XaiJu
argon3

argon3

patreon


argon3 posts

EM - Metals | Infographics #1

Hello there folks! As you may know, I am currently working on the upcoming rework of the whole Expanded Materials mod series, and as I've been posting before, Metals will be the first one to come out. Lately I have been implementing some features and doing some testing before I finally start wrapping up everything and working on the infographics once I have everything else polished.

For now, I'll leave you with the info cards for the various new metals that the mod will include. Other i...

View Post

Big setup update. Thank you guys! :D

Hey there folks! Today I'm here because I want to share something really great with all of you.

I'll go straight to the point. I bought a second monitor to enhance my setup. This will be of sooo much use, especially when coding those pesky Harmony patches of mine xD. The whole point of this post, though, is to immensely thank all of you for your donations and commissions; without those, this purchase would have never happened.

It feels super satisfying to be able to get money from...

View Post

EM - Metals | Rework Devlog #6

Hey there! I thought it was time for a new small devlog. Lately I've been working in commissions and trying to figure out some small but tricky gameplay features for the upcoming reworks.

In this occasion, I was figuring out the best way to implement the metal smelters without it being too bloaty for the game, and I came out to the conclusion that the two smelters I had before were a good idea, but I'll be removing the advanced one, since it didn't really had many uses and it felt bloat...

View Post

EM - Metals | Rework Devlog #5

Hi there folks! I know, I have been absent for a while. Lately I've been focusing myself in some other things so that I don't get too tired of trying the same. Sometimes I have to take care of my other hobbies from time to time in order to have more clear and better ideas for modding. In this case I also focused on studying some math as college requires it and I'm willing to advance and progress further on that. Also learned more programming and things that will be very useful for things like...

View Post

EM - Metals | Rework Devlog #4

Hi there, folks! I am here to bring you another development update about the upcoming rework for Expanded Materials - Metals. This time will be short, but that doesn't mean I don't have some very interesting news to share with you.

So, what I have been working during these last weeks or so, is the most ambitious (and useful) feature of the new rework, which will not only make the gameplay much easier, but will also relieve me from 75% of the most tedious (and boring) part of developing ...

View Post

EM - Metals | Rework Devlog #3

Hi there everyone! This is a small devlog for the upcoming rework of EM - Metals I am working on. Here I show you some of the new textures I have completed during the last days. In case you prefer the previous textures, don't worry about that, I will release all textures as a little patch mod for you to use if you wish.

Not all of the textures are done for now, and maybe some of them will be tweaked as I advance through the project and also based on your valuable feedback. Also some of ...

View Post

EM - Metals | Rework Devlog #2

Hey there! I'm trying to keep a little bit more consistency with posts here as I bring you some updates about the upcoming rework of Expanded Materials - Metals.

For those who don't know, the objective of this rework is to be able to free the mod from any exhaustive manual patching needs and also de-bloat some of it, so that the mod will be simple, but won't lose its purpose of rising the game's difficulty.

One of the main components of the mod that will be reworked are going to b...

View Post

EM - Metals | Rework Devlog #1

Hey there folks! As you may know, I am working on a big project which is reworking and mostly remaking most of the EM series. When I originally released them, there were a lot of skills I didn't have and a lot of experience in modding I didn't know yet. So now, I want to rework them so that they satisfy my current quality standards and desires. I will probably release them as a separate item in the Steam workshop, simply because if I update the original file, I will probably break a lot of pe...

View Post

Tribal Medicine 2.0 Infographics

Hello there! While I plan the future reworks for EM - Metals and EM - Plastics, which I hope I will be able to bring you more information soon, I also decided to work on a different mod for a change, making use of my improved skills at art and C# especially since its original release.

So here I am to bring you the infographics of this rework, which will be more balanced and will include new stuff that I couldn't add before.

