Happy New Year Everyone! Just wanted to run a quick New Year's poll to get data on what made YOU become a Patreon Member, so I get an idea of where to take maps for 2026!
NOTE: I was supposed to add Clickbait maps to this, they are now considered a part of Challenge Maps
2026-01-05 17:14:41 +0000 UTC
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This is my first time doing this for a big project of mine. I think I will continue to for bigger maps in the future!
It helps to show the process of how I work :)
2025-12-03 18:04:42 +0000 UTC
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Pick from these options to choose what I will do this month!
2025-12-03 16:51:03 +0000 UTC
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UPDATE V1.04
-Fixed Textures for 0.38
-Fixed Map-breaking bug where when you drift, it would drop FPS to 2
-Removed Many, MANY advertisements around the map.
SPEALER x SIXT
Created in collaboration with me and SIXT.
It is an Island-Based map with Multiple Biomes, a Neon-Soaked Coastal City, SIXT Experience Center, and much more!
FEATURES:
-South Beach Miami Inspired City
-City Night Lighting
-SIXT Experience Center (Racetrack, Drift Circle, Figure 8)
-Multiple Biomes (Desert, Mountains, Jungle)
-SIXT Parkour Zone
-Mountain Roads (Dirt Trails + Winding Asphalt)
-PBR Terrain / Textures
-Offroading Trail
-Mega Ramp Target Challenges
-Full AI Support
-Christmas / Winter Version of the Map
NOTE: SIXT asked me not to have my wall of Patreon names in it, so I apologize if you wanted them in there.
DOWNLOAD ATTACHED TO PATREON POST:
2025-11-28 14:30:02 +0000 UTC
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We got GTA 6 in BeamNG before GTA 6.
(Yes, it was originally the 27th, but we actually needed to delay it by a day)
2025-11-24 16:32:50 +0000 UTC
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Just giving a quick update on what's been happening behind the scenes!
I am currently working on a big map project I am very excited to share at the end of the month. This map is one I think everyone will REALLY enjoy.
I cannot give any information on it right now, but it will be released at the end of the month.
Hope everyone had a good Halloween as well!
2025-11-05 17:48:29 +0000 UTC
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NEW V0.2 UPDATE:
Changelog:
Added New Winding Dirt Track
Added Snowy Version with Slippery Roads and Ice
Updated Patreon Billboard
Disabled Flow Physics on Rivers for Performance (You can still access it in the world editor by disabling the NoFlowPhysics folder, and enabling the FlowPhysics Folder)
Added LODS to Rebars
Here it is! This is one of the best Downhill maps I've made, as I've really tried to dial in the layout and detail to make this one feel very polished. As of now, the map is just one track, but I plan to add more over the coming months!
Thank you to ALL my Patrons that support me, and I hope you really enjoy this one :)
Features:
-Downhill Track with Jumps and Bridges
-Downhill Dirt Track
-Snowy Version Of The Map
-Full AI Support for 4 Lanes (One Way Downhill), Janky AI Support for Dirt Track
-Many Rivers w/ Physics for Destruction
-PBR Terrain / Textures
NOTE: If you find any bugs, let me know so I can fix them!
DOWNLOAD ATTACHED TO POST:
2025-09-22 23:53:03 +0000 UTC
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So, the poll I did recently decided Crash Falls will be the next map! This is going to be a Crash Hard 2.0-inspired map based on the downhill section.
I plan on releasing this map in an Early Alpha as I want to get this map out to Patrons as soon as possible, and this will allow me to get feedback for what I can add to the map in the future!
The early Release will just feature the Downhill track, though I will be adding other things to the map in the future, such as Off-Road trails, Winding Downhill Tracks, etc...
If you have any Ideas PLEASE write them down in the comments! I would love to hear your suggestions for what I can add to the map after I work on the Downhill Track.
2025-09-17 16:18:30 +0000 UTC
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So… here we go again. If you notice, a ton more maps have broken due to how BeamNG is changing their map file system.
