*Links updated, separated into PC and Mac, first round of bugs fixed
Hello everyone!
Thank you all for all your support with the Steam release, whether it was wishlisting, retweeting, purchasing, or anything. You helped make the release a success! Thank you again.
I have officially changed the name of the sequel game to "Sexbot II: Recalibrated". Hopefully this makes it abundantly clear it is in fact a sequel.
This is the first real release of SBR (or SB2?) that has a good amount of content. Starting a new game like this, the hard part is getting environments, lighting, character model and outfits, all looking the way I want them, and consistent through the scenes. Now that most of that is sorted out, it's incredibly fun making scenes again. I am including the entirety of the changelog for this update as well as the changelog, because there are so many new things, I want to make sure you have a reference.
For those of you who did not see what Sexbot looked like in the early days, it would shock you. While I have a much better handle on starting SB2, please know, things can and will change. I will shuffle scenes, reorganize, cut, add and do whatever else I need to do during the development to make the game as awesome as I am able to make it. Primary reason for this, is the time loop is not established yet, and yes, it is coming back in this game (that's kind of the series' thing).
Please give feedback freely, politely, and constructively. The best place to do so is on the Discord in the #beta-testers channel. There will be a thread for #bugs and #typos. Please avoid spoilers in general chat areas for others.
I hope you enjoy the game, and as always, thank you so much for your continued support! Llamamann
SBR 2.00 CHANGELOG:
New main menu (unlocks after viewing all character intros to avoid spoilers)
Day 1 intro
- reintroductions for 15 characters
- player inputed names and relationships (expanded to allow less awkward dialogue)
- minor tutorals added
- all new character side images for dialogue
- all game settings have been remastered, tons of new wall art
- all character default outfits have been remastered
- more defined morning/day/evening/night cycles in applicable settings
- one new trophy with new format
New content since tech demo
- Bailey intro and movie
- Ashley intro and movie
- Steph intro and movie
- Sam evening
- Emily evening (2 variations)
- 12 text message images
Changes since tech demo
- Rerendered lecture hall scene (lighting correction)
- Rerendered Meiko intro (lighting correction)
- Rerendered Mai intro (lighting correction)
Player HUD
- new "hover-to-view" time and day icon
- phone icon
- new notifications with custom icons
Phone interface
- Contacts - Provides access to each character's stats screen
- Messages - Allows MC to receive text messages. Built in unread notification feature that is specific to each convo
- Texts - Clicking a received image saves it to your phone
- Photos - All photos on the phone can be used as a phone wallpaper by clicking the star at the top left
- Trophies - Trophy screen has a new layout
- Replay Gallery - New "non-scrolling" layout. Character galleries are modelled after the trophy screen layout
- Home and back buttons to aid intuitive navigation
- There is also the general back button in the top left, that serves the same function as the power button (to turn off the phone), to allow seamless exit from the gallery
Replay Gallery
- Fully rebuilt the backend of how this works
- Replays are now available at any time in the game
- Unlocked scenes are no longer stored in persistent data, so a new save will have a fresh start
- Character galleries also provide access to a character's stats by clicking them
Character idle icons
- New character icons that will be used in the gallery, choice menus and phone
- These icons will have outfit variations made available as they are unlocked in the game
- I have also made animated idles for each character in their default outfit
- You can choose between them in the character stats screens, or set it to default for a static image if you play on potato
Stats screens
- Change character idle icon
- Change names and relationships in a new format (click to use text input, and 'enter' to accept)
- View character stats
- Characters start at previous game's max affinity
Navigation menus
- New layout and images
- Character progress indicators appear to show who is available at a given location and what you have seen
Choice menus
- Choice menus utilize the character idle icons
- they also display character progress for a given choice (Alexa 0/1 scenes viewed --> Alexa 1/1 scenes viewed)
Calibration screen
- this is more WIP than the others, as it is not fully used in this version
- the plan is to make it a more intuitive selection process for calibration, using image buttons on the screen
The big day is finally here! For anyone planning to buy Sexbot on Steam, it will drop at midnight EST. A couple good reviews in there early would make a HUGE difference in getting the game on "new and trending" for Friday leading up to the weekend. So if you can, please leave a review tonight or tomorrow!
Lunar's Chosen is a fantasy based, story heavy, adult game.
