Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
No Demo Update
Unfortunately, there will be no demo update this month as I spent the week brainstorming and organizing future plans, which means I didn’t implement any new systems.
General Future Plans
I would like to once again set the goal of completing the public demo by the end of 2024. The specific tasks I have in mind are as follows:
<...
2024-09-26 23:48:42 +0000 UTC
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Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
# GGPO Negotiations
To summarize, unfortunately, I wasn’t able to secure staff to implement GGPO.
One of the people I spoke with is a veteran programmer with over 10 years of experience. I played his GGPO demo, and despite the long distance between Japan and the U.S., the matchmaking was impressively smooth. I was eager to have him join the project, but leveraging ski...
2024-09-21 06:48:13 +0000 UTC
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2024-09-21 06:36:33 +0000 UTC
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Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
# GGPO
I continued investigating the DLL files, but unfortunately, I couldn't resolve the issue. I had a GGPO expert look into it, and they couldn't reproduce the error, so it seems the problem lies within my development environment.
After much deliberation, I’ve decided to stop the GGPO testing for now, as sticking with this error would only halt the project’s prog...
2024-09-15 05:33:43 +0000 UTC
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Hello everyone! Thank you as always for your support.
The typhoon passed just before this week, so I went on a trip as planned this week, so there will be no weekly report.
I did a little research on GGPO. It is made in C++ and is used in Unity via a DLL file, but I was not able to load it properly, so I have not been able to confirm its operation yet. I have had some trouble from the start, but I will investigate a little more.
That's all for this week. Thanks to...
2024-09-06 10:30:35 +0000 UTC
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Which one?
2024-08-31 15:06:04 +0000 UTC
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Hello everyone! Thank you as always for your support.
Let's take a look at this week's progress!
## No Demo Update
This month, I prioritized online testing, so there won’t be any updates to the demo. Moving forward, the focus will continue to be on implementing online functionality, which means I'll be reworking the entire game. As a result, there may be no demo updates for the next two to three months. Thank you for your understanding.
## Bahell Strea...
2024-08-31 14:55:06 +0000 UTC
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https://kyo-hei.itch.io/bahellground-online
Cleared battle scale 500 or more in offline mode: How to use Loremaster revealed.
Cleared battle scale 1000 in offline mode: How to use Big Helltaker revealed.

H...
2024-08-31 14:43:01 +0000 UTC
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This is the comic "Lucifer movie Revenge" based on previous poll.
2024-08-31 14:10:21 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
After a long and extended development process, Bahell Ground is finally almost complete! To be honest, I had somewhat given up, so I’m very relieved. I’ll hurry up with the manga... Although it’s still a limited release,
if you’re interested, you can play it here.
The password is "
2024-08-23 17:19:44 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
---
*■Bahell ground*
This week, I mainly focused on the system for connecting the server and client. Since Bahell employs existing room selection menus and waiting rooms after room entry, I had to learn the room and lobby systems. The overall connection flow is supported by Quantum, so it was possible to customize it by adding the necessary processes at the callback ...
2024-08-17 09:50:05 +0000 UTC
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This is a poll about online features when the demo is released to the public. We will explain the advantages and disadvantages of each.
No online matching
Advantages: Public release can begin sooner.
Disadvantages: Fighting games are centered around PvP, so expectations for the game are significantly lowered, which is detrimental to gaining supporters.
Has online matching
Pros: Increases expectations, allows you to play against people all over t...
2024-08-17 09:43:20 +0000 UTC
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Thank you for your continued support.
Due to changes to Apple's terms and conditions, from November 2024, a 30% Apple tax will be applied to subscription purchases via the iOS App. In other words, the price will simply increase by 30% if you purchase via the iOS app.
https://news.patreon.com/articles/understanding-apple-requirements-for-patreon
This tax does...
2024-08-15 00:28:41 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!

