What's in this update?
- Day 16: Dean (Path A, Path B)
- Day 16: Sal (Path A, Path B)
- Day 16: Roswell (Path A, Path B)
- Day 16: Orlando (Path A, Path B)
- Day 16: Hoss (Path A, Path B)
Second update of the year and while I was writing basically right up until the night before (which was entirely my fault given various fun distractions) we're all done for Day 16 now at least.
The endcaps of both paths should be the same, so if you're looking fo...
2021-02-14 22:01:00 +0000 UTC
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Despite the many distractions that are completely my fault, things are progressing smoothly. We're on track to have everyone's Day 16 written which should be nice to move into next month with Day 17 although I'd need to check my notes specifically on what's involved. We can't progress Path C/D for a while given where that's up to, and I need to give myself some time to make some more assets. Which given Day 17 will likely have some new assets it might just be a big asset-heavy month to prepar...
2021-02-04 05:22:57 +0000 UTC
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What's in this update?
- Day 13 (Path C, Path D)
If you have not made yourself familiar with the last post, this is the build where these changes come into effect: Upcoming changes for a0.28 | Grizz on Patreon
Additionally, because I felt it strange to have an update without any new or revised story content, I've included an extension to Path C and D, although the overall length o...
2021-01-14 22:00:03 +0000 UTC
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What's in this update?
- Day 16: Tyson (Path A, Path B)
Okay! First update of 2021 and honestly I'm... a little disappointed. For those that were aware of what happened over Christmas, you know why. For those that don't... well, essentially I had to hand-write the update in a notebook given I functionally had dial-up internet and spend what time I had between when I got back and now to transcribe it into something playable. It plays, it reads alright, and there wi...
2021-01-14 22:00:03 +0000 UTC
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Another year down and what a year to leave behind. Much like last year I figure now's a good enough time to reflect on how things went over the last year even if writing this will have taken longer than I would've liked thanks to dial up internet speeds. (And yes, we're talking that bad. Having lived through it, my god do we have it good now).
The Bad
It'll surprise no one that my biggest failing this year is getting the new assets up and running. Both on the fron...
2020-12-31 12:36:59 +0000 UTC
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What's in this update?
- Day 15 (Path A, Path B) [All Routes]
If what's listed above confuses you, please see this post: https://www.patreon.com/posts/42690779
For those that voted in the poll, thank you for helping me figure out which order I should work on this month and it just so happened that I finished the last route update this morning. A reminder though that giv...
2020-12-14 22:00:03 +0000 UTC
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What's in this update?
- Day 13 (Path C, Path D)
If you have not made yourself familiar with the last post, this is the build where these changes come into effect: Upcoming changes for a0.28 | Grizz on Patreon
Additionally, because I felt it strange to have an update without any new or revised story content, I've included an extension to Path C and D, although the overall le...
2020-12-14 22:00:03 +0000 UTC
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As I mentioned in a previous post, the focus for a0.28 was to start implementing a few nicer things visually for supplementary systems and alike both to facilitate people's experiences playing the game. Given the changes are fairly significant, I'll run through them here so you guys have some time to understand how things might appear or look the next time you boot up the game. (For people using only the public build, be aware that this will become available to you in January, so you ...
2020-12-03 03:47:28 +0000 UTC
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What's in this update?
- Day 15 (Path A, Path B) [All Routes]
If what's listed above confuses you, please see this post: https://www.patreon.com/posts/42690779
For those that voted in the poll, thank you for helping me figure out which order I should work on this month and it just so happened that I finished the last route update this morning. A reminder though that given the ...
2020-11-14 22:57:07 +0000 UTC
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New Build! a0.26
What's in this update?
- Day 14 (Path A, Path B)
- Day 12 (Path C, Path D)
If what's listed above confuses you, please see this post: https://www.patreon.com/posts/42690779
As much as last month was finished on a fairly tense note, hopefully this one will get some much needed resolution? At the very least we can hope so. All I know is tha...
2020-11-14 22:00:02 +0000 UTC
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As those who are on the server are aware, I've been progressing through NaNoWriMo much like I did last year. It's going well, a lot is getting done, and while we're still a week out from the new builds it's absolutely going to be done in time.