Play as the main character who is bestowed the ability to read minds by the Goddess Lunar, but that's not all his power can do, even if he doesn't know it yet.
Help him discover more about himself and the people around him as he navigates this new world of magic he's been thrown into.
Unfortunately, others are also interested in this unique power. The Children of Lunar are lurking in the shadows, waiting to take it for their own.
Defeat them or make others your allies to survive.
Navigate the main story, while also meeting a host of other characters, including seven main love interests with their own storylines. Experience their unique personalities as you learn about them and help them learn new things about themselves.
Starting your own erotic photo studio, helping to open a fetish club and curing a cursed penis are just a few of the activities you will be a part of. Ever met a vampire that wants to settle down and start a family? How about a demon that has had their power stripped away until you decide they can have it back? Or maybe a fairy that seems to enjoy insulting you, while simultaneously being obsessed with human anatomy?
Well now you can meet them all in Lunar's Chosen!
Episode 2 continues to the story, providing an upgraded experience and with a wide range of content and kinks, there's 25+ content preference toggles, to cater to your own tastes.
Here is what's happening! First off, wishlists for Sexbot (phase 1) are doing great on Steam! The release is in one week, and I'm very excited for it. This will be one thing off my to do list, which will be great.
Since the tech demo I have taken considerable time to address some lighting issues. With new sets and environments, there is always a learning curve. I have decided to put the time in to correct the issues I was having, and ensure the product is the highest quality I can produce. The primary concern was the lighting being too "flat". So I have rerendered the images in question. Here is an example, with teaser #2:
Original:
New:
As far as content goes, my goal is to have scenes for the poll winners Ashley, Bailey and Steph. These scenes have actually required two scenes to fit contextually in the game, but I have 2/3 completed and looking great. I am also including two more scenes for core cast members Emily and Sam (with Alexa already having one finished).
There are some supporters who have been here since Sexbot 0.4 or earlier, and they have seen the growing pains that take place with a game of this scope. For anyone who is new to the franchise, you're just going to have to trust the vision, and results of the first game, that I will make it work. Scenes will move, change context, change dialogue, everything is in flux until I finish the game. If you have concerns, please voice them, I read it all. But know, that I have an extensive plan for almost everything in the game.
I'm very excited about the new game, the development has been fun and exciting, and I think that will show when you play it. I truly appreciate all the support you have given me, and I will continue to produce the content you expect of me.
Now, as promised, Sexbot Recalibrated - Teaser #3!
Only two weeks until Sexbot releases on Steam! Let's do our best to get to 10 000 wishlists by then, so Sexbot can be seen by as many people as possible!
Wow! Thank you all so much for helping Sexbot hit this milestone! More wishlists on Steam help push Sexbot to the front page of events like Next Fest and the popular upcoming list. A successful launch will allow me to continue to create more for the game, so it means a lot we have made it this far. If you don't have Sexbot on your Wishlist, you can add it here, and check out the Demo on Steam:
***IF*** I have time to make an Emily scene in her bedroom at night, which would you like to see first? Emily being dominant, or Emily being submissive? Opening this question up to all members, because I'm curious about the results.
*This poll is not binding (though the result could involve bondage) and I'll have to see what I have time to make for this update. This is not an official scene selection.
I am very excited to present the first build of the sequel, Sexbot Recalibrated!
This tech demo will show a ton of new features and assets that I will be using going forward. I have kept the models the same (minus a few tweaks you should hardly notice), and significantly improved the environments. The changelog will outline the new features, and it's a long one.
Don't expect a bunch of new content. I prioritized a strong technical foundation to build this new game on. This means I should be able to make new content my sole priority going forward. This update plays through most of the first introduction day, then it allows players to continue to explore the framework.
Please post all feedback as comments in this post, or the #vote-2 channel on the discord, to avoid spoiling things for others. I am especially interesting in hearing about the user experience in this new game.
I hope this tech demo gets you excited for what's to come, as it is a sneak peak for the ridiculous amount of stuff I have planned. I'll post the juicy changelog below, and the downloads below that.
