For those who haven't been following the game on discord, I'd like to invite you again to do so: https://discord.gg/CVhjBxr
We are in the midst of several major changes to the core engine and data-structure for the next release branch. We're making way for several new systems and features, including:
* converting from twine passages to a room-based system
* replacing slaves and enemies with pets and rela...
2019-10-17 21:18:46 +0000 UTC
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HardLife engine v0.27279 (game v0.37505):
* join the HardLife server for more frequent updates: discord.gg/CVhjBxr
* Vampire Age formula adjusted after 1.4 million year old vampire was encountered, odds reduced from 1:1 million to 1:1 billion of recurrence
* Eating Garlic now grants Garlic-Breath debuff which repels Vampires (and prospective lovers).
* Damage Re...
2019-09-18 06:43:18 +0000 UTC
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https://sta.sh/0dgevlwzdcr
HardLife engine v0.27279 (game v0.37505):
* join the HardLife server for more frequent updates: discord.gg/CVhjBxr
* Vampire Age formula adjusted after 1.4 million year old vampire was encountered, odds reduced from 1:1 million to 1:1 billion of recurrence
* Eating Garli...
2019-09-18 06:15:34 +0000 UTC
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https://sta.sh/01sxz8b7uh3l
* Vampire Age formula adjusted after 1.4 million year old vampire was encountered, odds reduced from 1:1 million to 1:1 billion of recurrence
* Eating Garlic now grants Garlic-Breath debuff which repels Vampires (and prospective lovers).
* Damage Reflection formula updated to match changes to muscle-capacity
* Fixed Bug which failed to clear Guarding & Flexed stat...
2019-08-29 04:35:31 +0000 UTC
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https://sta.sh/01pl1cquj1xh
v0.27227-hf1:
* fixed bug causing massive loss of bust-size, thank you, Miss Zhang, for catching it so quickly.
PLEASE DOWNLOAD A FRESH COPY.
Engine v0.27226 patch notes:
* Join the game's discord for faster and more frequent updates https://discord.gg/CVhjBx...
2019-08-23 19:49:32 +0000 UTC
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https://sta.sh/0usy2228fjt
v0.27228-hf2:
* fixed bug causing premature death from damage/qi-loss barely over the threshold of comatose, discovered by Miss Zhang. This only occurs with low level characters playing on SurvivalMode difficulty, so there will not be an update to the public build at this time.
PLEASE DOWNLOAD A FRESH COPY.
v0.27227-hf1: * fixed bug causi...
2019-08-23 19:27:29 +0000 UTC
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https://sta.sh/01bjm78eoija
Experimenting with basic Traits (hair, skin, eye colors)
Traits are randomized each restart, except Lisa who has a canon appearance already.
Age, %bodyfat, and traits are all shown on the character selection screen now
Qi-Loss severity now scales with global difficulty level, making it easier to kill or be killed in harder modes
Amazon Index soft...
2019-08-11 07:26:01 +0000 UTC
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https://sta.sh/0bei6b8xyzg
Since last public release:
* Join the game's discord for faster and more frequent updates https://discord.gg/CVhjBxr
* Numerous bugfixes and enhancements in Qi flow/rest and shrinking opponents
* Added rapid regrowth for shrunken targets hit by Primal/Wild Surges (will regain 10-50% of any heig...
2019-07-31 07:45:58 +0000 UTC
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https://sta.sh/01hzcltwtivy
v0.27126-hotfix1:
* Raised Gym stat gains slightly (now scales with Magnitude, also gives a base-stat bonus to the targeted bonus stat)
* Menu now auto-closes after karmic upgrades (prevents obsolete info from displaying)
* Karmic Upgrade Links are now available in combat
* Karmic Cost formula for Theft has been rewritten to scale with speed, powe...
2019-07-20 07:50:55 +0000 UTC
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https://sta.sh/0t5f059lyyo
v0.27126-hotfix1:
* Raised Gym stat gains slightly (now scales with Magnitude, also gives a base-stat bonus to the targeted bonus stat)
* Menu now auto-closes after karmic upgrades (prevents obsolete info from displaying) * Karmic Upgrade Links are now available in combat
* Karmic Cost formula for Theft has been rewritten to scale with ...
