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CodeLikeMe

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Unreal Engine 5 - Invisibility Cloak - Temporarily Hiding from AI Perception (ALS #185)

In this episode of unreal engine shooter tutorial series, I am going to continue with invisibility cloak mode. Today we will work on how to avoid getting detected by enemy AI perception system while the invisibility cloak mode is on. So, player will be able to walk among enemy characters without getting seen by enemies. Once the cloak mode is off, the enemies will start seeing the character again.


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Unreal Engine 5 - Invisibility Cloak (ALS #184)

In this episode of unreal engine shooter tutorial series, I am going to implement an invisibility cloak mode to our shooter character. When we enable invisibility, the character mesh and all the components such as guns and equipment will be camouflaged with an invisible effect. When we disable invisibility, the original materials will be re-applied to all the meshes and character will return to normal look. We can use this mechanism to implement predator invisibility or the invisibility cloak...

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UE5 Open World #31 - Milky Way In Night Sky

In this episode of the UE5 open world series, we are going to work on how to fade in and out stars and milky way as the sun set and sun rise. So we will see a smooth transition of day time sky into a night sky with full of stars and milky way along with the moon.


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UE5 Open World #30 - Milky Way In Night Sky

In this episode of the UE5 open world series, we are going to work on how to show milky way star sphere in night sky. First we will create a sphere and uv unwrap it to map a milky way texture using blender. Then we will import it into unreal engine project and integrate into the time of day system.


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UE5 Open World #33 - Behavior tree Integration - AI Taking Shelter in Rain

In this episode of the UE5 open world series, we are going to implement AI characters taking shelter when it rains using AI behavior trees. We will implement a BTTask to find a shelter and move the AI NPC character inside the shelter and once the raining stops, they will go back to working on their random jobs.


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UE5 Open World #32 - Behavior tree Integration - AI Working on Random Jobs

In this episode of the UE5 open world series, we are going to continue with AI behavior tree integration of character interaction system. Here, we will look into characters working on random jobs such as moving boxes, exercising, or resting on a chair in day time. We will integrate these behaviors into the existing behavior tree.


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UE5 Open World #31 - Behavior tree Integration - AI Sleep and Wake Up

In this episode of the UE5 open world series, we are going to continue with AI behavior tree integration of character interaction system. Here, we will look into the character sleep and wake up cycle. The behavior tree will enable character to go to sleep when night falls and wake when sun rise.


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UE5 Open World #30 - Character Interactions - Behavior tree Integration

In this episode of the UE5 open world series, we are going to integrate behavior trees into the character interactions system we have worked on. We have already created a system which allows NPC characters to do actions like sit on chairs, do exercises with equipment, sleep on bed and react to time of day and weather events. But they were driven in blueprint codes and now we are going to create a behavior tree and a blackboard based AI controller to implement the same behaviors for better ext...

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Unreal Engine 5.2 - Electric Sword Effect

In this unreal engine 5 tutorial, I am going to implement a different electric sword effect. Initially we worked on a electric sword effect in following tutorial https://youtu.be/2N3YPg19Lzc And then, we created an electric field material in the following tutorial.  https://youtu.be/hOVBqcyhCLQ Now we are going to combine those two effects and create a...

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Unreal Engine 5 - Rainbow Tutorial

In this unreal engine 5 tutorial, I am going to implement a rainbow. I will show you how to create the rainbow mesh and how to uv unwrap it to properly apply the rainbow material in blender and import it into unreal. Then we will work on the rainbow material inside unreal engine.


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Unreal Engine 5 Electric Field Material

In this unreal engine 5 tutorial, I am going to implement a electric field material. We can use this materiel for something like a portal door, a electric blocker, electric barrier or a magic sphere.

password=CLM_ElectricField

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UE5 Open World #29 - Dynamic Ambient Sounds Based on Time of Day

In this episode of the UE5 open world series, we are going to implement a system that changes ambient sounds based on time of the day. In the day time, we will have a jungle day time ambient sound and at the sunset, it will be crossfaded into a night time jungle sound. And again will be changed into daytime sound at the sunrise.

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How to Change Volumetric Cloud Shape in Unreal Engine 5

In this unreal engine 5 tutorial, I am going to show you how to change the shape of volumetric clouds. We are going to dig into the volumetric cloud material and do some modifications base cloud shape texture and create different variations so that we can have different shaped clouds in sky.

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UE5 Open World #28 - Time of Day Bug Fixes

In this episode of the UE5 open world series, we are going to fix a bug in the time of day system we worked on. Even though it works without any issue in runtime, it doesn't properly adjust lighting to the time of day in editor. We are going to address that issue today.

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Unreal Engine 5 - Sword VFX Pack UE 5.2 Update

Project Files UE 5.2: https://www.patreon.com/posts/85503861  Here is a demonstration of sword VFX pack I now updated into unreal engine 5.2.  The updated pack contains 11 Unique Magic swords effects with ability to customize and have infinite variations by modifying blueprint exposed parameters. 