Thank you for all your support getting here,
Llamamann
SBR 2.00_techdemo CHANGELOG:
New main menu (unlocks after viewing all character intros to avoid spoilers)
Day 1 intro
- reintroductions for 15 characters
- player inputted names and relationships (expanded to allow less awkward dialogue)
- minor tutorials added
- all new character side images for dialogue
- all game settings have been remastered, tons of new wall art
- all character default outfits have been remastered
- more defined morning/day/evening/night cycles in applicable settings
- one new trophy with new format
Player HUD
- new "hover-to-view" time and day icon
- phone icon
- new notifications with custom icons
Phone interface
- Contacts - Provides access to each character's stats screen
- Messages - Allows MC to receive text messages. Built in unread notification feature that is specific to each convo
- Texts - Clicking a received image saves it to your phone
- Photos - All photos on the phone can be used as a phone wallpaper by clicking the star at the top left
- Trophies - Trophy screen has a new layout
- Replay Gallery - New "non-scrolling" layout. Character galleries are modelled after the trophy screen layout
- Home and back buttons to aid intuitive navigation
- There is also the general back button in the top left, that serves the same function as the power button (to turn off the phone), to allow seamless exit from the gallery
Replay Gallery
- Fully rebuilt the backend of how this works
- Replays are now available at any time in the game
- Unlocked scenes are no longer stored in persistent data, so a new save will have a fresh start
- Character galleries also provide access to a character's stats by clicking them
Character idle icons
- New character icons that will be used in the gallery, choice menus and phone
- These icons will have outfit variations made available as they are unlocked in the game (ie change Alexa's icon to a maid outfit after unlocking her maid scene)
- I have also made animated idles for each character in their default outfit
- You can choose between them in the character stats screens, or set it to default for a static image if you play on potato
Stats screens
- Change character idle icon
- Change names and relationships in a new format (click to use text input, and 'enter' to accept)
- View character stats
Navigation menus
- New layout and images
- Character progress indicators appear to show who is available at a given location and what you have seen (there is no content with any of these in this version)
Choice menus
- Choice menus utilize the character idle icons
- they also display character progress for a given choice (Alexa 0/1 scenes viewed --> Alexa 1/1 scenes viewed)
Calibration screen
- this is more WIP than the others, as it is not fully used in this version
- the plan is to make it a more intuitive selection process for calibration, using image buttons on the screen
I am very excited to present the first build of the sequel, Sexbot Recalibrated!
This tech demo will show a ton of new features and assets that I will be using going forward. I have kept the models the same (minus a few tweaks you should hardly notice), and significantly improved the environments. The changelog will outline the new features, and it's a long one.
Don't expect a bunch of new content. I prioritized a strong technical foundation to build this new game on. This means I should be able to make new content my sole priority going forward. This update plays through most of the first introduction day, then it allows players to continue to explore the framework.
Please post all feedback as comments in this post, or the #vote-2 channel on the discord, to avoid spoiling things for others. I am especially interesting in hearing about the user experience in this new game.
I hope this tech demo gets you excited for what's to come, as it is a sneak peak for the ridiculous amount of stuff I have planned. I'll post the juicy changelog below, and the downloads below that.
Thank you for all your support getting here,
Llamamann
SBR 2.00_techdemo CHANGELOG:
New main menu (unlocks after viewing all character intros to avoid spoilers)
Day 1 intro
- reintroductions for 15 characters
- player inputted names and relationships (expanded to allow less awkward dialogue)
- minor tutorials added
- all new character side images for dialogue
- all game settings have been remastered, tons of new wall art
- all character default outfits have been remastered
- more defined morning/day/evening/night cycles in applicable settings
- one new trophy with new format
Player HUD
- new "hover-to-view" time and day icon
- phone icon
- new notifications with custom icons
Phone interface
- Contacts - Provides access to each character's stats screen
- Messages - Allows MC to receive text messages. Built in unread notification feature that is specific to each convo
- Texts - Clicking a received image saves it to your phone
- Photos - All photos on the phone can be used as a phone wallpaper by clicking the star at the top left
- Trophies - Trophy screen has a new layout
- Replay Gallery - New "non-scrolling" layout. Character galleries are modelled after the trophy screen layout
- Home and back buttons to aid intuitive navigation
- There is also the general back button in the top left, that serves the same function as the power button (to turn off the phone), to allow seamless exit from the gallery
Replay Gallery
- Fully rebuilt the backend of how this works
- Replays are now available at any time in the game
- Unlocked scenes are no longer stored in persistent data, so a new save will have a fresh start
- Character galleries also provide access to a character's stats by clicking them
Character idle icons
- New character icons that will be used in the gallery, choice menus and phone
- These icons will have outfit variations made available as they are unlocked in the game (ie change Alexa's icon to a maid outfit after unlocking her maid scene)
- I have also made animated idles for each character in their default outfit
- You can choose between them in the character stats screens, or set it to default for a static image if you play on potato
Stats screens
- Change character idle icon
- Change names and relationships in a new format (click to use text input, and 'enter' to accept)
- View character stats
Navigation menus
- New layout and images
- Character progress indicators appear to show who is available at a given location and what you have seen (there is no content with any of these in this version)
Choice menus
- Choice menus utilize the character idle icons
- they also display character progress for a given choice (Alexa 0/1 scenes viewed --> Alexa 1/1 scenes viewed)
Calibration screen
- this is more WIP than the others, as it is not fully used in this version
- the plan is to make it a more intuitive selection process for calibration, using image buttons on the screen
Sexbot hit another milestone, getting up to 6000 wishlists on Steam! This is important, because the more wishlists you have prior to release, the more likely it is to get promoted by Steam internally at launch.
