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shibagani48

shibagani48

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shibagani48 posts

【Bonus】 Some of the sketches for next comic

2023-09-11 00:38:54 +0000 UTC View Post

Weekly report

Hello everyone!
Let's take a look at the progress from this week and last week!

◆Enhancement of Super Arts Animation

We have enhanced the Super Arts animations by:

  • Restoring the time stop animation upon activation.
  • Displaying a streamlined background during activation.
  • Zooming the camera during hits.
  • Introducing intense came...

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Weekry report

Hello everyone!
I apologize for the delay in the demo update. I appreciate your patience! 

Due to the menu overhaul, almost all aspects of the game were in a broken state, which is why we couldn't provide updates until today. 😨

Let's take a look at the progress from this week and last week!

#Demo update

2023-08-30 08:32:21 +0000 UTC View Post

Postponement of weekly report submission

After rewriting the code for the menu system, all menu operations are broken. It's taking longer than expected to rebuild.🥵

I should have left a note when I built the system before...😥

I'm sorry, but please wait a little longer for this week's weekly report!

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Weekly report

Hello everyone!
Let's check the progress!

#Hell stage stage completed 


All parts were finished and adjusted.

2023-08-18 18:07:40 +0000 UTC View Post

Weekly report

Hello everyone!
Let's check the progress!

#Production of hell stage

Created the production textures and set up the materials for production. I also brushed up the textures. It didn't end.

I created a flame to light the pillar and setting up a material with a glow effect.

...

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Weekly report

Hello everyone!
Let's check the progress!

#3D from 2D

When creating the background, I have to decide whether to express it completely in 2D, or to make it 3D for depth. The grid stage looks simple even if you look at it three-dimensionally, so let's practice using it.

...

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Weekly report

Hello everyone!
Let's check the progress!

#Demo update

Download here. New password is "2pXSQVJH3FLdZrr".
Most of the changes are internal this time, so there are very few changes to the game. (There is a possibility that new bugs are increasing.)
However, what a game size reduction...

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Weekly report

Hello everyone!
Let's check the progress!

#Sprite resize script

This week I made a sprite size auto adjustment script to improve game performance. First, I created an image resizing script. I was thinking last week that I needed to borrow the power of a painter. However, as a result of devising a reduction method, we came to the conclusion that automatic processing is sufficient. Shadows and lines are reduced using a method that leaves anti-aliasing, and colors are reduced us...

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Weekly report

Hello everyone!
Let's check the progress!

#Hell of bug fix

I've been squashing a lot of bugs this week as well.
These bugs were temporarily fixed once, but I woke up again as a result of tidying up the flow.

  • Hit cancel does not activate
  • Fall into the abyss when the character lands
  • Walk animation does not switch when swa...

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Weekly report

Hello everyone!
I will submit the weekly report early because I have to deal with visitors this week.
Let's check the progress!

#Improved internal processing flow

In fighting games that compete for one frame, it is important that the processing performed in one frame is accurate. Previous demos could not be said to have an accurate processing flow, such as a bug t...

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Weekly report

Hello everyone!
I will submit the weekly report early because I have to deal with visitors this week.
Let's check the progress!

#Demo update

Download here. New password is "ewZaCvAzMvBra3e".
Be careful! The file size after decompression is 11 GB

◆Add Modeus...

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Weekly report

Hello everyone!
Let's check the progress!

#Stop sprite work

The only unproduced animations are Modeus' Super Arts and win. However, I would like to receive feedback from gameplay to determine the content of Super Arts. 

Therefore, work on sprites will be temporarily suspended, and next week we will start brushing up on the gameplay part that has been neglected until now.

It will be reflected in next week's demo. Above all, I want to implement block system and...

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Project road map as of June 2023

It's been a long time since the project started, does this chicken really want to complete the game? I think there are many people who think so, so I will explain my current outlook!

#Current goals

Needless to say, it is the alpha version completing. I will do it at the cost of my life. The alpha version will be open to the public free of charge.

