Sorokyne Strata
By Tunguso4ka, fixes by noctyrnal
Sorokyne Strata, the last map left to be ported, is being added! You might have seen it in the one round that was accidentally played on it.
See below for a screenshot of the map.
Paradropping
By Dygon
Paradropping is being added!
Remember to put the parachute in your backpack slot before jumping out of the dropship, not your hands, or you will di...
2025-07-20 11:16:00 +0000 UTC
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Smart Fridge and new Chem Master UI
The smart fridge and a new chem master UI have been ported!
The smart fridge stores pill bottles, pills, injectors, and other items containing chemicals, for corpsmen to grab in the chem line.
The chem master now lets you work on multiple pill bottles at once and changes to its UI are not delayed by your ping.
This also fixes many bugs with the chem master interface.
Other medical changes:
Mapped in janitorial ...
2025-07-20 11:08:31 +0000 UTC
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FORECON survivors
By Dutch-VanDerLinde
FORECON survivors are here! These are exclusive to Chance's Claim and can be chosen separately in your job preferences (Customize > Jobs).
This includes the FORECON CO survivor, which is only playable by whitelisted COs.
This change also fixes civilian survivors not spawning with primary weapons.
Cassettes
Cassette tapes and the cassette player are being added! See the two videos for a demonstr...
2025-07-20 10:59:49 +0000 UTC
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Charger Crusher
Sprites by Alekshh and Sigma Draconis
This was the winner of the last Patreon feature priority poll.
The Charger is a Crusher strain that loses defensive shield, some armor, and some damage in exchange for charge being momentum-based. The further you go, the more damage and speed you will gain up to a maximum, indicated by your roar. Your armor also becomes directional, strongest on the front, but you can no longer lock the direction that y...
2025-07-20 10:54:22 +0000 UTC
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Mob Collision Mob collision is being added and tweaked this update! This also adds a Shift+R keybind to rest for marines, and resting for xe
Mob Collision
Mob collision is being added and tweaked this update!
This also adds a Shift+R keybind to rest for marines, and resting for xenos disabling collision.
Sitting down, being in crit, and being dead will also turn off your collision.
Pulling someone will allow you to move through them as well.
Big xenos can...
2025-05-04 03:36:14 +0000 UTC
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A few things to note:
These alternate between community-wide and Patreon-only.
All of these will eventually be implemented (this is not a Minecraft mob vote), but the winner will be implemented first.
The poll will run for 72 hours, after which Whisper and I will focus on implementing it.
If, for any reason, the winner of one of these kinds of polls needs to get delayed, the vote will be remade.
Other contributors are f...
2025-04-07 08:14:36 +0000 UTC
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Small update with fixes to try to exorcise the demons from the tactical map
Survivor Jobs
Survivors are no longer all homeless civilians with AR10s.
They have also been renamed from survivor to colonist to prevent questions about how the ID printer knew that they were going to be survivors one day.
Four survivor jobs have been added:
Dropship LAU-444 guided missile launcher, LWU-6B laser cannon, fuel enhancer, and cooling system
More CAS weapons are finally here! Including ones that you actually have to fear, as both a xeno and marine, and bringing the rivalry of the Normandy getting angry at the Alamo if they print too many weapons or modules with the limited amount of points that the part fabricator gets without intel.
The LAU-444 guided missile launcher (which can only be shot in fly-bys, not in t...
2025-04-07 07:01:34 +0000 UTC
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Smaller update with a million fixes while we work on PvE
Mess Technician and Almayer update
The Mess Technician is here!
There are 1-2 of these a round on the ship.
This also adds energy mechanics to the soda fountain, for easier drink mixing.
The rolling pin and slicing have been fixed as well, and the drink glass now holds 50 units, up from 30.
Carpotoxin from raw fish also deals less damage.
The Almayer has also received a few updates, namely to ...
2025-04-07 06:57:11 +0000 UTC
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Tactical map area labels
The tactical map will now show you the names of some commonly-used areas directly on it, without having to open up a browser window to see them.
These can be disabled with a checkbox.
Alongside this, the rangefinder will now tell you if a set of coordinates can be supply dropped, mortared, CAS'd or OB'd.

2025-03-02 19:51:43 +0000 UTC
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Flamer
The flamer is now here! This includes:
The M34 incinerator unit, which can be bought by Combat Technicians and Squad Leaders for points. Requisitions starts with 2 (scaling with pop).
