Hello, everyone!
With the public and 720p release of Refuge on the 10th, my vacation officially ended. With the 10th being a Saturday stream, I returned to work on Overbreed Episode 1 formally on the 11th.
Storyboard Progress
My first order of business is to finish up the storyboard. As a brief overview of the storyboard, here is a convenient little checklist. X means it is done, ~ means it is in progress, _ means it has yet to be done, and O means it is b...
2023-06-13 10:15:32 +0000 UTC
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Hello, everyone!
As is tradition for me, I am taking the time between the early-access release of Refuge and the public release off as a vacation.
And as is tradition for me, that translates to working on things. Because I am physically incapable of relaxing.
I've been putting most my energy into Epilogue, because I'm just having ...
2023-06-06 11:40:14 +0000 UTC
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June 10, 2023 Edit: The 2160p version is now available for watching. Setting this update to ping people, to make sure those who were waiting for the 2160p version see it.
CLICK HERE TO WATCH
Jill - @SilkyMilkVoices
Claire - @SultryLampVA
Chris - @IRecshun
Sound & music - @D...
2023-05-30 22:48:00 +0000 UTC
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Hello, everyone!
I mentioned last week how I was going to be out for the weekend, so the work week was going to be a bit anemic compared to the standard. The weekend was fantastic, honestly much better than I anticipated (as someone who doesn't drink, a night out basically bar-crawling isn't exactly an exciting proposition, but spending time with my friends and just bullshitting and encouraging them to drunk-text their wives and fiancees made everything worthwhile).
And, perhaps m...
2023-05-30 09:56:07 +0000 UTC
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Hello, everyone!
I don't have a whole lot to report this week, but what I do have to report is a pretty important development!
The Claire/Jill video is rendering out in final 4k!
As of this morning, about 8 minutes have been rendered out. Rendering started Sunday evening, and it's now Tuesday afternoon.
My napkin math estimates the render will take anywhere from 5 to 10 days. With 8 of 22.5 minutes rendered across 2 days, that suggests about 6 days f...
2023-05-24 03:49:04 +0000 UTC
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Hello, everyone!
Let's get straight into it!
Claire/Jill
This past week, I've been hyperfocused on getting the Claire/Jill video done and ready for its final render. I stated last week I was hoping to get the final render started on May 15, which by Job, is today. Did I make it?
Well, sort of. More accurately, "no but with an asterisk."
I managed to get all of the expression & gesticulation pass done (and I gotta admit it looks real...
2023-05-16 10:15:37 +0000 UTC
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Hello, everyone!
I haven't been so excited as to write a Progress Report as I am today in a very long time! I was so eager and chomping at the bit that I legit sat down to write it yesterday, before realizing it was only Sunday.
Let's just get right into it!

So the expression pass on Claire/Jill is taking a lot longer than I anticipated, because I didn't re...
2023-05-09 08:38:15 +0000 UTC
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Hello, everyone!
I apologize for this week's Progress Report being a few days late. On Sunday, I made the decision to put together the Life is Strange ladies, and I wanted to get these posters ready for the Progress Report. I hyperfocused on them between Sunday and now, but 3 full character models plus some props is still a lot of work. I like to think I work fast when it comes to model work, but anyone whose watched the modeling streams knows that an average character model with outfit...
2023-05-04 09:36:35 +0000 UTC
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Howdy everyone.
I apologize for this update being a day late, my Monday was a bit whacked as I woke up with a killer headache and actually ended up just taking a 4-hour nap in the afternoon, which is something I never do. It kinda fucked up my whole day and I just didn't really have the time to put together the post.
Claire/Jill
This past week I've been predominantly focused on corralling my ADHD to get work on Claire/Jill done. I only have 2 minutes left ...
2023-04-26 07:13:16 +0000 UTC
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Hello, everyone!
I planned to get this Progress Report out yesterday, but uhh, that didn't happen.
Fumates

The hold-up is I wanted to get the latest version of the Fumates pilot storyboard ready. Last week I noted how there were 32 unique sex sequences required for the pilot storyboard. Over the past week I've put all 32 of those together, with last night seeing me putt...
