Persona 4 Golden will soon boot and show some graphics. Made possible due to some really amazing work in progress on shader translation! Thanks to all involved!
2019-07-24 18:04:13 +0000 UTC
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Velocity put together a fantastic summary of the past few months' development, including a discussion of GPU emulation, shading languages, a whole bunch of small fixes, improved game selector, new config system and command line arguments, independent rendering support, and refactored more reliable rendering.
Click through for a selection of screenshots and some good news about Persona 4 Golden progress, which we expect more than a few backers are keeping an ey...
2018-09-06 10:03:49 +0000 UTC
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2018-08-01 22:35:51 +0000 UTC
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The screenshot shows what it looks like when depth test is disabled.
When depth test is enabled (as normal), the HUD is drawn, but no 3D graphics are visible.
2018-07-16 23:30:22 +0000 UTC
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When I started working as an iOS developer for my day job a few years ago I bought a MacBook Air and switched from Windows to macOS as my main development operating system.
Recently, Apple announced that OpenGL will be deprecated in the next version (10.14) of macOS. Not only that, but 10.14 will be the last to run 32-bit apps.
Lots of games are 32-bit and use OpenGL. Apple essentially cast macOS users' games libraries onto a fire, and in a couple of versions of macOS many of those games...
2018-07-16 20:09:49 +0000 UTC
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Apologies for the lack of recent news or updates. I've been moving house and we don't have internet access at home yet.
2018-07-09 07:36:23 +0000 UTC
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And the first commercial game to show graphics is... Gal*Gun: Double Peace!
Many thanks to frangarcj and others for implementing functionality required for the game to start, and to Zangetsu for testing the game.
2018-05-04 19:50:09 +0000 UTC
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One of our regular contributors Velocity volunteered to write a progress report, capturing everything we've been up to over the past month or so. Rinnegatamante added a blog to the website to enable it. Check the link for the full report, but here's a quick run-down of what was discussed:
Module loading
While homebrew games are generally self-contained, commercial games often load some libraries from the memory/game card when they start ...
2018-05-02 08:12:16 +0000 UTC
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