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kobuld

kobuld

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kobuld posts

[wip] big wargie

smol animation for the week. just a big wargie who's outgrown the gym~

model is by https://twitter.com/Artsbam_

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discord server

if you've got a discord. remember to link your patreon to it so you can get access to the extra stuff in my server^^

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[wip] Dragon noms

still working on this one :>

churning away the big deathclaw into more dragon mass~

so far its about a minute in length. Should be another 1-2 minutes further added for more growth. 

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[wip] dragon noms

doing a quick animation with some vore and growth~

CW: contains vore

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[wip] dergin

working on a new dragon to make big~

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Discord server

Patreon is barely functional at the best of times and today half the site didn't work.

Best way to stay in contact with me is through my discord ^^

BTW. remember to link your patreon account to discord so you can get the right benefits ^^

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Druth BJ

Thought you could handle Druth.

yea.. you cant

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plans for the rest of the month

hey!

hope you guys enjoyed that animation 🥰
spent a long time working on it ^^


Naturally. still have a lot more to do. Got a few things planned that i'm going to be working on


ANIMATIONS:
   Druth getting real big.
this animation was an experiment with unreal engine. ran into a few hurdles that delayed it. but will now be my focus for the rest of the month. its going to clock in at around 3 minutes in length.

I'll also be doing ...

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Midnights growth

3 minute animation~


Midnight was already big. and he tends to have growth spurts. and you're in the splash zone~

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[animation] Unk showin off

Unk's big and he knows it.

but not quite big enough he thinks~

(accidentally linked the preview image instead of the animation)

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[render progress] bigger mid



spent all day debugging some render issues that were making it take 2-3 minutes per frame. was incredibly frustrating work but got it down to 30 seconds/frame

have another 1000 frames to go so 8-12 hours of render time. can be done overnight so barring any issues this should be done by wednesday

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[wip] more render progress

still have another 1000 or so frames to go lol

time per frame is speeding up at least since theirs more dragon nuts in frame. I expect things will be done soonish

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Zoid docking

bit of fun with Zoid at his place~

For insurance purposes. I cannot say how I fit through his door to get in.

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[render progress] More mid

at frame 3200 out of 4800-ish. yes I did add more to it. shut up

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[alternate angle] getting railed take 2

ground few of the fun me and Druth were having~

you're also in the blast zone so hope you brought protection

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[wip] growy render progress

currently rendering the several thousand gallons of spooge for mid's growth~

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render progress

currently at 1200/4500 frames for this animaton lol


I think it *should* be done by sunday. i'm getting the audio done for it during render time so shouldnt be much of a delay after rendering is finished

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happy 4th

just showing off~


wanted to add a growth spurt but ran out of time. lemme know if you want me to add it in 

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[alt] Cybulge

looks like he's getting a good workout in~


starting to do alternate angles and shots of animations when I can.

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[altview] spooge

going to start posting alternative views of my animations. generally they wont be part of the render, but you might think they're interesting~

this is the leftover seed from midnights first growth spurt. 

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[wip] midnight growth renders

finally getting this animation cooking.


its clocking in at about 2:30 in length. though the time might vary slighly based on a few last minute edits.


because of how big the scene its. its going to be a few days to render. Barring any errors, should be ready by wednesday/thursday ^^

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monthly update

decided to start doing this at the start of each month so yins know what i've got planned

so for this month i've got three major projects to work on

-finishing the growth animation with midnight

-get druths animation done

-get Unks animation set up


Midnights animation is 95% done. I'm currently getting fluid simulation rendered and minor polish on the last scene + audio


Druth anim is still being worked on. I'm using a new workflow with un...

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[wip] fluid sim

spend half the day figuring this out lol

yes he is very messy

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[wip] midnights growth

Animation is mostly done by now ^^

spent yesterday debugging a fluid sim. all that it needs right now is just minor cleanup in a few areas + some polish on an extra 40-ish seconds of animation after this one

total length should be over two minutes ^^


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[wip] midnights growth

New boy :>

this big derg was lounging in the mountains when you happened upon him.
I dont think he minds you taking a peek

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Cy's workout

He just wants to get his set in. Too bad he keeps having growth spurts

for
Userpage of agentshark -- Fur Affinity [dot] net

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[wip] Cy workout

new character :>
Userpage of agentshark -- Fur Affinity [dot] net

doing this short animation as a comm. and also to take a break between larger stuff

Cy trying to get his workout in, but keeps outgrowing things. you know how it is

will be a bit more added to the animation tomorrow ^^

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[wip] druth growth

I'm trying to be a bit more organized with this animation. I'll be doing it in separate shots which should be easier to manage rather than doing the whole thing at once.

still trying to figure out the best way to present it to you all.
buut I figured you'll appreciate the result of todays work. this one is going to have a lot of uneven growth :>

and if you arent on my discord server. i'm generally more frequent with updates there. and you'll be able to talk to me directly...

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[wip] Druth getting pumped up

last minute post lol

test video render:
https://1drv.ms/v/s!AqT5edZccLlToJM1_YAOfKIShv3yVw?e=xdCfjH

So this month i've been working on new processes. Namely in using unreal engine to get my renders and environments made there.

My ultimate goal is to start game development so I think this is a good first step.


so naturally. A lot of time this month was spent de...

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[wip] lab scene

School's over for me. Which means I can finally do animations full time again.


planning for this months animation to be a big one. getting an environment set up so our test subject here can get real big~

hope you can see the exact scale of thing to get an idea for how big he'll get.

tomorrow will be texturing and getting props added in. will post more progress updates then

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