Since the release of the alpha yesterday I have been taking feedback and recording bugs. one of the bugs discovered was unfortunately game breaking. The alpha has now been updated to version 0.1.2 to remove said bug.
v0.1.2 Changelog:
- Removed a game breaking bug where talking to John the pimp at certain times would cause the movement buttons to get stuck.
- Fixed the "stack counter" on stackable items.
- Made it so that dates with Carver will start immideately if you call him from o...
2018-06-24 22:27:00 +0000 UTC
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This weekend I will be posting the first public devbuild of episode 2. Since I won't be adding any more content from now until then however (I'll be hunting for bugs instead) I figured I could let you guys get access to it a few days early :3
New features:
- The simple "dating-sim" framework is up and running, it doesn't give particularely good feedback yet, but it works as far as that its possible to have "relationship characters" in the game that you can gradually buil...
2018-06-21 20:05:19 +0000 UTC
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Greetings, I found some time and did another little bugfix update for episode 1. The new version can be downloaded here or played on newgrounds.
Changelog:
- Fixed a bug where the "high visibility" toggle would not stay on after restarting the game.
- Fixed a bug where doing events in a certain orded would let you have a negative money value, which in turn breaks some other even...
2018-06-19 16:08:07 +0000 UTC
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This is the full version of the design sketch I mentioned in this weeks update. Its still subject to minor changes, but for the most part this is how he is going to look.. He is also going to have a penis though of course, the only reason he doesn't already is because the artist is on vacation at the moment xP
Art by Shadify
2018-06-17 20:19:15 +0000 UTC
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Last week I wanted to focus mostly on finishing up the first relationship character and getting ready for a public alpha build. As it currently stands the relationship character is about 60% done. Progress on that front has been a little slower than expected as I also ended up adding coloured texts, the ability to toggle the HUD, and added some more clothing, which in turn made me notice I had to expand the shopping system a bit in preparation for adding many more items further down the...
2018-06-17 20:15:13 +0000 UTC
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My goal for this week was to Write at least one more event scene, and implement a "Right click to equip" function to the equipment framework.
In addition to those goals I also managed to start working on what I believe will be the final framework for the game - namely a simple "dating-sim" functionality that will let you form a persistent relationship with certain characters and maybe even get yourself a partner.
As it stands today I have managed to get one of these relationship c...
2018-06-09 19:29:27 +0000 UTC
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New features:
- Tutorial (With story elements)
- You can now work at a foodtruck at "Food and Drink 1"
- You can now work as a prostitute by encountering "John".
This is normally ment to be somewhat of a random encounter, but for the sake of testing: John can be found every third day starting from day 3 at the location named "street 3" after 22:00. after you speak to him the first time there is an icon that shows when he is present. (The scene is also not actually written yet a...
2018-06-04 23:03:35 +0000 UTC
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A bit of a delayed update this week. theres multiple reasons for this but the main one is that I wanted to wait and give some of the patrons whos payments declined a chance to sort things out - and here is why:
At several stages of this project I will be needing secondary characters, and as a thank you to my first batch of patrons I would like to ask any of you who have furry characters of your own to send me a message with a link to a reference sheet and some basic personality traits. Th...
2018-06-04 23:02:47 +0000 UTC
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For those who want to test where we're at at the moment, here you go :3
Keep in mind that this is still a really early build, and for the most part the design philosophy so far has been function over form.
Things might not look all that pretty yet, but I'm fairly confident I have gotten everything to work how I wanted it to~
As always any and all feedback is greatly appreciated^^
With that, I hope you enjoy the 5-ish minutes of gameplay, and until next time: have a goo...
2018-05-26 15:41:18 +0000 UTC
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My goal for this week was to start implementing the frameworks I have built, and maybe set up a simple event. I am happy to announce that I managed to do just that~
As it currently stands the game has:
- The base mechanics of moving around and triggering events fully functional.
-There is a shop with Items you can buy
-There are 4 categories of functional items; Furniture, Equipment, consumables, and toys
-There is a functional player house where you can rest and masturbate (...
2018-05-26 15:40:54 +0000 UTC
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As mentioned in my recent update I will be trying to get a short event written this week.
The event is going to be a solo masturbation scene.
There will be several different masturbation scene variants before the game is finished, but I don't know which one to write first which is why I'll be taking suggestions.
The variants I know I want to eventually include are:
- Good old manual masturbation
- Dildo masturbation
- Vibrator masturbation
If any of those three st...
2018-05-19 21:56:15 +0000 UTC
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Greetings~
This past week I have - despite some computer trouble - managed to get some work done on the basic frameworks of episode 2. So far what I have done is:
- Set up basic movement.
- Built the event-triggering framework.
- Written script templates for player housing and shops.
- And set up a basic but functional inventory system.
Over the course of next week I plan to start implementing the frameworks and set up:
- The first functional player housing.
- The first...
2018-05-19 21:44:54 +0000 UTC
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Over the past week I have started making concrete plans in regards to Episode 2, and here is what I'm thinking:
Episode 2 is going to function much like Episode 1, but more in depth. In addition to being able to travel between planets there will also be the option to move around on each of the planets you visit, because of this there will be fewer planets (I'm thinking 3) but each planet will have many more events, making the game as a whole bigger than episode 1.
There is se...
2018-05-12 20:06:43 +0000 UTC
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Greetings~
Another minor update to episode 1 just went live on newgrounds.
V1.0.2 Changelog:
- Added a button in the options menu to toggle "high visibility mode" (Currently only affects the planet buttons on the main map)
- Added a second ambient track
- Fixed a couple of typos
- Made downloadable version
The downloadable version of the game can be accessed here: 2018-05-12 18:43:49 +0000 UTC
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Greetings~
I just rolled out a very minor update for Occupational Hazards Episode 1.
Playable here: https://www.newgrounds.com/portal/view/710671
V1.0.1 Changelog:
- Added a button that links directly to the project's patreon
- Added a way to discover the "unlock gallery" cheat. Since I have no doubt the cheat will be shared once discovered I tried to make it a l...
2018-05-07 15:59:46 +0000 UTC
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With the release of my game "Occupational Hazards" I also ran a survey which showed a decent enough interest for a patreon to keep the series going with episode 2. I therefore decided to set one one, and thats what this is! Hi! :3
Presently I don't have too much to say, I'm gonna spend the weekend taking feedback for OH episode 1, familliarizing myself with patreon, etc. After that is done though I'm going to start planning and hopefully some preproduction for episode 2~
<...
2018-05-05 20:39:35 +0000 UTC
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