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kemonokun

kemonokun

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kemonokun posts

SUPER A walk home - new version

A new version of the game, featuring:

  • first performance pass. While not perfect, the game should now work way smoother for everybody

  • Fixed a couple major bugs

  • The cheat menu is back! Simply type "cum" at the main menu screen. You can Unlock and reset all levels, statues and challenges/Fanart pictures

  • Lot's of beatification and smoothing out stuff

As usual, just unpack anywhere on your computer and run the exe to start

Hope you have fun and have a way smoother experience, love ya all! <3

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SAWH - First BETA Version

Finally, a First Beta Version! That's exciting.

What does beta mean in this case? Well, the game is fully playable from start to finish and has the same content as the original one - and then some! 

It really doesn't mean the game is close to done though just yet. There are still a lot of things to beautify,  many bugs to squash, performance to be optimized and and new things to add. I also, with this build, want to put more thought into what to do with the game once it's done. I do believe I want to host it on itch.io. i also Think i want to remodel my Patron to involve more tiers again, in wich I share assets and stuff from the game. I’m really not sure yet

Either way, in this first beta version the most important changes are: 

  • All levels now fully playable, all of the content from the original game is there now

  • Movies are now included and should fully work as intended (e.g. level7)

  • Statues are back and ready to be collected. In contrast to the original game not all statues have to be collected in one go to get them all

  • Fan art can now be unlocked by completing little level challenges. Be fast, don't use double jump, reach the finish line fully clothed. Every one unlocks an image, Unlocking all challenges in a level unlocks additional images

  • The secret ending from the original game, when all statues are collected, is back

  • Additionally, as usual, there has been a lot of beautifying and bug fixing

I hope you like this new version, please let me know what you think. love ya all! <3

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SUPER A Walk Home - New Version

Just click the link above, save anywhere and please don't forget to EXTRACT the Zipfile. Doesn't matter where to

I'm incredibly happy to share with you a new version of the game - the one that does finally include ALL the levels from the original! To me this is a huge milestone. The game can now be played from start to finish and does include all the content the original one had. Some stuff might be unfinished, a lot of stuff might be unpolished - and even though the save games are already working, as of now, for testing purposes, everything is still unlocked from the very beginning - But it's all there. This also means that the next update will be the first BETA Version! I'm getting real close

Most notwworthy changes:

First versions of Level 9 ( Bossfight) and Level 10 (Epilouge) as well as end-credits added

Two new Songs added. Level 10 and the gallery share one, the other is for the bossfight

Expanded Gallery with “Bunny Gang” Animations

You can now simply drag the mouse while clicking to rotate the camera in the gallery

Visual improvements here and there as well as quite a few bug fixes. The usual so to say. 

Hope you have fun and THANK YOU ALL SO MUCH for your support! <3 <3 <3

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Super a walk home - new Version

The game now contains level 8 as well as a very first version of the gallery, where you can already have a very close look at the wolf enemies and their animations.

Of course as always there have been some fixes and smoothing in other areas of the game

Still, as of now there is everything available already unlocked from the start - savegames are already working in the background though, and after finishing up those last levels i will impelent the unlockables and stuff like that, and after that there is just a lot of smoothing, beatifying and stuff like that left to be done yay

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Youtube channel removed

as the title says, my entire youtube channel has been removed from youtube, i just got an email yesterday. I know it was kinda risky making videos about Porn games on youtube. But i swear, with every video i always tried my very best to be well within their guidelines though. None of my videos in itself was aimed to be for sexual gratification, nudity was censored and pixelated - wich takes quite a lot of time and effort - and age restrictions set whereever applicaple. That was all for naught it seems

There where some Tutorials and other stuff there, wich i may try to find another hoster for if people are interested. Some of the videos where only saved on youtube since i did not really think any of my content to be against their guidelines, a couple of stuff might be lost if i don't find an old backup or get youtube to at least let me backup my files. I will see over what i have and what i can do over the next few days. I don't think i want to make youtube or similar videos in any form anymore going forward

There are hundrets of hours of editng work, lots of fun conversations with you guys in the comments and saved playlists and favorites from over a decade just gone without notice RIP x.x

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broken mega links

I do apologize; it seems many of the older links here stopped working because I didn't log into my Mega account for way too long, and I falsely believed I had already migrated those files over to Google Drive.

Through JHJ from over at Inkbunny, I now have access to a new, even bigger Mega account (THANK YOU, JHJ  <3   ^__ ^   ) and I will re-upload those files and update the link once thats done one by one.

