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Evakiss

Evakiss

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Evakiss posts

Character card: Holly

Holly is a very witty girl, but she could use some improvement with her social and athletic skills. Luckily for her Lena and Ivy can help her with that... The ones who guessed Holly being a Virgo were of course right.

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Chapter 9 weekly status report (5)

Hi everybody, 

These status reports haven't been too consistent lately, but at least I can assure you work on Chapter 9 is not stopping. I'm tackling the writing bit by bit, trying to portray in the most entertaining way possible the ideas I have in mind for this part of the story. I'm hitting some difficult spots, but when that happens I switch to working on the art for a while, editing the pictures the colorist has been sending me. After 8 chapte...

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Character card: Cindy

The girl of the million dollars, Cindy is a Scorpio and she will sting you with her Charisma and dazzling looks. This one is a difficult card to collect, is your Ian up for the task or are you a good friend?

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Character card: Wade

Wade used to have higher stats, but he's gotten comfortable and has been able to retain only some of his former Charisma. He's a Tauro (for obvious reasons if your Ian has malicious intent with his beautiful girlfriend lol).

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Character card: Perry

Perry is, surprisingly enough, a Pisces. He has a very high Lust but he hasn't managed to focus that energy properly... yet. Are you helping him out or are you stealing away any chance of success he's got? 

Edit: updated Perry's Lust from 8 to 7, on second thought it was probably too high.

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ORS character cards

One day I was thinking about the defining traits of ORS characters: which stat does represent their personality the best? How do they compare between them? What attribute do they value the most and to which do they react more favorably?

In short, I decided to give them some numbers to better define them, and just for fun. It seemed a cool idea to make a presentation in the style of a trading card game. Mind you, these numbers don't share the utility val...

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Alison (slight) redesign

It's barely noticeable in this picture, but I made Alison's hips and abdomen a bit wider than it used to be in the original sprite. 

When I looked at her sprite I always thought that I would've liked to give her a bit of a different body type, she's a tall girl with a generous rack. She's thin, but at the same time her bone structure should be a bit wider, at least that's how I've been drawing her in the game illustrations. 

So I finally...

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Load/Save slots poll

As I'm working with the programmer to create an Android port, he's realized the actual layour for the Load/Save screen has slots that are too small to properly work on small devices, so he's made them bigger:

He also ported this new layout to the PC/Mac versions, but I was wondering if the original design works better there. 

In the original ...

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Final outfit set for Ian

After going over it several times and listening to your feedback, this will be the definitive outfit set for Ian in Chapter 9. 

I think it's decent now and better than my first choice, so thank you for voicing your input and helping me improve this aspect of the game. I know it's not perfect but it's better, and that's something. 

I hope you like them more now!

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Chapter 9 weekly status report (4)

Work has been progressing OK this past week. I've finished writing one of the major setpieces of this chapter, which gives me some confidence moving forward, and the drawings are 95% done

I've also been working with my programmer on coding and optimization, and the scene gallery is fully functional. I need to create new UI layouts and assets for it, which I hope to do during the upcoming days, but right now writi...

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New backgrounds

Chapter 9 will feature 2 new backgrounds. Or, more precisely, will feature a new background and retroactively add another one:

The amount of backgrounds is always a limiting factor when writing scenarios for the game, and they take time and are expensive to produce. This means I have to work with limited resources, which can make some scenes look out of place f...

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Chapter 9 weekly status report (3)

I'm back with the status reports, which have been anything but weekly lately. I apologize for that and now that the vacation is out of the way I promise to be more regular with these again. 

I've finally started writing the episode after a month and a half of working both in the structure and drawings. This will be the update with the highest art count, with around 100 new illustrations. I was trusting in finding someone to help wi...

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Revised Wits outfit for Ian

I've elaborated in the concept of the new wits outfit, developing the idea from the basic long-sleeve suede shirt. 

I'm torn between the simpler design and the one with the under-shirt, and also the color scheme. What's your opinion? 1, 2, 3, 4 or none?

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Ian's outfits re-design (I'm back)

Hi everyone! I just got back from my trip and I'm back to work. Lots to do for Chapter 9, and hopefully I can tackle everything full-speed.

When I revealed the new designs for Ian's new outfits you were underwhelmed. My goal is to always stay true to my vision of what I want to create, but that doesn't mean I don't pay attention to your opinions and consider my choices. Normally you guys give me a lot of praise and credit, so when so many people show co...

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A few days off

As I mentioned in one of the last status reports, I'm taking a few days off this month. It feels like the worst possible time to do it, knowing you guys are eagerly waiting for Chapter 9 and all the work this next update entails. But it always feels like the worst possible time, and it's been 4 years since I took a vacation that's more than 5 days long, so I guess it was about time. Forgive me if these days I'm a bit absent, I'll try to use this time to reflect on the plot an...

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Ian's new look: Lust

The final outfit in the new set for Ian, the one tied to the Lust stat. This is the perfect look for Ian to go to a bar or the park and pick up some girls, invite them to join him for a drink while citing some Bukowski quotes from the book he's reading, or sweet talk them into coming over to his flat for a night full of passion and then never text them again.
Coming up with a Lust outfit for Ian wasn't as straight up as with Lena (for some reason I don't see him sporting a fishnet t-shirt ...

