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nc131

nc131

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nc131 posts

Devlog 0.3 - New consumable function and cooking

Been tweaking the inventory system. Now, you can swap items, drag and drop item from another inventory to another, stacking, and get new stashes and rename it to anything.

Cooking is now... different xD You need them recipes in order to unlock or craft/cook something. (this is due to the previous crafting system have some... issue with the rarity, brain can't handle the system anymore xD)

I also changed the dinner system, you can eat any time, just make sure to not run low on en...

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Random art #2 (Valentine's gift?)

Testing a new drawing software (CSP) and I love the brush here a lot, might migrate to use this now!

P.S. It's been a while since I drew stuff... been busy coding and UI Design with a mouse.. augh

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Living In Viellci - V 0.3 Update [75%]

Heyo dear Viellcians! ^^

I've been reworking the new UI and optimizing the code even further, now it's easy for me to code the game and to mod it (Especially making the CCMod not take as much performance as before) and the results are pretty surprising!
20-30% taking less performance with Low-performance mode on, but nothing significant changes with Low performance off, I guess I could say 5-10% xD
(Images for the difference in the Attachments!)

Oh yeah, I also fixed the i...

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Update 0.3 - ALPHA TEST VERSION

Hello dear Viellcians!
The ALPHA version is now available!

There are A LOT of changes and things from 0.2 to this version... but, this is not all! there are A LOT more things that I hide from this ALPHA Preview version, I hope you like it! ^^

PC: https://drive.google.com/file/d/1IaCsls53KzTxiPBzIUGJsl-oYaJalJaK/view?usp=sharing

MAC: 2024-01-02 13:39:41 +0000 UTC View Post

1ST ANNIVERSARY ANNOUNCEMENT

Hello dear Viellcians!

It's certainly been a while!

It's been a year since Living In Viellci was released, it's now one year old. I can't believe the amount of positive reviews, feedback, and comments! This is all thanks to you, all my beloved Viellcians!

When the first time I released this game, I didn't think the game deserved this much attention and love, but you guys prove that I was wrong. Now, I've dedicated my life to focusing on this game, sharing the story with all ...

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Devlog 0.3 - Added function for mod, Custom Clothing Mod

I finally made it... I made a mod that will allow you to add your own custom clothing pack into the game! The mod also allows you to add your own clothing for the idle sprite animation or just for the interaction sprite. (if you don't draw the idle sprite clothing, it'll just get replaced with vanilla clothing to prevent error)

This also makes your save file flagged as modded or vanilla (I'm not sure what the name of a non-modded game is)
so, make sure to have a backup save file if ...

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Living In Viellci - V 0.3 Update [50%]

Hello dear Viellcians! I apologize for not posting any vidlog this month... due to not trying to spoil some of the fixed, reworked, and optimized stuff.  

But the update is halfway there now! the hard part of the core mechanic is now working properly, only a few things to do left:
- Rework the close-range battle mechanic and work on the Team battle mechanic
- Work on the new skills, weaponry, and equipable
- Work on the story mechanic (Adding unique gameplay to the story)...

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Devlog 0.3 - New save function (naming, autosaving), screen animation and visual effect

End of this month's devlog time!

so while working on the city's streets and scenes, I also deal with the coding (to prevent burnout), and here's what I've done so far!

A singular page for manual save where you can name/rename it, an autosave at certain events (can be toggled in option).

A leveled-up, completed objective/new objective, and a new chapter animation.

and half of the whole city's streets are almost complete =] (by complete I mean most of the sketches a...

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Landlord's name for the building and information

Gooood morning Viellcians!

Today I'm informing that the usual devlog for patreon is gonna be late as I get back to draw the rest of the city's street, alleyways, secluded places, stores, and the story's animation board.

I hope you understand and I really appreciate your support and patience ^^

Now now, for all of you landlords tier, as the tier's name sa...

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Devlog 0.3 - Exploration, Scavenging, New store interface

I truly apologize for the late devlog, was working on the city's scenery for the exploration system (which took a lot of time for me to design) and the overall system to work and animated like I wanted.

It is still W.I.P (as you can see from each scene there xD)
Map are now zoomable too!

Also, now when entering stores, you will be greeted by the shopkeeper (yes you can talk with them, except for the market, there's no shopkeeper)

The yellow pathway is a hostile area (a...

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Devlog 0.3 - New custom color clothing, shop system

Been working on this function to work like what I expected (I almost gave up but gladly I found the solution). Also reworked the notification system to stack like on the FPS Game kill pop up

You can now have your custom color for the clothing and now you don't have to switch modes to buy the night clothing, it's easier now to navigate and surely won't get stuck here πŸ˜…

Also, the custom color costs more and can be unlocked at certain events ;]

I forgot to mention that you d...

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Devlog 0.3 - Equipping weapon and armor for character

Did a massive tweak to the character screen system, now working on the equipping function, you can equip them with a powerful weapon and armor to increase their stat.

Well yeah, it's not done yet, I have to design the weapons and the icons and stuff, and got to make it work like what I expect~

Also, sorry the development goes a bit slowly due to me having difficult time breathing (asthma)
Have to recover myself while making progress too naa?

anyway, thanks for your pa...

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Devlog 0.3 - Character screen and itch page data fetch

Currently working on the new character screen, skill tree, gear equipping, and new codex screen to see the objective, info, and help.

Also reworking the battle system so it links with the skill tree and the stats.

This time, you can also assign Millie and Iris a skill and change their loadout.
Not to mention the H skill too if the SFW toggle is off ;]

sorry I haven't posted much this month because I'm implementing a system to fetch data from my itch page. (basically pa...

