XaiJu
MRMattTsungDEV

MRMattTsungDEV

patreon


MRMattTsungDEV posts

OGZ: 3/31/2023 Progress Report + Additional Artwork + News of PoC Build

Hi all, how are you guys doing.
I quite have something to tell you guys about the PoC build, the PoC build will be dropped in 3-4 months start from now. PoC build will be the first official look of the Operation Groundzeroes and will have a lot more contents than the previous build (especially the gameplay).
But first, here about this progress I've done in the last 2 weeks mainly polishing and fixing the bugs/issues but also adding more new stuff into the game.

...

View Post

OGZ: POC Phase 1 Progress Report + The Royal Academy Part 1

Hi all how are you guys doing lately.
This last 2 weeks I was working on the vehicle system, the cave system and the forest generator system, also the part 1 of The Royal Academy is out on Pixiv. Now the phase 1 of PoC is in development.

The Phase 1 PoC will be focusing on the Cave Systems and the View Post

OGZ: Progress Report 3/2/2023

Hi all how are you guys doing today?
This last 2 weeks I was mainly working on the vehicle system and a few more stuff such as cave models for the upcoming cave system.

Systems
More polished vehicle systems: Vehicle now can run over the enemies, can crash and send you fly, also applied world physics into the wheels of the vehicle.

Enemies now can hear the sounds from the vehicle such as engine sound, wheel ...

View Post

OGZ: 2/17/2023 Progress Report + Artwork (Probably The Final Public Post)

Hi all, How are you guys doing today!?
This last 2 weeks I was mainly working on the gameplay and world systems and of course I've been developing one of the biggest features for OPERATION GROUNDZEROES (Cover System and Vehicle System) and I can't wait to show you guys this!

Note that this test footage is recorded from in-engine gameplay, the performance may be very heavy for this test footage.

System...

View Post

OGZ Progress Report 2/2/2023

Hi all, how are you guys doing?
This last 2 weeks I was working on the world tasks like usual but also finished a few new stuff for the project too.

Systems and Animation
Dynamic Narrow Space Environment System (DNSE) is the latest big feature I've done for OGZ, this stuff will definitely make the exploring gameplay become more immersive and intense. DNSE is procedural btw, it'll automatically detect the narrow space based on geometry of the worl...

View Post

OGZ: Progress Report + Artwork 1/20/2023

Hi all how are you guys doing?
This last 2 weeks I was mainly working on the world tasks and I think it's pretty much going well right now.

Here is the artwork I did during last 4 days
Here is a preview of the new type of my artwork

Syste...

View Post

Complete Enhanced PPoC Build is out

Hi all how are you guys doing.
Enhanced PPoC is finally completed and PPoC task is now closed.

This build is gonna be mainly about the ENHANCED CLOSE COMBAT GAMEPLAY, ENHANCED AI and GRAPHICAL OVERHUAL.

What's new and what's upgraded in this build
-The combat and AI, Monsters are much more dangerous than before and they will gank you when they have a chance. Players have to stay away from the group of enemies.
-Save Sys...

View Post

Enhanced PPoC Build Is Out [Free]

This build is the free version of an upcoming build 'Improved and Enhanced PPoC' which will be available in 2 days.

I hope you guys enjoy the final PPoC build and the PoC build will be the combination of all the work I have done + new contents like the map, new enemies and weapons.

Happy new year for you all.
Have a nice day

View Post

OGZ: 12/20/2022 # Final PPoC Progress Report

Hi all, how are you guys doing today.

I spent some amount of time fixing and enhancing the game but these last 2 weeks were mostly working on the new outfit for operator and i'm gonna admit that I failed to complete 2 models before this update (New Ponytail Hair and Energy Baton), I believe that everything will be ready before January 2nd of 2023 

Character

Her...

View Post

PRE PROOF OF CONCEPT BUILD IS OUT

Hi, the latest build of Operation Groundzeroes is out
CLICK HERE TO THE FULL POST  
I hope you guys will enjoy this new build
See you guys soon.

