Hotel bathroom (0.4)
There are many kinds of sandbox games, so today I want to tell you about our vision of the game's future, what we're trying to accomplish and why we're spending so much time on the game's engine.
Imagine a bunch of gameplay options: going to the beach with an NPC, going to a night club with an NPC or NPCs (let's say from 1 to 3 NPCs), spending time in a cafe, or at home, or at their house. Gameplay mechanics like sex with one or two NPCs, a phone, mini-games like strip-poker. Now imagine all t...
2018-06-22 13:30:19 +0000 UTC View PostEven though I keep repeating about automatic updates in almost every post, people keep asking me about links to the latest versions of the game. So from now on I'm going to link this message in my every post.
In order to get the latest version of the game, all you have to do is download a client, which, in turn, will automatically download all patches and update the game. You don't have to manually download new versions of the game, or download new patches, or install anything every tim...
2018-06-21 12:07:49 +0000 UTC View Post
Today is June 19th, which means $5+ Patrons get all premium content from 0.3!
As you've already heard many times before, we're making a sandbox game with many gameplay elements. Originally we were planning to make college lessons our first gameplay element we add into the game, but it's taking a bit more time than we anticipated, even though we're working on it every day. So it looks like the first gameplay element in the game is going to be a hotel maid job.
For now, ho...
2018-06-19 15:06:53 +0000 UTC View Post
Even though we started working on adding content into the game, we still have a lot of game mechanics to implement. For example, college lessons are going to take a lot of our time. We're making a sandbox, not a visual novel, so we have big plans. Thankfully, most of this work is done by our programmer, while the rest of the team can concentrate on adding new content using already existing game mechanics.
For now, we want to work in two directions besides lessons. (Also, we won't be able to fi...
2018-06-13 10:15:56 +0000 UTC View PostUpd: we moved to the new server. It's a lot faster than our previous one, the game runs smoother now.
Good news for our $20 tier supporters. Premium 0.3 content is now available for you. You now have access to new dialogs and events, all you have to do is start the game.
We're going to move to our new server tomorrow, about 24 hours from now, maybe earlier. The game will be offline for about an hour. We hope the game will be even better with the change.
2018-06-12 10:08:32 +0000 UTC View PostWe knew it might happen one day. Even if our server went down because of the problems at hosting data-center and it wasn't really our fault, it happened anyway. If it's any consolation, it happened for the first time in a long time, everything was fine for over a year while we were working on BB.
And while it only happened once, we still want to move to a better hosting with better hardware. It's possible the game might become more responsive and will work better than before.
You might a...
2018-06-11 10:11:38 +0000 UTC View PostLooks like we've managed to fix login issues. If you still have problems, please write about them in the comments.
Many people ask questions about release schedule, so let me reiterate:
Every month we release a new version of the game. This month it's 0.3. Next month (July) it's going to be 0.4, and so forth.
Authorization via Patreon. Only thing required is a Patreon account (registration is free, you don't need to give your card information either) and then you can login via Patreon in the game. You'll only have to do it once per device. You won't have to keep entering your password or authorizing on Patreon website every time you start the game.
We kept the option to play as a guest, but the game won't be saving the progress if you don't login via Patreon. Once you login via Patreon, you have no...
2018-06-05 15:03:59 +0000 UTC View PostJune 5th is very close, but we still have a lot to do. So many things to work on, so little time. It pains me to spend my time on writing posts instead of making the game, but we can't be completely silent, can't we.
So, here's our current progress report:
Glamour will have different ways to buy stuff. Some things will only be available in the mall, other in some dark alley, and some only on the web. First delivered item will be added in 0.3 in series of events, related to the basement. In the future this delivery man is doing to deliver many different things ordered online. Maybe he'll even be a fully fledged character with unique events and dialogs.
In the future we'll add more interactive delivery system and you'll be able to pick a day and t...
2018-05-26 14:21:35 +0000 UTC View PostPeople have questions like whether guests will be able to save their progress, ability to share same save file between different devices and bunch of other stuff, so let's talk about save process in Glamour.
The game is going to autosave every time you go to sleep, once per day. The game will have seven autosave files. Every new save file will overwrite the oldest one, so you'll be able to load a save from up to a week ago. In-game week, of course, not real one :)
Currently, the game has...
2018-05-25 15:05:53 +0000 UTC View PostNow that we're almost done with adding new NPCs and some content, it's time to talk about future updates. We want to return to our traditional monthly updates like we did with BB. End of the month isn't the best time to do it, though, and we still have work to do. Early June sounds good, but lately Patreon has been taking his time, and instead of charging people in the morning of the 1st day of the month like they did before, sometimes Patreon charges people at the end of the day or even on the ...
2018-05-21 11:11:05 +0000 UTC View Post
While we don't post as many news as we did last time, we still work just as hard. Our whole team is working on adding new NPCs into the game. Our writer is working on new dialogs, our translator is doing his thing, our designer is editing all images, I'm working on 3D and events, and our programmer is gluing all the pieces together.
That's a hard job with all kinds of surprises. For example, he had to work out a way to properly process your clicks on correct characters or objects when several ...
2018-05-18 14:43:32 +0000 UTC View PostI think we finally worked out the kinks and streamlined the process of adding new events and dialogs into the game. Soon we'll start adding new content, like watching TV with Julia. Of course, we still have plenty of game mechanics to implement, but this one is done. Also, new events and dialogs will help us with testing new game mechanics on the fly.
Our designer has finished his magic with images for NPCs and is currently cutting them into individual sprites, and programmer is adding them in...
2018-05-09 17:00:46 +0000 UTC View PostWe added a temporary fix for ultra-wide aspect ratio on Android. Now you can see all interface elements, aligned to left side of the screen. We'll align everything to center later.
Greatly increased font sharpness for resolutions lower than 1920x1080
Added "Character info" to the top menu. There isn't much information there for now, but we'll add more soon, and you can already see what kind of information is going to be displayed in the future. You'll also be able to see character page f...
2018-04-30 10:59:28 +0000 UTC View Post