The underbarrel mini flamethrower attachment which contains 40 units of UT-Napthal. It can be attached to some guns such as the pump shotgun, and the M54C MK2 (but not the MK1).
Intel and the Intelligence Officer
Intel items spawn at random spots on the planet.
Paper scraps, progress reports, folders, and technical manuals are found with a data detector, read, and then stored in the Almayer's intel room for points.
Progress reports may require a paper scrap to be read first, and its data submitted to the Intel computer inside the Intel room; these clues are listed on the View Intel Objectives window available to all Intel-trained personnel.
...
2025-02-11 20:10:11 +0000 UTC
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Marine Law and Standard Operating Procedure
By Whisper
Marine law and SOP have been rewritten and added to the guidebook by Whisper! You won't need to have it open on your second monitor anymore.
The MP Update is ready and releasing!
it includes:
Marine Law.
Standard Operating Procedure.
Fixed equipment for MP roles, including the pistol cases they were meant to be supplied...
2025-01-26 13:05:40 +0000 UTC
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Few more prerequisites for Intel, please get me out of the Intel mines, and more fixes.
MK1 Assault Rifle
The M54C MK1 assault rifle has been added.
It has 95-round magazines instead of 40, less scatter, and one more round in burst fire compared to the MK2 that you are used to.
Its under-barrel grenade launcher also carries 5 grenades instead of 3, but fires slower.
The only place you can get it from as a squad member is Requisitions. They get a minimum of 3 fo...
2025-01-26 12:54:16 +0000 UTC
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First update since the Christmas break, with 500 bug fixes and some of the changes required for Intelligence Officer in a future update.
Fireteams
Fireteams are here, at the special request of @Alec "Protag" Buchanan, as a (late) birthday present. These let Squad Leaders create up to three fireteams by clicking on their squad tracker compass alert on the right side of the screen, which can have marines assigned to them and one promoted to Firet...
2025-01-18 03:40:52 +0000 UTC
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Commanding Officer medals and Queen jellies
Medals and jellies have been added!
These can be given out by whitelisted Commanding Officers for the marines, and by Queens for the xenos, to award exemplary performance.
They will be displayed at the end of a round in the round-end window, and you can see all medals and jellies ever given to you with the top bar button in the Customize menu.
The list of CO medals are:
Smaller update while we work on Intel Officer and tech tree.
Chance's Claim Planet Map
By Noctyrn
A new planet map has been ported: Chance's Claim.
It is a large map, which will, in the future, have FORECON commanding officer survivors spawning on it round-start.
Make sure that you don't get sniped by the turret in the colony operations center (light blue).
Also, make sure that you OB A-Block and wipe as a marine in the reactor north of it.
...
2024-12-18 06:22:46 +0000 UTC
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Fire, incendiary orbital bombardment, mortar, ammo and grenades
Fire is here!
This includes the incendiary OB warhead, incendiary mortar shell, incendiary shotgun shells and specialist ammo, M40 HIDP incendiary grenade, and molotovs, but not the flamer yet. The flamer will be added in a future update. Please send help, it is 6 AM.
Incendiary shotgun shells can only be obtained as map loot.
Squad roles can buy M40 HIDP incendiary grenades in their vendors, and Requisi...
2024-12-18 06:17:49 +0000 UTC
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Kutjevo Refinery
By CyberTropic
A new planet map has been added, Kutjevo Refinery. See above for a screenshot.
Orbital Bombardment and squad transfers
Orbital Bombardment is here! The cannon is located on the far west side of the first floor and is loaded with a warhead and fuel using a power loader.
Make sure you follow the instructions on it for how much fuel to use! This number is randomized between 4 and 6 every round for each warhead type.
T...
2024-12-18 06:13:45 +0000 UTC
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M54CE2 Heavy Assault Rifle
By @cephalo222
The M54CE2 is here. Its case includes a bipod, which you must deploy to use it effectively.
It can rapidly gun down any xenos in front of you if you fire controlled bursts.
It is obtainable in Requisitions; 3. Three are included in the armaments vendor for free, and bundles of two can be bought for $4000.
XM88 Heavy Rifle
By @magicocity
The XM88 has been added, it's a gun that rewards good accuracy...
2024-12-18 06:08:48 +0000 UTC
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New Varadero
By @feroxz
Aurallianz has ported a new planet map: New Varadero
It is a beach map with both landing zones at the north, a crashed hunter ship southeast, and a cave network southwest.