For the 4k milestone, the public voted to have Ashley doing a pole dance which can be seen in this link HERE.
I will keep Ashley as an option to make a new animation of her on the pole, OR give another girl a pole dance animation. Either way, one of the girls from Sexbot will get a sexy animation dancing on the pole.
If you haven't put Sexbot on your Steam wishlist, you can do so HERE, to help us get to the next milestone of 8k wishlists!
Things are moving ahead nicely! I have almost all characters reintroduced to the game at this point. Once the introduction day is finished, I will release it as a tech demo. This will more than likely only be a beta test for Elite Members+ as it will be very short, very bare bones, intended to generate feedback on the direction of the game.
I am confident that this tech demo will be out in September, so stay tuned for more updates!
Also, Sexbot is only 60 Steam wishlists away from hitting the next milestone! It will be another vote for which character will do a sexy pole dance. So get Sexbot on your wishlist, and stay tuned for the vote!
Thank you all for the support, I'm positive you will like what you see in Sexbot Recalibrated later this month!
I wanted to bring everyone up to speed on what I have been up to. I am still carefully crafting the "Day 0" reintroduction sequence that will start the game off. This has been an interesting challenge, making it so it is familiar to returning players, but also not impossible to follow for new players. I have created new introduction screens, and animations for most of the characters at this point. There are a lot of new sets that I have worked on adding as much detail and character into. As well as new default outfits for characters, or tweaking old ones to be easier to work with.
I want this game to look as polished as Sexbot upon release. Which means a lot of planning for code infrastructure, and future expansion. Some of the biggest new features include a phone interface, for replay gallery access, receiving texts from characters, setting phone wallpapers, and viewing trophies. I think it is a great addition to the game and I have built it to be as user friendly as possible.
My plan is to release a tech demo once its ready, so everyone can see the characters, outfits, sets, and features and provide feedback on it. This likely means the voted scenes for Ashley, Bailey, and Steph will carry into the first "true" update after the tech demo. I am confident that once I get this solid foundation in place, I will be able to expand it to the Sexbot scope you are looking forward to.
Thank you for all your support. Here is a look at Sam's character card for the new game.
Her Last Piece is a slow-burn, adult, gothic erotica bought you by SpiceMerchantsGames! Her Last Piece is A striking choice based VN game with beautiful art and a mystery to unravel! Choose your path as you try to survive Arvenia's mind games! Will you stay focused on your escape? Or will you perhaps try to win her heart? Be careful though ... her possessive dark desires might lead to more than you bargained for!
Her Last Piece will be sold as four Acts, the first of which we're releasing SOON! We hope you enjoy it and remember… She lies.
Sent on a perilous mission by the kingdom of Luminarium to slay the dark queen Arvenia, you find yourself her prisoner, forced to work as her slave within the now derelict castle. You believe your life to be at its painful end, as you expect to toil away serving her every dark whim.
... But all is not as it seems, the dark queen lives alone within her towering fortress, and she isn’t who, or what, you were told she would be.
Can you unravel the mysteries of the dark queen? Who is she really? What does she want from you?