This is my player-only VRChat mirror implementation. Basically, it renders and shows only players, but the rest stays transparent. It saves a bunch of GPU time on not rendering the rest of the stuff and also looks pretty cool.
Yes, I know that there are already some other shaders like this, but my implementation gives better look quality and performance.
Main features
- Switchable between Regular Mirror and Player Only Mirror
- Player Only Mirror gives you...
2022-04-26 18:48:28 +0000 UTC
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More info about this asset: HERE
Attention!
Choose the SDK2 or SDK3 asset depending on what VRChat SDK version are you using!
PS: Download the asset at this page below.
Rights of usage
Since you been my Patreon Tier I supporter at least once, you can use this asset in any of your projects. You are NOT allowed to share or resell this asset ...
2022-04-26 18:48:16 +0000 UTC
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Related to the VRChat's latest release, the Avatar OSC feature, that lets you show any external data on your avatar, I decided to make a Simple Counter Shader, that basically displays an Integer value using a single material.
This shader is free to use for everyone and easily editable with Amplify Shader Editor.
You can DOWNLOAD the asset file at the bottom of this page.
2022-02-21 19:05:18 +0000 UTC
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Hey! It's been a while, but now I'm here with a new really useful shader asset.
Real Weapon Sights Shaders asset includes two types of shaders:
- Scopes optics
- Collimator or Holographic sights
Video above illustrates how this shader works. It perfectly simulates real weapons optics.
- Optical parallax effect
- Masking, vignetting
- Supports emissive reticle patterns
- Emulate...
2021-11-13 02:27:12 +0000 UTC
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Download the asset at this page below.
More info about this asset is here: Real Weapon Sights Shaders | Release
Rights of usage
Since you been my Patreon Tier III supporter at least once, you can use this asset in any of your projects. You are NOT allowed to share or resell this asset to anyone. You can modify the asset...
2021-11-13 02:27:06 +0000 UTC
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Hey! The time has come to release a new super useful asset for world creating.
This shader is mostly useful to create a good looking terrains with heightmap blending based on a 3D model, not on a Unity's terrain.
It also very useful for models that needs to combine different types of materials naturally (for example, bricks + putty + concrete + etc.)
As an other really cool feature, it supports rain ...
2021-07-01 21:05:59 +0000 UTC
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More info about this asset is here: Universal Splat Map Shader | Release
Download this asset down here on this page
Rights of usage
Since you been my Patreon Tier III supporter at least once, you can use this asset in any of your projects. You are NOT allowed to share or resell this asset to anyone. You can modify the asset for yourself but...
2021-07-01 21:05:49 +0000 UTC
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Hey, guys, long time no see! Sorry for the lack of content, I'm planning to make more shaders and Unity assets in near future, but I have not enough time (I have laziness instead)
But right now I'm gonna share with you a free fan-made 3D model of Sucrose from Genshin Impact for 3D printing.

Basically, it's a 3D model from the game, but ed...
2021-06-11 20:28:51 +0000 UTC
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Long time no see!
I really tired to see lots of Paimon (character from Genshin Impact) avatars in VRChat without an appropriate cape shader... So, I made my own!
Note that it is not an actual copy of the shader from the game, it's my, let's say, fan-made version, not completely similar, but I tried to make it cool at least!
This shader has a volumetric stars and fog effect, which looks super awesome especially in VR.
This ...
2020-11-25 17:41:40 +0000 UTC
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More info about this asset is here: Paimon Cape Shader | Avatar Shaders
Rights of usage
Since you been my Patreon Tier II supporter at least once, you can use this asset on any of your avatars. You are allowed to make public avatars with this shader. You are NOT allowed to share or resell this asset to anyone. You can modify the asset for yourself but st...
2020-11-25 17:41:29 +0000 UTC
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Fallback Texture

