So I've been hammering at a new test build for the last week, and have finished Writing Anne's new content. I just finished uploading a Test Build and so long as the test builds don't break everything, I should have a full Patron Update of Superpowered 0.42.00 out by Thursday :D
Which means after the end of the month Livestream this weekend, I'll start working on version 0.43.00. From what the Curr...
2020-11-24 10:42:58 +0000 UTC
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Putting out a new bugfix version that fixes the animation bug, along with Tilleys encourage behavior bug. I also added a more detailed hint system on character sheets, and have added a character unlock for Lisa if you get her smashed ;)
Download here
2020-11-20 03:40:14 +0000 UTC
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So I've been spending my weekend fixing bugs, and tweaking Loser.
Couple things of note about this release.
There are now 3 levels of difficulty with skills: Simple, Normal, Difficult
And those difficulties determine how much xp is needed per rank.
- Simple (100/200/300)
- Normal (100/200/400)
- Difficult (100/300/600)
Simple Skills: Fitness, Charisma, Video Games, Communication, Concentration, Demonstration, Trivia
Norm...
2020-11-15 23:31:39 +0000 UTC
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This vote will last for 2 weeks before I tabulate the results from Patreon and Subscribestar.
2020-11-13 05:09:10 +0000 UTC
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I'll be posting the vote after this post, but I wanted to go over what the vote actually means...with pictures!
I've finished the Vanilla Branch with Charlie. That is to say...You can reach a monogamous sexual relationship with her. She is more or less the trainer character that sort of leads you into certain skills (sexual, seduction, and the like). But now that her Vanilla content is finished, I now have room to focus elsewhere...if you want. I could also continue to focus on Charlie....
2020-11-13 05:06:54 +0000 UTC
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As it stands, for SP I need approximately 10-12 weeks of development to add a new character. That's the average time required to render all the scenes in all the different outfits, and write all the dialogue. That turns into about 12-15 weeks of Dev. Because I stop after 4 weeks, and start to polish a new build which takes between a week to a week and a half depending on how much difficulty I'm having with the writing at the time along with adding in the additional content. I imagine if I ext...
2020-11-13 04:42:18 +0000 UTC
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Ok...So I was so close to the next Loser update, and so far ahead of the SP update, that I decided to do a final push with Loser, and have now released 0.04.00. Hooray! There will be 2 Votes incoming. One will be about future content in Loser because Charlies (vanilla) path has been completed.
Looking back though...It was almost 2 full months of Development for Loser. And honestly...it was a good amount of content I released, and I think part of that, is because I had more time to focus...
2020-11-13 04:16:53 +0000 UTC
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Fixed a couple minor visual bugs, as well as the research buttons not working.
I also made interest tags lost from character transformations be reduced to 50xp rather than reduced to 0xp.
New banned tags from character transformations will still reduce a characters xp to 0.
Downloads still available here:
Mega
2020-11-12 00:19:53 +0000 UTC
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After much hair pulling and code tantrums, v0.04.00 is finally finished! First off I want to thank all my peoples that helped me test. The backend work I did this go around was pain incarnate, and all the volunteer testers made it bearable :) I ended up replacing about 85% of all the buttons in the game with new and improved buttons. Which meant I had to rebuild about 60% of the scenes that were assigned to those buttons so that they worked with the new format. It was hell...but..I think the ...
2020-11-11 03:54:59 +0000 UTC
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Hey People,
Been busy this last week, grinding hard on the Loser update, while starting up work on SuperPowered.
I'll give a quick update on both games.
Loser:
- Charlies House Locations added (Previous Test build)
- Bar Location added (Previous Test build)
- Diane AT added (Previous Test build)
- Charlie AT added (Previous Test Build)
- Lisa AT added (Previous Test Build)
- Tilley AT added (New Test Build)<...
2020-10-29 21:21:37 +0000 UTC
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Hey all,
I've most likely turned into Gollum at this point considering how much time I've spent hunch over my keyboard. I ran into an issue that was causing serious lag within the unity inspector, and had to redesign part of the scheduler (last Loser's updated code). That wouldn't have been that big of a deal, but I had to remake every AT's schedule (again). either which way, I'm finished, and unity no longer has a 10 second delay anymore. I've also finished Charlies new AT, as well as ...
