Project Files Update - Bow and Arrow 2
This project contains the updates to the bow and arrow system upto episode 183. Please note that the bow and arrow system is still buggy.
2019-06-05 17:39:18 +0000 UTC View Post
This project contains the updates to the bow and arrow system upto episode 183. Please note that the bow and arrow system is still buggy.
2019-06-05 17:39:18 +0000 UTC View Post
In this episode, I'll show you how to change post process effects at runtime in unreal engine 4 to give a change the look and feel of the rendered image. I am using this to distinguish normal mode and rage mode in combat system we have developed.
2019-06-03 13:48:36 +0000 UTC View Post
In this episode, I will show you how to add a stamina bar or a rage bar to the melee combat system UI. As the player successfully attack enemies, rage bar will be filled up and later I will implement a system to consume that rage and enable a rage attack mode where player would be able to do more damage to enemies
2019-06-03 13:47:47 +0000 UTC View Post
In this episode, I am going to start implementing the hud for the game we have developed with unreal engine 4. the first component would be a health bar for the player character. I will show you how to add that to the hud and update it as the character get hit
2019-06-03 13:46:58 +0000 UTC View Post

Code snippets of draw arrow and shoot arrow
2019-05-29 17:34:53 +0000 UTC View Post
In this episode, I'll show you how to add sound effects such as attack vocals, shouts and getting hit pain voices for the characters in our melee combat system developed with unreal engine 4. Here, I'll also show you how to give a variation to the same set of vocals so that the each instance of character would have some uniqueness to there voices.
vocals from : https://www.unreale...
2019-05-25 16:59:08 +0000 UTC View Post
In this episode, I will show you how I spawned a radial particle effect and a sound with an animation montage notifier to show the devastating effect of a powerful attack. This will improve the visual look of the
2019-05-25 16:58:17 +0000 UTC View Post
In this tutorial, I am going to show you how did I implement the knock down part of the melee combat system I have developed in unreal engine 4. When a character receive a powerful attack, he will fall on ground and stand up.
2019-05-25 16:57:29 +0000 UTC View Post
In this video, I am going to show you how to implement the dolly zoom effect or the vertog effect in unreal engine 4. I am going to use this when the player character charges the attack to do a charged or held attack. It will help to emphasize the power of that attack. This is done by changing the camera distance from the player while changing the field of video of the camera.
2019-05-25 16:56:38 +0000 UTC View Post
This is still an ongoing feature. There may be bugs and also the arrow shooting is not implemented yet.
2019-05-23 17:50:29 +0000 UTC View Post
In this video, I am going to show you how to capture and upload a 3D photo into facebook with unreal engine 4. For this, I am going to capture 2 screenshots of same frame with normal lit mode and another image with scenedepth buffer visualization mode and using those 2 images, we can create a 3d image
2019-05-17 18:01:29 +0000 UTC View Post
In this video, I am going to change the animation I have used for the charged attack to improve the combat system. This would be an unblockable attack, that means, even if the opponent hold the block or defend buttons, he will be vulnerable. I have initially implemented the charged attack in this video.
2019-05-17 18:00:36 +0000 UTC View Post
This update contains animated healthbar and ragebar with the ui materials
2019-05-13 16:58:13 +0000 UTC View Post
In this video, I am going to show you how to capture and upload a 3D photo into facebook with unreal engine 4. For this, I am going to capture 2 screenshots of same frame with normal lit mode and another image with scenedepth buffer visualization mode and using those 2 images, we can create a 3d image
2019-05-02 18:50:53 +0000 UTC View Post
In this video, I am going to change the animation I have used for the charged attack to improve the combat system. This would be an unblockable attack, that means, even if the opponent hold the block or defend buttons, he will be vulnerable. I have initially implemented the charged attack in this video.
2019-05-02 18:50:14 +0000 UTC View Post
in this episode, I will show you how to add blood splatters and wounds on the character body in the melee combat system we have developed in unreal engine 4. For that, I will use decals attached to the mesh of the character and they would not deform as the character move.
2019-05-02 18:49:29 +0000 UTC View Post
After the last changes, I have introduces few bugs into my melee combat system in unreal engine 4, including an infinite loop. I will show you how to track those bugs and the places and the way they happens and finally fix them
2019-05-02 18:48:50 +0000 UTC View Post
this update contains the vocal effects for attack, grunt and pain along with other updates to the combat system
2019-05-01 16:50:45 +0000 UTC View PostYesterday, Sri Lankan government lifted the social media blockade imposed after Easter Sunday blasts and I can continue with my work as usual.
Thanks,
Thilina
2019-05-01 15:38:55 +0000 UTC View Post
This update contains the materials that I have developed to drive the dynamic Rain and seasons system.
password : codelikeme_seasons
2019-04-23 16:15:06 +0000 UTC View Post
This update contains the dynamic environment materials I have used to implement dynamic seasons and rain system.
Please note that I have removed the 3D models that I have used from marketplace from project to avoid copyright issues. But all the materials are included
2019-04-23 02:35:02 +0000 UTC View PostDue to the terrorist attack happened today in Sri Lanka, government has temporally blocked the social media channels including YouTube and Facebook. Therefore I may not be able to upload new videos or reply to YouTube comments for now. But patreon is not blocked (luckily) and you can reach me here. I hope the block will be removed soon and sorry for the inconvenience.
Thanks,
Thilina
this update contains the newly created charged attack system with all the effects and sounds.


In this melee combat system, I have implemented a lock on to enemy mechanism (https://youtu.be/pDAMSiTqBxk). But when my character is still and the enemy is moving around, the character rotates to the enemy without any animation and it looks like sliding on the ground. I am going to find a way to fix that in this episode.
2019-04-19 10:30:01 +0000 UTC View Post
Last time, I couldn't do the math properly to determine which reaction animation montage to play based on the attackers direction and current rotation of the character who is getting hit. Today, I am going to explain that logic and add it to the melee combat system in unreal engine 4.
2019-04-19 10:30:01 +0000 UTC View Post
In this episode, I will show you how to turn towards the enemy in our melee combat system in unreal engine 4 with an animation montage. I will use 2 animation montages to turn left and turn right
2019-04-19 10:30:01 +0000 UTC View Post
I have already implemented hit reaction in my melee combat system in this previous episode (https://youtu.be/AaX0l5P3E9Y)
But it was done without animations with root motion. Also the direction of the attack came from is not considered there. In this episode, I am going to improve that by playing different hit reaction animation montages based on the hit direction. Also, new animations have root motion as well. Theref...
2019-04-19 10:30:01 +0000 UTC View Post