Thank you all for being so patient with me, and please let me know if some things don't work as intended.

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Super A Walk Home - New Version - finally Level 07 and other stuff

Update 28.06.24 - I uploaded a second fix for the issue about movies not playing. That should finally fix everything, thank you all for your patience!

I just uploaded a new Version!

Big changes are:

  • Level 07 is finally accessible

  • In the options menu you can now set the volume for SFX and Music independently

  • In the same menu you can now disable the particle effects when sexed

As always there has been quite a few bug fixes and smoothing out of stuff. Let me know what you think, hope you enjoy!

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Kemmy and Doggo Animation

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Animation Preview

A couple stills from an upcomming animation i've been working on for a while now. Some more touch up needed but i think the animation itself will be ready this upcomming weeked, stay tuned :)

The Next Update for A Walk Home is with level 7 and some quality of life updates will of course still come in due time too, sometimes i just need to work on something else for a while to keep sane. If i don't run into major problems (i sure don't intend to!) that shoud be finished within the month

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Super A Walk Home - new version

This one once again includes a bunch of bugfixes and beatifications. I tweaked a lot of stuff too, and laid more of the groundwork for the upcomming last couple of levels! The six playable levels that are in the game right have have all been unlocked for the case that against all odds there is still another bug in there potentially breaking your progress, right now you can just go to the level select screen and still test out all the levels

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Kemmy Selfie

I don't know, felt kinda cute, thought i'd share <3



made and rendered in Blender/Cycles

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SAWH - New Version!

As always just unpack the file anywhere and start

Not much new content in this version, but quite a few quality of life upgrades, lots of beatification and bug fixes

Some of the most important changes won't be noticable at first glance, but everything now takes full advantage of Unreal Engine 5s new features: Satic Meshes are now Nanite Meshes, Lumen is fully integrated and looks pretty cool i think, and all particle systems are Niagara systems now. It's really fun and interesting getting into all that new stuff, but i must say i underestimated how different it all will be from what i am used to with unreal engine 4

Most of the time spend on the game lately is still spent on recreating the original levels though, and i am making huge progress. I'm getting pretty close to have them all in a playable state and then add them to the game one by one

I am overall getting way more confident with the project as it goes along. I believe i am getting close to the point where i want to put together a little trailer and finally publicly announce that i am working on the game in all my galleries and stuff. I'm still feeling really anxious about that and i'm having a hard time thinking about it, but i am starting to work up the courage to do so. Hope in the meantime you have fun with this new version -  *hugs all around*, love you all! ^^


Kemmy

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Super A Walk Home - New Version

This Updates highlights include the first dialouge images for Kemmy and Patrick, as well as a revamp of the Bunny enemies. They now sport a variety of fur patterns, and now are available in all colors of the rainbow, not just green.

 I also did a lot of beatification all around as well as a lot of bug fixing.

The Bunny Boss stil behaves wonky, but i am pretty confident that i now got rid of a lot of cases that could potentially break the game. He is also still missing a couple of animations sequences, but one step at a time!

Although not in the game yet, i did a lot of work on the last remaining levels too and looking forward to opening them up for you in an upcomming update hopefully soon

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A Walk home Sticker Pack for Telegram etc. - Kemmy and Patrick

Add to Telegram:

https://t.me/addstickers/SuperAWalkHome

For use in Discord or other messengers you will find the Stickerpack attached for you to download

also, exclusively for you, attached are also all the renders in higher resolution, without the outline but with the alpha intact so you can stick them on anything you want:


Hope you have fun with them :) Those renders are for Super a walk Home, they will be used in the dialouge system. I thought they'd make cool stickers, and i hope you think so too! The images will aready be in the next version of the game

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SAWH - new Version, mostly bugfixes

I uploaded a new version today, with mostly bugfixes!

Current Changelog:

  • more camera controls while sexing (Zoom! - use your mouse wheel or controller shoulder buttons during sex)
  • fixed a bug where after reset sex animations would continue to play/trigger again
  • disabled intro animation for lvl6 right now bc of a gamebreaking camera bug
  • Adjusted position of some doggo enemies around the checkpoint in lvl 4
  • for convenience made it so that for now all playable levels are unlocked from the start again for now
  • Temporary fix: Made it so that kemmy always respawns with full health
    • at a later stage the intended behaviour will be that health will stay at 0, and be consistent even through level transitions until the player picks up a health item. those will come at a later point

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Super A Walk Home - New Version

Use the button above to download the game, and don't forget to unzip the file somewhere on your computer (right klick on the file -> unpack)

due to popular demand i started adding a cumshot system, and the enemies will not take turns on kemmy on a game over! Some of the Animations are still a bit wonky but the system itself seems to work nicely and i'm quite happy with how it's coming along.