2020-10-13 00:39:46 +0000 UTC
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Hey everybody. Gonna give a quick update as it's been a bit. I finished doing a lot of the refactoring work I started this update with, and have been rendering heavily for the last week and a half. As you can see from the pictures above the new AT's are progressing well :)
Progress:
New coding and refactoring: 80% Complete
Charlie's new AT: Rendered
Diane's new AT: 80% Rendered
Becky's new AT: 50% Rendered
Gina's new AT: 75% Rendered
Other Stuff: 10% ...
2020-09-24 21:24:40 +0000 UTC
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Hey every people,
Just wanted to give a quick update. Update 0.41.00 has been released for SuperPowered, So I'm now switching gears and starting up Loser development. My minimum goals for this release are:
1 Gina AT
1Becky AT
1 Charlie AT
1 Diane AT
1 Richard AT
Continue streamlining, and reducing grind.
Add more independant and skill based actions.
I will be focusing on Diane, Charlie, and Richard first and foremost as they wer...
2020-08-29 20:57:40 +0000 UTC
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A minor fix to Xray vision no longer giving willpower for peeping on characters that Billy finds gross. Just unzip the file into your game directory to apply fix.
2020-08-28 00:15:20 +0000 UTC
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You can find the changelog here.
You can download from Mega here.
You can download from Dropbox here.
2020-08-27 00:37:26 +0000 UTC
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What's in it?
- Anne Basic Poses
- Anne Basic Interactions
- Anne Power Interactions
- Anne Phone and Invite Over Scene
- Anne Professional Favor Scenes
- Updated Phone Layout (thanks to apollom)
- New Phone Action: Browse Bookface (thanks to apollom)
- Some Tweaking made to X-ray Vision
- Minor fixes to Sandra's fetish outfit
- Some new options for Sandra's basic MC scenes (additional content)
- New Sandra Invi...
2020-08-27 00:31:07 +0000 UTC
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Hey everypeople, Weekly update time.
First, how is Anne going?
- Basic Poses: 100% Rendered
- Basic Interactions: 100% Rendered 70% Written
- Phone Renders: !00% Rendered
- Invite Over Scene : 50% Rendered
- Power Interactions 0% Rendered
So, it's going well. I should be finishing the Invite Over scene today, and then I start on the Power interactions.
Now you may have notice some images attached to this post that aren't...
2020-08-11 20:38:17 +0000 UTC
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Hey everybody,
Now that I finally got the last update out and got it hotfixed. I'm now moving on to working on Anne and Globex as you voted for last month. This month I'll be working on Anne.
It'll look something like this:
Anne Pt.1
- Basic Poses
- Basic Interactions
- Power Interactions
- Invite Over Scene
Anne Pt.2
- Contact Interactions
- Negative Interactions
2020-08-03 18:50:54 +0000 UTC
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It starts in 20 minutes, and you can watch it over at https://picarto.tv/NightCityProductions . If you're a $30 subscriber be sure to send me your submission if you haven't yet.
2020-08-01 18:42:19 +0000 UTC
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What's in it?
- Sister perk has changed to Good Brother perk.
- Yearly school schedule introduced. (more changes to come, once there's a new place to work during school breaks.)
- Graduation
- Chelsea variant for Nikki's Fetish added (Additional Content)
- Freddy, Samantha, Allie variants for studying in the library if unlocked through NCHDL quests (Additional Content)
- Terri joining in with Mary invite over scene if both characters fetishes are...
2020-07-24 20:47:17 +0000 UTC
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Hey everybody...Here's were we're at with the next SP release.
90% rendered
40% written
50% coded
I've done a lot of work on finishing the school year off with a bang(or three :p ) and should be finishing the renders for this update sometime today. Then for the next week I'm gonna write and code what's left. I have a a big chunk of the code already done on structuring the changes to the yearly schedule, but there's a lot of touch up needed regarding tooltips...
