Hey guys just want to give you a info on what has transpired over the course the last
couple weeks. As you know we spent the initial week of March dedicated to SU. Now we both feel that it worked out nicely and are planning on keeping that schedule for the upcoming months. Outside of games we have been working on other projects that will eventually be used as a whole ecosystem for our games. The central hub will be our website. This will be up and running by month...
2016-03-18 17:59:28 +0000 UTC
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Sunset isn't feeling well today and won't have the Rogue Lust page finished. It will be released tomorrow now.
-SmokeShank
2016-03-11 19:48:37 +0000 UTC
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Time to put your dicks back in your pants and talk some shit!!! http://youtu.be/MrTqOYfJ1aQ
2016-03-11 02:13:15 +0000 UTC
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This build will finally get to be interesting for you guys. Sunset will be working on the portraits, and backgrounds for the lower city. All the sketches and materials will be available to the insiders+ levels. We are aiming to have a significant portion of these finished so our script can start to come to life.
We are optimistic that we can get some content in this month, what it will be is hard to say at this point in time. We are going to be focusing on the Thief, and characters directl...
2016-03-09 14:44:00 +0000 UTC
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Another installment of our critically acclaimed web show will be this Thursday at 8pm CST. Submit you questions below and they will be answered.
2016-03-08 15:44:37 +0000 UTC
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So since we have the release of v.0.0.2 is behind us I want to give you some context on where we stand with the goals for March. Firstly we have the majority of all the system and prototypes in the game now, meaning when we start plugging in story and assets we should be able to move at a consistent pace. The improvement in our design over our previous project is that all calculations will be held in the main city, where the other project had calculations spread across multiple scenes. This cr...
2016-03-07 14:56:55 +0000 UTC
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Hey guys here is the commentary from the latest build. Hope you enjoy
-SmokeShank
2016-03-03 17:35:35 +0000 UTC
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Like always we want to thank everyone for the amazing support last month. To summarize February in one word we would use “Healing”. Just like any wound it takes time to heal, in January we were bleeding profusely like think Ninja Scroll type bleeding. People were leaving, at an alarming rate, but new people were coming in! February marked a neutral month for us we literally ended up with +3 Patrons! Now we also saw a movement of people into the $5.00 tier which we had expected mo...
2016-03-02 18:57:25 +0000 UTC
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Thank you so much for the support this month!
2016-03-01 07:59:59 +0000 UTC
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### 0.0.2 Change log
- Finished Night/Day Cycle and calculations
- Finished 10 buildings Day/Night spriteswaps
- Finished 10 buildings Day/Night full clickthroughs for their scenes
- Finished 10 buildings Day/Night colliders and paths
- Finished City GUI (Might replace it later)
- Finished Lower city collider timing swaps (Lowtown, Badside)
- Turned off I menu for now, incomplete
- Plugged calculations into City GUI
- Finished the ...
2016-02-29 02:13:35 +0000 UTC
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We are finally done v. 0.0.2. Time seems to fly by during the last week of the month for us here. Most of this month was devoted to getting all our background systems in place, which means majority of work was on the back end. This isn't ideal but sets us up to have amazing months moving forward. We hit our main target/goals for this month earlier in the week, which was promising. This shows us that our planning and development estimates are on target. The one...
2016-02-29 02:05:08 +0000 UTC
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http://youtu.be/TOqoIKJjVbI
- Thanks guys we had a ton of fun! Bring on the hate fucking!!!!
2016-02-26 02:07:12 +0000 UTC
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Another week and another webshow coming up. It has been a busy week over here while we prepare for the release of Path of Kings v.0.02. Now this weeks webshow we will let everyone of our Patrons know exactly what is happening with Something Unlimited. I think most of you will be quite happy with what we plan on doing and we look forward to sharing the news on Thursday (will be at the very beginning of the show). Also this week I will be putting together a strawpoll ...
2016-02-23 14:59:11 +0000 UTC
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Sunset is doing some of the rougher design work just randomly on scraps here and there. These are some more final-ish clean sketches. Most of these characters might change when Sunset starts making actual portraits.
We don't want all the characters to look like hookers, there will be a lot of more mundane/realistic female characters. We will be starting with mainly the thief characters, as the thief will be the prototype for the other characters since we have a very good idea on the progre...
2016-02-20 02:34:07 +0000 UTC
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Hey guys sorry for the lack of content over the past few days. We have been busy working on most of the systems that will be in this months build. Most of the calculations and variables are plugged in at this point. We are also hoping to have some content being placed into the game next week. Looking at the progress we are either right on track or slightly ahead of schedule it is hard to tell at this point. In the coming days we will have a sketch sheet for you guys...
2016-02-17 18:46:13 +0000 UTC
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http://youtu.be/BIuOoIKsv7o Live @ 8:00 pm CST
2016-02-12 02:03:55 +0000 UTC
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So it's that time of week again, we will be doing our bi-weekly web show this Thursday at 8:00 pm CST for everyone (Connoisseur level supporters 7:30 pm CST). Get your questions in, as a reminder they don't have to be focused towards our games feel free to ask anything you wish.
