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Ian Frederick

Ian Frederick

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Ian Frederick posts

Grass & Moss Growth FX Part 02

We'll explore another more dynamic way to achieve a grass growing/unfurling effect using the Simple Tree and MOPs plug ins for Houdini.

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Sneak Preview

Just wanted to share a sneak preview of some R&D I've been doing for some upcoming Patreon Courses. I've been trying to find the most simple, easy to understand way to design and make flowers. By nature It's a pretty complicated process, so It hasn't been easy, BUT I think I finally had a huge breakthrough and figured out a way to make it as beginner friendly as possible!

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Grass & Moss Growth FX Hip File

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Grass & Moss Growth FX Part 01

We're going to learn how to create a very simple plant growth/ spreading effect in Houdini using MOPs. Then I'll show you how to use some attributes in Redshift to shade it in some fun ways.

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Organic Unfurling 01 HIP File

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Plant Growth HIP File

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Banana Liquid RBDs HIP File

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Kaleidoscopic Architecture 02 HIP File

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Kaleidoscopic Architecture HIP File

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Dynamic Rope Fraying HIP File

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Aquatic Caustic Lighting HIP File

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Coral Balloon Clusters HIP File

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Abstract Tech Fabric Growth HIP Files

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Abstract Tech Fabric Growth

We're going to learn how to recreate this abstract fabric-like growth effect from the MVSM hypervenom 2 commercial using Houdini, MOPS and redshift.
HIP FILES (Top Tier Only)

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Quick Update Regarding the New Tier!

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Abstract Vellum Seaweed HIP files

The HIP file for the Abstract Vellum Seaweed lesson

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Advected Vellum Tendrils (with Axiom)

We'll use AXIOM to create a smoke simulation, then use that to advect a Vellum simulation and then use some attributes to add color to our tendrils in Redshift

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Extra Paid Tier with HIP Files?

If I created a new tier for like $14-$15 per month that included HIP files for each tutorial, would anyone be interested? I've seen some debates in the comments sections, some people seem to want them while others seem to think its better to be forced to learn without them. What do you think?

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Just a quick personal update!

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Abstract Viscous Fluid FX Part 02

In this second part we'll use Redshift and the COPs context to create some interesting textures. We'll also tackle how to create a wide vari

In this second part we'll use Redshift and the COPs context to create some interesting textures. We'll also tackle how to create a wide variety of different looks using the same simulation.

2025-02-07 12:18:56 +0000 UTC View Post

Abstract Viscous Fluid FX (with UVs)

we're going to tackle how to create a custom velocity field to drive a viscous FLIP sim. I'll also show you how to properly set up UVs so th

we're going to tackle how to create a custom velocity field to drive a viscous FLIP sim. I'll also show you how to properly set up UVs so that they get advected with the liquid so we can apply some fun textures later on.

2025-02-06 15:40:42 +0000 UTC View Post

Floral Particle Streams

In this tutorial we'll cover how to create these organic floral looking streams of particles using POPs. We'll then use some custom attributes to create fun textures in Redshift.

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Organic Rolling Wave Particle FX

I decided to create something festive but with my own psychedelic spin on it. We're going to learn how to create this fun procedural rolling wave effect where none of the particles intersect. It's really easy and doesn't require any simulation!

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Sharing Some New Work

Hey, I just wanted to share some new concert visuals I made over the summer for Virtual Riot and also tell you that yes, of course I will be making tutorials to show you how I created a lot of these effects and environments! Enjoy!

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Infinite Seamless Loops With MOPS+ Trigger Falloff

We'll use MOPS+ Trigger Falloff to easily time offset some animated instances and create a simple but fun seamlessly looping animation.

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Kaleidoscopic Animated Textures

We're going to use After Effects and a really cool plug-in called Loop Flow to animated texture maps and then bring them into 3D as animated displacement maps

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Organic Unfurling with Simple Tree Part 03

We're going to learn how to create an ever-evolving 'infinite' unfurling effect by using custom curves inside of an object and Simple Tree to unroll them.

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Organic Unfurling with Simple Tree Part 02

In this second part, I'll show you how to create this unrolling/unfurling carpet or mat of organic life. It's suuuuper easy with Simple Tree even though it looks complex.

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Organic Unfurling with Simple Tree Part 01

We're going to learn how to create really complex looking unrolling/unfurling effects using a plug in called Simple Tree. I highly recommend getting it, I use it all the time for organic stuff. In this first part I'll show you how to create an organic unrolling effect that happens across the surface of an object.

2024-10-07 15:36:11 +0000 UTC View Post

Kaleidoscopic Architecture 02: Creating Detail

Hey guys! In this tutorial I'll show you how to add some really crazy details and motion by experimenting with a few simple things. I originally planned this tutorial to focus on a different more specific aspect, but ended up going in a different direction. It's super fun and easy!

HIP ...

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