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Devlog 0.3 - New inventory system and crafting system

My head is melting when working on this system... But as you can see in this demonstration, the game now has a "dynamic" inventory system and a crafting mechanic based on the ingredients rarity.

It still W.I.P 😁Let me know what you think!

P.S if you're asking, why I'm making such complicated system for this update, the reason... cuz I'm ballin' πŸ˜ŽπŸ‘

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Devlog 0.3 - Idle animation and Wardrobe 1.5

6 Days working on the new wardrobe system, glad it works like I expected! (it's not perfect yet, I'm sure there's a bug later)

and currently working on the other Idle animations~ (I have to draw every single piece of clothing on each idle pose 😭)

P.S clothing and the wardrobe preview is still a placeholder.

Thank you for everyone who's still supporting me until now! ^^
(I also do a dev stream in my discord server. Come and join us if you want! BUT!
It might spoi...

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Devlog 0.3 - 1v1 Battle system (W.I.P)

Currently working on the Battle system, 2 battle systems will be added in this update, and here's one of them. Still a work in progress, I hope you enjoy =3

This was recorded yesterday, I forgot to post it here ... ehehe.

I sometimes do a stream while working on the game on my Discord server.
Well you can say it's a spoiler too xD

P.S Dangit, don't mind the music Dx

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Devlog 0.3 - Sketching rough anims

Currently working on the animation for the prologue, the animation is rough, like 2-5 frames for the whole chapter 1 events ...

(Ray heard something from the alleyway, I wonder what that is ...)

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About wardrobe system ( Ended - Sure! )

Should I allow the player to let Millie "half-N" in exchange for reducing the "intimate action" options?
But it's limited to clothes only

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(OOC) New monitor

Thank you to all my patrons that still support me to this day πŸ˜­πŸ™

I really appreciate you all, now with my new monitor, I can usually work again without killing my eyes... I once again thank you very much for all of your help ^^

(oops, i accidentally spill the new menu screen... silly me ehe)

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Devlog 0.3 - New main UI (W.I.P)

So, I'm reworking the UI to make it neater and easier to translate, it's still a work in progress, so it might change when released ;]

Also reworking the code since it's a real mess πŸ’€
Now It works a bit more smoothly =]

Comment what you think

(Don't mind the 0.2 there, I haven't updated the background yet, still waiting for my monitor Dx)

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Devlog 0.3 - New prologue (W.I.P)

I was working on the prologue, but I couldn't continue the art and the animation due to the monitor malfunctioning.

But here you go! a sneak peek of the new prologue, fixing the story to make it more understandable... I guess? xD

It's still a work in progress, tell me what you think about it so far ;]
P.S (Please don't mind the music there 😭 I just like fnf music)

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Bonus daily lira earning based on the workshop minigame. (Ended - Agree)

There's 5 minigames available on workshop, but each minigames has different difficulty and mechanic, so... should I add a bonus daily lira to each minigames?
for example:
Daily lira = 200
- Arrow connect + 50 DL
- Symbol match + 55 DL
Lets say you play Arrow connect:
200 + 50 = 250
and you got the whole arrow connected in easy mode:
5 x 250 = 1250

(Man I'm suck at explaining something xD)

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(OOC) - Dying monitor

I'm sorry, Just wanted to give you a heads-up that my monitor is on its last legs and I struggle to work efficiently. Sadly, I won't be able to replace it until next month due to the economy, so I will have to make do with what I've got until then.

I'll do my best to keep up with my workload, but it might be a little slower going than usual. Thanks for being understanding and the support everyone! ^^

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Devlog 0.3 - Gun design and colored Millie sprite

My friend is working on the gun's 3d model to help me with the perspective of the design when I'm about to draw it, it's still a prototype but it already looks good!
massive thanks to C4eye/Game_Machine for the model!

And here you go! the colored version of Millie! :3
(it also supports Monochrome color in case you want the B&W color style)

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Update 0.3 - Character sprites teaser

These new characters will be important to the story!
Want to see the colored version of Millie? comment down below if you do! =]

Now I'm going to work on the new prologue, drawing do be taking lots of time...

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Should I add customizeable dialogue color? ( Ended - Agree )

An option where you can change the dialogue color not only white but with a bit of colored white and it can be changed based on your preference.

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Random art #1 (Iris)

I joined a local 1 day drawing challenge and here's my result.

Well, it's a good opportunity because now I can train my gun drawing skill so it's easy to draw the other guns for the update =3

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Devlog 0.3 - Character sprites sneak peak (Raymond)

I'm currently working on Raymond's sprite and it's going to be colored with the other characters as well.

There are going to be 3 new characters and 6 interactable shopkeeper characters.

This might take a while since I also gonna add a new type of clothing and accessories.

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Devlog 0.3 - New workshop minigame sneak peak

Here's one of the new workshop minigame I've made for the next update, get ready to get sweaty acing this one! xD

SPOILER INCLUDED:
- New difficulty system
- One of the new workshop minigame
- What I'm listening to while coding
- My pc screen...

P.S Please don't mind the music and don't judge my music taste 😭😭

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Update 0.3 - Explore Gather Battle! [Update start]

​Hello again everyone!

I have enough with the break, it's time to spill thrice more brain cells~ xD


In this update, it can take more than 2-3 months, since the amount of content I will add... will be twice more than the previous update~!


I might commission someone to help me with this update, if you want to help me please consider supporting me on patreon

or donating... anything helps! ^^


I also added a new tier on patreon, so I...

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