Hey folks,
I just finished another prototype today, that has some under-the-hood changes, some visual changes and most importantly, allows you to interact with points of interests (chests and post for now), as well as fog of war.
What you can't see yet, but will be a thing, is that enemies will be visible in the fog of war (if it re-appears), like other points of interest. They won't move though, until you see them again.
Details will depend on implementation, for that.
2023-01-16 20:00:03 +0000 UTC
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Hey folks!
I wanted to make a public post about the road map, I finished today.
A disclaimer though: This isn't a set in stone path, things might change over time, as prototypes reveal flaws, require other systems, etc.
it's more to give an idea of what to expect.
Prototypes you will see on Patreon only are for the systems of
- movement
- combat
- inventory (demo milestone)
- level generation
- NPCs
- additional monsters, items, etc.
- just ge...
2023-01-14 10:32:50 +0000 UTC
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A different game, but still transformation based!
This game will be a roguelike/dungeon crawler game, where you have perma TF instead of perma death!
Also it's supposed to be loosely related to Dungeon Misadventures (the kobold survival game). Both are just working titles, btw and I might change them, switch them, etc. We'll see!
Anyway, what will this game contain?
Current plan is that you will have 3 main classes to play. A warrior, a rogue and a mage.
Also ...
2023-01-12 20:00:04 +0000 UTC
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So far, all you can do, is walking. But feel free to walk around and let me know how you like the animations for it.
More coming soon-ish, as soon as I have more working prototypes for other systems!
Just unzip and run the *.exe file. Windows only for now, as I work mainly on a Windows 10 PC. (It should work on Windows 7 too)
PS: the looks changed from the mockup to this already. I made that mockup long before making this prototype and some i...
2023-01-12 20:00:03 +0000 UTC
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Another update on Dungeon Misadventures!
Today a bit more on the meat, which is kobold customization, as the title says. There are planned some great ways to customize your kobolds.
Or rather, how your kobolds might look, as the different forms also have different meanings.
More or less, what you see, is how kobolds could look. There might be some customization, you can choose from (like fin shape, but not sure yet.
But enough about that, what does all of this mean?
We...
2023-01-08 22:43:59 +0000 UTC
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So, the tier updates are done.
Most notably, I removed the itch integration completely. It was never used and never really worked either.
Also, I fixed the discord integration, so people should be added automatically again and assigned their proper roles. If not, please let me know here, so I can send you an invite link or change your role, accordingly.
Access to playable demos and game WIPS was moved from the 1€ tier to the 3€ one.
For that access to prog...
2023-01-05 12:37:32 +0000 UTC
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Well, a bit of an all around update post here now.
More or less, after thinking more, and a rather one sided poll, I decided to go with the subscription approach.
I'm switching over, as soon as other things are done.
The other things, will be new tiers. I'm going to rebrand a bit and move tier benefits around, add new ones and remove older ones.
I try to keep up with what you get, currently, and mostly add new things, but a few things will be moved. There are ideas already a...
2023-01-03 17:47:09 +0000 UTC
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So, Patreon has this option for some time now and bothering me to use it.
Problem: Once I switch to it, it's permanent. So I can't go back to how it is currently.
The current option has some benefits, but also some drawbacks.
I do prefer having things go through at the start of the month. All at once is pretty nice, also I feel for patrons it's nicer to have everything go through at one day. Best to keep an overview!
The drawback is, that people can pledge, ...
2023-01-02 09:21:01 +0000 UTC
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With the recent discovery that connected apps not working proper and also realizing that some benefits being a bit outdated, I'm going to change tier benefits soon.
I'm honestly not sure exactly how things will change, yet, but wanted to give an early warning.
The main things will likely be, that I'm changing things to providing extra information about game progress here, extra (game) art (maybe extra art benefits, like exclusive YCH and game inserts). Also playable demos and early a...
2023-01-02 09:11:16 +0000 UTC
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So, I'm having one for ages now and somehow auto-adding broke, so I tried to reconnect Discord here, which. apparently, removed all app connections and no means to redo them. Wheeeeee....
Anyway, if you like to join, here is the join link: <expired>
I post WIPS there sometimes, before I finally post them here.