◆ Alpha version requirements:

  • Implementation of Zdrada and Modeus
  • Complete all basic game systems
  • View Post

Weekly report

Hello everyone!
sorry for late post😭
Let's check the progress!

#Line works

Super move2 miss

Super move2 hit

#Paint work

The painters were a bit sluggish this week, but I pushed them forward.😎

Throw miss
Paint : Danny

2023-06-17 04:57:11 +0000 UTC View Post

Weekly report

Hello everyone!
Let's check the progress!

#Line works

Prone damage


Supine damage

Time up


#Paint work

The painters were a bit sluggish this week, but I...

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Next comic poll

Which do you want to see?🤔
The next one will be around September.

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Weekly report

Hello everyone!
Let's check the progress!

#Line works

Win

Throw miss

Throw tech

Prone damage

2023-06-02 16:16:09 +0000 UTC View Post

Weekly report

Hello everyone!
Let's check the progress!

#Demo update

Download here. New password is "azZcifJ8hWJvPus".
Be careful! The file size after decompression is 11 GB.

◆Add Modeus animations

  • Round start
  • Modeuslip miss
  • Dash

◆A...

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Weekly report

Hello everyone!
Let's check the progress!

#Line works

I couldn't come up with any Modeus win animation idea, so I draw Zdrada this week.

Round start

Ukemi

#Paint work

Dash
Paint : Shima

2023-05-19 15:58:58 +0000 UTC View Post

Emergency Demo update

Cee-san reported a bug where Zdrada's super arts and normal throws stuck to the opponent when hit. Due to a fatal bug, I updated the demo in a hurry, even though it is in the middle of the month.

Download here!
Password is "Lqc95Fv8ikz6YkS". (same as last time)

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Weekly report

Hello everyone!
Let's check the progress!

#Sketch works

Win

Like the dash, I'm having a hard time coming up with this idea. I'll think about it some more.

#Paint work

Dash

...

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【Bonus】 New comic movie early access

A new comic movie is released in advance here. 

https://youtu.be/6ERzY7LIqdo

The public release is scheduled for the 12th this month. It's a limited release for Inferno Tier and above, so please keep the details a secret!🤫

I'm sorry that the completion is always on the verge of  the public release.😭

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Weekly report

Hello everyone!
This week I helped out with a festival in my town, so I took three days off. Also, in the first half, I drew a comic commemorating the 3rd anniversary of Helltaker. As a result, I could hardly proceed with the line drawing.😥
Let's check the progress!

#Line works

Dash (on the progress)

This is the rough sketch I made last time, but I deleted it because the ...

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Weekly report

#Demo update

Download here. New password is "Lqc95Fv8ikz6YkS".
Be careful! The file size after decompression is 11 GB.

Add Modeus animations

  • Light KO
  • Taunt
  • Stun
  • Ukemi
  • Air back dash
  • Throw

#Line works View Post

3rd Anniversary comic opening


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Weekly report

Hello everyone!
Let's check the progress!

#Line works

Draw

Throw

Throw miss

Throw tech

2023-04-21 16:03:27 +0000 UTC View Post

Weekly report

Hello everyone!
Let's check the progress!

#Animation sketch

I was making a running animation, but I couldn't do it very well, so I dropped it.

I reworked the sketch to feel more movement...

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【Bonus】 Making Justice art

#Concept

At first, I was thinking of drawing a cool Justice.

However, when I draw it, it doesn't look like Justice.

It was close to Halloween when I was drawing it, so I decided to change it to Justice enjoying the festival.

It's a little uncool to hold a balloon as it is, so let's ...

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Weekly report

Hello everyone!

Sorry I'm late, and I haven't been able to do much line work this week, for reasons I'll explain below. I'm very sorry...😭
Let's check the progress!

#Line work

ukemi

#Paint work

Stand block
Paint : Shima

Crouch block
Paint ...

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