This means I will have to go through and update even more maps than I did last time (yay!).
Give me time to do this, as it will take a bit. In the meantime, here’s some new screenshots of both maps I’m working on for the Patreon!
First two is the beginning work for Crash Falls (A Downhill-Style map Inspired from Crash Hard 2.0)
Last ones are more Silver Springs teasers :)
2025-09-16 13:14:09 +0000 UTC
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Hope you're doing well! Just coming on here to see what would interest you the most in the coming months!
I am currently working on a bigger project called Silver Springs, and will reveal more information when ready.
Though, as for smaller projects, I want to hear what YOU would find most interesting / should prioritize for me to work on!
2025-09-02 20:24:47 +0000 UTC
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The next project.
2025-08-23 19:13:08 +0000 UTC
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New clickbait map! This one is a take on those Tunnel videos you see floating online, either in GTA 5, or BeamNG. And now, there is an official map based on them!
FEATURES:
-7 Different Unique Tunnel Challenges
-PBR Terrain / Textures
DOWNLOAD ATTACHED TO PATREON POST:
2025-08-07 19:31:35 +0000 UTC
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This is an extra thing I wanted to post here because I've accumulated SO many screenshots I've taken by accident. Enjoy this backlog of in-progress photos of old and new maps!
They are ordered from oldest to newest, so see if you can guess all of them!
p.s. Might have a sneak peak of the newest map that will be coming out soon...
2025-08-06 18:53:15 +0000 UTC
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So... this is actually the map that Started this series! At the time, I wasn't sure if I would post these to Patreon because it is a primarily Camodo-commissioned series. Well, here we are many years later, and now the map is available! Enjoy :)
FEATURES:
-5 Different Speedbump Challenges
-LAVA DEATH PIT
DOWNLOAD ATTACHED TO PATREON POST:
2025-08-05 20:26:52 +0000 UTC
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V1.01 Changelog
-Fixed Pipe Sticking Through Black Slide
Finally, after a long time, a new Destruction / Testing map! This one aims to be the ultimate waterslide distance, jumping, and racing map!
This map features 3 distinct areas: The middle area is a bunch of jumping slides, where you try to get the furthest you can across the pool. The right side is another Jumping area, but you have to get yourself into the rings. Each of the rings has a point associated with it. The left area is your "traditional" waterslides. You can use these for either racing or destruction!
Special thanks to @CamodoGaming for helping commission this map.
FEATURES:
-25 Total Waterslides
-PBR Textures / Terrain
-Waterslide Jumping Section with Distance Markers
-Waterslide Ring Jumping Sections with Point Challenge
-Waterslide Racing Section
Fun Fact: This map is a spiritual successor to Learn To Fly, one of my Classic maps!
DOWNLOAD ATTACHED TO PATREON POST:
2025-07-17 19:00:11 +0000 UTC
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Finally, after a long time, a new Destruction / Testing map! This one aims to be the ultimate waterslide distance, jumping, and racing map!
This map features 3 distinct areas: The middle area is a bunch of jumping slides, where you try to get the furthest you can across the pool. The right side is another Jumping area, but you have to get yourself into the rings. Each of the rings has a point associated with it. The left area is your "traditional" waterslides. You can use these for either racing or destruction!
This map should be out soon, as I'm nearing completion!
Fun Fact: This map is a spiritual successor to Learn To Fly, one of my Classic maps!
2025-07-15 14:34:07 +0000 UTC
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I have begun rollouts for updates that fix my older maps, starting with the Realm Racing series!
You can now enjoy all six without any issues :)
I will most likely now move onto my Clickbait series to see which ones need fixing, and then onto the bigger maps such as Lake Farsoe, Desert Expanse, etc...
REALM RACING MAP COLLECTION:
https://www.patreon.com/collection/329022
2025-06-30 17:42:49 +0000 UTC
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It's here! After many weeks of work, this giant Realm Racing map is done. I'll rehash what this is if you don't know.
