The team behind Forbidden Fantasy now has a name: Temptation Entertainment.
The studio was born within OppaiMan, bringing together the same team that has been shaping every detail of the game.
In recent months, we’ve focused production on what truly matters: animation quality, 4K renders, and a story that keeps you hooked from start to finish.
All of this will be part of Chapt...
2025-10-20 20:55:30 +0000 UTC
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I’m OppaiMan, director of Forbidden Fantasy.
I want to share some important changes we’ve made to the project.
In the last few months, we lost focus. We spent almost seven months trying to expand the game in ways that didn’t make sense: RPG, minigames, turn-based battles, collectibles, and even a point and click sandbox.
It looked interesting at first, but it only slowed down what really matters. That time could’ve gone into the story and the scenes players were wait...
2025-10-09 18:15:19 +0000 UTC
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Hello, Heroes,
Initially the team decided on the name "Forbidden Fantasy: Bloodlines", but I noticed this name is bad and not sexy. And we didn't even ask your opinion.
So it's time to pick another name.
I made a list with 20 names. Click below to vote on the one you like the most so I can make it the definitive name...
2025-10-07 18:04:31 +0000 UTC
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Hello Heroes,
f1r3 here! I directed FreshWomen - Season 2, and this week I also joined the Forbidden Fantasy team to help push Bloodlines - Chapter 1 over the finish line!
Here's what our team completed the following this week:
Sulamita
Mission Accomplished
Delivered until today, 10am:
Firefight: 16 renders
Camp: 4 renders
Talks: 8 renders
Otherside: 4 renders
2025-09-25 20:34:17 +0000 UTC
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Hey, Heroes!
Our founder, OppaiMan, has been leading the art direction of Forbidden Fantasy, and with that, some exciting updates are making their way into the game.
One of them is Luna. After many conversations within the team, we decided to give our succubus a fresh style that brings out even more of her presence.
Her hair now shines in a vibrant pink that stands out against her lighter skin. Her horns have taken on sharper curves with a darker finish, adding stronger cont...
2025-09-18 18:48:21 +0000 UTC
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Hey, Heroes!
The Steam page for Forbidden Fantasy - Bloodlines is now live.
Add to your wishlist.
You can already watch the teaser, explore all the details about the game, and check out the first screenshots.
This is your chance to dive deeper into what’s coming and make sure you don’t miss anything when launch day arrives.
Add...
2025-09-12 23:12:28 +0000 UTC
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Hello Heroes,
OppaiMan here. I was director of FreshWomen - Season 1, and I'm joining back the Forbidden Fantasy team to improve the development of the game.
The team completed the following this week:
Sulamita
Commits to deliver by Friday at 10am:
Results
We're about to launch the Forbidden Fantasy - Bloodlines Steam page and we'd love your input on who should be on the cover of this edition.
Vote now.
Luna (on the left) is fire, a reckless succubus who thrives in chaos and seduction. Fiery, unpredictable, impossible to conta...
2025-09-10 17:31:20 +0000 UTC
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Hello Heroes,
OppaiMan here. I was director of FreshWomen - Season 1 and I'm joining back the Forbidden Fantasy team to improve the development of the game.
I'm asking the team to write down what they believe they can get done by Friday (in final quality or near final quality) for alpha testers.
Sulamita
Commits to deliver by Friday 10am:
Cristiano
2025-09-08 12:46:15 +0000 UTC
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Hey Heroes,
Wednesday the team committed to delivering some new assets for the game.
Here is what happened.
Sulamita
Commits to deliver by Friday at 10am:
- 10 renders of the Raven Sex scene (001, 002, 003, 004, 005, 006, 007, 008, 009, 010) fully game-ready to be played by alpha testers
Delivery
20 renders. Mission Accomplished.
Hello Heroes,
OppaiMan here. I was director of FreshWomen - Season 1 and I'm joining back the Forbidden Fantasy team to improve the development of the game.
I'm asking the team to write down what they believe they can get done by Friday (in final quality or near final quality) for alpha testers.
Sulamita
Commits to deliver by Friday 10am:
- 10 renders of the Raven Sex scene (001, 002, 003, 004, 005, 006, 007, 008, 009, 010) fully game-read...
2025-09-03 14:16:06 +0000 UTC
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Morgana is the enigmatic Oracle of the demonic realm, a figure shrouded in mystery and spoken of in hushed whispers.
As her people's seer, she wields blood magic and ancient rituals to glimpse the threads of fate, but her gift comes at a terrible price: the loss of her physical sight.
Blind yet all-seeing, Morgana is a paradox - revered and feared for her visions.
Her words are cryptic, her presence unsettling, and her loyalty to the Demon King is as unfathomable as the futu...
2025-09-01 18:36:13 +0000 UTC
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See Game Page
Two worlds exist in a delicate balance:

The new set of Forbidden Fantasy animations has reached an exciting stage. In this preview, you’ll see one of the most intense sex scenes ever produced for the game, crafted so every movement feels smooth, natural, and full o... r2025-08-13 21:39:33 +0000 UTC
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We've reviewed some scenes from Forbidden Fantasy to ensure they are attractive, sexy, and expressive within the context of the story.