2023-07-03 09:01:59 +0000 UTC View Post

Unreal Engine 5 - Aurora/ Northern Lights Tutorial - Part 4 (Color Variations)

This is the 4th part of the unreal engine 5 Aurora tutorial. Here we are going to implement a method to customize the color of the aurora effect. We will modify the material to use the particle color so that we can change the color from niagara effect. Then we will bind it to a parameter in BP_TImeOfDay system so that we can customize the color from level to anything we need.


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Unreal Engine 5 - Aurora/ Northern Lights Tutorial - Part 3 (Niagara System)

This is the 3rd part of the unreal engine 5 Aurora tutorial. Here we are going to create a Niagara effect that simulate aurora/northern lights in the sky. We will also integrate the niagara aurora system into the time of day system to automatically appear in aurora in the night and disappear by sun rise.


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Unreal Engine 5 - Aurora/ Northern Lights Tutorial - Part 2 (Mesh)

This is the 2nd part of the unreal engine 5 Aurora tutorial. Here we are going to create a curved mesh for the aurora effect to improve the look of the aurora effect. Also, we will do some improvements to the texture as well.


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Unreal Engine 5 - Aurora/ Northern Lights Tutorial

In this tutorial, I am going to implement an Aurora Borealis or Northern lights system in unreal engine 5. I will focus on the material and the aurora mesh today. This will be added to the dynamic sky system we are working on in our  UE5 open world project.


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UE5 Open World #27 - Shooting Stars

In this episode of the UE5 open world series, we are going to work on shooting stars in the night sky. We previously worked on a meteor shower system in unreal engine 4 and I will be re-using some of it here. You can watch the UE4 meteor shower tutorial here.  https://youtu.be/3Rpi-ky2fTI The shooting stars system will be implemented using a niagara particle system which has a flare like head, and a tail created using a...

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UE5 Open World #26 - Day and Night System - Stars

In this episode of the UE5 open world series, we are going to work on stars. We will implement a Niagara system to spawn particles in a hemisphere that looks like stars. We will integrate the star Niagara system to the time of day system so the stars will be automatically appear in the night and disappear when sun rises.


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Unreal Engine 5 - Clock Widget

In this unreal engine 5 tutorial, I am going to implement a clock widget which shows the time inside the game. You can either make the game reflect the real world local time of the player or you can use a custom time with a custom speed to pass time inside the game. Either way, the clock will show the time inside the game.


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How to Get Real World Time Inside the Game World - UE5 Tutorial

In this unreal engine 5 tutorial, I am going to show you how to get real world time inside the game world. So, when I start playing the game, the time of day system will get the current local time of the players computer and the time of day system will adjust the sun, moon positions and lighting of the level to match the local time. As the local time updates, the game will also update in the same speed. So, if the player play the game in the morning, the game will also be in the morning. And ...

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Unreal Multiplayer Strategy #22 - Enemy Units Fight Back

This is the 22nd episode of the unreal engine strategy game series we are working on. Here we are going to work on how the characters start fighting back, when we units from one party start attacking the other party. Also we will look into how to cancel attacks as well.

password=CLM_Strat

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Unreal Multiplayer Strategy #21 - Damage Replication

This is the 21st episode of the unreal engine strategy game series we are working on. Here also we are going to continue with fight replication. Last time we worked on replicating attacks. today we are going to focus on how to replicate damage and death of characters. So, both players will be able to attack opponents units with his units.

password=CLM_Strat

2023-06-22 09:01:59 +0000 UTC View Post

Unreal Multiplayer Strategy #20 - Attack Replication

This is the 20th episode of the unreal engine strategy game series we are working on. Here, we are going to work on how to replicate attacking across client and server instances of a multiplayer environment. This includes replicating the ai movement logics and animation montage replications.

password=CLM_Strat

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UE5 Open World #25 - Day and Night System - Moon

In this episode of the UE5 open world series, we are going to work on moon into our day and night system. Here, we will use the moon material we developed on this tutorial (https://youtu.be/HQJ6Or_7Yzo) As the sun set in the west, the moon rise in the opposite direction. We can actually adjust the timings of this event.

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UE5 Open World #24 - Day and Night System - Clouds in Night Sky

In this episode of the UE5 open world series, we are going to work on how to get the clouds visible in night sky. In our time of day system, when the sun sets, the sky becomes completely dark and clouds are completely invisible. Now we will work on a method to update the main directional light as the moonlight with modified light properties so that we will still see the clouds and other sky details.

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UE5 Open World #23 - AI React to Weather - Take Shelter In Rain

In this episode of the UE5 open world series, we are going to work on how the AI driven NPC characters react to weather events in the world. Normally, AI characters will be doing some random works and when it starts raining, they will look for a shelter and stay there until the rain settles down. Once the rain stops, they will resume their work.

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UE5 Open World #22 - Rain Extinguish Campfire

In this episode of the UE5 open world series, we are going to work on how the campfires react to the rain. While the campfire is started, when it starts raining, the fire will be extinguished by the rain drops. And after the rain settles down, if it is still dark, the campfire will start again automatically.

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