2023-04-19 06:00:30 +0000 UTC
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Click here to watch
Runtime: 7:51
Credits:
- @InsideIncognita - Yennefer
- @SternMilly - Triss
- @BordeauxBlackVA - Ciri
- @IRecshun - Scholar
- @DeafSfx - Music and audio
===
Yennefer ...
2023-04-17 00:01:22 +0000 UTC
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Hello, everyone!
Let's shake the format up a bit again. Less talky talky, more watchy watchy.
Claire/Jill
I've put together a 90-second clip that I hope will at least help explain one of the reasons why it's taking me so long to get it together.

Patreon doesn't seem to want to upload gifs today, waited 20 minutes for it to fail to upload a 9MB gif. So I guess an image will h...
2023-04-11 11:46:21 +0000 UTC
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Hello, everyone.
I intended to make this on Monday, but as is so often the case, I flew too close to the sun. It was 3am when I decided to start making these posters, wanting to share them on the progress report. Was nearly 7am when I finished. I was way too exhausted to write up this post then, and promptly collapsed into bed with the sun daring to shine on me as I tried to sleep.
My sleep schedule is incomprehensibly fucked.
This past week was one of tangents. Rather than ...
2023-04-04 22:42:38 +0000 UTC
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Click here to watch
Runtime: 7:45
Credits:
- @InsideIncognita - Yennefer
- @SternMilly - Triss
- @BordeauxBlackVA - Ciri
- @IRecshun - Scholar
- @DeafSfx - Opening sequence origina...
2023-03-28 22:51:10 +0000 UTC
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Hello, everyone!
Last week, I finally made the decision to actually keep a daily log of the work I get done. As hard as it may be to believe, but sitting back in my chair racking my brain trying to remember what I did while desperately scrolling through the Discord to read conversations I had where I discussed my work is not, actually, a particularly efficient way to write up these summaries.
So, let's just get straight to the details.
Tuesday and Wednesday...
2023-03-28 13:42:33 +0000 UTC
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Hello, everyone!
Two Mondays in a row. Let's see if we can't keep this pace up.
Not as much to report as I'd like, unfortunately. It was one of those weeks where I kept falling down rabbit-holes and getting pulled away from things and wasn't able to really get into a flow state and be productive.
That isn't to say I didn't get stuff done, as the poster suggests. Just that I didn't really get much done of what I wanted to get done.
----
You all remember <...
2023-03-21 10:51:37 +0000 UTC
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Hello, everyone!
Been a while since I've actually made a Progress Report on time. Gonna try to keep things brief today, just as a fun writing exercise.
Primordium is quickly approaching the finish line! Last Saturday's stream saw us basically finish the tavern sequence for a 4k render, and I finished it up off-stream (nothing of note was done, just a lot of repetitive application of jitter; the only reason it wasn't done on stream is I had social obligations elsew...
2023-03-14 04:15:12 +0000 UTC
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Hello, everyone!
A week of "missed it by that much"
I apologize for not posting last week. I had every intention to - specifically, to make the progress report post alongside the release of the Autorelease system, which was originally slated to be released on Monday. But then it wasn't quite ready by end of day Monday, so then Tuesday! But then it had last-minute bugs that had the potential to crash the entire infrastructure, so Wednesday? Wednesday finally saw it ready for rele...
2023-03-08 05:36:28 +0000 UTC
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Hello, everyone!
I wanted to get this posted last night, but I just wasn't quite ready to make this week's Progress Report then.
Overbreed
Right off the top, the post image! I've been slowly storyboarding out Overbreed Episode 1. I don't have the time to commit to fully animating it, but I can steal an hour here or there to work on storyboarding it all out, so that when I am finally ready to jump back on full tilt, I have a clear direction of what...
2023-02-22 06:35:32 +0000 UTC
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Hello everyone!
Once again, I forgot to make a Progress Report post last week. I apologize for that. I won't lie, the weeks are all just blurring together for me. Even more so than usual, anyways.
Anyways! Progress Report!
Auto-Releaser
The asset auto-releaser is coming along swimmingly. There is a very real possibility I can get a functional build of it up by the end of the week. The creator end of it is more or less done, I just need to fetch the p...