View Post

PRE PROOF OF CONCEPT BUILD: COMING IN A FEW DAYS

Hi all, finally, the new build is gonna be released soon.
Please wait a little bit

I mainly worked on the whole new close combat gameplay, you can now parry, quick strike and even blend the melee combat with gun.

AI is updated and now they are much stronger and they used to be. They can also dodge, parry and block the attack like player.

This new build will be different from last 2 builds
I hope you guys happy btw.

See you guys soon in a few days.

View Post

Project E 11/15/2022 Concept Art

Hope you guys enjoy my work, I wish I could do more.
This is for $5-$8 patrons.
See you guys soon next time.
Have a nice day :]

View Post

Project E Progress Update 11/15/2022 Patron

Hi all, how are you guys doing.
I just did a lot of stuff for this last 2 weeks, some of those are very important Just really hope you guys enjoy the progress I did for this progress update.

System

Ladder System: I added 2 new models and a slide down feature for the ladder now, the ladder is considered 'complete state' which won't be more task for it from now on unless the update.

Elevator System: I finished working the...

View Post

Project E Another Free Progress Update: 10/31/2022

Hi all, how are you guys doing today?
For this last 2 weeks I was mostly working on the world and was polishing stuff, also fixing a lot of bugs. I'm not satisfied with this progress I did btw.

World
This progress update has nothing much beside the models for the interactable objects. In Project E, you will be able to interact with a lot of stuff around you, I want you guys to feel like you are part of the world i'm trying to create.

View Post

Project E: Free Update 10/16-2022 (World, UI, System and Sound Update)

Hi all, how are you guys doing today!?
This last 2 weeks, I was mostly working on Prop models for the world and some of those are ready now. Most of my time were spent for 3D modeling than drawing for these last 2 weeks, I'm sorry if you guys were expecting to see more of the sketches.

World
here are the props I did and those are pretty much ready for PoC build now.

View Post

Project E Update #5 (H scene, System, Gameplay)

Hi folks, how are you guys doing?
Seem like I have finished more of the World Tasks now.

System
Door System
is now ready for the game. Door System has 2 types as of now. Type A has no transition while Type B has the transition similar to GTAV when you are entering the buildings
Room System is now in the game, The room will spawn once the door is opened and will despawn again when the door is closed, this will save a lot of perf...

View Post

Project E 9/16/2022 #4 (Character Update)

Ay folks, how are you guys doing?

This last 2 weeks I've been working mostly on the system and UI menu and I think I've done a few stuff for this update.

Character

This is alternate version of Catherina, she will wear this outfit when she is ready for combat.

These a...

View Post

Project E 9/2/2022 (Character Update) #3

Ay folks, how are you guys doing!?
I've been working on the systems, animations and character this last 2 weeks and done some decent amount of stuff for this update.

Character
Here this is new character, her name is Catherina M. Nelson. She is working for SCE and is your ally, she will always be at HQ and will give you a lot of daily missions.

I wor...

View Post

Project E: Quick Test 8/16/2022 #2

Hi all how are you guys doing this week!?

I'm still working on System for this last 2 weeks but I've done some decent amount of systems anyway.

The UI
Obtained Items UI is ready.
Store and Inventory Menu UI are also ready.

Dialogue System
I originally planned to have silence dialogue but once the auto generate lip animation is being worked on, I believe all dialogue will be fully voiced. And this auto generate lip animation will sa...

View Post

Project E: Finishing Final Side Tasks Before Starting One final Main Task for PoC

Hi, How are you guys doing.

Proof of Concept Demo
I actually done a decent amount of system this 2 weeks. But these tasks might be the last side tasks before I move on to my final task for PoC build.

My final task is World Assets and System. There might be more additional tasks before releasing PoC build such as 'Character Models' and 'H Scenes'.

Mission System
The Mission System in PER is the combination of both GTA Online Mission Sy...

View Post

Project E Progress Update

Hi all, how are you guys doing today.
A lot of stuff is done right now.
PoC build might get released earlier than what I've planned.

