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Status Update #25 Progress

Hello everyone!
It's Peter with update news.

As promised:
You won't be charged till I release next version!
I've put all pledges on pause again.

Writing
Another 2 scenes were were finished in this week!

Art
First sketches were already made by TAO!

And pixel animation for Monocle locations:
2021-04-29 20:45:19 +0000 UTC View Post

Status Update #24 Progress

Hello everyone!

It's Peter with great news!


New writer!
Work with new writer goes smooth! First event was finished, and I like it from top to the bottom! I hope, that You will like those scenes too! 2-nd scene is on development at the moment.


New maps
I've reworked all my previous works on Monocle maps completely. I didn't liked them.
Here's a 1-st Floor:

2021-04-22 17:38:23 +0000 UTC View Post

Status Update #23 what exactly happened

Hello everyone!

It's Peter.
So What exactly happened, what will be in future I'm here for answers:

First of all - project won't be stopped! It's not on a pause or abandoned!


What happened?
Answer is very simple. My writer didn't provide me with texts at all. Those writing supposed to be finished in the middle, or the most lately in the end of February. And In start of March(the month, that was planned to use for polishing and te...

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Status update #22 Pledges put on pause

Hello Everyone!

It's Peter with a sad news.

First of all I've put on pause all pledges on April.
I told You, that I'll do my best to release new version in end of March, and now it's end of March and I can't deliver to You new version yet, so it will be fair to put all pledges on pause, until new version will be done.

I'm very sorry.

Later I'll make a post with details of what happened.

With love
Peter

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Status Update #21 Estimate release date

Hello everyone!

It's Peter with new status update!

We reached 95 patrons and at some point it was 300$/month! Yay!

To the main report:

Art:
Works on art started last week and will take some time, since for this update I want art to be in full color.

Writing:
In progress. As I said -  it will be very big work, because it's not just writing of text, but also a design of gameplay ele...

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Status Update #20

Hello Everyone!

It's Peter with first post in 2021!
We started this year fresh and rested well enough! I hope You all had great time during those few days. Since it's only beginning of year - this update will be short, since we managed to meet only once with Aschquin.

First of all I want to say special thanks to user DahliaRose who did great job in porting our game to mobile devices!
Here's link to download an .apk file:
2021-01-12 13:30:57 +0000 UTC View Post

Happy New Year everyone! The last words in this year.

Hello everyone!
People from all globe start to celebrate end of 2020 - the most annoying year on my memory! Lets focus on creativity, creation and prosperity in 2021!

I want to say Thank You all, who supports our project! During this year we achieved a lot, and now our team take a short break to celebrate with all world before get back to daily routine, especially work on new build.

While You all wait for our V6 build I want to advice You to try few projects...

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Status update #19: The corruption system

Hello everyone!

First of all - good weekends to everyone! Good rest is important, especially in world of 5/7 working days!

I've been very busy last two weeks on my primary job, preparations to new lock-down(that will be soon, sadly). And didn't got too much time to work on a project(that's why I'm writing this post now, and not at Monday). But all preparations are finished and we slowly do next update.

So about the system, and how it will work:
All non-st...

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Status update #18

Hello everyone!

It's Peter, and it's time to report about how things going on our project!

First of all - we almost reached 70 patrons! which is cool, since 70 is almost 100, and 100 - is our 1-st milestone to make regular voting pools for patrons, and with growing support we will have more things that will be decided with help of voting pool results!

In previous week I continued to test different HRPG's/VN's, talked with Aschquin, tried even more HRPG's and VN's, made more...

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Status update #17

Hello there!
It's Peter with short update.


So... whole previous week I spend a lot of free time on testing and studying big amount of different HRPG's(dozens of them for sure) where any corruption system is presented in any possible way. All this to get inspiration and good construct to develop corruption system for my project, since it should be something familiar, easy to understand, engaging and interesting, and should resonate with our game and my vision.
Most of th...

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Status update #16

Hello everyone! 

It's Peter!
It's time to analyze received experience, get lessons from it.
Also it's time to form list of what will be added in next release.

First of all - I want to thank to our dear patrons, who donate to our project. Every $/€/£ that You donate to this project is very important, since it help us to make new content and improve existing content. Thank You!

Special gratitude to people from Discord and F95 forum, who pointed on my mistakes a...

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Demo release v5.2c is out!

Hello Everyone!
It's Peter!

This updated post of previous, but with more details, since I've got more time to write about current release!

Change log:  
Combat system:
[New]
- Distance and position.
Right now You, cover and opponent spawn not statically, as previous times. - Movement (provided with animations) Now You can move forward and backward in combat, using "Move"-actions.
[Rework] - Cover
Y...

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Public demo release v5.2f

Download link (Windows)

Download link (Linux)

Download link (Mac)

2020-10-31 22:45:44 +0000 UTC View Post

Little delay

Hello my dear supporters.
It's Peter.

We still need few more days to finish this update.
Got some issues with health(probably blood pressure, or lack of some vitamins), and spend a lot of times on attending doctors, and coping with this issues. In Monday should receive  diagnose.

Thank You for Your patience.
With Love
Peter

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Status Update #15: Anniversary & getting close

Hello everyone!

It's Peter!
On this  weekends I was so busy with developing, that forgot, that it is anniversary of our project!
I recall how one Year (and a few days) ago, in dark room of apartments, that belongs to my dear friend, I've finished all preparations for launch on this project. I was nervous, and tired, but wanted to see how far I can go in pursuit of my dream. I knew, that it won't be an easy, and didn't thought, that it will very hard (well You know everyone c...

