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UE5 Open World #33 - Behavior tree Integration - AI Taking Shelter in Rain

In this episode of the UE5 open world series, we are going to implement AI characters taking shelter when it rains using AI behavior trees. We will implement a BTTask to find a shelter and move the AI NPC character inside the shelter and once the raining stops, they will go back to working on their random jobs.


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UE5 Open World #33 - Behavior tree Integration - AI Taking Shelter in Rain

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