2025-08-06 22:11:52 +0000 UTC
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We love sharing our creative process with those who follow our work closely.
The animation you're about to see is still in its early stage. No materials, no textures, no post-production. It's a raw viewport render, technical and unpolished. But this is exactly how it all begins.
We use advanced software, combining physics, lighting, motion, and expression. Every detail is carefully adjusted until the scene reaches the cinematic quality you already know. It's not fast, but it’s w...
2025-08-02 00:01:57 +0000 UTC
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This week, we focused on something special: the attacks.
We created exclusive splash arts for the main characters of Forbidden Fantasy, highlighting each one’s unique style in action.
Syd

Raven
2025-07-31 21:55:16 +0000 UTC
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Today we felt the need to share the progress on the collectible card illustrations for Forbidden Fantasy.
Our artists have been really creative and are helping a lot with this.
This is a test for the collectible cards in Forbidden Fantasy.

We also created some cinematic scenes that are part of the game.
2025-07-29 21:29:38 +0000 UTC
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Last week, we made real progress on Forbidden Fantasy.
We improved the point-and-click system and refined key aspects of MVP-01. At the same time, the battle system continued to advance, gaining new features.
In anticipation of MVP-02, we made progress on asset creation and took an important step: we created Battle Card placeholders and reviewed all names and effects to ensure clarity and consistency.
We also reworked the battle animations that needed tweaking. Everything...
2025-07-28 21:36:22 +0000 UTC
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Our artists are more inspired than ever to create environments that pull you deeper into the story.
Every item placed, every light source crafted, every texture refined. All done with care and intention.
Yes, it demands power, time, and complex software.
But when the scene comes alive, it’s all worth it.

2025-07-26 00:17:28 +0000 UTC
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You made good choices in Season 1, but Season 2 will take your experiences, intense moments, and pleasure to the next level. Get ready.
Add to your wishlist now.
You’ll reunite with familiar faces, but this time their intentions and desires burn even hotter.
2025-07-25 01:26:06 +0000 UTC
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This week, we ran some filter tests on the illustrations for the Basic Attack and Special Ability cards, using the splash arts created by one of our artists.

2025-07-23 20:33:00 +0000 UTC
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Khron, the Allied Guardian.
He’s known as the tallest of all dwarves, standing at an impressive 1.46 meters of pure strength. With the muscles of a buffalo and a sharper nose than any hunting dog, Khron has many talents - but his most remarkable gift is premonition. He can always sense when his group is about to face danger.
Considered the heart of the Acolytes, he offers his enemies a simple choice: run like scared little boys, or feel the generosity of his axe...
2025-07-21 18:51:38 +0000 UTC
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We will have a unified system of Point and Click scenes, which will be intertwined and fully navigable, starting with a Top View World Map where the main kingdoms and cities will be clickable elements. These will lead to rendered images of the street or central square, with buildings as clickable elements (Castle, Tavern, Brothel, Monastery, Inn, Character Houses, Cave, Clearings, Camps, etc.), which in turn may have sub-scenes attached to them.
We will have 5 types of Point-in...
2025-07-18 14:09:43 +0000 UTC
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Hi!
For those who haven't seen Helenor yet, she is known for her strong will and unmatched beauty, adored by her people, respected by her allies, and feared by her enemies.

For those who don't know him, this is Baltero:
He is an old demon from the Demon World who used to adorn a statue in the town square. He is kind and talks to Syd in the first episo...
2025-07-18 01:00:04 +0000 UTC
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See Game Page

Taboo University is a thrilling and provocative adult visual novel that serves as a loose prequ...
2025-07-17 20:01:24 +0000 UTC
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When we created Forbidden Fantasy 1, we followed a fixed model, with some freedom to improve the interface design, characters, and script. Now, for the first time, our team will plan with a complete game design structure and total control over each element. We are very excited about this.
We are beginning the complete planning of the main elements of Forbidden Fantasy 2.
As for the narrative, we will maintain the mix between classic Visual Novel, cinematic scenes, and sensual vi...
2025-07-17 13:58:32 +0000 UTC
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Hey, Heroes!
In recent weeks, the team has sent me all the characters already approved in Poll, and we have started the final check on them. This week, the artists will help me with the retopology of the clothes from Marvelous (which are most of the looks), shader and UV optimization, and Hair Particles.

2025-07-15 18:52:32 +0000 UTC
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A few weeks ago, I spoke with OppaiMan and f1r3 about the format of the FF2 project, and we concluded that some changes to the project's scope could be beneficial. We concluded that if we had a ratio of 75% classic VN renders in conversation scenes and 25% cinematic renders, maintaining the animations and creating a lean, user-friendly system for casual players.

With this in mind, we sp...
2025-07-14 18:07:07 +0000 UTC
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