EDIT: I restored auto adding again, though if you have trouble, please message me here
2023-01-02 08:56:08 +0000 UTC
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Hey folks,
over the past few days, I was sketching a few designs, here and there, and I plan on updating you on those now.
There will be an update every week (at least that's the plan) throughout January and maybe February, which depends on how much content I get together still).
So, what is this about?
In the game, you will have to defend yourself from attacking heroes, who like nothing more, but to pillage your dungeon and leave nothing behind.
<...
2022-12-31 20:00:04 +0000 UTC
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Hello everyone,
I decided to make a bit of a mockup for a game I'm planning.
The base concept is rather simple. It's a survival game, where you manage kobolds (as a dragon) and try to increase your hoard.
Though maintaining your kobolds costs you, so it's not that easy.
A lot of things are still unclear and/or not decided yet, but here is the main features:
- kobold breeding (with optional sex scenes), to make perfect workers, or friends
-...
2022-12-21 20:05:27 +0000 UTC
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Hey folks!
Just a heads up, that I changed my currency to Euro (from USD). This change is long overdue, but also allows me to work better with my finances.
For old patrons, nothing should change, but make sure to change your pledge and change it accordingly, as EUR is a bit more expensive.
Thanks for all your support <3
2022-05-19 11:29:37 +0000 UTC
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Hey folks!
Got a new game released, with the title of "Mx. Little Moo" (https://maxine-red.itch.io/mx-little-moo)
You can claim a copy of it, when you have pledged at least $1! Just go over there and link your accounts.
Of course you can still buy it too, it's just $1.99
2022-02-14 16:32:08 +0000 UTC
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hey folks,
well, didn't make it to 11:11, but you know.
New release from me though. Story mode is finished! So the game is more or less complete.
What is coming now is:
- more content (few more maps)
- missing sounds/music added
- bug fixes and spelling error corrections
- add in characters and also make a character select/creation
The biggest change, is the added mall now and that guards are a thing. Guards are alerted, when they see you and ...
2021-11-11 12:54:46 +0000 UTC
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Hey folks!
I decided to make a small change to the Cowpoke tier!
This means, your character can be part of games, where it is applicable!
What does that mean? When I make an arcade game, and feel a character select fits, I make sprites of your character and include those, so people can pick your character to play as.
Of course, I need a(n up to date) reference and without one, you won't be included (or if you decide later to be excluded, I disable your chara...
2021-11-10 12:04:17 +0000 UTC
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hey all,
new demo is ready, version 0.2.0
To be fully honest, I have lost track of what changed, as there are many small changes, but here is a list of the major changes!
- Removed entries for "achievements" and "discoveries" (latter might return later)
- Added paging! Mode select and world select are now paged
- High scores! Yep, you can keep track of high scores now
- in-game controls display
- Music added
- Credits
- more sound effects
- several bugs...
2021-10-31 11:39:30 +0000 UTC
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Hello folks,
today is another day for me to release a public demo!
There are a lot of additions here. Some other things got changed or removed.
Some additional info, before I go into further detail. This will be the last public demo, that gets content added to it! There will be Patreon only demos, with additional content and the public demo will get more core features.
That decision was made, to allow me to have a publicly available free demo. The idea is that you can ...
2021-10-13 12:08:56 +0000 UTC
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Hey folks,
got a new update and a Linux build!
Quite a few things got added. The graphics got a bit overhauled and the win/lose mechanics got a bit expanded.
A bit of a feature list
+ lives work now. You have 4 total, with two hits each. Once you lose all lives, the game ends
+ Game modes. Only one available is Endurance right now. Collect items, until it becomes too difficult.
+ Difficulties can be picked. This will be changed later, but you can pi...
2021-09-30 16:00:10 +0000 UTC
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Hey folks.
The public built is also available.
Some changes since the last version:
- Enemies spawn in now
- You can reload maps with R
- You can win a map, by collecting all pebbles
- You can lose by being hit by enemies twice
More info on the Patreon only post, about the future of this game and what is planned
Controls:
Movement: WASD or arraow keys
Map reload: R
Still only windows for now, as I haven't setup for Linux builds yet
Have Fun...
