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Kerni

Kerni

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Kerni posts

Milky ways alpha version 0.90

So here it is , the milky ways alpha 0.90 , mostly story addition and very close to the ending of the game.

Download Plink win 64
Download Mega

And here is the rather small changelog.. >_<

change log : Version 0.90 (Closed alpha)

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Weekend log

A little incident happend on saturday (animation wise) which i had to deal with on sunday >_<

So.. to explain this.ON saturday my 3d animation program decided to save my project and halfway through the saving... you get the idea.. 4 hours of work lost.
(The keyboard keys do not taste good even with ketchup)

Anyway , i had to recreate the animation i wanted to do on sunday and unfortunately i had to make it quick. Then i implemented it and added some VN frames to the mai...

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Weekend story log

This weekend i was mostly occupied with continuing the main story and atiny bit of debugging.

On saturday it was actually only adding VN frames for the main story (for the last dream sequence as you might see from the picture).  

Sunday i had a little fight with my framework and in the end it was just a little hickup >_>. And i also added more to the story (I think overall about 100 vn frames this weekend)

So.. i am very close to the end of the game and then i ...

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Weekend log

This weekend i was occupied in bringing the main story closer to the final story ending and i also added a animation set.

On saturday it was actually only generating more story to the game so i can get closer to the final ending. Not much to say there.

On sunday i added more VN events and my,,senses... kicked in (i still think this is kind of an OCD) and i generated a animation set for the main character and a girl. (you know the one sailor kiss from Victory day ?)
anyway.. ...

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Weekend log

This weekend (and a little bit of monday) i was occupied with creating all the generic events for the little milking minigame and the balanceing.

On saturday and sunday it was actually mostly balancing the milk output and arousal values and a big try to make a game out of the little functionalities i created in the past couple of weeks. I also created the generic events for the switches and maybe it also happens that the stimulation may get too much for the girls. And we need to give h...

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Milky ways closed alpha 0.89

So , here we go the next closed alpha for the alpha tester people ^_^

Download (MEGA win 64)

Download (Plink win 64)

Mostly story proression a little bit on the RPG event and you may see the assets i used on the landing platform. Unfortunately you c...

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Weekend scripting and debug log

Was mostly creating some scripts for the control panel for the milking event and of course i added more VN frames for the main story.

On saturday it was mostly getting the panel to work which will be used for the last milk event in the game. Mostly resolving some issues with the coliders and the balancing of the milk flow.

Sunday was more or less creating new VN frames to "prepare" the girls for the event and adding some generic events so the player can actually get the masks fro...

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More control for the flow (weekend log)

As seen in the picture i have something planned for the very end of the game since some people wanted to have more "control" over the flow of milk.

On saturday i prepared the device you can see on the picture (the vintage looking control panel) and implemented into the game as well as wrote some scripts for this thing so the player can turn the valves and use the switches. (Need to add control mechanic later)

On sunday i added some more VN frames for the main story and i also ma...

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Weekend log

This weekend i made some advancement in the story as well as a little new animation sequence + a setting for  the render distance.

On saturday i added a new setting in the graphic menu , now you can set the render distance from 1000 to 50 . I quickly built it into the game since someone asked me to.
Furthermore i created some VN frames for the main story and then started to work on a little animaton set.

On sunday i finished the animation set and added some more VN frame...

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Weekend log

Okay , after the release i am back at it again.
This weekend a mixture of debuging and adding to the main story.

On saturday i did a little debugging and fixed some minor code issues (like a missspelling in Malias dialog with the chastity bra) thanks for vrdf for pointing this out.

Sunday i added abit to the story (about 100 vn frames) and a little animation. I hope i can nail down the finished version of the main story in the next closed alpha and then i will make some adju...

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Milky Ways open beta 0.88

Sooo.. here is it , the open beta for everyone to suffer through ^_^

Currently the story ends in the middle of the final RPG event with all girls because the last month (April) was full of "needed to be done quickly" stuff in real-life.

Anyway , here are the download links

Download win 64 Mega
2022-05-02 15:08:28 +0000 UTC View Post

Weekend log

Since i had to fix my roof last weekend i did not create a weekend log for that weekend. But for this one ^_^

Anyway , fixing my roof took valueable time away from developing the game and i know i will not be able to finish the ending of the game in the rest of this month. But i will release a public beta for everyone for this month as promised.

This time the public beta will not end in a free roaming mode , i will need to put up somekind of warning to not safe after the event s...

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Weekend RPG event log

This weekend i started to add the last event in the game. As i said i would like to create one last little roleplay event with the girls and as you can see in the GIF above... well.. i am working on it.

So , on saturday i was mostly occupied with creating new VN frames and then i slowly moved over to animation creation since i need some more animations to compliment the little event.

On sunday i continued with the animation creation and then implemented these animations into the...

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Weekend log

Time for the last device for the game. I promised and i will deliver.

Saturday was mostly modelling work for the new device (see picture above) and the animation work required to bring it to life. Not much to say here.

On sunday i continued the animation work and imported the model into the game. I added a few more VN frames and some masks which i would use later.

I am planning to create one last roleplay event with the girls for the game and this is why i needed an assor...

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Milky ways Closed beta 0.87

SO , here it is.
Milky ways 0.87 for all beta tester and alpha tester.

A little adventure into the last hidden base , some explanation from Yukari and a new set of toys ^_^

KNOWN BUG : in the dream event The machine which Yukari should use does not appear and some weird animations may be played. But it should not be gamebreaking.


Download win 64 bit (P...

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Weekend log (Pudding from Malia)

I was not able to do much on saturday but at least on sunday i got to create some quick minor animations and some VN frames.

On saturday (as mentioned above) i was not able to create that much , just a few VN frames and some corrections in the story.