P.S. Also leave us some recommendations regarding the naming of the show.
So far we have:
- Sunset Showdown
- Sunset and Smoke
2016-02-08 21:09:21 +0000 UTC
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This has a pretty cool progression with it. Sunset did this one over a few days since it's so massive.It is also split into about six parts, it's like painting five or six huge backgrounds by themselves. Sunset may go back and add some more details and polish once we get nearer to completion.
Next to the main city this is probably going to be largest picture in the game. The city is about twice the size of this one, and Sunset is estimating the main city to end up being roughly 100 hours t...
2016-02-08 21:06:16 +0000 UTC
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Here is another little diagram for 0.0.2 in February. We would like to have most of the intractable part of the city done, mostly the two lower tiers that you saw in 0.0.1. In addition to both versions of the city with the day and night cycle. This is the biggest job for a single scene in the game. This picture (city) is huge, and will be the biggest picture Sunset has ever created to date. Most of the buildings will be set up, but we will disable them for now since there will be little to...
2016-02-04 17:47:46 +0000 UTC
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I want to preface this with a giant thank you to all of you for the tremendous support over January. You now know that January had to be the most adversity we have been forced to face since starting up this venture 8 months ago. When we started this we wanted to do things differently. We wanted bring an experience, not just with the content, but with how our Patreon is run. We wanted to show this in good times and bad. Support retracted in January but it wasn’t as bad as Sunset and myself...
2016-02-02 20:01:58 +0000 UTC
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Hey guys just an early access to the video we will show publicly next week that highlights key parts (well all the parts) in this build. We are looking to continue doing this moving forward with a steady bump in quality of sound and production.
Also below is the changelog for 0.0.1
# Change Log
All notable changes to this project will be documented in this file.
## 0.0.1 released Jan 31/2016
### Added
- Thief Intro (Rough)
- Finish...
2016-02-01 00:01:59 +0000 UTC
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Finally the first release of Path of Kings. It's been a long month for us but it went by really fast. It has also been a strange month and really turned everything upside down on us. We are starting to settle in on this new direction, and have so much to bring you guys.
This build has almost everything we wanted to get into it. We didn't get the main city painting finished because it is just massive, it has to been done twice since there is a night and day version. We think it's at a ...
2016-01-31 23:58:36 +0000 UTC
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Thank you so much for the support this month!
2016-01-31 00:00:00 +0000 UTC
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Hey guys so here is the link for the webshow. Just open the link in a new window.
http://youtu.be/ua8efGHG5HI
2016-01-29 02:20:18 +0000 UTC
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Hey guys just a reminder that we will be doing the web show tonight. If you can't tune in that is no problem as we will leave the video up for all after. If you haven't asked a question make sure you leave on below. Lastly all connoisseur level ($20.00) will get exclusive 30 minutes early access to the show to talk with us and get some behind the scenes information.
Webshow start time (all levels) : 8:00 pm CST (link will be posted in timeline)
Connoi...
2016-01-28 19:13:39 +0000 UTC
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These are just some quick sketches from the slaver cut scene. . We are breaking the cut scenes into three parts. The first two will be unique to each class with the last being the same across all classes (Art assets wise, dialogue will be unique).
They will be rough sketch placeholders for the first build. Making the assets for the city is a huge task. If we can get the city done and working that is our main goal for this build. There won't be anything to do (content wise) ...
2016-01-26 20:36:52 +0000 UTC
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Hey guys super excited to share this with you guys. One of the aspects of our Patreon that we wanted to accomplish is more transparency with all patrons and with all non patron supporters. After doing some research we have chosen to use Trello so that all of our fans can watch and see where we are regarding our builds. Insiders will get way more detail and have a greater understanding of what we are trying to accomplish during each stage. We are going also be using Trello...
2016-01-23 20:48:31 +0000 UTC
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So part of our new direction we want to have weekly web show. The production quality will increase over time as we invest in new equipment and set-ups, but for now it will resemble our previous Q&A's. This post is for all of you to post your questions. I will take these questions and we will answer these during the first 15-20 mins of the show.
$20.00 supporters I will make a separate post for your subjects we will discuss. Which will comprise the last 2/3r...
2016-01-21 16:28:16 +0000 UTC
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This character was heavily based on Korra. She is somewhat amazonian, and will provide an important role in the game. The captain will be the key for all stories lines when progressing through the gatehouses to the next tier of the city. Each class will have a different story and goals but the gatehouses will act like way-points for the overall game. Moving to the next tier will unlock more objectives and events for you to interact with. As you open up other areas during...
2016-01-21 16:22:55 +0000 UTC
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It has been a very busy week for us. Lots of meetings and discussion, I just want to give all supporters an update as to the progress and an update on upcoming events.
Build Progress: We are making good progress to reach our set out goals (Insiders received a more detailed outline) for this months build.
- Multiple saves are done
- Text Skip is done
- Intro screens (warning, Patreon, SR7 logo) done
- start menu (not painted) done
- ch...
2016-01-19 15:59:38 +0000 UTC
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