XaiJu
enlit3d

enlit3d

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enlit3d posts

Character Customization, Part II

Made a lot of progress on the character customization UI, you can take a look at how it works here: https://twitter.com/i/status/1313653777153495042.

The color picker UI is still missing so in the video the "Change" button just pick a color at random, but you can expect the final version allows you to select the color you want.


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Inventory, equipment and customization, part I

Working on the inventory, equipment and character customization system. The UI for inventory/equipment is now minimally functional, its pretty standard drag and drop stuff, but you can take a look here if you wish: https://twitter.com/Enlit3D/status/1310768196832485378 

Before I started, I researched a bunch of different games to see how they handled their inventory and equipment system. ...

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Expanded turn order UI

Expanded UI functionality - now shows HP bars and can be used to survey the battlefield or as ability target!

See it in action here: https://twitter.com/Enlit3D/status/1307934152373673985 

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V4.33 - hot fix and turn order portraits!

Download LINK.

- fixed units in ecstasy immune to grabs

- added turn order display at top of screen in combat

Another hot fix build is here! But just having a build with a single line of changelog is not ideal, so implemented the turn order portraits as well. Finger crossed that the turn order portraits doesn't cause more bugs :P


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v4.32 Hotfixes and moar threesomes!

Download LINK.

Changelog:

- Added 2 standard<->standard size threesomes! 

- Added "carry" animation for goblins, see picture below

- Fixed units get stunned instead of selfie when filled with lust

- Fixed reversals allows threesomes to be used

- Fixed game crash when AI have no valid grab to pick from

2020-09-18 03:27:49 +0000 UTC View Post

V4.31 new grabs and threesomes!

Download LINK.

New build is here! This features alot more grabs between goblins and standard-sized humanoids, including threesomes!

Even if gobbos are not your thing, the grabs can still be used by/against "large" size humanoids! Stay tuned!

Note: To use threesomes on enemies, first use the "grab" ability on an enemy and select anything. With a different unit, us...

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Fun with goblins

Added about 10 new small-size <-> normal-size grabs! (Including threesomes!) I posted a few previews up at twitter and you can take a look there: https://twitter.com/enlit3d.

Although the goblins are shown, these new grabs should be use-able in any small-size    <-> normal-size pair and normal-size <-> large-size pair. This is the benefit of keeping the size difference between each categ...

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V4.2

Download LINK.

Highlights:

- New goblins enemies!

- 3 New Missions!

- Enemy lust inflicting attacks

- "Entice" ability to start grabs as the victim

NOTE: goblins are not lewdable in this patch (due to lack of time to make the animations)

I decided to work on the Missions System refactoring which is why it took a little longer than first pl...

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Goblins and a vote

Here are some goblins, available as enemies in the next build!

This is the first step towards non-humanoid units and goblins are a good starting point to start implementing the necessary internal changes to handle different skeleton types.

The goblins wouldn't be available for grabs in the next patch because their small size requires their own set of animations, and I haven't got the time...

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Entice

Here is a new ability type - Entice. Which is kind of like an reverse grab - it makes the target grabs you instead. It is available to the Escaped Girl. You can take a look of it in action here:   https://twitter.com/Enlit3D/status/1295764174350426112 , near the middle-end.


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Demo 4.02 - hotfixes

Download LINK.

New build that fixes reported bugs of 4.01, balancing tweaks, and make grab action more worthwhile to use! (Including a bug that cause grab chance to be a lot lower than intended)

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Demo 4 - Party Selection!

EDIT: outdated build, go to updated version here.

New build with lots of new feature is here! As mentioned previously, this is the first half to test out all the new things. The other half will be available in approximately a week featuring new enemies and missions!

So please do leave a comment if you find any bugs/crashes or have any balancing suggestions. However, if you are looking for a mo...

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Party Selection

Starting from next patch, you can choose who to bring with you in your dungeon runs! You can bring 1-4 party members of your choice. Here is what the unit picker looks like:

It make use of the new portrait render system which works pretty well. I'll adapt it to other areas as well as time goes on.

The only other thing to do at base in next patch is the "Correctional" area, which serves as...

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4 new girls/outfits

Added 4 new girls/outfits into the game. One feature in the next patch is the ability to select who to take with you in the dungeon runs, aka, picking your party composition. There are the new units you can pick in addition to the current 4. 

Note: experimental character designs to test things, may not be the actual character designs.

The first is the Shield Maiden, which is a remake...

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Devices, NSFW version.

A tease for things to come: https://twitter.com/i/status/1285997937638510592.

I finished up the remaining to-dos of devices (pathing to, collision, grab from, and so on) and they will be available in the new gallery/free-sex/"prison" room.

The capture and research mechanic in the video obviously doesn't work yet, but it is very much the kind of things I will pursuit in the future. 

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Carry mechanic

Carry mechanic is done. For devices, PowerModder kindly provided some sample machine models for me to test. So I put this little skit together to demo the carrying to device mechanic: https://twitter.com/i/status/1285005719230537728.