What would happen if you took a Figure 8 track and squared it mathematically? Well, you'd end up with Figure 64! That's precisely what this map is about, and more! This map features many different types of Figure 8 variations, all interconnected and with a Derby Arena in the middle!
Features:
-8 Different Figure 8 Tracks (Figure 8, Figure 16, Figure 24, Figure 32, and Figure 64
-Night Lighting for All Tracks
-Extreme Derby Arena
-PBR Textures / Terrain
-Rudimentary AI Support on Tracks (expect the Figure 64, couldn't get that one to work.)
Note: Currently, there are no Time Trials in this map just yet, I may need a bit more time to add those in.
2025-06-25 21:00:06 +0000 UTC
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Doing a quick update here, to clarify a few things :)
With BeamNG 0.36 out, It has broken a good amount of my maps. Primarily those using West Coast USA Assets. This is because BeamNG has updated West Coast USA to PBR Textures, and changed a lot of the textures from the West Coast USA folder into the universal art folder.
Over the coming month, I plan to do updates of the maps affected, which are a lot. This will take some time, so I will be tackling more popular maps over others (such as Realm Racing maps).
Also, an Update regarding Realm Racing: Figure 64. The release date is tomorrow at 5 pm EST. Hope you enjoy it as much as I did making it. It is my most fleshed out Realm Racing map so far, so I hope you guys like it :)
2025-06-24 21:24:58 +0000 UTC
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Another screenshot update for Realm Racing: Figure 64! Finally finished the main track in the middle and have started on the other tracks outside of it! Hoping to have this out within a week or so :)
Also, suggest figures I can make! This is a WIP map so any ideas are helpful!
2025-06-02 16:41:00 +0000 UTC
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What if you took a Figure 8 track and squared it mathematically? Well, you'd end up with Figure 64! That's precisely what this map is about, and more!
This is my next entry in my Realm Racing series. It will feature all things Figure 8 and above, as well as a center demolition derby track!
I plan on expanding around the map with different iterations of Figure 8's, such as Figure 16, 24, 32, 48, etc...
Please give me ideas for different variations I can make, any idea goes! I want community feedback for this to help shape it into your Figure 8 and above dream!
EX: Ice Figure 16, Jumping Figure 8, Muddy Figure 24, etc...
2025-05-27 00:08:21 +0000 UTC
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Welcome to Insane Roads, your one-stop shop for all things insane. This map features extremely high roads, with even higher stakes. Try your hand at attempting to get Semi-Trucks across these insane roads and other challenges!
Thank you to CamodoGaming for sponsoring this map!
FEATURES:
-Interconnected Insane Roads
-3 Different Versions (Sunny, Snowy, & Rainy)
-PBR Terrain / Textures
-Cool Night Lighting
DOWNLOAD: ATTACHED TO PATREON POST
2025-05-20 21:31:14 +0000 UTC
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A bit of a smaller Update, but the map is pretty much done! Now it's time to work on the different versions, which will be both Snowy and Rainy variants.
Also, all the foliage is in which took a long while! Hoping to have this map out within the next week or so.
2025-05-15 17:37:55 +0000 UTC
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I am currently working on a new map! This one is an Insane Roads map inspired by those Euro Truck Simulator 2 maps you see floating around on YouTube.
This map will feature a choose-your-own-adventure style challenge system where each road is connected via checkpoints. At each checkpoint, you will be able to switch out your car, do repairs, and choose where you want your challenge to go!
Planned Features:
-Snowy / Rainy Version
-Offroading / Rock Crawling Sections
-More Vegetation
-Even MORE Roads
I want to have this map out in the coming weeks, so stay tuned :)
2025-05-08 22:35:27 +0000 UTC
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[SEE BELOW FOR REQUIRED MODS]
WARNING: THIS MAP IS EXTREMELY TAXING ON PC'S IF USING THE DYNAMIC VERSION. USE STATIC, EMPTY, or DYNAMIC NO MODS IF YOU CAN'T RUN THE REGULAR DYNAMIC VERSION.
