This is the official release of the first Alpha Build of Loser.
Story Overview: Nathan was sent to jail for cyber crimes his best friend commited, and tried to blame on Nathan. After a year, his best friend was caught, and confessed to everything, allowing Nathan to return home. Welcome home.
Gameplay Overview: It's a Sanbox Dating Sim/Character Builder. Currently it's modern setting, but future sci-fi/fantasy elements may be introduced.
BUGFIX VERSION 0....
2019-08-05 20:06:53 +0000 UTC
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Hello everyone!
Time to give the last update of Loser before I release it on Monday. It's coming along nicely.
Ok see you next week.
Just messing with you. I'm almost done getting a test build finished, that I'll be letting the $20 patrons poke at to see if they can break it. I should have that out today. Which means....Content for this first release is almost done. I will be working on the game through the weekend to add more QoL improvements. Bu...
2019-08-02 18:15:23 +0000 UTC
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Hey everyone,
Weekly Update Time!
So this is the end of week 3 for Loser Development, whihc means There will be a release of it, not next Monday, but the Monday afterwards(11 days from now). So where am I with the Development?
- Save & Load function : Done
- Archetype Migration: Done
- Interest Development: Done
-
2019-07-26 15:23:07 +0000 UTC
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It's that time again...
Progress in Loser is going quite well. I slowed a bit to redesign some code, but now that that's finished, I'm already seeing benefits. While rendering images, I was able to hop onto Unity, and create the action button and scene for the last set of renders I made...so that's nice :D Let's do a run down of planned additions, and my progress.
Planned Additions
- Save & Load functions - Finished
- Character Sheets for each...
2019-07-19 23:24:57 +0000 UTC
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Hi everybloody,
Time for an update. The SP update 0.35.00 was released this weekend, and as of today, I've released the last patch .04 earlier this morning. This month I work on Loser, which I'm excited for ^_^
I've already done quite a bit since the tech demo was released 2 months ago. I've added a save/load function, and am 85% done with the characters screen, so you can view the details of a character. And as of last night I made Dianes second Archetype. Once I get the ch...
2019-07-10 21:24:38 +0000 UTC
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What's New
- New Character: SuLynn
- New Location: NCCC (Community College)
- New Power: Kinesis
- New Power: Mercurial Speed
- New Flaw: Exhibitionism
- New Flaw: Sadism
- New Jealousy Scene (Bonus content)
- New Mischief Action (Bonus content)
- S...
2019-07-06 16:58:53 +0000 UTC
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Hey everypeoples!
Weekly Update time! I decided to do this one near the end of the week so I could give an accurate timeframe. I'll be releasing a test build of the game this Sunday. Also happening this Sunday (and Monday) is my Monthly $30+ stream. So as usual, if you're a $30 Patron, make sure I know what I'm supposed to be working on, or I'll work on whatever I want :P
Progress Report!
- Kinesis-100% done
- Mercurial Speed-100% done
- Globex & profil...
2019-06-27 23:00:13 +0000 UTC
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Hello everyone!
Just wanted to give a quick update of the next patch.
- Kinesis: Combat engine implimentation 100% done.
- Mercurial Speed: Combat engine implimentation 90% done.
- College Location: Map integrated
- Character SuLynn: 95% Rendered 90% Written
Stuff left to do:
- Globex integration for new powers + profile updates
- SuLynn Integration
Stuff that may be added if I have the time.
Hey everyone,
Update time again. As seen in this picture, I'm working on a new combat power, so all you mental focused Billys out there will finally have a way to not got your rear-end kicked :D
Combat renders like this take a bit of time, since I need to render each action for each outfit, each transformation, and each background. I'm currently about 80% finished with this powerset. Then I will begin working on a different powerset.
What is currently pla...
2019-06-11 18:18:13 +0000 UTC
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Hey Peoples! It's that time again!
So last week I finally got 0.34.00 out and am now working on 0.35.00. This update I have a handful of odds and ends I liked to to add into the game. along with some delayed content. I can't give a diffinitive list of stuff yet, but the picture above is a bit of a hint ;)
Side note. I'll be doing the $30 stream this month on Thursday + Friday, so if you are in the $30 patreon club, make sure your requests are in with me, or I'll just make wh...