2020-07-03 17:52:56 +0000 UTC
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Hey everyone,
Update time. So the Poll has concluded and the winner is Globex/Anne! So next month, I will begin developing Anne. It'll go something along these lines:
0.41.00:Anne
0.42.00:Globex
0.43.00:Anne
0.44.00:Globex(hold a new vote)
0.45.00:Finish Anne and start working on next vote content
Now...as for 0.40.00. Here's where we're at:
- Graduation: 50% rendered (it's a big scene)
- NCHDL Cleanup: 0% rendered
- Schedule r...
2020-06-17 18:34:38 +0000 UTC
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Here are the options, and a brief explanation.
Coffee Shop: The Coffee Shop is owned by Sophie...So I'll be working on the location options, The Barista Job, as well as developing Sophie as a character.
Globex: There's a lot of placeholder scenes that I'd like to fully develop, and of course there's Nurse Anne.
Logistics Division: Also has a lot of placeholder scenes, possibly another job, along with Courtney.
Poll ends in two weeks!
2020-06-03 13:12:05 +0000 UTC
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Hey all time for an update!
So after almost two months of grinding on Loser I finally got the update and most of the bugfixes out. And I'm exhausted...but in a good way. So that means It's gonna be time for me to Transition back to Superpowered. I'll start rendering SP starting tomorrow... A lot of what I'll be working on, is createing a logical schedule for the school....things like winter vacation, spring break, summer vacation and graduation. I've given this quite a bit of thought, a...
2020-06-03 13:00:46 +0000 UTC
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There've been some issues with promoting Archetypes. As well as certain scenes that should proc, not proccing.I've fixed those. I've also updated the Tutorial with clearer language and pictures.
Mega
Dropbox
2020-06-02 06:47:25 +0000 UTC
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What's in it?
- 2 new Archetypes for Becky
- 2 new Archetypes for Gina
- A new schedule system that tracks character movement.
- New Skill: Massage
- Many new research options
- Dinner scene implimented
- Party scene
- New Characters: Lisa, Sally, Morgan, Jay, Jack, London
- Livestreaming Job
- New online stores: Sparkles, Dudes Outfitters
- New Outfit/Style System
- Loads of new Topics
- Loads of ...
2020-05-31 16:56:43 +0000 UTC
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Hey everyone,
Time for a weekly update...I'm uploading the fourth AT test build as I type this. So things are going well. However... Outside of a few additions after this test build, I will be calling this update finished... As much as I'd like to add in another Diane and Charlie AT...I have to get back to my normal schedule, and my SP fans have been patient enough. I need to get back to SP. Plus after looking at what has been added to the game, I'm more than happy with the amount of co...
2020-05-26 18:48:41 +0000 UTC
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Hey every ones. Hope it goes well for you all.
Wanted to give you a progress report on the new Loser update. I've got Gina finished(finally). She took much longer than expected, but is finally working. There are a few bugs to be ironed out, but, I'm pretty much working on Becky now, and her first AT should be pretty quick, since I have 90% of the images rendered. Things should speed up a bit form here on out. I keep saying that and hitting snags....I should stop saying that :o
...
2020-05-12 00:55:21 +0000 UTC
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Hey look, I remembered :D
So I've continued to work on Content for Loser this last week. I'm almost done with Gina's 2nd AT so that's good :) I have about a day left of work for her. which I will get to on Sunday. Today and tomorrow, I'll be doing my end of the month $30 stream starting at noon CST at https://picarto.tv/NightCityProductions . Not much else to talk about other than I've been...
2020-05-01 17:00:07 +0000 UTC
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Hey every people!
It's come to my attention by some fans that it's been a while since I put out an update. Thank you for the reminder. With the lockdown, sense of time has gone out the window, and I've been so focused on refactoring code for Loser that I didn't realize how long it's been since I last put out an update! Sorry about that.
Here's where we're at.
- The new code systems for scheduleing has been coded and is mostly bug free. I say mostly because....
2020-04-24 22:55:56 +0000 UTC
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