2021-09-23 12:53:52 +0000 UTC
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Hello folks.
New update with a bit of stuff.
I added in enemies, so you have win and lose conditions now!
Lose condition, is being hit by an enemy twice.
Win is collecting all progression items (pebbles)
Enemies spawn in randomly up to a maximum. The idea is that if they are taken out, new ones spawn in. So you will never have no enemies for long.
Currently they're stuck on easy difficulty (moving around randomly). Future plans are to also have them chase the pla...
2021-09-23 12:48:52 +0000 UTC
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Hey folks!
I decided to make a public post with a version that is limited.
You can only move (WASD or arrow keys) or change frame rate (1 through 6)
Win or lose conditions aren't set yet and there are no enemies. To get new maps, restart the game.
If you want to be able to change more, I have a patreon only version too, where you can do that!
Please leave some feedback on what framerates you prefer. I feel some are too slow, others too fast, so ...
2021-09-20 15:24:27 +0000 UTC
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Hey folks!
A bit of time went by and I worked on more features of this game.
It's actually somewhat playable now. No enemies or win/lose conditions yet though. But you can move around!
Controls are as follows:
Movement WASD or Arrow keys
Z, X and C change the maze generation algorithm
R reloads the map, to give you a new randomly generated of the same type (same as hitting Z, X or C repeatedly though)
1 through 6 changes the frame rate
The ...
2021-09-20 15:21:00 +0000 UTC
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Hello folks,
did a bit of work today and thought I want to share the results. It's not much, nothing really "playable", but it is something.
A map generator for a new game. The working title is "Moo Pacman" so far.
I'm experimenting with spanning trees and turning them into looped ones, but might end up adding/using something else.
Here are two algorithms in comparison, you can press "1" or "2" to get the specific type.
Pressing "R" generates more of the s...
2021-09-17 14:55:20 +0000 UTC
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Hey folks,
I talked about it on Twitter yesterday. So here it is. It's an older concept named "Mooventure: Dungeons of snacks". It never gone too far, but I want to pick it up again.
This demo let's you explore different dungeons and collect items.
No progression is really implemented.
Movement is with arrow keys. You can't jump. To get up, climb vines.
To generate a new dungeon, press R. It also resets more or less everything and you can explore the new d...
2021-09-13 09:03:07 +0000 UTC
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Heya,
I just wanted to let everyone know that I added stuff to the 3/5 dollar tiers. Now you also get playable demos of games I am working on (once they are at that stage).
Just to add a little more.
2021-09-03 14:19:37 +0000 UTC
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Hey folks,
well, it's not entirely new, but still!
I'm reworking Self.destroy() into a better game and got the ground work done.
The new version will be a rogue-like twin-stick shooter. Though with a few twists to itself.
So have a early peak into some features!
I'm also going to try to get the demo version more spread, to get more feedback in.
The test version will be Patreon only though, because it includes Patreon only features.
2020-11-21 15:39:55 +0000 UTC
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Hey folks,
not sure how much you gathered already, but some patrons will have sales tax added to their pledges from July 1st on.
I don't know who will be affected, and it's pretty opaque from Patreon on what will actually happen.
Though I added benefits to tiers, so they should be able to properly do the thing and if you pay sales tax already, there shouldn't be any change at all.
There won't be any change though. It's still that you ge...
2020-06-19 05:51:55 +0000 UTC
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Hey folks,
After some long silence, some good news!
I finished another game. Another game like Self.explore(), but darker in nature.
A little more story is also there, and a boss fight!
All patrons, who pledge 3$ or more, also get a free version here.
https://maxine-red.itch.io/selfdestroy/patreon-access
I'm planning to give patrons free acces...
2020-04-02 17:50:42 +0000 UTC
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Just a general thank you for my supporters here.
I know I'm not the best with updates or putting out stuff and I really appreciate your support!
It helps my mental health and is a little extra, I can really use.
So a big thank you!
Btw. I am working on a new game. Actually a couple, but don't want to make any updates for them yet.
2020-01-04 12:54:07 +0000 UTC
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