After getting char save/load to work, naturally the next thing to do is to start on character customization. Been working on a mechanism that allows the player to change the looks of the controllable heroine in Adventure Mode, but it isn't ready just yet. More information on that to follow.
In the meantime, I wonder what's everyone's position on bare foot/removable footware? Keep in that mind, that the animations are done with characters wearing a heel and a barefoot character is going to tip ...
2017-04-27 02:39:20 +0000 UTC
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So after a long week of engine coding to support char save/load, it seems to be finally working. Decided to take a break from that and play with some body sliders instead. And here is the result so far. Only the left side is buff for... reasons.
2017-04-23 02:34:31 +0000 UTC
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Lots of invisible backend stuff happening.
When the tech is done, we will be finally be able to save/load and really take advantage of the customizeable character feature.
I want to add a camp/nexus/firelink shrine kinda central area to the Adv Mode that the Player will return to in between Adv Mode segments.
Perhaps the Player can use item there? Something like "Succubus Milk" to make their boobs bigger?
Also I noticed Adv Mode gets too chaotic once you have mind controlled ...
2017-04-18 22:50:32 +0000 UTC
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Download LINK.
Fixed many bugs and implemented many improvements suggested by people in the chat:
- Implemented culling for backgrounds; draw count is reduced by ~75%
- New Tech to completely generate the background scene. Applied to the forest.
- Added a new 1280*720 render resolution. For those that have low FPS, try lowering the resolution! Also would love to...
2017-04-17 06:21:02 +0000 UTC
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Fixed a whole bunch of bugs today and got the terrain generator working in-engine. It allows for far greater control over Blender's randomizer and allows for the expedient creation of various background environments. Also, it should help with the load times as the previous forest model was almost 30 MB in data because everything is "unpacked." This newer way of doing thing dont even uses 2 MB in total.
But whats interesting is that this allows for culling to be implemented. Which is to s...
2017-04-13 04:28:12 +0000 UTC
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Here is a rather important poll for everyone that played Adventure Mode: are you getting good FPS on that mode?
I need to determine if I need to spent some time on optimizations or we can jump to implementing more features right away like more moves, erect nips/lactation and char data save/load.
If you found a bug, please head towards the chat and report it. Much Appreciated!
2017-04-12 00:14:10 +0000 UTC
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Download LINK.
- Implemented Adventure Mode! Follow Ms Succubus as she makes a trip in the woods. Note: not very optimized. Toasters beware!
- increased the effect of SSAO
- fixed left boob not being animated in some moves
- tweaks to model: head slightly larger and butt lower
- implemented fog for engine
- changed orgasm and H-move behavior
- fixed bugs with collision ...
2017-04-11 07:37:59 +0000 UTC
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Happy to announce that Adventure Mode, in its most basic form, is now fully functional! However, I like to take a bit more time to polish it. The new patch will be available shortly!
Afterwards, going to add a couple more moves to the game and augment the grapple system to be more dynamic. Like making the choice of moves to be based on both the aggressor and victim instead of the aggressor only. This is a pre-requisite tech for anti-futa moves for those that are looking forward to that :...
2017-04-09 05:35:49 +0000 UTC
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Now, now, before the panic, no progress is lost. I has backup files + PC.
There was something that the win10 updater doesnt like about my SSD + HDD setup and it trashed the win10 install on the SSD. And win10 just wouldn't boot. So after some time trying to fix it what it comes down to is probably need to re-install win10. I am not a Windows wizard sadly. But like I said, have backup files so its only a "minor" hiccup. Still annoying tho.
Anyways progress on the Adventure Mode is going w...
2017-04-06 05:08:45 +0000 UTC
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One of the things that I want to do for Adventure Mode is to have greater emphasis on having multiple opponents and allies at once. To facilitate this, the camera is locked on a parallel plane like the picture above to give a much better overview of the surroundings compared to the Team Mode camera.
The second change is that targeting are no-longer done automatically. All targeting selection changes are manual control only. When a character doesn't have a target, it will automatica...
2017-04-05 06:55:55 +0000 UTC
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Whats special about the grass is that unlike the other models (trees etc), they are generated in-engine via a new tech. The obvious implication is that the same technique can be applied to other models too for the eventual fully randomize terrain! The second advantage is load time. The current forest model is very large due to it need to "repeat" all the data for all the trees and such, so there will be a significant reduction in file size once I get around to apply the same tech for trees...
2017-04-04 03:07:31 +0000 UTC
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Showing a super awesome Patreon feature: becoming your own fan!
2017-04-01 23:50:18 +0000 UTC
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In anticipation of the upcoming adventure mode, cumming behavior is now changed. It is now possible to have multiple orgasms during any one match! When the character orgasms, they loses a percentage of their health (red bar) instead of being instantly defeated. In addition, they are no longer tossed into the air afterwards and the H-move will continue where it left off.
The progress on the forest is going well. Probably went overboard and modeled in all four sides instead of only 1 side that i...