And by that, I mean at the very least we're going to have Path A and B for Tyson done, likely more.
It's another fairly big story update with a fair bit of shared dialogue so keep that in mind when you think about what's to come for Day 15. ...
2020-11-04 07:15:12 +0000 UTC
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What's in this update?
- Day 13 ("Good Timeline")
More progression! We're still on the downwards spiral but maybe things will improve? This update was going to also include a continuation of day 12 on the bad timeline as well but I just didn't get it done in time. It's almost there, but rather than delay the build to include it I'll lump it into next month's content as well. The next one might be asset heavy so it's a nice fallback just in case all the assets aren...
2020-10-14 22:00:05 +0000 UTC
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What's in this update?
- Day 14 (Path A, Path B)
- Day 12 (Path C, Path D)
If what's listed above confuses you, please see this post: https://www.patreon.com/posts/42690779
As much as last month was finished on a fairly tense note, hopefully this one will get some much needed resolution? At the very least we can hope so. All I know is that people that tested this one got real i...
2020-10-14 22:00:02 +0000 UTC
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Figured I'd get a start on things a little earlier and let people stew on it before the next update comes out. You should be able to change your answers should you want to do so after playing the next build, but all things considered I'm likely to smash through a fair bit of this if I can with next month being NaNoWriMo.
Unlike last time, there's currently no plans to be grouping the characters together, so there'll be hopefully more 1-on-1 time with your route partner.
2020-10-13 07:31:05 +0000 UTC
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The following contains spoilers.
This is a subject that is likely to become more relevant the further into the story we go. I believe thus far I've been referring to route updates on Patreon as "Good/Bad Timeline" when it's a little more nuanced than that. Not to mention that things will become even harder as things continue to diverge further down the lines too. To that end, it's best I explain where things stand now, at least so there's an understood framew...
2020-10-13 07:27:11 +0000 UTC
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What's in this update?
- Day 13 ("Good Timeline")
More progression! We're still on the downwards spiral but maybe things will improve? This update was going to also include a continuation of day 12 on the bad timeline as well but I just didn't get it done in time. It's almost there, but rather than delay the build to include it I'll lump it into next month's content as well. The next one might be asset heavy so it's a nice fallback just in case all the asset...
2020-09-15 00:16:25 +0000 UTC
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What's in this update?
- Day 12 ("Good Timeline")
Onwards and upwards as far as plot progression! Downwards as far as... well... you know how Dave's mental state has been of late. We'll see how that improves. This update covers all instances of if you use the password on Day 10, but not if you opted not to use it. A continuation of the "Bad Timeline" will come about some other time.
PC Build: 2020-09-14 23:01:00 +0000 UTC
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New Build! a0.24
What's in this update?
- Day 12 ("Good Timeline")
Onwards and upwards as far as plot progression! Downwards as far as... well... you know how Dave's mental state has been of late. We'll see how that improves. This update covers all instances of if you use the password on Day 10, but not if you opted not to use it. A continuation of the "Bad Timeline" will come about some other time.
What's missing i...
2020-08-14 23:01:01 +0000 UTC
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What's in this update?
- Dean (Day 11)
- Orlando (Day 11)
- Sal (Day 11)
Finally the second half of Day 11! Now we'll get to see what the other three were up to given we saw what the first group did. Sadly, if you've played last month's build there's no new surprises as far as the end of the day, but getting there could get you some potentially new, juicy information. If you didn't play last month's build, the day can end one of three ways so ha...
2020-08-14 23:00:05 +0000 UTC
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I've been hitting my head against the wall trying to get this update out because something's not quite feeling right about it. That said, as far as I'm progressing it'll still be on-time.
Now as far as what the update will be, it'll be all of Day 12 on the "good" timeline at a minimum. I'd really like to get both timelines done and squared away so I can focus on Day 13 properly next month. I'm semi-tempted to take a month off of writing just so I have a dedicated time to do assets but I...
2020-08-03 03:10:47 +0000 UTC
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I've been getting questions regarding certain features and things that come with certain tiers. On top of the addition of tax to pledges I've been thinking about what exactly equates to value for money along with what people might want.
