EDIT: Holyshit, I can has make images link to new tab now!
I just finished the basics of the cave tileset and sent it over to a trial artist. Basically what he'd do is enhance the tilesets from scratch but with the way I constructed it so it would be easier to design the game maps. Even though I can do these on my own, I think, just like animation, I should pass the load to people at par or yet, better than I am in those aspects and just st...
2016-08-11 05:05:33 +0000 UTC
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Thank you so much for the support this month!
2016-07-31 23:59:00 +0000 UTC
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Hey guys, currently working on the Blue Spell Stun Trap. Will show you vids as soon as it's done. I also did some adjustments on the default spell, the buzz saw of light thing. I also had a fuckton of complaints against the spell.
To be honest, they were simply not using the spell as intended.
HOWEVER, I acknowledged the point because it is the very first spell, so it should not be too complex in design.
+Faster pr...
2016-07-23 17:51:34 +0000 UTC
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Header image is some anon's fanart. Quite a cute rendition of Mahalai Hehehe.
Okay I was doing some testing when reworking the minigame. I mentioned some changed mechanics like no longer need to mouse hover and raged animation will follow Siggy's icon instead.
Here's a dev screenie of what it currently looks like:
...
2016-07-21 18:14:48 +0000 UTC
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edit: goddamit patreon, your text editor still sucks input and output.
Does it look like this to everyone or just me? there's like no breaks.
Hey guys, thanks again for the birthday messages.
We'll have a video preview soon for the Bloodhunter Gameover scene and one or two of the stuff I needed to do for the update.
Just posting to let you guys know stuff is worked on after a few days of rest.
As for the animators I ...
2016-07-19 18:54:15 +0000 UTC
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Hey guys, thanks for the messages and greetings. Patreon gave an awesome birthday gift as I think paypal can be used to pledge now. Tho I personally think we're already good to go with the current pledge, every surplus support is of course welcome. It goes to the bank as savings for my daughter's future education but most importantly it's for the game's security as with or without patreon, we'll finish this game for everyone to enjoy.
Anyway, I've had seafood for my birthday. Good stuff. A...
2016-07-14 07:56:19 +0000 UTC
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The image header had nothing to do with this post.
It was a requested quick sketch by one of the patrons for some meme.
He said he once saw Siggy and Mahalai in them, and it's a better picture than the blightpurge sprite sheet lol.
Hey guys. I'm alive. But lifeless. I already forgot what the sun and the outside looks like.
Anyway, I've 5 more tasks to do before the next playable update, tho it's the last things needed ...
2016-07-11 14:19:28 +0000 UTC
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Thank you so much for the support this month!
2016-06-30 23:59:00 +0000 UTC
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RIGHT CLICK AND OPEN THIS LINK IN A NEW TAB.
Hey everyone, kReig here. Getting some good health results now as I get more sleep, Tho I am posting this at 3am... still having a hard time sleeping early. Old habits die hard. I get 8-10 hours of sleep everyday tho.
Anyway, no more redshits and I can stay for up to 5 hours in front the compute...
2016-06-30 20:03:38 +0000 UTC
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Hey everyone! First, thanks for all the emails and pm's.
I am getting better everyday. Thank you so much for the wishes.
Still having trouble sleeping early tho. Old habits die hard, but slowly improving and I think I can get back to work in a few days.
Anyway, I found an old image again of Siggy (this is before when the game's still SFW) -- I did mention in the video that Siggy was originally a seraphic blade warrior until she was forced to reroll ...
2016-06-21 16:08:07 +0000 UTC
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Hey everyone, I was thinking about the Indulge mechanic lately and I figured it would be greater if I made them a separate animation scene just like the game over loops. (only this time, the indulge scenes will have a climax and not just a loop)
Of course Siggy, this time will enjoy the moments. I'm still not sure if I will add powerups based on mini-game performance or just let the player select the indulge powerup themselves so the players can just enjoy the loop scenes. (tilting t...
2016-06-18 20:54:12 +0000 UTC
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Hey everyone, still alive. Got some news and stuff to show you gameplay wise.
So do check the video above.
We've added the final spells for the game tome-wise.
What this means is that we won't be stuck with the spells once you upgraded and unlocked all the tomes. This is a semi-rpg action based dungeon crawler, so expect items and other new skills exclusively found in dungeons.
Anyway, the spells are functioning as intended but ar...
2016-06-08 23:12:39 +0000 UTC
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Thank you so much for the support this month!
2016-05-31 23:59:00 +0000 UTC
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Hey guys! Sorry for the absence, but just in case you're wondering, I'm very much alive. Not much sleep, but yes, alive and has not stopped developing the game.
I am doing all my best to get a working and playable demo next month and my silence just means I'm in void state. No mind. Just doing this thing like a madman everyday.
I opt out to showing a bit of progress because it's currently at a very dull moment. Tedious to be exact. But I get all emails and messages everyday, ...
2016-05-30 18:57:35 +0000 UTC
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Hey guys, here's a WIP Gameover scene. (download the attachment)
WARNING TO NON PATRONS! NSFW!
There's still a lot of stuff to do in this scene, so pardon the obvious roughs.
There would be an extra hunter in front of her for bukakke, so, yeah, we'll get there.