2017-04-01 05:49:04 +0000 UTC
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Working on the forest stage. Currently focusing on getting the general setup to look right and then will add more details later.
2017-03-30 03:58:17 +0000 UTC
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With Nyaa-Chan finished, the next thing todo is Adventure Mode!
What is Adventure Mode exactly?
In short I want to expand Heroine Rumble include the following design elements:
- Asymmetry -> enemies with different power level than the main character(s), for example, "mobs" (numerous, but weak individually) and "bosses" (single unique tough enemy).
- Variety -> To succeed where the Endless Mode left off, and expand the range of encounters and moves ...
2017-03-27 22:18:05 +0000 UTC
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Download LINK.
Changelogs:
- fixed RNG girl generation not have as many options as they should
- implmented a simple loading screen
- fixed soft freeze caused by setting window size above desktop screen size
- this also fixed the load into a blank screen problem
- fixed some model issues
2017-03-25 04:01:32 +0000 UTC
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Download LINK.
Special thanks to everyone in chat for reporting many bugs in v0.34!
- new features:
- new head and body for everyone!
- jiggling for the whole body!
- there is a now a (tempoaray) yuri nyaa-chan together with 4 new moves!
- in match dialogues!
- Added a fullscreen toggl...
2017-03-24 03:38:06 +0000 UTC
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Enjoy!
2017-03-22 03:16:19 +0000 UTC
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Head-body separation tech is done! We can finally assign different heads to different characters!
Attached a picture to show that it works! WARNING: SCARY HEADLESS BODY!
2017-03-21 04:20:27 +0000 UTC
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Currently working on some new tech. The goal is to separate the head model from the body model to enable having different heads for different characters. Shown is the new body model, you guys like it?
The second piece of tech is to enable additional juggling, such as butt and thighs to make intimacy time more dynamic.
Before all the new stuff is done there isnt going to be much to show. Unless headless girls, floating eyeballs, and random spaghetitified body parts interest you. I...
2017-03-17 05:28:38 +0000 UTC
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A picture of it in action. (outfits still broken)
The resolution settings are pretty sweet. The quality of these screen captures has gone up noticeably. Considering to implement a fullscreen toggle too because I know some of you have trouble with the un-resizable windowed mode.
The in-match dialogue systems are done engine-wise but the dialogue themselves still need to be written. So far, only Lucia's and Sapphire's are done. The rest are in an incomplete state. The dialogue themsel...
2017-03-15 05:42:37 +0000 UTC
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Showing the upcoming in match dialogue feature. The dialogues are played independently from the combatants in the ring - IE they are not frozen in place and can do w/e.
Ignore the outfit clipping problems as those are in the works.
2017-03-14 05:48:04 +0000 UTC
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Download LINK .
Changelogs:
- implemented parry
- double tap <guard> to activate
- if the timing is correct, the attacker will suffer recoil and loses a big chunk of stamina, leaving them open to counter attacks
- added graphic option to change the internal rendering resolution; those that have problem running the game...
2017-03-13 02:10:22 +0000 UTC
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In the next patch there will be a new combat mechanic: parry! How it works is that upon double tapping the <guard> key, the character will start a parry animation. During a specific interval in the parry animation, enemies who hit the character with melee attack will suffer recoil and loses stamina - possibly making them open to counter attack.
Parry is currently a player only action.
With the implementation of parry that is all the new combat stuff I want to do for Nyaa-Chan part ...
2017-03-12 03:58:26 +0000 UTC
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Showing new kitty stuff.
EDIT: noticed the trail lasting too long on the foot, its fixed now.
2017-03-11 05:51:55 +0000 UTC
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Showing new kitty stuff.
2017-03-11 05:51:07 +0000 UTC
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As mentioned before, the moves that each girl possesses (not the RNGed girls) may not necessarily fit their character. This is due to a significant number of moves are made based on demand/request rather than the coherence of each character. So b00marrows decided to help fix that and proposed this new moveset for each character. What do you guys think?
As for Nyaa-Chan, the animation of her specials are done and current...
2017-03-10 06:11:57 +0000 UTC
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Finished 2 attack animation today: handstand spin2win kick and high spinning kick. Shown here is the handstand spinning kick.
She jumps into handstand, then spins for a number of hits, followed by a final jump kick that knocks foes into the air. Probably. Havnt programed the move effect yet.
2017-03-08 05:53:47 +0000 UTC
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Showing one of the new moves for Nyaa-Chan.
I know, I know, ppl in chat already saw this (it was done on Saturaday) but I havnt finished anything cool to show today. So that'll have to do :).
2017-03-06 06:24:35 +0000 UTC
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Showing the refined butt.
Also I am curious if there are anybody interested in creating some customized RNGable girl. The chat played a big role in designing the alternative outfits for Nyaa-Chan and I thought the same can be used in creating some fully customized girl.
The thought process is that the current roster isnt that particularly well designed: many of their parts are done based on demand/request rath...
2017-03-05 03:52:59 +0000 UTC
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