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Status Update #14

Hello everyone!

Peter here with progress report!

This week was extremely hard in question of "High Pressure".

I've redone major part of Combat module:
- Fixed flaws about "Action Points" usage
- added 3 new animations
- added walking mechanics
- added ammo types and indicator in HUD
- added reload mechanics
- added ammo choice mechanics
- added weapon modification mechanics
(no scope - no aiming attack)

I was very excited...

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Status Update #13

Hello everyone!

It's Peter with new status update!

In past 2 weeks we get closer to new build! The standing reload animation is done! 

We need at least 1 more animation of reloading "under cover". The artist I'm work with on this matter is good and really busy, so I happy, that he take my orders. It's just question of time. Also I'm reworking existing animations to reduce reso...

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Status update #12

Hello everyone!
It's Peter with short update about our progress!

So far things goes unusual smooth.) I found artist, who made a walking animation for reworked Combat system! It wasn't easy. Most artists refuse to work with character of our size, or ask more, than I can afford even with our monthly income.( And few artists... well just weren't able to do it right(I won't post it for obvious reasons)
But progress were made:
2020-08-24 15:46:27 +0000 UTC View Post

High Pressure v4 is now available for public!

In addition I replaced font in main menu with our new project logo!
Link in About section also updated!

Have a nice weekend!

With love
Peter!

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$? €? £? All accepted from now!

Hello everyone!

It's small message for our Patrons, or those who wish to became our Patron, but had issue with payments in USD($) but use EUR(€) or GBP(£) as their native or chosen currency.

Right now Patreon added possibility to pledge in those currencies, so I enable this feature on my page, and now You don't have to worry about currency conversion and can support our project with more than 1 option.)

With love
Peter

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Status update #11 Combat rework and else

Hello Everyone!

It's Peter with various news!

I do recovered from COVID-19! At least test shows that. But to be sure - I'll make another one in 2 weeks! I feel good, so should  survive next few weeks in lock-down. The thought about it... I spent almost all Summer and Spring at home, which kind'a disappointing I guess...  but it's for public good, especially when I got virus. But it gave me time to work on my cooking skills and pay attention to my lifestyle.
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High Pressure: Demo v4 is out for Active supporters!

Hello our dear Active supporters!

As promised today You'll get access to current build, it's in previous post, that now is unlocked to You!
Share your comments, and have a good time.

Regards
SteamUP Team

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High pressure: Demo v4

Hello me dear Active supporters, Big supporter, Art lovers and Suggester's!

At last we are ready to present to You our new build!
Warning! Better not to use old save-files, since some features won't work properly!
This will be the same for next version too!
I can write a fix to existing saves, but it will be very time-consuming thing, and I'd better to spend this time on development.

    2020-07-25 20:04:12 +0000 UTC View Post

Status Update #10 - A little delay

Hello Everyone!
It's Peter.

It's end of the month, and release is near to ready. As always let me tell about everything step by step:

The city map and fast travel:
Unfortunately artist, that promised me to do the job say, that it will be done soon. My worst fear - she won't do the job in near week, since she didn't asked me about details and else. Maybe she'll just return prepayment(at least I hope so). If she'll do the job - This improvement should be good...

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Kalyskah!

Hello everyone!  

While I working on current build I want to advice You all take a look on Kalyskah!  

It's fully voiced 3D Adult RPG, that about vampire lady, who were suddenly awakened from long slumber, and found that world, which she used to had changed. It classic RPG with character creation, open world to explore, there You will decide how to treat other characters, great real-time Hack&Slash combat system, and on my taste - with really nice visual style, ...

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Status update #9 The hard decision

Hello Everyone.

It's time to report You about our progress, and announce some decisions I made.
But as always let me tell you about everything point by point:

    It was a hellish two-week madness in my primary job (back to office work from quarantine took a lot of my attention, since I'm the only IT in the company of 50+ people), so I wasn't able to find HUD/UI artist to replace RitaM.
    On top of that Tep is very busy with his...

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Status Update #8

Hello everyone!

It's time for a quick update on our progress!

Splash art

     The work here Goes pretty smooth. Let me show You current progress:

It's still WIP, and final version will look different, but I wanted to share it with you.) And of course hear what You all think about it!


Quest Journal

 ...

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Status update #7

Hello everyone!

Time to tell You what we have done since previous post.
It was not easy time, got a lot of work to do, but still few points we were able to start, and now they are in a process:

The city map:
On of the next features will be implementation of fast travel via city map. It will contain main/important locations of Farun, which will be good to have faster access + I planed it for a long time. Unfortunately there's nothing to show yet, but I do w...

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Road to v4

Hello my dear Patrons and followers!


It's Peter.)
It's time to announce what to expect from the next version and the project route and also to tell you about some changes in our reward system for Patrons.

Let’s start with the Tier system:
The final game version will be available for download to everyone anyway, so I don’t see the point of adding it to the reward list. Perhaps over time, if our project has a large audience, then we can make som...

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Bugfixed version is out!

Hello everyone!

At last I can present You a fixed version:
https://mega.nz/file/4ExkBYZI#s6QZ2HdGXTcjoC1k7Kcp17r_iIxavbrNKAAhHJ93EE4


What was added:
- Basic tutorial to pub mini-game
- Proper cursor with animation to pub mini-game

What was fixed:
- "File is missing"-errors
- Other critical errors that leaded to game crash
- A lot of grammar mistakes ...

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