Anyway, got a ton of messages and replies to reply to. I'll answer them all later.
It's 430am right now, done working and I'll just hit the sack for a bit.
Hope you guys dig!
2016-05-11 20:24:38 +0000 UTC
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Hey guys, here's a rough library/layout for Bloodhunter's game over loop. As usual, this will be sent to the animator and when it gets back to me, it will be polished. We'll have voting for rapevine's gameover scene soon. If you still have ideas and images you can send over for reference, do so!
Btw, because of your pledges, I've also upgraded to Adobe Animate CC and I must say it's blazing fast and a great improvement from Flash CS6. It also outputs to a better and updated player, whi...
2016-05-06 18:50:12 +0000 UTC
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Hey guys, I just like you to know how thankful I am for this month's support. My 2 year old daughter got struck by amoebiosis last April 29th and we rushed her to the hospital after the findings. She is almost back to normal now and we just got home after a few days in the hospital.
Your support has saved her and paid for her medical bills.
Thank you so much. My mind is in a better state now.
I just need a full 8-10 hours straight sleep and development res...
2016-05-05 15:34:45 +0000 UTC
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Thank you so much for the support this month!
2016-04-30 23:59:00 +0000 UTC
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Almost done with the new playable demo!!
There's just minor hiccups with the new map system and syncs with the Rapevine scene animation. (The horror of syncing 3 animations) But after that, some initial branding and a ton of tests, we'll be able to deploy the demo and rewards to the correct tiers very soon.
I, however can not fully guarantee that the game over animation will be in its polished state because I will still need time to polish this. T...
2016-04-29 18:38:15 +0000 UTC
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(this is the second time getting at this tier. expect it to go down again haha)
Anyway, Game over loop preview.
(Download the attached file)
Still very raw I'm adjusting a ton of stuff as i'm uploading this.
(hair frame by frame, tentacle fbf, shading, expressions etc. etc.)
I'll reply to all the messages in a bit. Have been working my ass at extended hours to finish stuff and playable demo soone...
2016-04-22 04:59:48 +0000 UTC
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Just sent this setup to the animator. To those who don't know what I mean by setup; basically, all the pieces here including hair, limbs and body parts are layered to be animated. You may notice the mirrored hand and plain looking visuals. That's normal. Because as soon as the animator is done with the animation info, it will be polished. I'll be including this game over animation in the next update!
Speaking of updates, yeah, I know, it's been a while, but I am really pushing everyth...
2016-04-12 10:44:29 +0000 UTC
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Thank you so much for the support this month!
2016-03-31 06:59:00 +0000 UTC
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Here's the raw Rapevine scene. Please know that the animation is controlled thru code, so you'll see some hiccups in this preview.
With the base animation, we will start animating and syncing it with the closeup versions. (currently static in the background.)
We're almost done with the polished and finalized version for the Bloodhunter. I'll post them soon!
NEWS AND CHANGES
$20+ tiers will have a new...
2016-03-26 15:24:22 +0000 UTC
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Edit: So, Patreon's posting and formatting tool is still shit and html is still in fucking useless buggy beta. Please just rightclick and open the images in a new tab to view in its original size. Hope they fix this soon because it has been a pain in the ass.
Rapevine Sex scene:
So, for those who have not seen the Rapevine layout, here it is again, with a bit of improvement and is now a few more adjustments before it's sent to the animator. It will probably take...
2016-03-10 17:08:03 +0000 UTC
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Hi everyone, just gonna show you what I'm currently working at. (It's frickin' hard btw) I'm finishing the library flats for Rapevine's scene. It's objectifying or symbolizing a certain body part to ready it for animation. Click on the attachment to view it.
So, to give everyone an idea, it's 3 synced scenes in one. If you remember the layout scene for Bloodhunter, that scene is quite tall. Here, it's a bit wide, so some scenes will have horizontal and vertical (or both) camera...
2016-03-06 09:40:21 +0000 UTC
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Thank you so much for the support this month!
2016-03-01 07:59:59 +0000 UTC
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Dev update:
VIDEO LINK HERE!
or paste this in your browser: https://youtu.be/OvtA7md0Usk
That is me playing (badly) while trying to showcase the two new spells once you unlock the 4th level spell tomes. To specify, here's what's in it:
<...
2016-02-24 18:06:50 +0000 UTC
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Hi everyone. I've been on berserk crunch time for weeks now and I will continue to do so til we get this update launched this month.
The only break I will probably have is tomorrow (Deadpool Movie) but I'd like you to know I've been working on this game for 7 days a week and I can not stress how difficult it is, specially since I do everything here from coding, to bug hunts, lead animation, game design, management etc. I promise as soon as ...
2016-02-09 01:28:06 +0000 UTC
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Thank you so much for the support this month!
2016-01-31 00:00:00 +0000 UTC
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We've uploaded the RAW
What to be expect:
Sexzattack animation for the $5+ tier.
Check it out if you're at that level.
Right now I am doing the stages. I had to redo most of the coding with the game world to make way for the dungeon type that I plan to use for the game. It was a total overhaul, but I'll show screenshots of what I mean as soon as I finish it in a few days.
We pla...
2016-01-27 17:52:20 +0000 UTC
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