It's here! My fully destructible map has arrived, and it's a free release! This map is inspired by the various Garry's Mod tornado survival maps.
For this map, there are four versions as of now (will add more if there's interest). A fully dynamic version, which is slightly buggy, and requires the use of certain mods. Then, there is a version that requires NO mods and is fully static. Then there is a version where it is empty, and you can create your own scene with props. Then, finally there is the Dynamic Version, which uses no mods and has a lot less dynamic objects.
FEATURES:
-Four Versions of Map (Dynamic, Dynamic No Mods, Static and Empty)
-Highway
-Farm + Crop Fields
-Trailer Park
-Drive In
-Storm Shelters
REQUIRED MODS (Modded Dynamic Version Only):
https://www.beamng.com/resources/excavator-prop.24953/
https://www.beamng.com/resources/functional-traffic-light-props-mod-award-winner.16757/
https://www.beamng.com/resources/functional-road-barrier.17263/
https://www.beamng.com/resources/the-crashhard-guardrail.16688/
https://www.beamng.com/resources/the-crashhard-shed-prop.5479/
https://www.beamng.com/threads/gas-station-experimental-unfinished.57155/
https://www.beamng.com/resources/sadler-gorge.3349/
2025-05-02 20:22:45 +0000 UTC
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This is an early look at a new map I'm working on. This map will be free for everyone because I'm using many other people's mods for the dynamic objects.
The tornado is made by Stefan and should come soon as well, for free!
2025-04-21 22:18:54 +0000 UTC
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With the Hype surrounding GTA 6, I want to work on a Florida Keys-inspired map! This map will contain the long causeway connecting a multitude of different islands.
I want this to be the next big project I work on for the coming months, with betas being released every couple of months!
FEATURES I HAVE PLANNED:
-Long Causeway that connects the Islands
-A Key West-inspired area
-Coral Reefs / Underwater Discoveries
-Different Weather Versions (Rainy, Hurricane, Overcast)
-Realistic Small Airport
-Aquarium / Sealife
-And a TON more... :)
Tell me in the comments your ideas for this project, and I will most likely add them.
Right now I'm in the process of working on the road layouts, but will update you when I have more to show :)
2025-04-16 17:25:39 +0000 UTC
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New Clickbait Map! This one is Cursed Loops of varying types. Beware, some loops may be impossible; I'm not sure! Have fun :)
FYI, I do have a more substantial map coming soon and will reveal it when it is ready :)
DOWNLOAD: ATTACHED TO PATREON POST
2025-04-04 13:50:28 +0000 UTC
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The Darkest Map in BeamNG.
FEATURES:
-Black
DOWNLOAD: Attached To Patreon Post
2025-04-01 14:00:16 +0000 UTC
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Turbo Dismount in BeamNG? Who thought it could be done!
This new map is based on the hit game, Turbo Dismount (& It's Sequel)! Fling yourself into oncoming traffic (if your computer can handle it) and enjoy the challenge of getting yourself across with different scenarios YOU create.
Either find props in the vehicle selector + mods on the repository to help you get across OR go into the map editor and add things to help you, or obstacles!
FEATURES:
-4 Different Starting Positions (Straight, Ramp, Long, or Floor)
-Fully Working AI Support for Highways (They loop so Traffic or AI can go around)
PS: I will say the AI in this game is not amazing but if you can figure out a way for AI to work well, be my guest! Have fun crashing :)
DOWNLOAD: ATTACHED TO PATREON POST
Mods I recommend for this map:
Adjustable Ramp: https://www.beamng.com/resources/adjustable-ramp.6597/
Boost Pad: https://www.beamng.com/resources/dash-plate-speed-boost-trap.30193/
2025-03-12 00:46:36 +0000 UTC
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