2019-05-28 18:19:21 +0000 UTC
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Got a hotfix that fixes a few issues.
Just unzip the file into your main game directory.
PC Version
Mac Version
*Edit: I derped it up and linked the full game rather than the hotfix. The links have been updated.
2019-05-24 16:25:33 +0000 UTC
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You can find the changelog here.
Open the link below at the bottom of this message in a new tab. You can do this by:
- Right clicking (Mac: CMD + Click) the link and choosing 'open in a new tab'
- Middle clicking the link( that means to push in your mousewheel button )
- CTRL + Left Clicking the link
After that press "Allow"
...
2019-05-24 05:56:53 +0000 UTC
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What's New
- Chelsea's contact scenes
- Chelsea's poly content
- Chelsea's negative interactions
- Chelsea's corrupted scenes
- Maggie/Stephanie Jealousy continuation (additional content)
- NCHDL videogame scene continued (additional content)
- Nikki's mischief modeling scene (additional cont...
2019-05-24 05:53:54 +0000 UTC
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Hey everybody-
Time to give a quick update. I finally finished Chelsea's Nympho scene. It only took 144 full image renders :o (that's a lot BTW) So, We're now starting the 5th week of development, and I've decided that rather than rendering her Obsession scene (which may take quite a while as well, since her scenes have to be rendered twice due to gating mechanics. I've decided to cut this content from this release. So her second release will be a standard release with Contact interacti...
2019-05-14 18:11:05 +0000 UTC
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A couple things to note.
I've opened up the visibility of the skills quite a bit, just so you can see them. There will be much fewer visible skills once I move into alpha.
There will eventually be 3 different starts, but for the moment, you start out with the "Gamer" skill set.
There is sound in the game. Since I haven't built a proper menu, you have two volumes. On and Off. You can access these volumes by pressing esc. You can quit from there as well.
2019-05-02 17:55:26 +0000 UTC
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Hey everyone,
Giving a quick update. Chelsea's nympho scenes are about half done rendering, which is pretty sweet since her gating mechanics require extra renders. I should be done with the Nympho stuff and have started rendering the obsessive content this week. I'm still on track to have everything but Chelsea's Fetish content in the next update. We're quite far along , as this is the 3rd week of her 2nd update, and I'm technically working on content slated for her 2nd week of her 3rd ...
2019-04-30 17:00:10 +0000 UTC
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Hi everybloodies!
So I've made quite a bit of progress on Chelsea. I finished her corrupted and negative interactions, and have moved on to her nympho content. I'm aiming to have her Nympho content completed this week. Speaking of this week. This is the last weekend of the month. So for all the $30 patrons out there, send in your suggestions to me either in Discord or in Patreon PM. I'll be livestreaming my monthly additional content stream this Saturday and Monday. Sorry I have o...
2019-04-24 20:38:01 +0000 UTC
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So my 4 weeks of developing my other game is up, and I'm now back to working on Chelsea. I'm pretty close to having a tech demo ready, with only a screen or two left to make. I may forgo adding in save and load funtionality for now, since it is a tech demo of the gameplay. Anywho, the Tech Demo should be out in a week or so. On to Chelsea...
Yesterday I did all of the corrupted renders for Chelsea, which means I'm now working on the Negative interactions. I'm gonna try and finish ...
2019-04-17 18:39:30 +0000 UTC
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Hey everybody!
Just wanted to give a quick update! The Tech Demo is coming along nicely, I've started doing some of the content creation, now that a lot of the primary systems have been made (As you can see above). I will continue to work on this through the rest of the week, and starting next tuesday, I'll return to working on Chelsea and SuperPowered.
I'm not sure how close I will be to releasing the Tech Demo ,by Tuesday, but if not immediately, then shortly there after I...
2019-04-10 02:06:34 +0000 UTC
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Hey everybody,
It's that time again! So I'm two weeks into the new game's development, and the games underlying infrastructure is coming along nicely. The above image is the character sheet, it's been advanced a bit more since this image was taken, and is now done. It's not just the screen that I've finished, but also the underlying code of the entire skill system :) I'm now moving onto the character interaction screen, and inventory.
So in a nutshell:
Foundation for c...