The other big application of carry is repositioning other units during combat. It works both on allies and enemies (assuming you succeed in the Grab check first). Peopl...

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(Starting on) Devices and Base management

Started on work on the base management portion of the game. There is a lot to do and I decided to start on the equivalent of the Prison area first. Where you can find captured enemies and play with them at your leisure. To make it more fun, that means devices!

The basic functionality is working already, as in you can hop on to a device and animations will play. This post will be public so you'll have to use your imagination on what that looks like. 

However, complementary fea...

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Demo 3.3!

Download LINK.

New build is here! In this update, added a new 4th futa martial artist character to the player party and male version of trooper enemies! The encounter difficulty is unchanged, so it should be easier now with an additional player party member.

If everything goes well, I will start working on the base management side of the game.

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New character!

Added a new character for the next demo! So it will be a party of 4 versus the same enemies, which should make it a lot easier.

She is a martial-arts based character and comes with a new outfit!

I choose a simpler ability design for her as I feel abilities like the Breaching Shot is not good introductory ability. She have a ranged attack as her basic attack; a Pump Up that buffs her physical attack, and a Rising Dragon melee attack that deals heavy damage to target and knocks it b...

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Demo 3

EDIT:

Download 3.1 here. Fixed a couple of bugs including a crash.

Here is the 3rd CATC demo. It features a huge grab-system upgrade with a lot more positions ported over from HRT! Lucia's lust inflicting ability also have additional effect if it causes target's lust to overfill. Give those things a try!

Otherwise, if you are interesting in tweaking side of thing...

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Progress Update

Lots of things since the last post!

First thing first, thanks to everyone for taking the time to participate in the grab effectiveness poll and all the comments. There is one particular comment that I really like, which is to balance all the grabs to be approximately equal, but with a bonus with every additional grab learned. So there is still a benefit to "collect them all," while not leaving the older grabs obsolete. Going forward, that will be the direction I will take to balance the...

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Ported moves over from HRT

Here are a few samples:

https://twitter.com/i/status/1272726057251041281 

https://twitter.com/i/status/1272725843907719169 

https://twitter.com/i/status/1272725782930939905 

2020-06-16 03:05:10 +0000 UTC View Post

Progress update and a poll.

I have been working on the modding system. Which basically means exposing more and more game's hardcoded data as json files for anyone to tweak and modify. 

The modding system design  is very similar to what HRT had: a /data/ folder which contains the mod folders. Then anyone can add new mods into the game by placing a new folder into the /data/ (with the appropriate files) and the game will then load it. 

I want to get started on the modding system earlier this tim...

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Demo2

Download LINK.

Here is the 2nd demo of CATC! It's another simple dungeon crawling scenario, but this time, you control 3 units instead of 2. Give it a try when you have the time and let me know what you think. Particularly, very keen to hear the level of difficulty and whether it is too easy or too hard.

With that out of the way, here is some (bad?) news: Patreon will ...

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What's in a name?

Added a new outfit, along with the first weapon class in the game - riles! The outfit colors will be customizeable so if you don't like the default scheme, feel free to pick another. They will be coming as individual pieces too, so you can pick and choose between different sets.

Another important note, outfits are purely cosmetic and carries no stats. The stat-influencing equipment will be a separate thing, like accessories or perhaps as equip gems. So appearance and functionality are c...

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New Environments

Short videos here: https://twitter.com/i/status/1263694344373956608, https://twitter.com/i/status/1263694276237463553, https://twitter.com/i/status/1263694214673489920

These videos may give the impression that these are inte...

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Jiggle jiggle

Here is a video showing some of the new things: https://twitter.com/i/status/1261135017922592768.

And here are the more in depth explanations:

This week I started a major restructuring of the skeleton system. It's a stepping stone  towards the ultimate goal of supporting the outfit customization system and modding system. That part was just completed.

The resource usage was optimize...

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Demo 1

Download LINK.

Here is the short dungeon crawling/"wrestling tournament" demo as promised. Not quite sure of the difficulty level yet. Let me know if you find it too easy/hard.


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Dungeon Crawling v0.1

Faster Than Light (referred to as FTL from here onwards) was one of my favorite games. It is a roguelike game where you pilot a ship through different sectors with the goal of defeating a big bad at the end. There is something really charming about it's simplicity in it's individual mechanics, yet when put together, creates a one of a kind experience.

Anyways, the reason why I talked about FTL is because I decided to postpone the complex, Divinity II like map exploration to a later date...

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Progress update

Another weekly update!

The new "Mahou Set" is done! It is shown in the picture above. I also put up a short video on how it looks in-game here: https://twitter.com/i/status/1256644999250186247. 

I got feedback from the previous build that the targeting controls still is pretty awkward in certain spots. So I sat down and thought how about how to tackle the problem. I took a look at other t...

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