2019-07-20 07:31:28 +0000 UTC
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Aspect levels are partially integrated... they are functioning as intended, but as yet cannot be earned/raised.
The next phase is working in the reward system for aspect points, including unallocated points that can be spent later to raise the aspect of your choice. And, setting aside a smidge of space in the UI to show your Aspect Levels.
Aspects are unaffected by the Difficulty setting, and they raise your base-level and provide a stat modifier. As such, and given ...
2019-07-14 11:30:08 +0000 UTC
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https://sta.sh/07ydu7bo765
* Play as Slave feature now available in slaves menu -- transfers perspective so that the targeted slave becomes the protagonist/PoV-character. Transfer is currently one-way only, so be sure to save before making the leap.
* [raNd] Character feature now available in the character selection screen -- will generate a random new characte...
2019-07-13 00:19:49 +0000 UTC
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I've had a lot of inspiration this past week or so to improve the game, including setting the stage to add ~225 progress graphics with the next release (16 stages for females, 4 stages for males, 21 characters total with one alternate).
The game should feel a lot less grindy and more enjoyable, and there's a lot of new mechanics and amazon content.
It's been 18 months since I've released an update of this game, and a lot has changed:
* improved dialogue randomizer, s...
2019-07-08 05:48:07 +0000 UTC
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https://www.deviantart.com/shadowrx/journal/Stock-Games-and-other-News-803711150
(best to read it over on dA ^^^ It started out as a status update about the Amazon Stock renders... but I decided to make it a full journal update about everything)
I should have a new private beta for HL out soon, along with an update for Last Legend.
I...
2019-06-29 19:47:07 +0000 UTC
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https://discord.gg/CVhjBxr
It's my first time using Discord, so please be patient, but I'm trying to make it a point to learn it and work it into my flow.
If you have any questions or feedback about the game, including bug reports, I've created dedicated channels for them.
(forgive the low-res server icon, I needed something recognizable)
2019-06-09 10:20:18 +0000 UTC
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Working on some more CHAR/OBJ complex-property refactors/optimizations.
I'm going to move all calculations (for STATS, METRICS, etc.) into an easier to manage/mod FORMULAS table, and combining that with optimizations for caching and invalidation of current, maximum, and scaling values.
This is moving toward a unified API for fetching/dynamically-generating all calculated properties. This will allow for lazy-loads/on-demand-updates of things, and it will simplify the codebase and e...
2019-06-07 22:03:29 +0000 UTC
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Planning out some of the mechanics for aspects and skills now... (have been pondering for awhile, but they will be needed to complete v0.271's milestone on the roadmap; specifically, characters will have to have both, so both data blocks will need to be added to the character template, and starting characters)
Still quite a bit to work out, but for a skills system I want the following traits:
* you can learn ANY skill from ANYONE who knows it (will need to be incorporated i...
2019-06-03 20:59:25 +0000 UTC
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https://sta.sh/014ua0xcwnnp
HardLife engine v0.27039 notes:
- * Fixed 2 bugs in feed slaves interface (invalid menu-name, and possible target corruption)
- * Character & World data-format now auto-updates on load (will prevent errors caused by missing properties from earlier versions, does not create pre-v0.26 branch/format compatibility, too much ...
2019-06-03 01:25:30 +0000 UTC
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https://sta.sh/01dgy0y1iszz
HardLife engine v0.27039 notes:
- * Fixed 2 bugs in feed slaves interface (invalid menu-name, and possible target corruption)
- * Character & World data-format now auto-updates on load (will prevent errors caused by missing properties from earlier versions, does not create pre-v0.26 branch/format compatibility, too much of the data core has changed betwe...
2019-06-03 00:47:57 +0000 UTC
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https://www.deviantart.com/shadowrx/status/17581684
Wow, dA is really bad at sharing/linking status-posts... (why did it select a 50x50 avatar graphic, of all possible content, for the preview???)
Planning some more data optimizations, such as shifting the guts of metrics calculations out of methods and compressing it into data-tables. (right now it uses switch-case t...
2019-06-02 21:10:18 +0000 UTC
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Working on the new ability system/formulas... will play a vital role in the new lift calculations, and other actions.
