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lapfox

lapfox

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first update of the year

i was hoping to be able to make this update in january, but it wound up being a particularly busy month (adjusting medication, helping my partner get into the swing of full time art, etc). a lot still got done! naturally, this will all be about eos.

"game B," an unlockable game-within-game in eos, is complete, including a fully illustrated manual. this game has its own full soundtrack which will be released separate from the main game's soundtrack!

"game A" (that...

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hyvää joulua | last update of the year

hey all. hope you're keeping well.

this year has been incredibly tumultuous for me, full of intense ups and downs, deeply traumatic and deeply healing experiences, and some of the biggest challenges i've ever faced and given myself. given everything going on, i'm very happy to have released the KIDNAMEDFINGER record with rowan and the lowerNofair EP both this year. most of my work however has gone into end of starchild, which is of course, still not done - but...

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the annual bandcamp holiday discount

as is tradition, if you'd like to add my entire bandcamp discography to your collection for easy streaming from wherever, you can use the code 0506holidayz to get 90% off on a discography purchase, available from any page on my bandcamp @ https://halleylabs.com/

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back catalog updates: it's all free, and more.

https://msx.horse/backcat.php

what it says on the tin. every last bit of it is available for free. making all of this freely available would not be possible without the ongoing support from patreon, bandcamp, and youtube, and i appreciate said continued support beyond words.

i figure some people don't want to deal with bandcamp, or really any friction between themselves and having some files o...

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lowerNorfair - 000000 000004 000000 000004

EP available for download @ https://allsop-lancaster.com/ln/

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lowerNorfair - tremor_

more of this noisy dark stuff; FLAC is attached.

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lowerNorfair - the_pit

i don't expect this to be for most people, but i've wanted to work on some muddy, bleak, noisy techno for a little bit; dark times often call for dark art and all that. if you enjoyed my solo noisy techno stuff on the KNF record (ie. "CONCRETE") you might dig on this, which is very much a direct extension of that.

the alias is new-but-not; it's one of longneck's aliases as listed on the KNF page.

FLAC is attached.

have a safe and fun halloween. <3

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slow, nonlinear recovery

hey all, thought i'd give an update for this month.

work-wise, there's not a ton; i've worked a bit on eos (most of that time has been put into the custom gzdoom build, especially with the implosion of gzdoom) and poked at some music projects, but there's not a lot to really talk about in this regard.

generally, i've been starting to feel less at the whims of totally disabling panic attacks and anxiety levels are slowly reducing. the process has been nonlinear and i expect it to t...

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finally hitting the wall

hey all, i'll be keeping this short as to limit my exposure to challenging stimuli at the moment.

between the passing of my mother, challenging work, and other factors, i've reached a point where total meltdowns/shutdowns are frequent and i need to take a break to recover from autistic burnout (a very different experience than simply being "burned out" on work). i hope to be able to get back to things soon, but my mind and body need me to slow down, and in some cases, stop completely or...

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august-september eos updates, other things

hey all. as usual, the past month has been loaded with long, rewarding days of work. more testing has been done, and as a result, more work has piled up. namely, a lot of "delete large chunks of maps and simply make them better." i've further developed a lot of skills that has allowed me to push the project that little bit further, and those i've shared the updates with have been really excited for where things are going.

i'm pretty deep into things, so saying too much of anything will ...

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end-of-july-end-of-starchild-update

hey all

it's been an interesting month. despite everything, it's been a really incredible one for work on eos.

there's been a lot more testing going on, fixing up bits and pieces here and there, expanding greatly on some ideas, narrowing the scope on others. it's looking good, and for the first time, the project feels like it's really starting to converge, loose ends finding places to go, themes becoming clearer, etc.

the main section of the game is approachign "don...

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end-of-june update

hey all; thanks for checking out me and rowan's project. we're stoked that folks seem to be enjoying it so much. today i put up the album as individual tracks on youtube, which was the last thing in the list of things-to-do regarding the album.

ordinarily, i would take a couple days to refresh at this point and then get back to other projects, but my mom entered hospice care and i have a lot of emotional processing to do regarding that and other family matters. despite not being too clo...

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KIDNAMEDFINGER (KNF) ABLUM OUT NOW

PLEASE ENJOY IT COMPLETELY !!!!!!!!!!!!!!
https://allsop-lancaster.com/knf/
https://allsop-lancaster.com/knf/
https://allsop-lancaster.com/knf/
https://allsop-lancaster.com/knf/
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knf album debut stream - june 21 @ 7pm EST

JUNE 21, 2025 at 7:00PM EST @ https://www.twitch.tv/msx2plus

22 tracks and nearly an hour of insane hardcore, breakcore, experimental, noise, and everything in between

THE SOUND OF THE SUMMER!!!!!!

album will be available for free download after the stream

myself and rowan will be around for a bit post-album-listen to chat about it and whatever else!

see you there!!!