The other big one is a savegame system - the levels are now locked and you will have to unlock them by completing the previous level. At the End of every level you will now get a fancy new "level cleared" screen. Your best times will be saved and displayed in the level select screen.

Both big new additons are still WIP, pls be patient with me until everything looks the way i want it to

Other changes include fixing a crash at the end of the "The Hole" level, some animation improvements, fixing an issue whith player controls after resetting a level, as well as some input issues. As usual there have been smaller fixes and changes and that sort of stuff too. I hope you'll be having fun with this version, let me know what you think!

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Super A Walk Home - New Version

This will be a big one, with four new levels, making a total of 6! Two new Enemies have been added, the bunnies as well as doggos. I made a lot of improvmenets on what was already there too, it all should now run way nicer

There is still a lot missing and a lot to polish. I still hope you will already have some fun with the game in it's current state

I as of now still don't feel ready for some public announcements in my Galleries and stuff, and will do so in time. Right now i am feeling pretty anxious about everything right now and have no clear goal or vision for a lot of stuff yet. Right now i want to concentrate on working on the game without stressing out about stuff too much

thank you all so much for your continues support, i love you all!

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SAWH Alpha2 - some fixes

Beep Boop,

i uploaded a new version of the alpha. No new content just yet but quite a few of fixes, including fixing camera issues when using a controller, performance improvements, file size optimization and a huge pack of "behind the scenes" changes

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Super A Walk Home - first Alpha

Klick the link and be sure to extract the folder content wherever, then start and enjoy.

This version includes two playable levels. The first highlights the explorable 3rd person portion of the game, wich will be used for storytelling levels. 

The second level show's how the new sidescroller part of the game will be working. I recreated the basic mechanics from the first game in Unreal Engine 5 and added a bunch of Stuff like crawling, double jumping and checkpoints and some other stuff. 

You know what alpha means, i'm pretty sure you will encounter bugs and pretty much everything might change as the game goes along. This is still a pretty early alpha, please be patient with me while i still iron out the flaws and optimize everything. Thank you so much for your support, and hope you already have some fun with this!  <3

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Super A Walk Home screenshot - The Foxhole entrance

Sharing some screenshots of the Game - it's coming along nicely! I've been working hard on converting the bar scene i did before into the first intro level, and recreating all the sidescroller aspects of the game in the second level. 

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Super A Walk Home screenshot - City

Sharing some screenshots of the Game - it's coming along nicely! I've been working hard on converting the bar scene i did before into the first intro level, and recreating all the sidescroller aspects of the game in the second level.

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Super A Walk Home screenshot - Wolf Enemies 02

Sharing some screenshots of the Game - it's coming along nicely! I've been working hard on converting the bar scene i did before into the first intro level, and recreating all the sidescroller aspects of the game in the second level.

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Super A Walk Home screenshot - Wolf Enemies

Sharing some screenshots of the Game - it's coming along nicely! I've been working hard on converting the bar scene i did before into the first intro level, and recreating all the sidescroller aspects of the game in the second level.

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Super A Walk Home screenshot - Bar

Sharing some screenshots of the Game - it's coming along nicely! I've been working hard on converting the bar scene i did before into the first intro level, and recreating all the sidescroller aspects of the game in the second level.

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Super A Walk Home screenshot - Kemmy

Sharing some screenshots of the Game - it's coming along nicely! I've been working hard on converting the bar scene i did before into the first intro level, and recreating all the sidescroller aspects of the game in the second level.

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Super A Walk Home new mechanics showcase

A small sneak peak at what i've been working on lately. It's not all visually polished up, but mechanically all working nicely so far! I want to finally really expand on A Walk home, starting with recreating the original game with expanded features in Unreal Engine 5. The Bar Scene i posted before will be part of that. In the new game key story moments, like the beginning of the game, i want to play out in fully explorable 3D environments, connected through Sidescroller levels like in the orignal game. 