It also has a surgery table near the northwest landing zone.
Telecommunications towers
Comms towers are in, which need to be repaired, powered, tuned with a security access tuner, and turned on before marines on the planet can use radio channels...
2024-12-18 06:04:08 +0000 UTC
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Supply drops
Supply drops are here, letting Command and Requisitions drop a crate with supplies at the given coordinates if the area's ceiling doesn't prevent them. No longer are you forced to have your entire metal resupply filtered by Bravo through osmosis.
These coordinates are the same that mortars use, and can be obtained by using rangefinders.
The supply pads are located in Requisitions, one for each squad labeled with a colored letter. Placing a closed crate on each...
2024-12-18 05:32:40 +0000 UTC
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Survivors
Survivors spawn on the planet at round-start and must loot anything they can find if they hope to survive long enough to be rescued by the marines. You will also spawn with random gear but are guaranteed a flashlight in your survival pouch. Remember to turn it on!
This update also adds many missing weapons, magazines, materials, lootable corpses, and armor to our five-planet maps. Six survivor weapons have also been ported: the AR10 and 96FS by @Adam (Stacks), M16, MP5...
2024-10-14 07:13:39 +0000 UTC
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See the video above for a demonstration of the Carrier.
The Carrier is a T2 xenonid caste that the Drone can evolve into, and as the name implies, its main purpose is to carry eggs and parasites.
If you somehow loved doing logistics as a marine but want to do it as a xeno, this is the caste for you.
It can carry 8 eggs and 16 parasites and throw the latter onto marines. The days of the Queen having to order drones and lesser drones to ferry eggs and parasites around are over...
2024-10-14 06:59:00 +0000 UTC
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See the video above for a demonstration.
The Praetorian is a T3 xenonid caste that both Spitters and Warriors can evolve to, centered around its acid stacking mechanic.
Each spit will apply one stack to the marine it hits, and its spray acid will apply two with each hit. Upon reaching five stacks, the marine takes an extra 30 damage.
It also has an acid ball, which can be thrown at a given location and will explode into 14 spits. A marine can be hit by a maximum of 4 of them...
2024-10-03 21:44:11 +0000 UTC
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Tactical Map
This lets marines and xenos view the current planet's map through an action in the action bar.
It can be updated every 4 minutes by Command staff in the CIC and by the Queen to give each side drawn directions and a static view of everyone else's position at the time of the update. Command and the Queen can see the positions in real time instead.
In the future, all xenonids will get a live-updating map while the Queen is in ovi, and marin...
2024-09-25 04:30:51 +0000 UTC
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Shotgun stuns
Contributed by Verm
Buckshot and slugs will now stun xenonids if shot at a close enough range. This excludes very large xenos (T3, Queen) and very small xenos (Larva, Parasite).
The Scout Weapons Specialist will also get access to high-impact magazines, with the same effect at a greater range.
This also fixes slug ammo not firing any projectiles.
Note that the Drone doesn't get knocked back due to a bug in the vid...
2024-09-12 10:43:42 +0000 UTC
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The mortar and sentry update is now done, which was the winner of the first community-wide feature priority poll on Discord.
A few things to note:
These alternate between community-wide, and Patreon only.
All of these will eventually be implemented (this is not a Minecraft mob vote), but the winner will be implemented first.
The poll will run for 72 hours, after which Whisper and I will focus on implementing it.
If, for any...
2024-09-10 03:31:26 +0000 UTC
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Mortars
You can buy them at Requisitions, starting with one for free.
The two types of shells available at launch are the high explosive mortar shell and the flare/camera shell.
The mortar can be used by anyone with an engineering skill of 1 (the pamphlet for it has been added as well), and they are aimed to a coordinate obtained with the rangefinder, then dialed to account for the random offset, being able to shoot very far away.
T...
2024-09-09 10:30:28 +0000 UTC
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A smaller but quicker update this time, as there were some bug fixes we had to publish early.
Squad Leader / Queen trackers
Contributed by ShadowCommander and DrSmugleaf
Gone are the days of not knowing where your Squad Leader is as a marine, or where the Queen is as a xenonid. A tracker on the right-hand side of the screen will now point you towards their location. See the video above for a demonstration!
These don't work with camera rotation...
2024-08-26 20:35:08 +0000 UTC
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