2019-03-28 17:10:53 +0000 UTC
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You can find the changelog here.
Open the link below at the bottom of this message in a new tab. You can do this by:
- Right clicking (Mac: CMD + Click) the link and choosing 'open in a new tab'
- Middle clicking the link( that means to push in your mousewheel button )
- CTRL + Left Clicking the link
After that press "Allow"
Finally cli...
2019-03-26 15:03:17 +0000 UTC
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What's New
- Chelsea's basic poses
- Chelsea's basic interactions
- Chelsea's power interactions
- Chelsea's Invite-Over scene
- Maggie/Stephanie Jealousy continuation (additional content)
What it means?
it's all pretty self explanitory
That it?
Yep. I've rendered all of her contact interactions, but that's a headstart for ...
2019-03-26 12:13:02 +0000 UTC
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Hey everybody!
Gonna give a quickly update!
I'm currently uploading the new Test Build for version 0.33.00. Starting tomorrow, I begin working on my new project officially. I'll be working on it for 4 weeks. My goal is to get a tech demo ready in that time. And I think I can do it. Just a heads up. I can't promise how much content will be in the Tech Demo, as I'm working on the foundational blocks more than anything else. But I will squeeze as much content into the Tec...
2019-03-19 20:36:26 +0000 UTC
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Hey everybody,
It's been a busy last 2 weeks, and I'm happy to announce that I'm finished rendering for the next update :) Chelsea is coming along very quickly, which is good, since her gating mechanic is going to slow down progress with her, once I get to that content. I've even already got a jump start on the next Chelsea update, asnd finished a significant portion of her planned renders. Hopefully I can keep the momentum with her, when I begin working on her again. So I'll quic...
2019-03-15 11:12:15 +0000 UTC
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Hey everyone, I've got a hotfix for you, for a handful of bugs that have been reported. There is a specific post combat bug, that can't be fixed until a complete update, but everything else (as far as I know) has been resolved.
PC version
Mac version
2019-03-04 03:05:56 +0000 UTC
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Hey everybody! I decided to the weekly update at the end of the week so I could see how far along I was gonna be. So let's get to it.
Chelsea
- Basic poses - 100% Rendered
- Basic Interactions - 100% Rendered
- Power Interactions - Library 75% Rendered, Workout 0%, Shopping 0%, Bimbot 0%
- Invite Over Scene - 0% Rendered
- Phone Images - 0% Rendered
- Contact Images - Overlays 100% Rendered, Intimate Scene 0% Rendered (I usually do...
2019-03-01 02:45:57 +0000 UTC
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What's New
- Terri's Obsessive Scenes
- Terri's Nympho Scenes
- New Stephanie & Maggie Jealousy Scene *added by $30 Patron
- Principal Larson Poly Content *added by $30 Patron
- New Teacher Mischief Action *added by $30 Patron
- New Modeling Mischief Action: Allie *added by $30 Patr...
2019-02-22 19:38:22 +0000 UTC
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Hey guys...Time for an update! I'm gonna keep this fairly short, as I don't have a lot of time today, nor do I have a lot of info to share.
- A test build has been released, and bugs have been properly chased for 0.32.00 YAY!
- The next update will be released by Friday. I just need to finish the $30 content. YAY!
- I'm pushing my livestream schedule back a day this week. So I'll be streaming Wed-Fri. BOO!
<...
2019-02-19 21:23:56 +0000 UTC
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As I stated earlier this week, I wanted to give everyone a quick little overview of the game I'm working on. Here's a list of things I wanted to make sure were in the game.
- Animations
- Cleaner UI
- Simple gameplay with the option for advanced strategy
- Modular characters
- No wasted clicks
So what do those all mean?
Modular characters: I have a system I refer to as Archtypes. Archtyp...
2019-02-09 01:26:13 +0000 UTC
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Hey! It's about that time again. Generally I write these things every 6ish months, and it's been about 6 months since my last. First off, I just wanna say, 2018 has been a bit rough. While there have been some decent strides made in the game, especially with the combat rework, Story being intorduced, and the school almost being complete. But there has also been a bit of hardship. Patreon has made some questionable moves, that have cost me patrons through no wrong doing on my part. I won't go ...
2019-02-05 18:31:56 +0000 UTC
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