XaiJu
enlit3d

enlit3d

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enlit3d posts

Working on Nyaa-Chan's combat moves!

If you are interested/want to influence the design procress join us in the chat!

Also will do a FAQ on the game so if you have various question on the game's mechanics/direction/whatever, ask away!

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V0.321 - bug fixes

 Download LINK .

EDIT: fixed several more bugs - now is at v0.321

  • fixed exhibiton mode UI bug that cause soft crush
  • fixed rolling de-targets opponent
  • helping allies in a hold is now twice as effective
  • "Nyan-Chan" -> "Nyaa-Chan"

Changelogs (v0.32)

  • added several different outfits of Nyaa-Chan as per dicussion in chat 
  • RNGed girls:...

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V0.31 - Nyaa-Chan part 1/3

Download LINK.

The primary objective of this patch is to add more futa content both in terms of more futa moves and allows for RNGed futa girls. Nyaa-Chan herself will be finished in 2 more patches, including her non-futa version! In the meantime, rejoice! Futa Fans.

EDIT: known problem: characters slides off each other during cumming animation - will patch this tmr.

Patch notes

  • Added 1/3...

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Almost there...

The animations were done. Currently working on restructuring the character data. Its getting messy due to all the new features and the futa thing is kinda a hack. There are 2 copies of Wolfie - one for futa and one for non-futa. In the new character data structure, the futa specific data and non-futa data will be included in one character data file + rearrange all the character data into an organized manner. This is important to avoid bugs and for the upcoming save character data feature for sto...

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Discord chat server

The bloody chatbox (on the blog) keeps going down + injecting ads onto the site. Its getting too annoying so bye bye.

I made an discord server for those that wishes to use live-chat.

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Nyaa-Chan futa version moveset!


  • Teacher's Pet (humil) - Miss Spencer humil sit move from RR (by commission)
  • Enstrangle (submission) - climb on opponent sleeper hold (by commission, kinda)
  • Deep Throat (futa) - bj with opponent kneeling
  • Facial Pressure (futa) - bj by sitting on opponent's head
  • Take Head (futa) - bj by headscissoring opponent
  • Primal Urge (futa) - doggy sty...

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Some Thoughts.

     Its has been more than a week since this poll: https://www.patreon.com/posts/8146806 and I think that's enough time to start drawing some conclusions.   


    First of all that I am a bit sad/disappointed that the demand for more wrestling content is so low. The wrestling holds are not exactly easy to animate. In fact, they are more difficult than sex po...

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69

Animation progress: 6/8.

EDIT: whoops, shoulda hidden the penis for the girl on bottom. Oh wells.

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Going to nerf penis size

The current gigantic penis size is causing alot of problems with bjs - they are too big and clip through everything... So sorry giant dick fans, dick size will be nerfed.

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Nyaaaa~


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Footsies

"Are you done stareing? Hurry up and lick it clean. Your mistress is waiting~ <3"

(Any fighting game expert here? hehe)

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Portrait! Kindof...

Not sure how people like these kind of WIP pictures, so here is to test the waters. Showing the new hair + choker - in screen space normals!

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Essay: the Plan Ahead

It was a lot of internal changes to get multiple-combatants working, but I am happy that it is done and the core behavior is functioning as it should. There were a couple of bugs here and there but that's expected. All the reported bugs so far are fixed.

I understand team battles may not be everyone's thing, but it really does open up possibilities. For starters, group orgies wouldn't make sense without first allowing there to be more than one active opponents at once. But what's really exciti...

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Work on girl 6 commences!

Finished the front half of the hair, what do you guys think?

I dont know if its just me, but I am getting a "little sister" kind of vibe from this hair style. Dont know how I feel knowing that her moveset will feature lots of shoving big fat dicks to various places. But who knows, maybe thats somebody's thing.

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What kind of content are you most interested in?

Multiple choice.

Things that will not be in game: pregancy, gore, dismemberment, death, scat.

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Going to enable "charge upon front"

 

Kinda sucks to have to do this kind of administrative stuff rather than the interesting stuff.

Some of you might have noticed that we got a lot of new Patreons after v0.3 is released. Thats good news right? Unfortunately I am confident that a percentage of these new pledges will not be honored. 

So to have a more accurate indicator of where we are at. I am going to enable "charge upon front" feature of Patreon. Basically, new Patreons will be charged on the day of their...

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V0.3 - Team Battles!

Download LINK.


Team Mode is finally here! 

For team battles it is recommended to try a different camera mode than camera B and dont forget to set the "Targetting" key under options! If you feel like to play outnumbered (and not trying to lose) it is recommended to give yourself a character level advantage. Happy to hear any feedback/suggestions but just...