2023-01-27 04:52:32 +0000 UTC View Post

End of the year recap and future projections

Hello there everybody! I hope you're having a great day and enjoying the holidays season. In This post I want to talk a bit about how the end of the year has turned out for me, as well as what to expect from me and my mods from now on.

I'll start talking a little bit about myself and how I got into modding this game.

I started making mods for Rimworld by late 2020, when I published my mod "Argentinian Mate", although I had made some other retexture mods previously, that one was th...

View Post

Mods update to 1.4/Future projections and updates

Hi there! Yeah, I know I don't do too much posts here, I usually use this page to share some progress and to post releases, however, I've got some interesting news I've been willing to share with you during the last days.

So, as you may have heard already, Rimworld is being updated to version 1.4, and alongside all the new content and the upcoming DLC yet to be released this Friday, most mods will need to be updated. As you may know, I've been planning to retouch and re-release several ...

View Post

Expanded Materials - Stones and Mortars Infographics #2

Hey there folks! I am here once again to bring you another post before the final release of this new mod of the Expanded Materials series. This time will be a shorter one, featuring the remaining infographics before I pack it all up and do some final testing to finally release it. The mod has taken time, but it's also one of my largest creations in terms of both consciously designed and planned. I have spent most of my time doing other things, but I have come to the realization that when you ...

View Post

Expanded Materials - Stones and Mortars Infographics #1

Hey there fellas! I know I've been doing slow with development during the last months. As everyone I sometimes get into lots of stuff at the same time and I just need a break from certain stuff so that I don't stop enjoying it. I've been working hard on my books (yes, I'm writing a series of books) so I've been busy with that and the last year of school, which honestly sucks but at least I'm gonna finish it and never come back :D.

So recently I've been getting some nice inspiration, mos...

View Post

Expanded Materials - Stones and Mortars | Development #2

Hi there, folks! I know I haven't posted much around since a while. Blame school... Luckily this is the last year and I still have at least some time to keep planning things and slowly develop mods, plus I'm gathering some new ideas and learning coding on the meanwhile, so I'm not inactive at all.

For now, I decided to bring you a small update on the development of Expanded Materials - Stones a...

View Post

EM Add-on - Solder your Components | Mod Release

Hey there folks! I hope you're doing well. Today I got a comment and it gave me the idea that I finally have enough C# skills to patch the game and make this, which I've been willing to do since I started modding I guess.


So check out this small little mod I've made while you wait for Stones and Mortars, which is still needing some balancing (and testing, but I know VE mods may be la...

View Post

Small update on mods progression

Hey there my dear folks! I've came here to show you some small info sheets I made about the mods that are currently in the workbench, so you may get some updates on them and maybe also give me some of your feedback and ideas as well, which are of course always welcome and they serve of a lot of help when it comes to developing mods, as you may know that sometimes I tend to make things more complicated than they really are.

So I hope you enjoy the mods when they come out and as always th...

View Post

Expanded Materials - Stones and Mortars | Development #1


Hey there folks! I've been polishing up some of the basic ideas and features for the upcoming mod of the Expanded Materials series. I've been willing to make this one since almost the beggining, and learning lots of stuff from the previous two releases of both Metals and Plastics, I'm willing to bring you a new mod that will expand on the production chains in a way that's both good for gam...

View Post

Expanded Materials - Stones and Mortars | Content roadmap

Hey there folks! I may've posted parts of it before, but now I decided to officially post this small "roadmap" or just sheet of planned features for the upcoming mod of the Expanded Materials series. Stones and mortars will include some new stone types, the possibility to make bricks out of clay or mud, and will add mortar materials. These last will probably have an use on walls, or maybe they will just be used to make other structures, pretty much like the concrete mix I've added to Expanded...

View Post

Expanded Materials - Stones and Mortars #1

Hello there folks!

I'm finally on my holidays! I got rid of that thorn in the back of my neck, that means school, so now I'll start again working more frequently on all the upcoming mods, as I was previously focusing only on re-releases or bugfixing. The first mod and the one with higher priority aside from the upcoming re-release of Tribal Medicine will be the next item on the patchy-bloaty series of Expanded Materials.