It's still all in the beginning stages of coming together. I'm looking forward to posting a playable testlevel within the next couple of weeks, so you can try out the new stuff for yourself

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Work in Progress: The Foxhole - Unreal Engine 5 Danceclub Scene Download

Update 06.06.22 - 

- Fixed Controller controls - game is now actually playable with controller

- added Graphic options

- couches can now be used to sit, drinks picked up at the bar

- reworked dialouges a bit. Looks uglier for now, works way better

- first basic inventory system


--------------------------------

My first Scene playing around in Unreal Engine 5, it's pretty great so far :3

This is the Foxhole, the danceclub you might remember from the beginning from A walk Home. You can walk around in third person, talk to the Patrons, and mabe even get a private dance!

Featuring Character models by me, by Greex (https://www.furaffinity.net/user/greexdragonfarm)  and Druff (https://www.furaffinity.net/user/druff/)

As well as some awesome Art i got over the years :3   There's more, and i'll add more when i can get the artists permissiosn

What's working so far: Different dancers automatically cycle the dancestange

A Dialouge System with branching choices and outcomes

Third person controls, with the ability to free the mouse cursor and interact with characters by mouseclick

But the one _huge_ thing for me is yet another Skelleton Setup. Unreal Engine 5 does have a really awesome new retargeting system, and every animation you see in the game have been retargetet either from the Mannequinn or Kemmy. Even before the Dungeons game i've always looked for ways to make animations for characters with different physiology compatible with each other. This seems to do the job very well and i am really happy with the results!

I hope you have some fun with it already, i will add on to it over time and add more characters. The next steps will be doing quite some optimizing and having graphics controls

Use the Download link above, and don't forget to unpack the Zipfile, anywhere works!

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Unfinished Furry Dice Game formerly known as Dungeons of Sex

This, i'm afraid, will be as good as it gets with the Dungeons of Sex project. There might be some fun to be had, and most playthroughs i did went pretty well without all too major bugs.

As i wrote out in another journal, the Game won't be developed further. I am still pretty proud of what is there, especially with programming stuff. The way the floor tiles are layed out, movement and the camera works, there definatly is some stuff in there i am more than happy with. Most importantly, i learned some invaluable lessons along the way that i want to take with me into further projects.

This version of the Game will also be freely available to download for everyone in my galleries over at Furaffinty, Inkbunny and Sofurry

Thank you all for this cool journey, love you all!

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Blender Fur Tutorial

A long requested Tutorial on how i do my Fur in Blender, the entire  process from start to finish with an introduction to how to light and  shade fur in both Eevee and Cycles. 

I really hope that helps you guys  out, i put a lot of work into it and hope i am describing everything  clearly  

Druff  was so sweet to let me use his Model for this - check out his  youtube channel at https://www.youtube.com/channel/UCnydf_k4jz1dcAcuCzfUQzQ/videos  

And when you do some nice furry renders using my tutorial be sure to  jump on my Discord and share your Art! Have fun making your characters  all fluffy and huggable  :3

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My Patreon, going forward

after the cancellation of the Dungeons game i have paused all Patreon Payments for a while to do some thinking about how to continue with the whole 3D art thing. And i did quite a bit of hard thinking. Seems like i am not the best when it comes to doing the thinking because i still have absolutely no idea.

Since setting up the Patreon i found myself having an extremly hard time with "putting a price tag on my work" - or at least feeling that's what i am doing. It's hard to describe. With every new post i found myself panicking about how i could possibly justify actually getting money for this. Especially at times when the Stuff wasn't even that exciting. What could i possibly give back for all the support and love i am getting? There simply is no amount of Polls, game updates and silly renders i can make to balance that. I'm not sure how to put it all into words oviously. Lets make it short, the idea of multiple Tiers to feed on Patreon makes me panick way too much right now, so i decided instead of having everything paused until i get my head straight (wich could be indefinatly, i don't know) i instead trim everything down to one Tier for now. 

This is the moment where i yet again have to highlight how far your support propelled me over the last couple of years. My Hardware setup basically went from "basically working cobbled together ten year old hardware" to High End and top Notch. Never again will i have to think about how i could possibly finish render an animation i made, everything just works <3  Plus i was able to put some money towards paid addons and additional online courses. I feel i learned and advanced so much over the last couple of years, and i certainly can put all that to better use than i have been. 

I want to thank each and everyone of you for that, if you are able to donate money on the Patreon, or simplya kind word every now and then. You people have been nothing but amazing to me and i love you all :)

For now i'll continue the Patreon with the one dollar Tier only, with everything available there. That won't mean i plan on releasing less content going forward - Hopefully it will be the opposite. I already have been busy, working on a Blender fur tutorial over the last couple of weeks that is already on youtube, link coming up in following post.


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