apartments progress...
A few screenshots of what has changed in recent days.
Do not pay attention to lighting. From the beginning, I make the room itself, the models, and only then I adjust the lighting.
A few screenshots of what has changed in recent days.
Do not pay attention to lighting. From the beginning, I make the room itself, the models, and only then I adjust the lighting.
A quick overview of what has already been done. Such projects are done for quite a long time (up to 3 months). Unfortunately, only 3 people voted in the vote, but I saw that people are more interested in such maps than cars.
2020-05-15 13:30:43 +0000 UTC View PostI would like to know why 13 people have already decided to support me financially. I want to know if you expect any specific content or just my 10 year old karma x)
If you have a different answer, you can write it in the comments.
2020-05-10 11:27:26 +0000 UTC View Post
Classic sports car "Mamba" from Grand Theft Auto V. Painting is supported, there are all kinds of modifications, all doors open, the wheels spin.
2020-05-07 20:46:00 +0000 UTC View Post
I found the answer of the developer, to the question why there is still no update ... Apparently for well-known reasons they do not have time to test ... It remains to wait.
2020-04-29 13:25:19 +0000 UTC View Post
The interior of the strip club, which was planned as part of the club card. Now, my subscribers can touch, you can say to the "not released content" xD.
There are two builds in the archive, one for SFM, the other for G-mod. For SFM users, I left a small file with explanations.
10/11/20 - fixed missing mirror texture
You can also watch a video with a brief demonstration of the map.
2020-04-27 18:41:55 +0000 UTC View PostIn general, I'm going to resurrect a strip club from gta v and put it out for subscription. (I hope to be in time before the end of the month). This map is not included in the set of clubs.
At the beginning of next month, if VR Paradise developers do not deceive me, I will return to the project of porting their strip club and new interior, one interior seemed too small.
All the remaining time I plan to devote to porting while 2x player’s apartments from GTA Online. Below are lin...
2020-04-25 14:53:15 +0000 UTC View Post
For almost a year they have been making this little map. The 28th promises to add an official release to the game, around this time I’ll try to return to porting their strip club.
https://www.patreon.com/posts/stripclub-map-33479556
2020-04-19 16:41:48 +0000 UTC View Post
Declasse Drift Yosemite from GTO. Almost full port from the game. All livery, spoilers, splitters are supported, two types of hood, removes turbo boost, a cover on the body, different radiator grills and two types of engine compartment.
Color change supported.
2020-04-15 00:37:40 +0000 UTC View Post
Work on new apartments continues. So you do not get bored, I am currently porting one of the gta v cars. This is Drift Yosemite fully loaded, i.e. there will be all spoilers, splitters and other replaceable parts of the car as in the game itself + all the available paints. There is very little left.
2020-04-14 14:21:30 +0000 UTC View Post
I decided to return to what I can do best - porting interiors gta v. This time I want to create a large combo by collecting at least 2-3 player apartments. At the moment you see screenshots of one of the very first player’s apartments around the time of 2014, but so far no one has ported them.
Do not pay attention to lighting, at the moment I am only porting models.
Voodoo from the game Grand Theft Auto V.
Body group for roof. Skins. All doors, trunk and hood open. Coloring support. There are 10 skins with different livery.
This model is for Source Filmmaker only.
2020-03-24 17:24:42 +0000 UTC View Post
The truck model "Camper" from GTA V. Initially, there was no interior at all, I tried to implement something, but so far it was very mediocre. Maybe later I will find suitable models and make a full-fledged interior. So far, only that.
All doors open, the wheels spin. The model has 5 body skins.
2020-03-23 12:14:10 +0000 UTC View PostNow I have begun work on porting quite old, but I still think of relevant, player’s apartments from the very first update with robberies. Perhaps it will be some kind of combo with existing apartments, which currently have more than 10K ratings! This is my most successful project.
When I built a failed card with clubs, it was thought much more. There was also a biker club and a strip club. The biker club is at a very early stage of development, but here is what the strip club is about at the moment. Is it worth it to finish and lay out for Patreon ???
The video above.