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Progress

What do you guys think of this UI layout for team battle? Pressing the edit button on the character will bring up the character detail tab which you can then change the character, team, and so on. Feels a bit cramped but I also want to give a overview on which character belongs to which team. 

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Work work work

 

Got the core functionality of multi-combat working now - implemented a bunch of new interaction and behavior that doesnt exist in 1v1 fights, such as making the character performing grapple hittable. Fixed various bugs, de-syncs, animation problems, softlocks and crushes. The feature itself is ready, at least for an alpha release of a such a big change.

Whats left is the UI for the new mode. You guys expressed the desire to have an extensive UI option so that is the only thing rem...

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Heroines versus Monsters

Bit of clickbait title because I dont consider the game have "real" monster girls yet nor is exotic girl random generation available in game. But that could be a fun little direction to push the game towards.

Anyways, the progress on orgy mode is going well. I have some thoughts and observations on it:

1) camera and controls: with the addition of target selection key, the controls works okay versus a few enemies. Versus mass groups it may get a little awkward. It is reco...

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Heroine Orgy?

Got the basics of multi-combatants working. Shown here is near the end of a 7 v 5 fight between Team RNG and Team Heroine. Team RNG had a good start, from its numeric advantage. But ultimately Team Heroine's superior individual discipline and teamwork prevailed in the end.
 

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Multiple combatants

The progress on multi-combatant functionality continues...

Its going to take some time.

The engine is being upgraded to support an unlimited number of active combatants at once. (design wise, actual maximum number is subjected to PC performance constraints of course)

While it is indeed awesome to be able to play in 1v2 or 2v2 wrestling matches, wouldnt it be even better to completely eliminate that constraint? Once the feature is implemented, then I should be able to do something l...

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Some changes

 Some upcoming changes:

  1. the new vertical escape bar for better visibility along with the new the escape timing marker 
  2. decreased the eye tracking bounding pyramid to reduce the "side glare" look
  3. the character applying the hold will try to look at the victim's face
  4. reduced the sweat shininess effect as it was a bit too much
  5. increased the size of futa dong (almost as big as forearm now; are the futa fans happy?)

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Gameplay balance tweaks

 

Got a lot of feedback on stats and grab/holds interrupt-ability, so here is what I am planning to do:

Dexterity, or cooldown reduction, seems very powerful when stacked allowing the character to have too many escape options via rolls or wake-up kick. So dexterity cdr again will be nerfed from 15% to 10% per point.

Special meter gain have the same problem. It makes it very hard to do grab damage to characters with high CHA because they can use <breakfree> too often. So ...

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Screen Shake

Implemented screen/camera shake in game now to make hits feel more impactful. Effect is rather subtle so its difficult to show via pictures or video, but the effect will be there in the next patch!

Been pondering about this, suppose that there is a 1vX mode, should grapples be interruptable? If a character is performing a move on enemy A, should the enemy B, whom is free to act, be able to interrupt that move and free his friend, enemy A? In the same notion, what about just grabbing the enemy,...

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Design for 6th girl

 Its finally the time! The focus for Febuary is to implement a new girl with a whole bunch of new moves to game! Her futa version will come first.

She will be a futa cat girl! I like the design on the left of this picture: 

https://s-media-cache-ak0.pinimg.com/736x/34/c3/de/34c3ded0fe38ddc91c7c3fa1364593ed.jpg

 She will be wearing an ope...

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Grapple changes

 Many people have expressed interest in having something for players to do when a move is performed on their character. So instead of just deciding whether to resist or not, the player can now choose to <escape> , do a <reversal>, or <break free> by spend special meter. Of course, the player can choose to not resist as well.


changes:


during a move:

  • characters no longer free themselves automatically when the bar ...

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Target selection

Added a new key (default: "M") for selecting a target between multiple opponents. Note that it also aligns the camera to be behind the player when nothing is targetted. No mouse movement is used during the demo.

Not shown in the video is the new engine feature to allow for implementation of additional key inputs while still retaining the control setup across different patches. 

Looking back at this particular video it almost looks like a turn based game. Hmm...

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Shake it

 
Showing new bouncing rope and floor feature! 

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V0.25 released!

Download LINK.

 
Change log:

  • futa changes:
    • futa dick is visible when the character is naked in those areas, even outside of futa-moves
    • dick is invisible when fully clothed
    • dick is invisible when subjected to a H-move targetting the crotch area due to clipping problems, until there are futa-specific moves
    • u...

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