Merry Christmas, everyone! A quick status update before this week’s celebrations:
I’ve been focusing on the art this past week, since I’ll be heading back to my hometown for the holidays and won’t have my usual setup there. So I’ve been prioritizing artwork edits and finishing some new pieces to send down the pipeline to the colorist, and over the next two weeks...
2025-12-24 16:32:28 +0000 UTC
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This week the flu knocked me out and I’ve been stuck in bed, so it’s been hard to be as productive as I wanted. On the days I managed to work, I wrote a bit, but I mostly focused on editing images and giving the game’s music a little extra love. I replaced a couple of tracks that felt pretty weak and added a new one or two.
I've also been handling tasks related to the Steam launch, s...
2025-12-11 10:42:59 +0000 UTC
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These past few weeks I've been stuck in the grind, making slow but (I think) steady progress.
I’m finding it a bit hard to sit down and write the status updates because my head is completely wrapped up in this chapter’s script, juggling a lot of things at once, feeling stuck on some, seeing how others fit together, and generally piecing the whole script together while also putting som...
2025-12-01 18:37:14 +0000 UTC
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I missed last week’s status report, but I’m back with this week’s.
I’ve been focused on pushing things forward on several fronts, mainly the script and the art. I’ve already written the events leading up to the party, and I’m finally working on the final part of this arc. It’s been a complicated process, since I keep weighing and discarding ideas as I go , figuring out which ones are worth implementing and which ones I should drop, how to develop the dialogues and scenes,...
2025-11-18 15:53:48 +0000 UTC
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Not much to say about the development of Chapter 14.2 other than I've been making progress with the writing and art, and I'm almost done with the last events building up to the Nymph party. I've also updated the download links for v14.1.4 with additional bug fixes, especially some convoluted plot inconsistencies in the Holly Trinity path. You can downlad the last verion here.
<...
2025-10-25 17:32:55 +0000 UTC
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A new Q&A was long overdue, and now that Chapter 14.1 release cycle is finally complete, it's time!
As always, you can ask whatever might intrigue you about ORS and any related stuff. I won't give away any spoilers, but I'll try to answer to the best of my ability your to questions and comments.
If you're curious, you can also check the last Q&A<...
2025-10-25 17:26:31 +0000 UTC
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You've now got version 14.1.3 of the latest update! Along with fixing bugs and inconsistencies in some narrative branches, I've added a small scene that completes one of the developments Lena can trigger in this final chapter (wink, wink).
I'm already deep into the deve...
2025-10-16 18:47:23 +0000 UTC
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It’s been a few days since Chapter 14 was released, and starting today it’s available for all Wingman tier patrons. You can download it here!
The final 14.1.3 version will be available in a few days, since I'm waiting for my colorist to send me a couple of illustrations for a small scene I'...
2025-10-06 15:48:57 +0000 UTC
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Chapter 14.1.2 of Our Red String is now available for all Friend with Benefits patrons!
The first part of the chapter covers the first two days of the three that make up Billy’s event, told from Lena’s POV.
You can play it here.
Here it is at last!
The alpha version of the new chapter covers the first two days of the three that make up Billy’s event, told from Lena’s POV.
Diva Tier Patrons can play it here!
2025-09-25 18:28:47 +0000 UTC
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Here it is at last! The full version of the new chapter covers the firs...
2025-09-25 18:28:37 +0000 UTC
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This is (hopefully) the last status update before the release of Chapter 14.1.1.
I’m playtesting, going over the text, editing, fixing things, coding sprites, music and sound effects, and I think I’ve got a more or less polished final version (though I’m sure there are still bugs and narrative inconsistencies hiding in there).
I’ve finished all the core content I wanted to include except for the final scene, which I’m honestly a bit stuck on. I’d rather not release th...
2025-09-17 11:18:54 +0000 UTC
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My plan was to release the new update by late August or early September, but here we are, and I haven’t managed to finish everything I had set out to do. I apologize about that.
The main part of the chapter is almost ready, but I still need to add a couple of variations to a certain scene, and honestly, there’s another one I’d really like to include. I feel like it works as the emotional climax of this narrative block.
It’s frustrating; I’ve been pushing hard all mon...
2025-09-06 11:33:10 +0000 UTC
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Today I bring you something a bit different: a fan comic made by Dashole, another VN creator!
He was a major contributor to the fan art contests I used to host in the past, always striving for quality and feel in his 3D renditions of my characters. And nos he'...
2025-09-04 11:34:20 +0000 UTC
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Just a quick status update:
My goal was (and still is) to have the chapter ready this week, but I’m going to need a few more days to finish the remaining scenes. Writing, testing, and working on the visuals has been my sole focus, and it's frustrating that progress still feels slower than I’d like, but the truth is, this stuff takes a hell of a lot of time.
The scenes in this chapter are not only layered, they’re also tightly interconnected, with some even ove...
2025-09-01 11:15:03 +0000 UTC
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These days I’m still rushing to get as much of the chapter done as I can before September. I’ve been testing the script, finishing up art assets, and writing the final beats all at once, so I barely have time for anything else, including going into detail with status reports.
The hardest part has been weaving together all the possible permutations and branching scenes, since these kinds of events, spanning several consecutive in-game days with a wide cast of characters, are especial...
2025-08-19 14:42:39 +0000 UTC
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Today I’m bringing you something a little different. When I first started publishing GGGB, part of the development cycle included a short preview of the upcoming chapter, offered as a reward to the highest-tier patrons.
Back then, of course, I was releasing a chapter every month, and they were much shorter. So, out of the four or five scenes each chapter had, the preview would only include the first one, and sometimes not even that. That’s why I eventually ...
2025-08-07 18:46:53 +0000 UTC
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Preview is now available for Friend with Benefits tier patrons!
Today I’m bringing you something a little different. When I first started publishing GGGB, part of the development cycle included a short preview of the upcoming chapter, offered as a reward to the highest-tier patrons.
Back then, of course, I was releasing a chapter every month, and they were much shorter. So, out of the four or five scenes each chapter had, the preview would only include ...
2025-08-07 18:46:24 +0000 UTC
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Today I’m bringing you a pretty quick status update: I’ve basically been in crunch mode for the past couple of weeks, trying to push forward as much as I can with this part of the chapter, and I plan to keep going like this until I have something to release. Coordinating all the tasks has been a challenge (structuring the narrative, deciding what to keep and what to cut, producing all the necessary art, writing the script, etc.), and while I’m making steady progress, the mental fatigue ...
2025-08-01 10:28:36 +0000 UTC
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These past few days I’ve been working on several fronts at once, which might be why progress has felt a bit slow. I finished writing the first block of the script, and almost all of the art is ready (just waiting for the colorist to send me the last batch of illustrations so I can give them the final touch).
Since most of you said you’d rather play as much content as possible at once, I’ve been prioritizing progress on the script, and I’m already working on the second block, wr...
2025-07-18 07:56:44 +0000 UTC
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This week I finished writing the script for the first day's events and started working on the second part. I'm currently structuring the basic layout of the scenes and interactions. I've also been making progress with the art and finishing the new character sprites. There are new outfits and also new characters… Are you ready to meet them?

