Hey everyone! Just wanted to give an update on how development has been going as it's now been a few months since the last game update. I was hoping to get everything done and packaged by now but this whole Covid stuff has really been hampering both Pale Horse and my ability to keep development going strong and smoothly.
We're still plugging away as much as possible and when we can. Right now our companies are considered essentially and are still open so we've been wor...
2020-04-03 05:26:59 +0000 UTC
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So a lot is changing pretty rapidly now. I hope everyone is staying safe out there! We just got shut down here. I'm still working though but it's getting shady over here now.
Anyways, I'm trying to keep up with development as much as possible. I've been working on scenes last week, both art and writing. It feels good to get back into the art phase as that's my favorite part. I'm working on spicing up the H-Scenes and adding a little more artwork (fram...
2020-03-24 04:33:39 +0000 UTC
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Just a little doodle for a new art asset.
2020-03-19 04:49:27 +0000 UTC
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I hope everyones doing well out there!
So far we're doing well. We've been getting a lot of work done and have been making a lot of good progress. I spent a lot of last week reverting back to project admin and tech support. With some of the suspension hits that have happened recently on Patreon and with Google, I focused my energy on building a server and migrating my project data in a centralized location in my house alongside cloud backup. The server is up an r...
2020-03-17 05:40:10 +0000 UTC
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Hey everyone!
Hey everyone! Just wanted to give a quick status update on how development is going. Pale Horse and I have been making head way. Currently we're each focused on two different aspects of development.
Voodoo Monkey
Currently, I've been focused on writing new scenes, developing lore and have started working on the art assets for those scenes. Currently the scenes being added into this update are mostly additio...
2020-03-10 05:45:53 +0000 UTC
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Hey everyone! It's been awhile since the last dev blog. A lot has been going on and a lot dev work has been going on.
We've got the pawnshop mini game recoded and is now working in game. It still needs more stability testing but it's working :) I've been doing a lot of behind the scenes work right now for the new content. Still focused on writing, story planning, lore writing and art development. It's getting there though!
...
2020-02-25 07:15:57 +0000 UTC
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Here's a timelapse creating some fanart for Pixie Willow's OC. She's a voice actress that does a lot of the great hentai and 3d vids you see out there.
I've been talking with her as possibly being the voice of Lyla when that time comes :)
Music by Emmanuel
Check out her twitter page here: https://twitter.com/_PixieWillow
2020-02-24 01:36:39 +0000 UTC
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Just a random Lyla sketch :)
2020-02-17 06:04:01 +0000 UTC
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Hey everyone! Here's another video showing a timelapse of me creating the Bathroom BG from the last update. :)
All music written and recorded by Emmanuel Huazo! (It's from the game lol)
2020-02-15 00:39:37 +0000 UTC
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I hope you have a great day today!
2020-02-15 00:36:50 +0000 UTC
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This is timelapse video showing my process for designing and developing the assets related to the Balcony scenes and background.
All music is was developed by Emmanuel Huazo for Lylas Curse :)
2020-02-11 06:26:12 +0000 UTC
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I hope everyone is doing great! Just wanted to give a quick update on our progress. It'll be short and straight forward we're plugging away.
Pale Horse has managed to rewrite the code for the Pawn Shop mini game and it's now put back into the game. We still need to test it more but at least it's currently implemented and now working :) We've been discussing how to handle mini games in the future and have been trying to nail down a good set of req...
2020-02-04 07:22:33 +0000 UTC
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Hey everyone! Alright, so I totally missed last weeks dev blog due to the public release being sent out. So, the first question I know a lot of you have is where the heck is the Android Release? Well, to be honest, I still don't have it back yet. I don't know why it's taking so long but my normal guy that ports my builds over has gone awol. So I'm going to send it to another porter. I'm sorry for that! I know a lot of you have been pa...
2020-01-28 07:15:08 +0000 UTC
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I hope you enjoy this version of the game. The primary focus was adding a ton of H content and rewriting the entire engine.
If you do encounter any bugs, please send it my way either at voodoomonkey88@gmail.com or on the Lylas Curse Discord Server. I have a #Bug-Reporting channel there that will keep everything nice and tidy.
Thank you for the patience and c...
2020-01-21 06:23:39 +0000 UTC
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Wow wow wow Welcome to all of the new supporters! I'm am so happy that this release has brought this much attention! It was a little bit rough with the bugs thank you to everyone for your patience and willingness to help Pale Horse and I get these fixed in a timely manner. The public release should be coming out soon along with the android release.
Right now, I've been taking this time to sit down and plan the next round of content and tasks. I'm focusing ...
2020-01-14 05:46:04 +0000 UTC
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RELEASE POST LINK: https://www.patreon.com/posts/33050359
Third times a charm right? Thank you again for everyone reporting any bugs you've found and thank you for your patience!
From the latest hotfix (V0.1.42), it looks like we introduced a brand new bug that followed a lot of the Sock scenes called the "sock_soapy" bug. This w...