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Ian's new look: Athletics

For his Athletics look Ian will be sporting a tight workout shirt. It might not be the most elegant attire, but it's perfect for showing his gains to the ladies!

I wanted to give him tracksuit-style pants to complete the look, but I stuck with the black jeans, shared with all other four looks. I made this decision to save some time and make it easier for myself when drawing the game's illustrations, since adding all possible outfit variations is really ...

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Ian's new look: Charisma

It was hard coming up with a Charisma outfit for Ian. I had some ideas but they could also fit the Wits and Lust category, and I wanted each to have a distinct flair. 

I finally decided on making a reworked version of Ian's open blue shirt outfit, making it more sleek and "urban" and adding some cool details, like the necklace and the chain. If the Wits outfit was something close to what a young Seymour could wear, this goes more in the Jeremy dire...

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Ian's new look: Wits

I my last post I teased Ian would be getting a new wardrobe in Chapter 9, much like Lena did in 7.

This is the first design, tied to Wits. A neat look with an elegant, black, tight-fitting shirt. Who said smart people have to look nerdy? This clean and serious look is closer to what Seymour might've worn when he was younger.

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Behind the scenes art process (4)

This is the last WIP I had prepared on Chapter 8's scenes. Holly is always a challenge to draw, her body type and hairstyle are pretty unique, and her glasses, oh, how I hate drawing glasses. That means it's hard to find good references for her, and I usually need to add a lot of elements from scratch, not being able to fully reference the picture I've chosen.

Turns out picking good references for sapphic sex scenes is also pretty difficult. I have the feeling most girl-on-girl adult co...

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Chapter 9 weekly status report (2)

The development of Chapter 9 is still underway.

  • I have completed around 65 drawings, with more than 40 variations and 2 animations. The colorist has already turned a few of those in and I've finished a couple of those, since I wanted to try a new approach in editing them, and I'm very happy with how these first ones turned out. Sadly I can't show you anything yet.
  • I have completed the drawings for 7 of the major sex scenes in this chapter...

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New Ian outfits

In chapter 9 Ian will have access to a new set of outfits, much in the same way Lena had in previous chapters: if he meets a certain stat requirement, he'll be able to sport a new look tried to said stat. 

Customization is an important aspect of my games and many of you asked if Ian would get the same treatment as Lena, who just got some tattoo options in the last chapter, and the answer is definitely yes. The only issue is that customization incre...

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Behind the scenes art process (3)

Chapter 8 had the first real scene between Lena and Jeremy, after Ivy's game in chapter 7. Considering it's been voted the number 1 favourite scene in this chapter, I guess most of you were eager to give Lena the chance to explore her BBC fetish, and I tried to reflect that in this scene, were she can take all the time to play with and enjoy Jeremy's meat stick. The scenario makes this moment extra devious, with Lena sneaking into Louise's room while she's away and claiming h...

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Behind the scenes art process (2)

Expanding on the post about the process behind creating the art for Chapter 8, here are some more WIP pics, this time from the scene between Holly and Ivy

As I explained in the previous post, the first step in creating the scene is figuring how the action is going to play out and decide how many illustrations will be needed, and which poses, angles and shots to use. Of...

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Favourite Chapter 8 scene poll

By the end of GGGB I was already feeling weary of creating new sex scenes. I had written and designed a ton of those, so when I started ORS I was worried about making the new ones feel too similar to the ones I already created, unoriginal, stale or even worse, boring.

I'm trying my best to come up with interesting scenarios and scenes that feel flavorful and as impactful, hopefully even more, than the ones in my previous game. I would like to know what scenes yo...

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What's your favourite sex scene in Chapter 8?

By the end of GGGB I was already feeling weary of creating new sex scenes. I had written and designed a ton of those, so when I started ORS I was worried about making the new ones feel too similar to the ones I already created, unoriginal, stale or even worse, boring.

I'm trying my best to come up with interesting scenarios and scenes that feel flavorful and as impactful, hopefully even more, than the ones in my previous game. I would like to know what scenes yo...

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Behind the scenes art process

I already showed the art process behind some of the scenes in Chapter 7, and I've picked some more from Chapter 8. The method remains the same:

  • First, I find a good reference image I can draw my characters over, and I sketch over it if necessary. I take my time to "sketch" the whole scene, deciding how many illustrations are needed and how the action will play out. 
  • Once I...

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Chapter 9 weekly status report (1)

Hello everybody! I've been a bit disconnected these past few days, but work never stops. Chapter 8 is finally wrapped up and I've already started work on Chapter 9.

  • Right now I'm in the early stages, structuring the plot and deciding which scenes to develop, choosing the reference images and building the internal structure (story beats, poses, choices, etc.) 
  • I've already completed around 20 drawings and sent them to...

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Our Red String Chapter 8 Final release!

PC 

Mac 

Here's the final release for Chapter 8! This release comes with more additional content than any previous final release, mainly two new sex scenes, and some other goodies. Check out the change-log below (spoiler warning!)...

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About the new Tattoo Designs

One of the features I decided to build GGGB around was visual character customization. The layered images system that Ren'py uses was perfect to add a lot of cosmetic elements over the characters, and tattoos were a no-brainer, since they are literally images you layer on your skin.

You can learn more about the story behind these new designs here.

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