My plan is to finish all the graphic assets for this...
2025-07-01 08:40:44 +0000 UTC
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As I mentioned earlier, in my plans the next chapter, which encapsulates the Billy event, will be split across three playable days. For now, my idea is to release it in two parts: the first covering the first two days, and the second focusing on the third. These days I’m finishing up the content for Day 1: I’ve already drawn about 95% of the art, which is now in the hands of the colorist, and I’m wrapping up the corresponding spicy scenes. I’ve also started editing some of the images,...
2025-06-25 07:53:00 +0000 UTC
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Hey everyone!
Adapting to the new environment has been interesting, lots to get used to and take care of, but my motivation for work remains strong. This past week, I’ve stayed focused on the script, and I’ve nearly completed the first of the two days that will make up the narrative arc of the next update.
I’ve been working on the spicier scenes, and that’s where the smooth writing rhythm I had got a bit interrupted. These parts require more careful structuri...
2025-06-15 11:27:32 +0000 UTC
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This past week I've been settling into the new environment, building furniture, handling various errands and bureaucratic stuff, and, of course, working.
I finally have a proper desk, chair, and internet connection. That said, I’m still having issues setting up my PC, so for now, I’m working exclusively on my laptop.
That means I’m still focused on writing, and I feel like I’m making solid progress.
As always, I wish I could go faster, but I’ve been maki...
2025-06-05 09:49:02 +0000 UTC
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Hey everyone,
This week I finally got settled into my new place, though I’m still without internet at home (or furniture, dishes, or a washing machine), so I’ve been wandering from cafés to restaurants, begging for Wi-Fi just to get some work done. I haven’t been able to move forward with any new artwork, but I have been doing a lot of writing, which was long overdue.
I’d been feeling a bit stuck lately,between the move and the endless narrative possibili...
2025-05-30 15:41:16 +0000 UTC
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Hi everyone! Sorry for the reduced frequency of status updates, but as I mentioned before, this week and next I’m in the middle of moving to another country. The relocation, paperwork, and getting settled are taking up quite a bit of my mental (and physical) energy.
That said, and now that Chapter 13 is wrapped up, I’m continuing work on the next chapter.
Aside from the challenges of moving, this part of the story has proven to be a bit tricky for several reasons, the main one being...
2025-05-22 16:03:12 +0000 UTC
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Here's the updated version for Chapter 13.3.5, with a couple minor bug-fixes. Between delays from the colorist and the wo...
2025-05-14 17:27:10 +0000 UTC
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I’ve finally finished version 13.3.5 of the latest chapter! Between delays from the colorist and the workload turning out to be heavier than expected, it’s arriving a bit later than planned—but I hope it’ll be worth the wait!

+10€ patrons can play it right now here, and +5€ patrons will get acce...
2025-05-10 18:27:01 +0000 UTC
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I’ve finally finished version 13.3.5 of the latest chapter! Between delays from the colorist and the workload turning ou...
2025-05-10 18:22:27 +0000 UTC
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This is (finally) the last status report for Chapter 13. I’ve finally received the colored artwork I was waiting for, and I’ve already started editing and finalizing everything. In addition to the two new scenes, I’ve added a few extra images to previous scenes that really deserved some visual upgrades.

Creating these additional drawings has also helped
2025-05-06 18:06:25 +0000 UTC
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