Straight up, I'll say that regardless of what happens, the $1 Bronze tier is staying as-is. I like having accessibility to the new stuff every month for that low for a lot of reasons, so we don't need to worry about that so much.
...
2020-07-22 05:13:16 +0000 UTC
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What's in this update?
- Tyson (Day 11)
- Hoss (Day 11)
- Roswell (Day 11)
Here we have Day 11! Or at least... half of it? The other three guys are in a different group so that's fine. Enjoy what you get here though, and welcome to Act 2! (I think I've said that before, but this absolutely sets more of a tone for what's to come).
Also, I hope you remember what the splash screens said at the start of the game. There are 3 ways that this day ca...
2020-07-14 23:01:01 +0000 UTC
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What's in this update?
- Dean (Day 11)
- Orlando (Day 11)
- Sal (Day 11)
Finally the second half of Day 11! Now we'll get to see what the other three were up to given we saw what the first group did. Sadly, if you've played last month's build there's no new surprises as far as the end of the day, but getting there could get you some potentially new, juicy information. If you didn't play last month's build, the day can end one of three ways so have fun!...
2020-07-14 23:00:01 +0000 UTC
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I'm just generally pretty bad at keeping these things going, aren't I?
We'll knock the easy stuff out of the way first. Public can expect the next build for them to be a triple update of Hoss, Tyson and Roswell along with the rest of day 11. From what I heard from Patrons, the typical reaction was that it was amazing and some even went as far to say it's the best update to date! A couple other bug fixes to go in with the lot and it should make for a good time for those eager for someth...
2020-07-01 15:49:41 +0000 UTC
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- Sal (Day 10)
- Music Room
And finally we round out the last of day 10. You know the drill by now, you know what to expect from the other routes. But all things considered... How do you think this will play out?
On top of that I got a sort of music room working for those wanting to listen to some of the tracks in the game. Much like the gallery it'll unlock songs as you hear them in-game, and it'll be made prettier in a future update, but for now this will let you at least lis...
2020-06-14 23:01:00 +0000 UTC
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What's in this update?
- Tyson (Day 11)
- Hoss (Day 11)
- Roswell (Day 11)
Here we have Day 11! Or at least... half of it? The other three guys are in a different group so that's fine. Enjoy what you get here though, and welcome to Act 2! (I think I've said that before, but this absolutely sets more of a tone for what's to come).
Also, I hope you remember what the splash screens said at the start of the game. There are 3 ways that this day can e...
2020-06-14 23:00:02 +0000 UTC
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- Day 10 (Hoss)
- Day 11 (Alt.)
On top of getting Hoss's Day 10, there's a whole day's worth of content to explore if you opted to, or were unable to find the password. Enjoy trawling it for the lore if it pleases you, as there are a lot of interesting things to find and a lot of variations based on your decisions thus far. Even more tweaks in dialogue depending on whose route you're on.
Be warned though that if you do go down this path, that you should know what to expect....
2020-05-14 23:01:00 +0000 UTC
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Time to do one of these again! Once again, with a twist!
Given how I'm planning on formatting this particular day, I'm going to be prioritizing working on three routes of the six, and then the other three the update after. Specifically though, the two sets of three will be:
Dean + Sal + Orlando
or
Hoss + Roswell + Tyson
So if you're a fan of multiple characters, make sure you choose wisely.
In the event I can't g...
2020-05-14 23:00:02 +0000 UTC
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What's in this update?
- Sal (Day 10)
- Music Room
And finally we round out the last of day 10. You know the drill by now, you know what to expect from the other routes. But all things considered... How do you think this will play out?
On top of that I got a sort of music room working for those wanting to listen to some of the tracks in the game. Much like the gallery it'll unlock songs as you hear them in-game, and it'll be made prettier in ...
2020-05-14 23:00:02 +0000 UTC
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Time for another one of these as the last one was superseded by Foreign Affairs (and I mostly forgot but given Basket and I gave you that as a bonus thing I felt what the production of last month's stuff was obvious enough without having to delve too deep into it. Especially if you went the route of seeing the less ideal timeline.)
Next up for Patrons we have Sal's route update, and for the most part that's coming along nicely. I'm staring at my second draft of it and it's shaping up n...
2020-05-01 11:24:08 +0000 UTC
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