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CarnalSouls

CarnalSouls

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CarnalSouls posts

Dev Diary #32

Hey guys,

Small update today. As mentioned in the previous update, the current stage of development requires a rather hefty merge (combining the work on the body system as well as numerous other improvements to the code with the master branch), which falls to Crimson's expertise. Unfortunately things are very difficult for them currently, but despite this they're still making progress as best they can.

I'll keep you guys posted. Sorry it's not another juicy update, we'll get back to thos...

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July Update

Hey guys,

You can read this week's bi-weekly update on our forums here: Link! 

Today's topic is butts and mess and the approaching completion of the body system's second iteration.

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Dev Diary #31

Hey guys,

Just got out of another long and productive meeting with Goldie in which we further discussed body system. 

Today we talked more about on regions and how they'll behave and setting up the tree and its logic accordingly. For instance, the major region 'upperbody' handles the skin type for the entire upper body. If the Director asks for the skinType for Arms, the body needs to know that that property is whatever is held on the upper body, so we've been discussing the best wa...

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Mid-June Update

Hey guys,

You can find the bi weekly update on the forums here: Link! 

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June Update

Hey guys,

This month's first bi-weekly update can be found on our forums here: Link! 

Body system nears completion and a little progress on the world map.

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Dev Diary #30

Hey guys,

Been a slow week as Goldie's had a large workload at her job to take care of. What with my new fascination with D&D, I've been playing with the idea of incorporating similar mechanics down the line.

For instance, we already have a Charisma stat. I'd also planned on having unique dialogue options for certain stats, like being able to help someone move something heavy if you have the Strength for it. But I've been pondering incorporating rolls into it too, perhaps for rare ca...

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Mid-May Update

Hey guys,

Bi-weekly update can be found on our forums, here: Link! 

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Dev Diary #29

Hey guys,

There's been some good progress made on the Body system. It's a big and tough nut to crack, but Goldie and Crimson have been chipping away and getting us places. Attached is a screenshot of a custom-built interface inside Unity for us to build and debug bodies inside the Unity editor. It's taken a lot of work, and is by no means finished, but it's so super cool that I w...

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May Update

Hey guys,

This month's first bi-weekly update can be found here on our forums: Link! 

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Dev Diary #28

Hey guys,

Huge apologies for the slow updates this month. It's been a bit of a miserable time for me and a busy time for the others. I'll provide more information in the next bi-weekly update if anyone wants to know the details.

Things are, however, improving. The team and I had a good, long discussion earlier today about the body system, which as I've outlined in previous posts, is a complex system with a lot of demands upon it. How it's made is crucial for expansion and support as we g...

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Mid-April Update

Hey guys,

Bi-weekly update can be seen on our forums, here: Forum Link! 

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Art Update - Mistress Woodshank

Hey guys,

Art update today. Mistress Woodshank is probably one of my favourite characters to think about at the moment, mostly because she's a bit a mystery even to me. I plan to use this as the background in-game when you visit her cottage.

I'll be posting higher-res and nudie versions for the higher-tier patrons, since I'd like to show some appreciation for our bigger supporters. High-res for $5+, and high-res nude(ish) for $10+. Indiegogo backers who qualify for the update emails will...

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April Update

Hey guys,

You can find this week's update on our forum, here: Link! 

There's some juicy stuff about the body system, and a WIP of some art I'm working on of Mistress Woodshank. :)

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Dev Diary #27

Hey guys,

Admittedly it's been a slow week. Goldie's been spending time with a long-estranged friend, and I've been focusing a bit on my general health, even dusting off the old exercise bike.

That aside, Goldie's still working on the battle code, getting us closer to the next update. I've been chipping away at lore for our main antagonist and their back-story, as well as considering how best to tell that story via the player. I've also been planning out sidequests, detailing their stage...

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Mid-March Update

Hey guys,

You can read tthis week's bi-weekly update on our forums here: Link! 

Lots of nitty-gritty programming stuff, at least to me, plus an updated version of the world map.

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Dev Diary #26

Hey guys,

Most of the work over the past week has been Crimson merging AnonDev2's new character API into the main branch. Now that this is complete, work continues on the system concerning how damage and other results are calculated.

This isn't a simple process, at least, not for those like myself who're not great with numbers. Pokemon, for instance, has some fairly complicated maths ...