Footage
The test footage was from In-engine, the performance is 50% heavier, which means the actual game is 50% smoother than this test video

Character
Here some new and redesigned enemies, the walkers will be redesigned to be more terrifying like from the image, I hope you guys will agree with the redes...

View Post

Project E: 'enhanced close combat gameplay/AI/Performance/Graphical', 'new inventory menu UI/system', 'new camera blur system', 'new free camera system for H scene', 'new immersive gameplay UI' and more (mostly about additional details).

Hi all, how are you guys doing!? been so quiet for awhile due to a lot of problems around myself.

Anyway, about the project, I done a lot of stuff this 2 weeks.

Level System
I completed level system now, there are 3 levels for player character,

1. Agility Level. You have to climb or do some parkour to gain this level. The more your Agility level, the more stamina and speed of your movement.

2. Combat Level. You have...

View Post

PoC Phase 2 Build

All of these links are the same build.
Link to the build #1 
Link to the build #2 [backup]
2022-06-10 22:20:39 +0000 UTC View Post

VETERAN VER is coming in a few days

This ver will be mostly for veterans on Discord server but don't be worried, patrons, Veteran ver will also be available here and on other available platforms.

This ver is gonna be the final prototype build to be released before the official version of the game, PoC build.
I'll also start Steam page with PoC. The unofficial elements/contents will be completely removed from the game for PoC such as unofficially characters, animations, lore and etc.

A lot of stuffs and new con...

View Post

PER: Completed H Scene System, Upgraded Camera and Lighting, Ambient Sound System and More.

Hi all, supporters, friends/comrades, folks and homies. How are you guys doing today.
This time is still a small update of PER

About Ambient Sound
I've upgraded the ambient sound for the immersion. Hope the new sounds feel more apocalyptic and terrifying.

About Camera
I've changed the current camera to full modernish camera like 'The Division" and every standard games in modern era. Hope you guys like it.

About H scene Sy...

View Post

PER: 3D UI, Updated Particle Effects, Inventory System.

Hi all, how are you guys doing!
Sorry, I was late this time due to a lot of stuff.

This update is nothing much beside UI stuff.
The UI is now heavily inspired by The Division, not just the UI but i'm gonna take some gameplay ideas from this game too.

The in game font is also made by me too.
The inventory is almost ready now, only some UIs left. After the UI system is ready, I'll move to ''World' system and a few more before releasing PoC build. So, have a little patient...

View Post

PER: New H Scene, Updated Movement Animation/Sound Effects/Particle Effects, Early WIP of Inventory System.

Hi all how are you guys doing!

I'm still working on system now but things will be done soon in a few days or a week.
I've been working on inventory system most of the time and as you guys saw on the video, the inventory is not ready but it's heavily inspired from MGS series.

The particle effects are updated for both sfw side and nsfw side, you can hear the sound of bullet shells collide the ground and a better sound for H scene. (You can even hear Magazine sound but it's too ...

View Post

PER: Mini Update: Updated Movement Animation/Sound, New Camera System, Updated Gun System/Animation/Model and More

Hi, how are you guys doing today :]

This time I have nothing much to update because I've been working on Inventory System and UI Systems for a few days now, it'll be done in a week.

Here, this is a handgun model, in-game look, hope you guys like it.

The movement sounds are different depending on clothes and weapons that player is currently holding. I also added more voice sounds ...

View Post

PER: PROTOTYPE BUILD [Don't leak it, the free version is coming in a few months]

Hi how are you guys doing!
This is the first build I've released on patreon.
What you can expect in this ver? nothing much but bugs and issues are one of them btw.
This is just a test build for proof of concept demo that's coming in a few months, you can expect a lot of contents in that build for sure.

-The in game music is just a test and will never be used in the complete game. (Dying Light Music)
-There are 2 scenes only.
-Hold Key 3 to increase game speed
View Post

PER: Adult Scene Test [HD ver]

In case if you want to see the test footage of new adult scene in HD
If the video doesn't work, here link [Don't leak it]

View Post