In order for us to make smart and good decisions we have decided to have all you have a seat at the table (kinda). We have been against polls from day one, and for good reason. We saw when we first ran our Patreon (art, comics) that the most popular characters always won the vote (makes sense). We would get tons of messages, and even people dropping support, if their girl didn't win. We decided that this was really counter intuitive as a creative entity and that we should create what we want, an...
2018-08-05 03:40:18 +0000 UTC
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Watch your email, Patreon is sending out emails to all those declined. We will do the same in a few hours.
2018-08-02 20:29:29 +0000 UTC
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https://twitter.com/Patreon/status/1025071287020871680
As per Patreon's twitter post there has been a extremely high level of declines during payment processing. This was caused to the best of my knowledge by a change at Patreon which then caused many banks to flag your pledge as fraud. If you can please update your card, PayPal or call your bank to confirm the charge is non-...
2018-08-02 19:23:50 +0000 UTC
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Not going to say much! We did what we wanted and more. Thank you all for the support!
Also changes to the mentality of our Discord channel. We will now be policing any racial slurs or bigotry. Our discord is not a place for you to vent your frustrations regarding peoples ethnicities or skin color. If you want to have a intelligent conversation regarding beliefs and ideologies then that is perfectly fine. No more racist shit!
Win : 2018-08-01 03:07:40 +0000 UTC
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Finally almost caught up to the game. Just have the Blackfire spanking to do and then the flip animations will be in line with what is done in game. I'll also do the Terra finger part for the spanking as a separate one as well. Been pretty busy with putting things together with the next build so that's why this one is out so late.
Asset Pack 15
2018-07-10 04:37:07 +0000 UTC
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Added a changelog so you can see what is added from now on. We'll see about maybe doing something else for next month. I'd like to have something cool, but not devote too much time. I'll try to get those last few animations in there to close the gap and then hopefully keep it up to date.
Asset Pack
2018-06-14 21:23:03 +0000 UTC
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Last cycle was arguably the worst cycle we ever had at Gunsmoke Games. We started off by taking on way to many ambitious goals, coupled with a unfortunate turn of events at the very end lead to the worst update we have had. We took a very hard look at what we were doing and have made several changes for this cycle. I want to stress that when improving systems and procedures, it is never in your best interest to just wipe the slate clean and start over, what you do is slowly tweak certain areas a...
2018-06-11 16:47:10 +0000 UTC
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This is our project that Locke, Newman, and myself have been developing for the Newgrounds platform and an exclusive build for Patreon as well. We are super excited to be in a position to announce this project with the Newgrounds cut coming first hopefully soon, followed by the extended Patreon version some months later. There are several mechanics that we have been working on to help with immersion into the parody. One being the investigation scenes. These allow you to find the mysteries ...
2018-06-08 17:39:01 +0000 UTC
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We will be having the first of many weekly Discord Q&A's with SmokeShank starting today at 11:00 am CST. Come either give praise or voice your concerns. This will be held in the #patreon_supporters_only channel. Please link your discord and patreon if you wish to attend.
2018-06-07 14:06:58 +0000 UTC
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One day late! But here it is. These last two months have had a variety of ups and downs for the development of SU. First we decided we needed to overhaul several systems that were long overdue (mainly posing systems which will increase speed of implementation) this went fairly well and we are happy with the changes that were made. Next we focused on animations for several of the older characters. SR7 tackled several different animations with the expectation that they would be finished. Unfortuna...
2018-06-02 02:22:31 +0000 UTC
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Due to unforeseen circumstances we are unable to release the build tonight. We are planning on releasing the build tomorrow. This is the first time in almost 3 years we have missed a delivery date, it wasn't an easy decision.
We will send out a Patreon message to all those supporters of May with the link tomorrow, as well as make the usual post here, and on discord. Thank you all for your understanding.
2018-06-01 01:11:33 +0000 UTC
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Been busy with a lot of other things lately and I had just been focusing on that. The middle month packs will eventually change into something else. For now though, I'm still trying to figure out what that will be.
Asset Pack 13
2018-05-10 11:06:58 +0000 UTC
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SR7 will be streaming at 12:30 CT
https://picarto.tv/gunsmokegames
2018-04-14 16:16:30 +0000 UTC
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So as we have stated previously, we want to be more transparent on the direction of the builds moving forward. This means that at the beginning of our two month cycle we will give a "ROUGH" roadmap, and next month we will give you a more refined roadmap/progression update. This way you all can follow a little more closely how things are going.
Our first major internal task is to refine our development cycle. This will happen by us giving more time to debug at the end of the month. W...
2018-04-13 15:14:44 +0000 UTC
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Fixed some major and minor problems. There is still a problem with some assets just getting left out, I'm hoping to figure it out for next build. I put as much time as I could for a bug fix build, as any more time would result in less content creating. I'll be looking to spend more time on programming and testing in the upcoming build to try and avoid this situation in the future.
Win...
2018-04-08 22:27:30 +0000 UTC
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There is still a lot of stuff missing from the latest build, as I try to limit the amount of time this takes up from developing. I will try and get caught up next month.
Asset Pack 12
2018-04-07 20:21:04 +0000 UTC
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Bug fix build should be out Sunday
Asset Pack on the weekend also (Fri-Sun)
2018-04-06 03:33:30 +0000 UTC
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We recognize that this build was buggy. What we did was attempted to use the same development schedule as before. Meaning we did tons of asset creation and then implementation nearing the time of release. What ended up happening is that due to the large amount of content created there was limited time to implement it all. Around 1/3 of all content created didn't make it into this final build (you only saw 2/3rds of what was created). We also recognized that there was lots of bugs. This will hope...
2018-04-03 14:39:32 +0000 UTC
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Moving to bi-monthly builds was a goal of ours for over a year. We decided that we would maintain monthly release schedules for as long as we could. That breaking point came and we propositioned all of you with the idea of bi-monthly releases. You were overwhelmingly in favor of it and we are proud to now show you the work we have done over that period of time.
This new workflow still has to be honed and become more efficient as time will pass, but we were excited to notice a roughly an ...
2018-04-01 01:49:58 +0000 UTC
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There are only a few complex flip animations left now and I just have to figure out how to get some of them into the pack properly, like the Starfire/Blackfire stuff. The next pack will have the content from the build but the one after that will be a separate bonus pack of stuff since there just won't be anything to put in from the game. Also keeping the bonus one separate to just save space in the main asset pack.
2018-03-06 19:17:10 +0000 UTC
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Just making it very clear, next build will be released at the end of March.
2018-02-28 22:50:27 +0000 UTC
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