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This project dives into some fun techniques like procedurally deforming geometry, making stylized sparks and lasers, setting up basic smoke simulations, and creating custom attribute masks for rendering. I’ve also included ...
2024-11-25 20:27:37 +0000 UTC
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Building a system to optimally pack box-like objects onto procedurally generated bookshelves. The main idea behind it is to compute a bounding rectangle for each asset to be packed and then using UV layout algorithms for opti...
2024-08-26 16:33:07 +0000 UTC
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Building a procedural framework to skin simulated geometry and convert it to an FBX file. The joint placement, bone weight capture and position sampling is done procedurally with freedom for hand adjustments. This method can be used to ...
2024-07-21 09:23:15 +0000 UTC
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This project is composed of a few small scale vellum simulation networks for the falling leaf geometry and bendy butterfly wings. Additionally the custom butterfly rig is driven by sinusoidal channel operators and turbulent p...
2024-06-22 09:47:56 +0000 UTC
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This project includes a procedural cloth simulation setup for an animated umbrella rig. You will learn how to create simple procedural geometry for the base shape, prepare cloth geometry for a vellum simulation, define releva...
2024-05-23 12:51:20 +0000 UTC
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Playing Cards Shuffle Animation in Houdini:
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This project includes a procedural 3D playing card shuffling setup using Houdini. You'll learn how to use VEX to create custom weight blended interpolation with multiple target s...
2024-04-05 18:10:10 +0000 UTC
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Procedural Stitching in Houdini:
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This project covers a method for procedural stitching animation setup in Houdini. You will learn how to map point pairs and setup custom channel operators to drive point interpolation via s...
2024-03-16 16:27:04 +0000 UTC
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This project covers a method for procedural tower generation using a mix of procedural geometry and modular assets. The Houdini digital asset has a dynamic UI which allows for tower level creation and automatically updates the UI p...
2024-03-07 12:55:09 +0000 UTC
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This project includes an implementation of an A* pathfinding algorithm on 3D Landscapes. The pathfinder includes parametrized cost function that allows users to adjust weights based on the edge slopes, vertical step distance, and turn...
2024-02-08 10:47:29 +0000 UTC
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This project includes Houdini demo setup that let's you define parametric road paths along input height field. The node configuration allows you to adjust the road width, blend sharpness and height. The setup also ...
2024-01-31 15:51:11 +0000 UTC
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About:
Procedural Animated Mesh morph effect built in Houdini version 20.0
Rendered with Octane.
contact:
contact@everythingcg.com
2024-01-04 14:01:54 +0000 UTC
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Project files include Houdini and Unreal Engine projects with example scenes shown in the video above.
Built with:
Houdini v 20.0
Unreal Engin...
2023-12-22 11:57:31 +0000 UTC
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Generative Celtic Knot Patterns.
This project generates knot patterns based on a planar graph input.
Built in Houdini version 20
2023-11-23 11:09:55 +0000 UTC
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Stylized rain effect.
Main topics include procedural splash geometry, rain particle simulation and ripple solver.
Software Version:
Houdini v19.5 / Octane v2022
2023-11-14 19:00:37 +0000 UTC
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If you have any questions feel free to reach out on our community discord.
Note:
Required Software: Houdini 19.5 + SideFX Labs
Only geometry nodes are included, no shaders or lighting.
2023-11-01 11:21:38 +0000 UTC
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Picked up some great procedural modeling techniques in this one. Thanks for everyone's support.
As always, if you have any questions contact me at:
contact@everythingcg.com
2023-10-12 15:33:01 +0000 UTC
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Hi all. I've added a new section on my website, documenting some of the custom python tools and scripts I've built. All of the scripts and tools are available to download on the Everything CG GitHub page.
2023-09-13 08:21:44 +0000 UTC
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Hi all. I started learning python for Houdini recently and I am starting out to build some tools. Right now I am building a few tools that will help me speed up my Octane workflow. It's nothing crazy but a great practice.
I am attaching the github repo if anyone is interested. I will keep updating it with more tools and general bug fixes.
Also if you have any suggestions for what kind of tools you'd like to have feel free to let me know and I will give it a go.
I will ke...
2023-09-05 17:18:32 +0000 UTC
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As always feel free to reach out in community Discord if you have any questions.
Thanks for your support:)
2023-09-01 14:13:08 +0000 UTC
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Built a quick setup for Inverse Hull Outline in Houdini.
As always feel free to ask any questions in the community Discord.
2023-08-28 11:07:00 +0000 UTC
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Files Included:
Houdini, Unreal Engine, ZBrush, Substance Painter.
As always, if you have any questions reach out in our community Discord:)
2023-08-06 13:04:19 +0000 UTC
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Houdini Digital Asset for generating stylized trees in Unreal Engine.
If you have any questions feel free to reach out in our Discord Server :)
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2023-07-31 18:54:52 +0000 UTC
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Versions: UE 5.2, Houdini 19.5
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Did some RND for real-time ripple effect in Unreal.
I thought it would be interesting to generate the height map data inside Houdini using ripple solver. Then use Houd...
2023-07-13 14:29:38 +0000 UTC
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This is an update to let everyone know that I am moving all project files from Drop Box to Google Drive.
If you already have a Google Account you should have received an invitation email. If you did not receive an invite (also check spam folder) please refer to the pinned post for instructions on how to create a google account.
If you still have trouble accessing project files please message me or email me at:
contact@everythingcg.com
2023-07-01 11:41:01 +0000 UTC
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New tool for procedural maze generation has been released. Free to use for all Patrons.
You will find installation instructions within the project files folder.
Download Files
As always if you have any questions you can contact me at:
contact@everythingcg.com or message me on the community discord
2023-06-25 09:08:33 +0000 UTC
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I'll be releasing a procedural maze generator for Houdini and Unreal engine soon. Will probably upload more updates over the next week. Here is a short trailer.
2023-06-22 16:52:11 +0000 UTC
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I've added a new demo scene that showcases how to setup frost generation patterns with the Frosty FX tool.
You can find the project files in the "Demo Scenes" folder.
2023-06-21 14:18:22 +0000 UTC
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New Project files added to Google Drive. [Download]
Procedural maze generation in Houdini.
Currently implements two algorithms:
1. Binary tree algo
2. Hunt and Kill algo
Also includes shortest path finding algorithm given any grid based maze.
Includes SOP solver solution.
I have also released a more general maze generation tool....
2023-06-10 07:51:23 +0000 UTC
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