In this case it's gonna be about stones and mortars, which I...

View Post

New modding roadmap! (November 2021)

I've made a new roadmap to keep track of the future projects I have planned for Rimworld. If you enjoy my mods maybe this will keep you a little excited about the new content. Also I wanted to post something since I've been quite short in time due to the current school schedule, but luckily for me (and for you as well ;D) all that is going to end very soon, as this week should hopefully be the last one for me, and then I'll have all summer to do my nedry stuff :D

Thanks for your amazing...

View Post

May I offer you some tea?

Hello there folks! I know I don't post too often but I felt like doing so today. School is currently draining my time like a 500+ modlist, so my work has been a little scattered lately, also I decided to sstay more relaxed, you can see what I'm referring to by reading the last post I've made.

But I was indeed working on some re-releases and planning some balance tweaks for my current mods before heading into something again, as I do also need to actually play Rimworld b...

View Post

Patreon update and some information.

Okay, so I think I need to communicate this to you, as I've been thinking it for some time.

Lately I've been having quite a mess with mod making and the way I chose to approach it, since I admit I fell into doing certain stuff by comparing myself to other creators and doing them just because everyone else did. I tried to add some benefits like exclusive posts or development logs but that turned out to be more of a forced social behavior that I felt stressed and pressured to accomplish, ...

View Post

Salted Meat 2.0 releases on Sunday!

Hey there everyone! I've been working in smaller mods and updates recently and trying to push the big projects a little forward in time. You know, the year is starting to go downhill real quick and school is going hell crazy so I'd better focus on surviving it at least for some weeks.  I'm very excited to develop other mods as well as play Rimworld a bit more to get extra inspiration, so for now, I have a small announcement for you, Salted Meat 2.0 will release this Sunday, exactly one y...

View Post

Salted Meat | Development #1

Hello there! I'm glad to announce that I'm getting all things ready to start developing the remake for my most subscribed mod, Salted Meat and Sausages.


This new version will include new graphics and better gameplay mechanics. The mod will not take a lot to develop but to be sure I think I'll drop one testing beta before releasing it, this version will also be the main focus if/when I plan to make a content update. For now, I've got pretty much all the assets and ideas set an...

View Post

Expanded Materials - Stones and Mortars | Early Development #1

First of all, I have to say that these are just basic ideas and concept I write down to make it easier to organize everything whenever I start developing the final mod, that means everything is very subject to changes or tweaks. If you want to leave your own ideas or suggestions, you can do it straight in the comments or on my discord server, you're always welcome to join :3

2021-08-25 02:22:05 +0000 UTC View Post

My first decent roadmap!

So these are the mods that are planned for the near future. Some stuff may change of course and they may not come out in that exact same order, but I'm planning to organize all my stuff and this roadmap will come very handy. Also a way to keep you informed about the mods so you can eventually provide good ideas and feedback. Thank you all very much for your incredibly awesome support on my content! <3

View Post

I won't stop with just one new add-on

Another add-on for Expanded Materials will be coming after Minimalistic Production.

View Post

More small benches for the EM - Plastics addon!

Here's another three small sized workbenches that you will be able to build on the new upcoming addon for the EM series. It will require plastics but I guess having smaller benches will give your workshops a small boost, also size may not be the only bonus of these small benches.

View Post

Working on the small workbenches addition!

EM - Plastics will allow you to build 2x1 sized benches that'll allow you to save space in your workshops as well as bringing you the opportunity of use less materials, since they're made from plastic, and also allowing you to use them as portable workbenches due to their low mass.

View Post

Early plans for Sazotech mod

Early ideas for the content of Sazotech mod. I am wishing to make this a collab project where anyone will be able to collab if they want. Find out more on my discord server! :D

View Post