2023-02-15 08:32:55 +0000 UTC
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Hello, everyone.
Let's pretend that my making this week's Progress Report on February 1 was totally planned, and not just a happy coincidence resulting from the fact I haven't really had anything noteworthy to report this week.
Also, yep. You guessed it. The post image is another bait and switch.
Artemis and Medusa aren't the main focus of this post. Though they are part of what I got done last week. Read on and you'll get to them eventually.
The Auto...
2023-02-01 20:56:04 +0000 UTC
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Ehh. I missed Monday. But just a day off isn't too bad, right? Better than a full week, anyways.
Decided to make this progress report open to all Patrons, because why not. It's been a while.
Bulk of the past week has been spent working on the binary viewer tool I mentioned last week. I actually finished it up today, and, uhh...
I'll just let these tweets summarize how that's going:
2023-01-25 09:39:01 +0000 UTC
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Hello, everyone!
Look at that, I actually remembered to make a weekly report!
I wish I had better news to report. As you probably noticed, the January 14 ideal date for the Claire/Jill video has come and gone.
The short and simple answer for that is that I've been in a bit of a slump the past few weeks. I made a tweet thread about it
2023-01-17 12:17:23 +0000 UTC
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Hello, everyone!
It appears I missed last week's Progress Report. That's starting to become a habit, and I'm not terribly pleased by that. I won't lie, all the days have been bleeding together for me of late - so much stuff getting done, all the time!
The whole first episode of Primordium has been fully blocked out, and is awaiting voice lines. Half the voice cast got sick over New Years, so the January 7th stream ended up being spent working on a title sequence for the series. We...
2023-01-10 11:17:34 +0000 UTC
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Hello, everyone!
I hope you've all been having a wonderful holiday season, as we quickly approach the end of 2020 v3 and quickly approach 2020 v4, the continuation of the hell year that never ends!
This week has been notably more focused and productive than the last few - and even somewhat on-topic, no less!
Really, my attention has been split between two things.
First up, the poster for this Progress Report:
Primordium!
For years now, I'...
2022-12-28 08:52:20 +0000 UTC
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Hello, everyone!
I may or may not have forgot to write a Progress Report last week. I apologize for that.
The reason why I forgot about it, though, is because I've had a very... productively sideways two weeks. What do I mean by that?
"Sideways productivity" is what I use to refer to productivity toward anything that isn't my primary focus. It's making progress on things I shouldn't be making progress on. And boy howdy, does that summarize the past two weeks.
So, what ...
2022-12-20 07:58:22 +0000 UTC
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Hello, everyone!
It's been a milestone day! Last week, I noted my aspirations to get the Claire/Jill video's lip-sync fully finished either Friday or Sunday, and get it ready for a sound-design render.
Well, I indeed managed to get all of the lip-sync done on Friday! Sunday was spent going through and doing some minor technical fixes, such as Claire's boots for some reason being completely broken, or Jill's undershirt going full Cliffs of Dover over her breasts.
And then tod...
2022-12-06 10:46:18 +0000 UTC
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Hello, everyone!
If you're not aware, I spent the entirety of November putting together a No Nut November comic, released daily over on my Twitter and on my Galleries page.
Each page of that comic had dialogue text, styled after the Mass Effect dialogue system. And that's coo...
2022-12-03 11:10:48 +0000 UTC
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Hello, everyone!
As I eluded to last week, I am fully back on the wagon of working on the pending projects. I made a big blog post about those projects and the schedule therein a few days ago. If you haven't read that, and are curious about the state of projects, then it might be worth a look over.
2022-11-29 22:57:17 +0000 UTC
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Hello, everyone!
Today was the last day I am spending on my detour for other projects. I wish it was a more productive two weeks, but honestly, it really wasn't.
The November thing I'm running over on Twitter has been draining a lot more of my time and energy than I expected. I won't be doing it again next year. I've also had a few other things taking up my time.
I've made some progress on the three projects I wanted to explore these past two weeks, but unfortunately, not ne...
2022-11-22 08:37:50 +0000 UTC
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