ON sunday i finaly got to work and created a little Pudding holding animation (as seen above) and added some VN frames who lead to the free roaming mode for the beta version.
And yes the pudding is yummy... created with fresh mil...

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Weekend log

Not a long log to be honest this tim, i created some more animations on saturday and implemented these animation along with some more VN frames on sunday.

On satureday i was creating some more animation for two girls since in the latest dream sequence Malia and maya didn't get much action.. now they have something to do.

On sunday in implemented these animation along with a new version of Junas default clothes since skin was poking out and it was generally a little bit old (the ...

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A peek into dreams (weekend log)

I hope i do not spoil to much with this picture acually >_<

Anyway , this wekend i continued with my usual work on Animations and VN frames for the story.

Saturday was saturated with creating a animation set for a new device which currently i only used in one of the dream sequences. It is old .. made out of wood and brings fun for girls xD

Sunday i was occupied with bringing the device to the game and adding new VN frames to the story. I added about 150 new Vn frame...

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Weekend animation log

( had to use an old animation for the gif since all animations i created for this weekend are.. you know... much skin..)

On saturday and a little bit on sunday i was mostly occupied with creating new animations for the game. I added a little toy which also existed pack in AATOFL The one thing you got when you have found the malfunctioning 3d printer in the one room in the crew quarters. (thoes who know.. know...)

On sunday i continued my animation work and i also added some new ...

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Milky Ways alpha 0.86

So here it is the , alpha for this month. Unfortunately no NSFW scenes have been added but many VN FRAMEs for the main story

Download Mega (Win 64Bit)  

Download Plink (Win 64 bit)

change log : Version 0.86 (Closed alpha)

- Added about ...

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Weekend log

This weekend was kind of like the last one , mostly story development for the main story.

Not much to say this weekend , i added a little animations (as you can see in the gif above) and then i added more VN frames for the main story line. I also did some debugging with the mouth plug for Maya.

It is kind of in the last steps of the main story but unfortunately the ending isn't as good as AATOFL ( i think).  This months alpha does not feature more NSFW scenes unfortunately....

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Weekend log

One of those straight forward working weekens actually , On saturday i just finished the many choices for the informations about the [REDACTED] and the situation with Yukari and CORE.

An on Sunday i worked on the main story and a new animation set. Quite some work to do a animation with 4 characters involved >_<

Anyway , i added about 150 Vn frames and some animations (non nsfw) to the game this weekend.
Not much to say otherwise ,  just the usuall work ^_^

...

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Weekend story log

This weekend was mostly compromised of story generation and and a big info dumb ^_^

On saturday i added a new dialog for all girls in case the player wants to decide if the girls are allowed to restrain themself via selfbondage or not. (mentioned by Chaniner from the discord server)

Furthermore i looked into the event where girls would go to the player when they want to talk to him and changed a little bit th dialog if they are.. let's say.. not able to speak properly.

On...

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Weekend log

A rather mixed weekend consisting of Debugging , Animation work and more VN frames for the main story.

On saturday i dived a little bit into the debugging site of the game and added the pillory events for Yukari. Furthermore i fixed a VN reference link which accidently started the Juna cleaning event  insteadt of the yukari cleaning event. Furthermore i added the nurse cosplay once you finished the monopoly minigame.

On sunday i created a little animation sequence (not lewd...

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Milky Ways 0.85 closed alpha

Alright , here it is. Milky ways 0.85 for the alpha testers. 

Download : MEGA win 64

Download : Pcloud win 64


I added the ending to the Monopoly game (win and loose ending) as well asa fix which prevented the AI live events from functionin...

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Weekend log (advancements in the story)

Alright , this weekend i was mainly occupied with createing a bunch of animations and with finally adding some more events to the main story line.

On saturday it was mostly the creation of the animations (some of which you see inthe gif) and a little bit debugging. And on Sunday i added these animations into the game + added the events for the animations.
Furthermore i did a little bit debugging for the shower AI live events since the shower seems not to get rid of the white.. ahm.....

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Debugging weekend

This weekend was occupied by many debugging sessions because there is a big bug once you finished the monopoly minigame. (thanks for pointing out the spefics Chainer =))

So for now i do not recommend to play the monopoly minigame due to this bug (it also breaks savegames >_<)

I also fixed a bug with item count after a savegame is loaded. Formerly i limited the item count which could be enabled and disabled on a parent gameobject to 80 now it is 120.

And i also conti...

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The cake may not be a lie + homework

Not the usual weekend log title ^_^

Before i start with what i have done this weekend i want to introduce you to.... i dare to say it.. "homework"
It took me a little while but attached to this post is a zip file with a story-modding tutorial built inside.
It is a step by step document on how to implement the nano bot chair as a repeatable event for Yukari. It is really bare bones to keep the learning curve as flat as i could.

Would be nice to see some selfmade dialog fro...

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Weekend log

So , and with that , we continue now. I Did not had that much time this weekend (only sunday) so i quickly added the winning event of the Monopoly game (about 15 VN frames). With that i also added a few animations because.. the cake is not a lie and we need milk for the cake.. if you know what i mean.

Anyway , i will continue with the end events of the monopoly game but i will not stuff that much time into them. I want to continue with the main story and finnally brings this chaapter t...

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Milky Ways open beta 0.84

Alright here we go the open beta of Milky ways 0.84 for everyone to enjoy.
Didn't came that far with the overall story since i had to catch up all the generic events with Juna and of course the Monopoly mini game.

Important for the windows version , i forgot to include a folder , please see the attachment of this post. (nothing game breaking)
Copy the extlog folder into the "Milky Ways_Data" folder.
2022-01-02 18:53:26 +0000 UTC View Post