Sorry for the late submission! This week, I started rebuilding Bahell Ground using Quantum. I thought the game's small volume would allow me to finish quickly, so I kept working until today. However, realizing there's no way I'd complete it in time, I'm providing a report on my current...
2024-08-10 12:59:11 +0000 UTC
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Which idea for September comic do you like?
2024-08-03 22:53:05 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
# Quantum Practice

This week, I continued studying Quantum3 to achieve rollback and online matchmaking. I started by following the official tutorial and coding.
As I progressed through the tutorial, I discovered a surprising fact. While Unity builds games using game objects, Qu...
2024-08-02 12:58:15 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
Demo Update
Please download the latest version using the new password "YJ8YigCPLMk2ZjJ".

- Manually specified frame counts for all actions internally.
- Applied combo scaling to damage, which you c...
2024-07-26 14:20:48 +0000 UTC
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you can play "Bahell Ground" here.
When the game starts, there is a 1 in 5000 chance of a Super Helltaker appearing.(Image bottom right)
His abilities are very high, and if you defeat him, you will receive a bonus of 5000 points.
Furthermore, you can use him by moving cursor on Beelzebub and pressing P on ...
2024-07-26 14:19:46 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress!
Illustration Work Completion and Return to Hellversus
Finally, the long and arduous illustration work is finished, and I'm back to focusing on Hellversus.
Online Implementation Efforts
Although I planned to continue bug fixing this week, I decided to tackle the most significant challenge: online implementation. The workload is enormous, and I currently...
2024-07-19 10:28:35 +0000 UTC
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Thank you for your continued support!
This article summarizes the basic information of Patreon articles.
This week, I couldn't work on Hellversus because of the illustration deadline. There will be no weekly update this week. Sorry!😭
Have a great weekend!
2024-07-12 13:02:24 +0000 UTC
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Thank you for your continued support!
This article summarizes the basic information of Patreon articles.
As I mentioned last week, I'm still swamped with external illustration work, so this week I focused solely on bug fixes.
I may not be able to draw the August comic😰, so to make up for it I will also be publishing the July article on Hellversus to Mortal Tear.
#Bug Fixes
Thanks to justPlainLucky for reporting numerous bugs on our Discord bug r...
2024-07-05 17:45:41 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
#Demo Update

download it from here. The new password is "mqQLvfDw7VtHF6k".
Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
Sorry for the late post!
### Organizing the Attack Hit Flow, Including Projectiles
First, I identified the common parts of the hit processing for character attacks and projectile attacks. Then, I clarified the differences. Projectile hits do not trigger counter hits, nor do they cause the attacking character to react. By adding conditional branches for these differences,...
2024-06-22 06:28:21 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
Sorry for the late post!
#Comic work

This week, contrary to plan, I only managed to finish the comic.
2024-06-16 13:54:31 +0000 UTC
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Previous story------------




New story------------
2024-06-16 13:25:12 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
## Refining Hitboxes for Projectiles
The hitboxes we re-implemented last week have now been applied to projectiles. The work progressed smoothly, and we successfully re-implemented all existing projectiles. There was also an issue with the animation of projectiles differing from that of the characters, causing discrepancies when paused. This has now been resolved.
2024-06-07 20:27:24 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
Demo Update

download it from here. The new password is "NF37kyWx3Tyyjy4".
Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
This week, the work mainly involved revisiting hitboxes and code, so the report will be somewhat abstract.
# Hitbox and Code Review Work
This week, the work mainly involved revisiting hitboxes and code, so the report will be somewhat abstract.
## Collider Box Review
I initially planned to simply replace the hitboxes, but it turned out to be a more complex tas...
2024-05-24 13:07:55 +0000 UTC
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Hello everyone! Thank you as always for your support. Let's take a look at this week's progress.
#Comic work
June Comic is done. This is Malina short story.
So, I had finally finished long long comic work...
2024-05-17 10:41:41 +0000 UTC
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2024-05-15 11:02:41 +0000 UTC
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