2020-03-16 16:43:53 +0000 UTC View Post
Model of the P-996 Lazer fighter from Grand Theft Auto V. Original skeleton. All elements can be moved (cab door, wheels, chassis, etc.)
2020-03-10 10:10:17 +0000 UTC View Post
A model of "van001a" from the upcoming game Half-Life: Alyx.
COLORABLE
Some problem has occurred. Valve recently released two small maps from HL Alyx for SteamVR. Later that day, one of the models appeared in the workshop, but it had very low quality and a completely different texture, different from the original.
I couldn’t leave it like that, I wanted to show the community what a normal model should look like and yes, I uploaded the model to the public again ... Then I was accused of stealing that model (which is worse) in the end as proof that I have ...
2020-03-06 22:38:32 +0000 UTC View Post
A model of "tuck_01" from the upcoming game Half-Life: Alyx.
COLORABLE
A model of prison transport of combines from the upcoming game Half-Life: Alyx. Unfortunately this is just prop. I don’t know how to make cars, but I also can’t allow another low-quality model in the workshop.
I want to immediately clarify, I did not remake the "neighboring model". I personally exported this model from the SteamVR package with original textures.
Model of the Hydra fighter from Grand Theft Auto V. Original skeleton. All elements can be moved (cab door, wheels, chassis, etc.)
2020-03-04 11:57:24 +0000 UTC View PostWhat are you interesting in ? Write. I have a lot of stupid ideas, but I want subscribers to get what is useful to them, and not what I can do.
2020-03-03 11:30:29 +0000 UTC View Post
Finally, I completed this small and at the same time, a large weight map. I tried to use the capabilities of the engine to the maximum, but the size began to exceed 2GB. I had to compress almost all the texture diffs in DXT1 but all the normal maps remained unchanged. I used cubemaps 256x256 (which is the default maximum). I used ssbump for walls, bricks became much more voluminous and more realistic.
I made a card for both Garry's Mod and SFM, but I’m afraid that the SFM 32 bit appli...
2020-02-28 08:36:39 +0000 UTC View Post
The author of the last interior (2015 Unity) in November 2019 had a new version for Unreal Engine 4, but of course they are asking for money and I can not find this content in the public domain anywhere. I would be happy to port this interior as well, as it is much larger and more spacious than the old one. Maybe someone has these resources ?
2020-02-26 12:42:34 +0000 UTC View Post
Hello everybody. Yes, I'm still alive). In general, I'm in the final stages of a remake. It remains to port the models of different clothes that hangs in the closet and on hangers. There are a few screenshots. I will try to complete this project before the end of the month.
2020-02-24 17:07:42 +0000 UTC View Post
The turn came to this table, I did not think that I would succeed) It remains to understand why the wheels partially collapse underground.
2020-02-18 15:21:31 +0000 UTC View Post
I’ve been unable to break out of RDR2 Online for a week now. I can’t explain why, but I’ve been spending a lot of time there lately. Yes, I understand that I have only 6 subscribers, but the money needs to be worked out. Here are the next 2 screenshots of map progress. The size of the resources already exceeds 1gb, it seems it will have to be compressed in DXT1 / 5 so that the project remains adequate. Someone will notice that the bed has changed. Yes, I want to make it interactive, wit...
2020-02-18 06:57:53 +0000 UTC View Post
A couple more screenshots.
2020-02-15 13:06:12 +0000 UTC View Post
I started work on a remake while I try to use minimal texture compression, ssbump and high resolution cubemap. I hope in the end the final project will not weigh more than a gigabyte))). Only what you see already weighs ~250mb.
The remake will be available only to subscribers, from $1.
2020-02-14 06:45:35 +0000 UTC View Post
I increasingly notice that this interior is as popular as possible. Yesterday, almost by accident, I found its original with good resolution textures. I plan to make a complete remake from scratch with maximum quality textures. And I also want to make a map-version for Garry's Mod.
When? Honestly, I don’t know, I have VERY little free time now. I won’t promise anything yet.
2020-02-02 13:16:33 +0000 UTC View Post