. I basically had to rebuild every button in the game to fix it. I'm essentially now having to pay the tech debt I unknowingly accrued when I designed Loser while not really knowing what I was doing. For those that don't know, I knew a little of py...

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Update

Hey all...Wanted to give an update on everything going on. I'm still juggleing SP2 and Loser right now. I am coming up on finishing Loser. I just happened to go way overboard with the Diane content. 120+ extra images worth of overboard. Hence the delay. But, It should be well worth it.

I've also finished all the refactoring that I planned for with SP2 and am now rendering Stephanie content. I expect a lot of rendering this SP2 cycle, since I now have most of the base systems in the game...

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Update!

So...I've been busting my butt to get this Loser Update finished and released, but...I got a touch ambitious with Working on Dianes new content, and created a new date system...I had planned to add this later, but while planning her new content for her old AT's I realzed that the system would be perfect for her now...Probably not the wisest choice to make right when I'm supposed to be switching over to SP2. But...Oh well. It's pretty much made now, and I'm working out the kinks. 

T...

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Update Time!

Hey all, I've been hacking away at Becky's AT. Part of this update for her is actually finishing some of the content I didn't have time to impliment last update so it's been a bit of extra work. But I'm liking how it's turned out. The third tab on her social media screen will now populate, and if she's Livestreaming, you can watch her livestream. 

Anywho, I've got one scene left to write for her, and then I'll start bug hunting, and working on Diane's backward compatibility. But th...

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UpdateTime

So, I've spent the last two weeks getting Gina's new AT rendered, coded, and bug tested, and it's more or less finished. Though I'm sure there are still some smaller bugs I need to address. I have since begun working on Becky's new AT. Not a whole lot to say here. I expect to work on her for about the same amount of time, and then I'll move onto adding in Backward Compatibility for Diane and Gina. This will be in preperation for thier next Branch direction, which will be voted on by all you f...

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Weekly Update

I've been hammering away at the refactoring project for this build, and I think I got it in a good place. I've completely rebuilt the inventory system. And I've added quite a few improvements along the way.

For starters. The inventory is now drag and dropable. I've also updated tooltips to show more information(as seen above), and I've added a filter system to the inventory screen to allow you to hide, or force show any tags you do/don't want to see, along with adding some buttons to au...

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SP2 version v0.01.01 Bugfix!

Uploading a bugfix build to the download folder. You can find it here. It is uploading as I post this.

This fixes an issue with Willpower loss, and Maggie sidekick assisting while patrolling getting locked in a perpeutal cycle, and an issue with supressions locking up the game or not giving thier bonuses.

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Very Late Update

Sorry folks. I know it's been a while, but I've been pulling 12-16 hour days building the Territory control engine for the last 2 weeks, and was super busy rendering and writing the content meant to go into that territory control engine before that. So Where are we now...

I got a test build up, hooray! It will be cooking for a few days while I do the End of Month Stream, and then I'll be going through and cleaning out the bugs, and what not...so tentative release for SP2 this weekend. View Post

Weekly Update

Hey everybody, wanted to give you all an update before I start with the End of the Month stream.

I've been rendering like a madman to get the Patrol system in place. Currently I've got about 90% done. I have about half a week left of work before I can say it's in a playable state. Like all systems it'll be bare bones at first, but I'll be adding to it in the next few updates. Once the Patrol system is done, I'll move on to making a few locations, and then start working on Stephanie. I m...

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