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March Update

You can view the bi-weekly update for March here: Link! 

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Dev Diary #25

Hey guys,

Sadly over the last week or so, everyone decided to get sick. Highly irresponsible, if you ask me. I didn't get sick, I just had a birthday instead.

despite that, we have begun to turn our attention to math stuff for the battle system. We've had some ideas about how to program it which should allow us some freedom with weapons and the unique effects some might have.

This was also the perfect time to rethink how some stats work, and I'm really starting to love the battle m...

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Mid-February Update

You can see this month's bi-weekly update on our forums here: Forum Link! 

Thank you for your continued support. <3

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Dev Diary #24

Hey guys,

Today the Director took a big step forward. Its inner machinations are now, for the moment, fully functional. It passes all of our tests and has what I believe to be solid and readable syntax that we've designed to be as readable and easy-to-use as possible while still allowing very advanced usage possibilities.

I've already begun writing 'dry run' scenes in order to start populating a list of good tags that we know will be used. The next stage is to start building those intern...

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Dev Diary #23

Hey guys,

Work continues on the Director. We have an established series of tests (roughly 120 of them) for it to go through and it's beginning to pass the majority of these tests. I'll post those tests and the results soon, for anyone who's interested (I'd post them now but I have to sleep, and the team needs a little longer to fiddle with NaN issues). The purpose of these tests is to make sure in as many cases as possible that the Director produces a desired result, either working correctly w...

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February Update

Hey guys,

You can read the February  update on our forum here: https://forums.carnalsouls.com/threads/february-update.130/

Hopefully there shouldn't be any more email hiccups in the future. Sorry about that; my fault.

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Dev Diary #22

Hey guys,

So, in a pleasant turn, things have been quite busy recently. I've spent a large amount of time getting our new AnonDev up to speed, taking them through the design documentation, and making sure they're on the right lines (nobody wants to see work gone to waste). This has also included granting access to the git repo, which recently got updated.

Vahn's work on the battle system is now fully inegrated into the rest of the code. There's a few fixes and additions needed before we ...

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Dev Diary #21

Hey guys,

Couple things to cover today. Vahn's made some good progress on the battle system. The game now imports the moves list CSV and they're now available and mostly working in game (except for a self-buff move which heals the enemy, for some reason). The new UI is also handling them well. Our next step is to give the battle more information about what to do with those moves. For instance, telling it what 'stun' means and how that works. 

After a pretty rough holiday period some...

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Dev Diary #20

Hey guys,

I know it's been a while, so I'll get right to it.

I've gotten us a new team member. Another long time friend of mine who would like to remain anonymous for now, he specialises in big databases for big companies, all sorts of software and systems and stuff. I've tasked him solely with building the parser and director, then after that, the player body data, as it's imperative the two work together.

I just this moment got off a four hour call with him, going through the des...

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Back online!

Phew. I think that whole experience qualifies squarely as a palava. 

Here's the mid-December update: https://forums.carnalsouls.com/threads/mid-december-update.124/

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Server Update

Hey guys,

Really sorry for the quiet recently. We're literally just waiting for Crimson's hosting service to respond to his support ticket so that we can get it back online. Fingers crossed they respond soon because it's getting a bit ridiculous.

It's also been a bit hectic for me, since my mum's getting married today. I'm writing this  just a couple hours before we're leaving to the ceremony. There has been some coding progress on the game, which I plan to update you guys with soon...

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Server Migration

Hey guys,

Our site will be down most likely on November 30th, including both the blog and the forums. It should be back on or after December 6th, I'll let you know on the @CarnalSouls twitter if there are any delays during. Huge thanks to Crimson for helping us out with it despite how busy he is.

Hope everyone in the US had a lovely Thanksgiving!

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Dev Diary #19

Hey guys,

I apologise for the overdue update. It's been a heavy week for all of us, it seems. My mother needed an MRI and also help with stuff for her wedding next month and Vahn's been occupied with important matters on his end.

In what time and focus I've had, I've been exploring the game's code myself in an effort to learn and eventually contribute. Which, to be honest, is a lot like being handed half of the Bible in Swahili then trying to finish the other half. If nothing else, I'd l...

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Mid-November Update

Hey guys,

You can find the bi-weekly update here: Forum link 


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