First of all, it brings you possibility to set the fallback texture to your eye. Basically, this texture will be used with the default unlit shader on your eye ("_MainTex") if someone blocks your avatar shaders in VRChat.
How to get this texture to setup it?
Just apply your eye material to a quad and screenshot it. I think, t...
2020-09-26 14:02:36 +0000 UTC
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Universal Eye Shader, is a serious instrument for making nice looking stylized Eyes.
You can make pretty much anything you want with it: volumetric insides, any patterns, parallax-based flares, reflections, just almost anything you can imagine.
Universal Eye Shader main Features:
- Fully configurable color scheme
- Any patterns you want
- Volumetric parallax-based layers
- Co...
2020-08-30 21:39:57 +0000 UTC
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More info about this asset is here: Universal Eye Shader | Avatar Shaders
Rights of usage
Since you been my Patreon Tier IV supporter at least once, you can use this asset on any of your avatars. You are allowed to make public avatars with this shader.
You are NOT allowed to share or resell this asset to anyone.
You can modify the asset for yo...
2020-08-30 21:39:38 +0000 UTC
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There were no VRChat Video Player which works good, simple to use and has great functionality... until today!
Quantum Player's main features:
- Minimalistic design which fits every world
- Easy to use
- Syncs perfectly (Or at least so perfect how it could be in VRC)
- Both Old and New (Win10 only) players support
- Supports live streams
- Master can
2020-07-24 18:18:26 +0000 UTC
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More info about this asset is here: Quantum Player | VRChat Asset
PS: Please, don't share this asset with anyone who is not my Tier II (or higher) patron!
NOTE: This asset is VRC only. It does not include the mirror script itself, so you'll need to download the latest 2020-07-24 18:18:16 +0000 UTC
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Mirror is something which exists in every VRChat world. But why don't we have fancy custom mirrors yet? So, I decided to create a mirror shader with lots of useful features!
Ultimate Mirror Shaders Features:
- Dissolving
- Distance based dissolve support
- Control the mirror with buttons or automatically
- Refracting the reflection
- Several dissolve shapes
- Customizable patterns
- ...
2020-05-24 21:55:24 +0000 UTC
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More info about this asset is here: Ultimate Mirror Shaders
PS: Please, don't share this asset with anyone who is not my Tier III (or higher) patron!
NOTE: This asset is VRC only. It does not include the mirror script itself, so you'll need to download the latest 2020-05-24 21:55:08 +0000 UTC
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So, the world I was working on for 8 months has been released to VRChat!
This world is more then just a small chill island with water, sky and day/night cycle. For me, it is a project, that made me work on most of the stuff I already shared here with you, including water and skybox. There are a lot more thing I planned to do with it in future and much more stuff I'm gonna share with you soon.
So, stay tuned, but for now, that's a link to Lone Island (Codename:
2020-05-19 13:59:05 +0000 UTC
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I really love modelling hard-surface objects that I have in my own hands. So, for this time I made an old Soviet radio "Mayak" for my upcoming world "Lone Island" (Project Skylight). I don't have plans to share the model (at least, yet). All renders here are just screenshots from Unity.

2020-05-02 13:04:19 +0000 UTC
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This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersection with other objects. It really gives a better overall visual look.
Also, the asset was updated to Unity 2018.4.20, which means that now it uses a new nested prefab system and can be incompatible with older unity versions. Shader files themselves are still compatible...
2020-04-20 17:28:41 +0000 UTC
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The time has come to release, probably, the most complex shader I ever worked on. It's a beautiful skybox shader with volumetric clouds, day/night cycle, real-world star map and more!
Main features:
- Just a single material. No extra meshes and scripts. It just works!
- Suuuper configurable
- Volumetric clouds with configurable parallax layers count
- Day/night cycle wit...
2020-04-05 15:56:27 +0000 UTC
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Please, don't share this asset with anyone who is not my Tier III (or higher) patron! I worked on this asset since summer, and it would be nice to be paid for this ^_^
Read more how to use this asset here: >>> HERE <<<
2020-04-05 15:56:19 +0000 UTC
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I didn't publish anything till this month, and the time has come!
This is a shader-based asset I made for my friend's VRC world "Nier Automata Flowers" more then a year ago. And now I've been asked by my patron Sheyne to share this asset with people now, so here it is!
Basically, what it does, it glows up anything you touch with any objects, or even your avatar's fingers and body.
2020-03-27 16:07:41 +0000 UTC
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Another visual fix of the transparent objects support. Now all the transparent objects (VRChat nameplates, for example) will be rendered more correctly.
>>> FREE VERSION 1.4.2 UPDATE IS HERE <<<
>>> FULL VERSION 1.4.2 UPDATE IS HERE <&l...
2020-02-23 14:43:35 +0000 UTC
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A quick fix of Unity default fog support. Thanks to my patron Noah Reeves for the report!
>>> FREE VERSION 1.4.1 UPDATE IS HERE <<<
>>> FULL VERSION 1.4.1 UPDATE IS HERE <<<
Before the fix it was like this:
2020-02-19 11:35:24 +0000 UTC
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Now Perfect Water Shaders can really be called PERFECT!
This update gives you beautiful caustics, which can be projected on any solid geometry in your water surface. It does not use Projector component, all this stuff is a part of the shader.
And also, finally, the thing, everyone were waiting for - water foam! It generates automatically close to the solid objects in the water.
2020-02-11 18:30:34 +0000 UTC
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And that's what I did from scratch in 3 days! A physics based Gish-inspired game. Obviously, that's an alpha (or even a tech-demo), but I hope to continue working on it.
PS: Free keys for my patrons? Hm... Maybe ;3
2020-01-27 22:07:06 +0000 UTC
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It's going to be some kind of a challenge, but I decided to make a simple physics-based game in Unity in 3 days.
There's going to be a livestream here: RedCrafting Twitch Channel
(Starting very soon, January 25, 9:00AM GMT)
NOTE: The stream is going to be mostly in russian, but be free to ask my any...
2020-01-25 08:30:41 +0000 UTC
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There was not so much time since the last 1.3.0 update, but I implemented a new feature, I already being asked for a few times - caustics.
Please mind that this is not a release version, this one is just for testing. If you'll have any feedback, you can always contact me on Discord: RED_SIM#1337.
This is also a small benefit I can give to my Tier III patrons, early access to my experimental stuff.
2020-01-21 10:36:46 +0000 UTC
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Another big update of my Perfect Water Shaders. This one has a lot of improvements, such as better visual part, better performance. It also makes this asset more easier to use with improved Example Scenes and new prefabs.
>>> FREE VERSION 1.3.0 UPDATE IS HERE <<<
2020-01-19 17:47:48 +0000 UTC
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