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Hey guys,
I've not been able to code much lately due to a pretty severe pain period, but have at least been able to sort out some things on the theory level. The main problem I think I've solved is how the character constructor class can/should handle the myriad different ways it can be influenced. Achieving a great deal of variety among ra...
2021-05-02 20:08:21 +0000 UTC
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Hey guys,
I decided that the character generation script needs some rethinking, which will be my current goal. I have a working prototype which is roughly 600 lines, and although it does what I need right now, it'll require some hacky solutions to make it able to ...
2021-04-16 06:38:03 +0000 UTC
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Hey guys,
I've been chipping away at building the interface for presenting new staff applicants. I'm trying to do it in such a way that most GUI elements I build are reusable, both to make creation of new GUI stuff easier and to help maintain a visual language. Currently my thought is that each week you'll be able to specify what kind of ...
2021-04-03 00:41:57 +0000 UTC
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Hey guys,
I've been slowly chipping away at things but sadly the past couple weeks have been exceptionally severe, pain wise, which hasn't given me much room to focus. A lot of red on the chart my pain management doctor advised me to keep. Mostly I've been trying to make notes and consider design thoughts in what moments of not-feelin...
2021-03-15 21:50:39 +0000 UTC
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Hey guys,
So, character generation is working in its basic form. It's now able to make characters with bodyparts, save them and reload them. After being without computer for a while I've had to spend some time re-acclimatising myself with the code, so I also went around and did some tidying up here and there as I re-learned my way around....
2021-03-02 23:26:34 +0000 UTC
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Hey guys,
So I think I've finally arrived at a good model overall for NPC and Player stats/attributes/skills. Part of what made it tough was designing it so that the player and NPC's/Staff had some overlapping functionality while keeping the two as simple as possible. So Staff can do their jobs, but the player can also do Staff job...
2021-02-16 09:09:39 +0000 UTC
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Hey guys,
I'm pretty much all set up again now. The only thing I've not gotten working on the replacement computer is Thunderbird's Mail Merge plugin which I use to send out the update emails, but I'll make sure it's done for next time.
I have my GIT and Godot all set up and everything's good to go there. I've been unable to co...
2021-02-01 22:18:47 +0000 UTC
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Hey guys,
Thankfully I'm now back online, new machine is here and working. Understandably with the holiday season and covid it took much longer to get here, but at least it now is and arrived undamaged. Praise be to the postal workforce.
However there's still some work to do with it, I don't yet have my email client set up yet for...
2021-01-16 23:30:21 +0000 UTC
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Hey guys,
Just a quick update to let you guys know what's up. My computer's currently out of action, the cooler stopped working a week ago so I can't keep it on more than five minutes without it cooking itself. Fortunately I was already in the process of putting together a new machine with the help of a friend, but the new machine mig...
2020-12-25 16:41:28 +0000 UTC
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Hey guys,
I'm a little late on this one, had some furniture to put together and install and entered the DIY spiral of fixing/cleaning/reorganising everything in the vicinity. Now my hip is filled with hate.
So, progress. At Goldie's suggestion I began putting together spreadsheets to mock up my character stats and get a better feelin...
2020-12-03 05:23:38 +0000 UTC
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Hey guys,
Only a short update today, it's been a difficult month. A friend got covid, my nephew got covid, a pet died, the list goes on. I've not been in a great space mentally, though I have at least gotten the majority of work done on that commission I mentioned last ti...
2020-11-15 14:41:17 +0000 UTC
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Hey guys,
Apologies for missing the last update, I was laid up with an inner ear problem (BPPV for those curious) and there wasn't much I could do aside from sleep. I'm all fine now though, thankfully, but I've had to focus on other things: namely the last commission on my list. 2020-10-15 20:59:41 +0000 UTC
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Hey guys,
I'm gradually figuring out the character generator for Homestead. My prototype had some problems built into it which required some rethinking, but I believe I've come to a good solution. The less wordful version is that I've managed a good chunk of progress by sitting down and having a good ponder, and I think a...
2020-09-15 19:11:46 +0000 UTC
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Hey guys,
Past weeks have been focused mostly on the conceptual side. Before building the large system that creates characters in all their complexity, I want to be as sure as I can that it's building them how I'll need them to in the future. Some time investment now means time saved later that might have to be spent rebuilding it. That stil...
2020-09-01 20:01:54 +0000 UTC
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Hey guys,
Progress notes:
- A facility's amenity list is now functional. Did some code cleanup with this, too.
- The basics of NPC generation are working, now using externally-read JSONs as recipes. This should mean that users can tweak these settings as they like, if they desire to change how NPC's are generated. A J...
2020-08-15 19:24:43 +0000 UTC
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Hey guys,
Past couple weeks I got stuck on trying to figure out how to get amenity inputs working, as well as the tricky custom interface it would need. I think I've managed to rethink it not only for ease of implementation but ease of use. Instead of just selecting an input material, it now displays a list of possible recipes and their outp...
2020-08-02 20:44:57 +0000 UTC
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Hey guys,
Instead of providing a link to the forums, I can instead write the updates themselves here. I only do the former since it means everyone tends to comment in one place, so there's less chance of me missing anything. I can also provide both. Let me know what you'd prefer I go on with. Forum link is here.
The update:
I'll start off with what I've been working on, ...
2020-07-15 10:46:14 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Some important information in this one. Hopefully for the better!
2020-07-01 22:46:53 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link
And remember, black lives matter. Keep eachother safe.
2020-06-17 18:26:07 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Please take care of yourselves out there.
2020-05-15 21:26:23 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
2020-05-02 11:36:59 +0000 UTC
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Hey guys,
Sadly with things as they are the site's security certificate remains un-renewed. Crimson usually handles that but she's unavailable at the moment. It's nothing to worry about, but in the mean time I'll simply make those posts here on Patreon and by email.
We've made a little progress recently in that my friend and I have made a start on transitioning from the city map to interior locations. I'm continuing my learning as best I can. My friend and impromptu tutor lives in...
2020-04-16 20:42:19 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
2020-03-15 20:42:34 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
2020-02-16 20:28:37 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Apologies for missing a week, I was sick as several dogs. Starting to feel better now, though.
2020-02-02 21:38:54 +0000 UTC
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Happy new year, everyone!
You can read this week's bi-weekly update on our forums here: Link!
2020-01-03 08:13:46 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Wishing you all the best over the holidays. Thank you all so much for your continued support.
2019-12-15 13:09:09 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Progress continues at a steadily increasing rate as I, and the new additions, are getting more accustomed to Crimson's code.
2019-12-02 01:16:29 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
Development is in a good place and we're making steady progress with the help of Crimson and some very clever, generous friends of mine.
2019-11-15 21:51:54 +0000 UTC
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Hey guys,
You can read this week's bi-weekly update on our forums here: Link!
2019-11-02 11:04:57 +0000 UTC
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