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prioritizing family health

hey all; my mom was diagnosed with pancreatic cancer and i'll be stepping away from responsibilities here for a little bit. i'd still like to do what i can with my work and all that for the joy it brings me, but i'm going to be a little occupied for a while. cheers.

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eos + collab album updates

hello kind folks!

this month i have managed to do a bunch of unplanned work on eos, which has included major retooling of parts of earlier maps that i felt didn't make any sense as a standalone "not-DOOM" game. i am consistently pushing for this project to be the best it can in all ways, and sometimes that means scrapping and rebuilding pieces of it that don't line up with what the project has become. i hope you can all continue to look forwards to it.

this month has also...

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knf - 4321

a fresh solo track of mine from me and rowan's collaborative project. as with just about everything of mine on the project, it comes via the old tecra laptop. in the middle of working on this, the file system corrupted itself in real time in front of my eyes (audio stuttering, drive light blinking rapidly, sudden blue screen, reboot, "no OS"), so i had to rebuild the allocation table to recover the project file then re-image the drive LOL; i'm very glad it survived

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blog post: adderall / parallelization

ADHD musings and whatnot...

sorry for the radio silence - wound up putting in a bunch of work on eos this past month, as well as tons of time into me and rowan's collaborative music project, which is now somehow over 20 tracks long.

more news soon, take care and thank you <3

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blog post: trying to find the spark again

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knf - xenon

a track from me and rowan's collaborative project (the loud thing i posted previews of a little while ago), ENJOY. (rowan also provided the lettering for the cover art)

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blog post: an extreme act of sobriety

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blog post: return to the source

musings on my computing history and rediscovering the joy of computing

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some little previews (loud)

been taking a little break from eos work to make a bunch of insanely noisy music on my windows 98 laptop, here are some clips. no projection on when this bunch of stuff will be done, but i thought i would share what i've been up to just a little. if you've popped by my streams lately i usually end up doing some kind of dumb music on that machine, so some of these might be familiar from there

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the monthly update

meant to post this a few days ago but realized i had only drafted it but not clicked the post button. incredible stuff. here's the post:

been back to work (after some holiday time off) as of a couple weeks ago, restructuring some parts of eos after playtesting revealed some major issues in the flow of the project. it'll be a bunch more work, but as always, i think it'll be worthwhile. once all of that is in place and the bulk of the game is testable, i can finally move onto the End of t...

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some finalized and new eos tunes

a couple finalized eos joints for yall along with a couple new ones. the first two were previously heard in the last soundtrack preview release, but have been touched up quite a bit (imo). the soundtrack is 48 tracks at this point (including 4 unused tracks) and well over 2 hours. \o/

for shits n giggles, here are the actual game format filesizes:
- the great scattering: 140kb
- her warm words in winter: 181kb
- nightshade: 51kb
- bad sea breeze: 132kb
- the...

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end of starchild: the final 2024 update

it is unforunately true: there's no way i'm finishing eos by the end of the year. this is a project that has grown this year in unfathomable ways: i've made an almost entirely new set of sounds (over 600), done a ton of writing, have begun work in creating a huge set of new textures (mouse-painted by myself in photoshop), have greatly expanded the game's feature set on the accessibility front, have redesigned the entire enemy roster, have rewritten nearly every line of scripting...

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eos work update + k2 modules

hey all,

i've been working hard on eos since the last major update. more graphics, more music, more sounds, more enemies, more textures, more code, more optimization, etc. as it stands, i need to lighten the load for a little while so i don't end up developing distaste towards the project, to keep my mental and physical health sustainable, etc. knowing me i'll probably end up doing some stuff anyways, but it's imperative that i take a week or two to step back and observe w...

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between computers for a little bit

hey folks, just a quick work update: i'm kinda between computers at the moment and moving stuff to get situated with a new one. i'll probably be able to get back to work on current projects in earnest this week sometime, just have a ton of data to get situated, will likely have to set up some network storage, etc etc. thanks for your patience.

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another "end of starchild" work update

hello all! dropping a quick work update here as this month is going to see me slightly more occupied with outside-of-work activities. i'll still be working, just likely not the 10ish hours a day on average i have been lately. more like the "normal" 7-8.

since the last update, there's been a ton of work done on end of starchild, though it is all very incremental. with every day, it drifts further and further from being a "doom mod" and closer to being its own weird mashup-thing, like mos...

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"end of starchild" dev update 20240731

perhaps the only dev update you'll get until this thing is done - which will be some time this year. plenty of incessant ramblings lay within.

thanks so much for the support, patience, love, and all that. i know this project is not everybody's thing, but i think there is an aspect to it - the world, the music, the aesthetic, the energy - that each person that is into what i do can enjoy.

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