2020-01-11 05:06:06 +0000 UTC
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Lylas Curse V0.1.42 has just been released to all patron supporters now :)
Public release should be next week. I need to wait until the Android conversion comes back. I'm going to send it out in a few days as long as the game seems pretty stable to the rest of the Patrons.
Last week was intense! But I'm glad I was able to get the update V0.1.40 published to the first round of Patrons.
The release story is kind of funny. I was going to a gaming conference last week and was bound and determined to get this release done before leaving for the conference on Thursday. I've been working on the debugging and extending some scenes for over a week and the final push was pretty heavy. I ended up working 22 hours straight ...
2020-01-07 07:11:59 +0000 UTC
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New Update has just been sent out to the first round of patrons! V0.1.42
Here's the changelog so you know what you're in for :)
After I get feedback from them, I'll send it to the rest of the patrons.
--------------------------------------------------
Changelog:...
2020-01-02 11:29:07 +0000 UTC
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Christmas is here! Pale Horse has delivered his final bits of code Monday night. I need to bug test those new features and scenes and can wrap up this update finally.
Because of Christmas this week, I'm off to my family for a few days and will most likely not have any time do any work on the game until Friday night and this weekend. When I vet this update and make sure all of the final components are working and in place, I can send it out finally. I'm looking at a release of some time...
2019-12-25 03:59:04 +0000 UTC
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So close! I've spent this week going over the build and trying to root out as many bugs as possible. Also putting some final polishing on the new scenes. I don't want to send this out to the first round of supporters until it's pretty stable. I want this to be a grand enjoyable experience!
Since the last update, the game has been completely rewritten from the ground up. Quite literally. I'm really proud of the work the Pale Horse is doing, ...
2019-12-17 06:20:39 +0000 UTC
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Hey everyone, this'll be another really quick dev blog. Right now we're at the tail end of the update and working as best and as fast as we can. There won't be anything exciting in this status update as it'll be the same as last week.
Voodoo Monkey
I'm currently setup to assist Pale Horse in whatever grunt work he needs. If he needs a hooker, I'm going to corner to get him one. If he needs drugs...I'm going to the corner again to buy drugs ...
2019-12-10 05:54:59 +0000 UTC
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Alright, this is going to be a short one, not a whole lot of action happened this week since the Thanksgiving break. By the way my Thanksgiving was great! I ate so much, pretty sure I gained a bunch of weight with all of the food.
Both Pale Horse and I have been out for most of last week with family. I still hopped on when I could, was able to still make some development head way.
Like I said in the
2019-12-02 06:25:09 +0000 UTC
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Yay! We're on the home stretch now. I've finished all of the art and am sending the new asset packets to Pale Horse to start incorporating them into the scenes and replacing some of the placeholders ^_^
Now! Before you get too excited we still need a couple of weeks for final testing and fixing some last minute things and incorporating a few more features but the big chunk is out of the way and it feels amazing :) Thank you for being patient! Just a little ...
2019-11-26 07:20:35 +0000 UTC
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Hey Everyone! I hope your week has been amazing! Mine was alright. As usual, thinking about/creating new Lyla content so that's always fun. As an artist, it's so surprising to me how drastically different the content I'm making is (quality wise) to what I was creating for this game when I first started. I've grown so much as an artist and it feels great. It also drives me crazy because there's so much existing content/artwork that I was to recreate but also...
2019-11-19 04:48:23 +0000 UTC
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Just wanted to make a post my process for one of the new areas. Hopefully it's not too much of a spoiler. If you don't want to see it don't read the rest of the post @.@
So one of the lessons I was combating when creating this illustration was really trying to capture a lot of energy in this environment. I'm not quite happy with the BG for outside of the Cafe and even inside of the cafe as they feel so stiff and the architecture design needs a lot of improvement so I p...
2019-11-15 04:50:21 +0000 UTC
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This just in, I was finally able to catch the Joker last weekend. That movie was something else, definitely a work of art. I really hope DC moves forward with this style for future films.
Now back to our programming.
Another week down and more tasks are being closed out. ^_^ It's getting there and it's going to be glorious!
Voodoo Monkey - 2019-11-12 05:23:12 +0000 UTC
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This was a solid dev week with a slight hiccup. When I look back, the last update was released publicly August 12th...That's incredibly disheartening to me with how long these update rounds take me as I'm doing my best putting in dev time almost every week night and devote a lot of my weekends for dev work and the fact you all are still patient with me and continue to support me to follow me is still very motivating so I thank everybody who's been following me on this journey to make Ly...
2019-11-05 06:28:11 +0000 UTC
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Random sketching before bed. Wanted to play around with increasing Lyla's bust. Not sure if she's digging it but I totally am.
Might need to retcon her sprites in the future *wink *wink.
2019-10-29 19:00:00 +0000 UTC
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Another week in development has passed. Lets get into it!
Voodoo Monkey - Art Assets
Surprisingly with having to go to a wedding this weekend, I was still able to get more art assets done than I thought. Even with Outworlds coming out (which of course I had to at least pl...
2019-10-29 04:48:22 +0000 UTC
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