I have the formula(s) and storage structure worked out, I just need to code the functions and create the athletics screen/menu.
Each "ability" is governed by a Stat, Aspect, two Energies, a Power, & one or more skills, and in turn governs one or more Actions.
The BASE/static formula portion is =
(Stat)*(Magnitude+AspectLv+PowerLv)
...
2019-05-28 23:55:56 +0000 UTC
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https://sta.sh/0wll85d9l1b
* new preview character Lena(Elaine) (supporter build only)
* SCENE DATA added to store special encounters/story passages
- call_scene function added to fetch scenes, supports appending & replacing current passage or element
- character intros moved to DATA.SCENES (reduced passage count by 5)
* Fixed current-passage progress-loss on saving. (still won't ...
2019-05-23 12:16:06 +0000 UTC
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https://sta.sh/020tpuym7mpt
* new preview character Lena(Elaine)
* SCENE DATA added to store special encounters/story passages
- call_scene function added to fetch scenes, supports appending & replacing current passage or element
- character intros moved to DATA.SCENES (reduced passage count by 5)
* Fixed current-passage progress-loss on saving. (still won't store temporary varia...
2019-05-23 11:59:32 +0000 UTC
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https://sta.sh/010mr97scxzn
Testing a lot of new stuff/enhancements... including:
* ability to give Alice multiple shards (1, 10, All)
* ability to use items in combat (elixirs)
* beginnings of an object destruction system; vehicles can now be destroyed by slamming & throwing (when structural integrity falls below 1% it is considered destroyed) -- note: descriptions are limited, an...
2019-05-19 08:44:55 +0000 UTC
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Had some very weird dreams last night, but woke up this morning with some new ideas for gene expression and conversion.
Under the right conditions, certain catalysts will begin the conversion of genes... if the catalyzing agent remains present long enough, the gene can be completely transformed/replaced, otherwise changes will slowly revert.
These processes occur primarily while we sleep, and this is one of the factors that will make sleeping important in game. (others ...
2019-04-25 22:08:57 +0000 UTC
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There are a lot of internal refactors in progress, but this is a chance to test out the new unified menu & status screen, and the improved saving that no longer loses character-progress for the current passage. (note random encounter details will not be saved and a new encounter will still generate with each load).
I am in the process of redesigning the home passage and system, all characters now share a single pass...
2019-04-23 23:46:04 +0000 UTC
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Sub-rooms... how the hell do I handle those? We're not talking full-rooms that are only accessible from another, we're talking about subdivisions within a room... like how the Gym and S-Mart work.
I suppose I could try to make the definition of a room a bit more flexible, I have to for outdoor zones anyway. Perhaps rooms could have a property as to whether they are walled/fenced off, and what the cover/obstruction % of that wall/fence is for anything that needs to estimate how much soun...
2019-04-20 20:43:09 +0000 UTC
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I've got it: TAGS. I've figured out how to get the exercises, housing, & locations refactored into raw data!
Any furnishings/equipment/appliances in a room can obviously be directly targeted and used via the new-UI, but we didn't have a way to enable/disable ACTIONS based on what was present.
So, for example, using the Walk/Jog/Run exercise actions will now require you are in a location/room with either the "OUTDOORS" tag or the "TREADMILL" tag.
This me...
2019-04-07 22:30:32 +0000 UTC
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While I SHOULD be sleeping for work, ideas keep flowing in...
I have the next 2 characters (1 public, 1 private) planned out. They are archetypes I've been wanting to bring in, but hadn't had a clear idea of until tonight.
Don't worry, there's still a lot to do before I can/will bring them in, so this isn't a side-track from the main progress. Quite the opposite in fact, these character ideas come on the heels of working out some of the storyline quest/progression goals for the ot...
2019-04-04 10:15:00 +0000 UTC
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https://sta.sh/025k5oj5vgzu
Hotfix -- game breaking bug(s) found in new items! FIXED. All content should be working normally. My deepest apologies for the bug(s), I thought I had tested all of that thoroughly.
Please download a fresh copy of the game (v0.26916).
HardLife engine v0.26913 notes:
* New...
2019-04-01 09:12:17 +0000 UTC
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