I've made a website with a guide/screenshots/FAQ.
https://www.stylizedresourcepack.com/
This update features sand/red sand and all the variants required to create a Desert Temple build. There are a ton of new blocks.
Also fixed the grass as well as the grass overlay texture. New Diamond Block, new CTM function for Gold Block.
If you have any visual bugs make sure to check th...
2020-07-11 18:14:32 +0000 UTC
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Get yer tools ready!
2020-07-10 17:02:12 +0000 UTC
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Thanks to for your continued support and especially your feedback on the textures!
I've made a couple of fixes to the pack, notably the Bookshelf block.
New resolutions are now available, in 256,128,64,32 and 16!
Make sure to adjust your POM Resolution in the shader settings to match the resolution you run, I recommend turning off POM for 16 and maybe 32. Reflections will still work and they look great at that res
Download Links:
Full size pack
2020-07-04 19:39:16 +0000 UTC
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The bookshelf needed an update and here it is! Had a lot of fun making this one.
If someone could make a Library scene build, I would <3 you forever!
2020-07-01 16:38:47 +0000 UTC
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Pack Release Day!
Set Parallax Mapping (POM) to ON
Set Alternate Blocks to OFF
New Blocks: Polished Andesite, Polished Diorite, All Wool Colors
Updated Blocks: Polished Granite, Diorite, Andesite, Stone Bricks, Mossy and Cracked Stone Bricks(Small fixes on these), Lapis Lazuli, Emerald Block
Tested on Optifine 1.14 with Seus Renewed.
I've seen other shaders work as well, Sildurs, BSL, Seus PTGI.
Always interested in your feedback
<...
2020-06-27 17:52:30 +0000 UTC
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Thank you for supporting my work so far!
Excited to get these resolutions done, I will be releasing them alongside every Beta release.
You will need to adjust your POM settings to the appropriate size, ex 16/32/64/128/256/512
2020-06-27 00:41:14 +0000 UTC
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Happy Friday!
Welcome to all my new Patrons, thank you for supporting my work!
Releasing the beta a bit early as I will be traveling all day tomorrow.
Set Alternate Blocks: OFF
New Blocks: Observer, Sea Lantern, Beacon
Updated Blocks: Obsidian, Coal, TNT, Cobblestone, Granite, Polished Granite, Andesite
Download Link:
2020-06-20 06:58:02 +0000 UTC
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Beacon and a work in progress version of the Sea Lantern for the next update
2020-06-20 02:33:06 +0000 UTC
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Happy Minecraft Monday, heres a work in progress render for the Observer Block. Just finishing up the top now. It's basically 6 blocks in one
2020-06-16 01:28:48 +0000 UTC
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Working on these, some high res renders. Textures will change a bit as I keep iterating
2020-06-14 22:54:13 +0000 UTC
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New Version today!
First of all, I want to thank you all for your support and ESPECIALLY the feedback! It's much easier to make better textures when I have so many eyes on the end result.
Turn Alternate Blocks OFF, otherwise it breaks the normals/POM sometimes.
New Blocks:
Red Concrete, Granite, Diorite, Lapis Lazuli Block, Emerald Block.
Updated Blocks: Dirt, Stone, Bedrock, Spruce Trapdoor, Ladder, Concrete Powder, Spruce Log, Acacia Trapdoor, All the Or...
2020-06-13 19:30:01 +0000 UTC
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Re did the bedrock mat, wanted it to feel like layered/deep rock
2020-06-12 16:53:03 +0000 UTC
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These were pretty fun to do, they will be in the next pack update
2020-06-10 20:41:38 +0000 UTC
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A quick build inspired by RandomBuilder and some High res renders of Stone and Dirt.
2020-06-08 23:48:58 +0000 UTC
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Updating these blocks, still figuring out detail ratios. Dirt might still be too busy but it's also the weakest block so it's nice to make it a bit more fragile/porous.
2020-06-08 07:07:33 +0000 UTC
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Good afternoon everyone!
New blocks as well as updates on older blocks.
Soulsand animation
Tall Grass fix
Trapdoors, Logs, Concrete and Concrete Powder
Connecting Glass
Thank you for all the support, feedback, and comments. I appreciate it!
Link:
https://drive.google.com/file/d/16E3p2YmnNgNmgdRH7aU3vGm31aDZb3PO...
2020-06-06 18:32:12 +0000 UTC
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2020-06-04 23:59:56 +0000 UTC
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Adjusted the ingame ore a bit and made a high res render for it
2020-06-03 17:05:08 +0000 UTC
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Still playing with the pane shape, but at least I figured out how to make it connect
2020-06-03 02:29:31 +0000 UTC
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Been working hard on these and need to day a break for a day or so. Up next will be doors, struggling with those as they are two separate textures for top/bottom. Trying to figure out how to connect them in the editor I'm using but split them for export.
Also, should I make a DISCORD server for all these updates? And just keep the patreon less busy?
Yay or Nay on the discord server!
2020-06-01 17:25:22 +0000 UTC
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Finishing up trapdoors.
2020-06-01 07:09:36 +0000 UTC
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Left the printer to do its thing today while I worked. Really liking this yellow material, but will reprint the Obsidian in a stone grey or a black
2020-05-31 04:51:12 +0000 UTC
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Good afternoon everyone!
Several new blocks in this pack as well as a bunch of fixes/updates on the previous blocks. There is one half textured block, which is a oak/dark oak door. I'm still trying to figure out how to texture this one cause it's split into two blocks
Thank you for all the support, feedback, and comments. I appreciate it!
Link:
2020-05-30 18:37:01 +0000 UTC
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Hey! Version .03 of the pack will be going live in a couple of hours, just making sure everything is working.
I recently setup my 3D printer and wanted to print out some blocks for my Patrons, not sure if I should make a new tier for this or how it should work cause it take's a bunch of time to re-design the block for 3D printing, then the print setup, print time, and material cost. Do you think a pre-selection of blocks will work best for this?
This is a default Wood PLA mate...
2020-05-30 16:54:11 +0000 UTC
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Re worked the emerald a bit so it should be a bit better
2020-05-30 16:34:24 +0000 UTC
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Finished this up so the Ore set is all done for next release
2020-05-29 16:29:26 +0000 UTC
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Definitely taking feedback on this one, but here's a finished-ish version
2020-05-28 20:18:27 +0000 UTC
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First WIP/breakdown of Soul Sand.
Using Substance Designer here. Basically I am using simple shapes to create a face pattern, then I use a Tile Sampler to populate that pattern across a texture space. After this I add detail, as well as the color/normal/more technical stuff.
There's a lot of iteration to this as I have to test it ingame and see if it works, or if it's too busy, or too out of place etc
2020-05-28 06:05:45 +0000 UTC
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Trying to add one block a day
2020-05-28 04:07:11 +0000 UTC
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Updated this one to match the netherrack
2020-05-27 04:18:10 +0000 UTC
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