Hello dear patrons,
As it happens, we ran into no amusing disasters last month!
So instead, we'll be going over some of the future features we're currently working on! These are roughly expected to come out this Spring.
OJDex Update!
A new set of pins is in the works with cute Sora-art! Here's an almost finished preview of them! We're currently working on the unit profiles for OJDex, they have some interesting new background tidbits!
We're drawin...
2025-02-13 11:08:38 +0000 UTC
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December was, as usual, a busy time for us! Clash of Cakes rerun with new rewards, more game fixes, and the Poyo & Chuu DLC kept us hard at work! We're now working on the Haruka & Kanata DLC for later in the winter, as well as the next upcoming event reruns.
2025-01-17 18:17:07 +0000 UTC
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For today's update, we asked our staff members if they want to share what games they have been recently. Here are the answers we got!
PhleBuster
As a long time RTS fan I've recently been really into Stormgate, and made it to rank 110 on the ladder so far. I think it does a great job on some conveniences that older RTS have been missing, the TTK (time to kill) is a nice medium, not too slow and not too fast, and you can focus on actual strategies ins...
2024-12-21 16:16:27 +0000 UTC
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What 0 cooldown tagging out does to a man...
2024-12-11 12:10:27 +0000 UTC
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Thank you for your continued patronage! This time we have a pretty big one, with some fun experiments gone wrong from November! We're happy to finally get the Tag Team mode out after half a decade of planning and half a year in development!
2024-12-11 12:06:38 +0000 UTC
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These are some concept arts for Bounty Hunt's support type fairies, which resulted in Aurora. The other designs went unused for the time being. They're all pretty cute, aren't they? The artist is Ikuse.
What else would you like to see?
2024-11-12 15:31:32 +0000 UTC
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Work has continued on new event game mode, which is nearing completion. The footage for that is still top secret, so disaster posting related to it will be posted later! We're also working on secret new characters at the same time...
Please enjoy October's weird footage!
2024-11-08 14:28:14 +0000 UTC
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This month we mostly had cool technical issues with some ongoing work on card improvements. Rendering the cards from elements in-game will make more cool stuff possible (and better scaling). It's still not near release, though.
We've also been hard at work on a new event game mode. Some Tokyo Game Show visitors may have already tried an early version of it hands-on. It's a much bigger undertaking as usual, as it's related to an all-new storyline, and there are some cool extras that will...
2024-10-18 08:51:29 +0000 UTC
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Here's our most recent round of disasters! As you might expect, August was mostly about working on BH rework and event rerun. Next month might be something more surprising...?
2024-09-15 05:34:34 +0000 UTC
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This month we have no dev disasters to post, because well, unfortunately no disasters were recorded. It was a good month! Instead we can share with you a sneak peek into an upcoming feature update.
Let's hand it over to Azuree to introduce it!
It's been almost 4 years since the first version of the Workshop update and the official support of mods happened. We've seen countless of suggestions related to the mod interface, at this time, still located in a tab of the config scree...
2024-08-01 23:07:14 +0000 UTC
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The second unearthed Unity clip shows a much snappier field movement (and a glimpse at the main menu, if you pay attention).
2024-07-27 18:39:41 +0000 UTC
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We unearthed some older in-dev video footage from the now buried Unity port of 100% Orange Juice. This is the first of them. Please enjoy!
2024-07-17 17:51:40 +0000 UTC
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This month not that much broke, sadly(?)! Aside from launching the updated event rerun, work has mainly been split on a big hotfix update and Bounty Hunt rework wrap-up, as well as a few other less programming relevant projects. Nevertheless, please enjoy this spooky footage, and we wish everyone a nice summer!
2024-07-10 21:36:39 +0000 UTC
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I'm happy to share with you another devlog by Rapha, this time about the recently implemented big save rework, why it was necessary and what went into it! Hope you enjoy reading it.
The Perils of Binary
In the realm of video game development, preserving a player's progress is paramount. This is where game saves come in, capturing the state of a game so it can be resumed later. However, the methods used to store these save games can significantly impact th...
2024-06-25 14:24:10 +0000 UTC
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Happy June! This time we include a few pics from April that we couldn't post before the release of the Bourbon & Grain Pack. Other materials include work on the graphic overhaul and accessibility features. Please enjoy!
2024-06-01 07:33:39 +0000 UTC
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With the new characters announced, I'm happy to share my favorite failed take from the trailer recording. Let it never be said that Peat isn't a gentleman...
You can see the eventual successful take in the final Bourbon trailer.
The 10 hours I spent setting up this scene...
2024-05-21 16:19:21 +0000 UTC
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This month we don't have much to share due to work on some top secret upcoming 100% Orange Juice content that we can't show footage of quiet yet! Next month should have that much more we can show. But apart from that we've been working on a graphic engine overhaul, which created some funnies. Please enjoy, while waiting on the 100% Orange Juice 10-year Steam anniversary to drop!
2024-05-14 04:22:02 +0000 UTC
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We asked our staff to geek out about something they've been working on. The following is a treatise by Rapha, who has been working on many of the under the hood changes to 100% Orange Juice, on the ongoing work to modernize the game engine. Please enjoy!
100% Orange Juice runs on a custom engine born from the underground Japanese game dev scene. This enigmatic engine was known by many names – Luna, Lune, Lue, Selene... a whole lunar collection! They just didn't name it Lua, pro...
2024-04-23 00:05:50 +0000 UTC
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It's time to share the best development hitches, glitches and stitches! In addition to bug fixing and work on more engine overhauls, March saw a lot of work on the Chaos mode.
Please enjoy the fruits of our labor!
2024-04-07 11:00:39 +0000 UTC
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Here are more cuties for you to preview! This time in full color, as the new pin batch is approaching completion.
2024-03-19 08:20:59 +0000 UTC
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As promised, we're full of disasters this month! Many such opportunities presented themselves with community card pack work as well as various backend projects.
It's been amazing to see so many people backing us here on Patreon, and it's been great for the spirits of the team too. We currently aim to make a new post about once a week, with whatever happens to be at hand.
(Note: Contains scary imagery, viewer discretion is advised)
Thank you for the support, and please enjoy ...
2024-03-07 17:32:30 +0000 UTC
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We have a neat little thing in the works as part of our overall plans to facelift 100% Orange Juice bit by bit as the chosen alternative to the previously discussed Unity remake. Witness the WIP animation for the new Norma Select. The new graphics are illustrated by Ikuse. This specific change stemmed from a suggestion on Discord. What do you think?
2024-02-27 15:31:32 +0000 UTC
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Here are some WIP designs for upcoming player pins, specifically for Sumika and Suguri (46 Billion Years), drawn by Sora. Please enjoy, and let us know what you think!
2024-02-20 20:56:26 +0000 UTC
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Please enjoy this beta render of the sword used for for Hyper Ellie's hyper animation!
We have an background story for the Hyper animation by Rapha who implemented it:
"Initially I was thinking about the sword being dropped in a pond, then Mother Poppo appearing with two totally-not-HEllie's swords, asking for her to choose, somewhat like Aesop's fable. So I needed a version of the sword that could be moved around, so I modelled it o.o
Then I th...
2024-02-11 18:07:05 +0000 UTC
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For January we didn't quite meet our planned quota of disasters as it predates our plan to collect the evidence for public use, but please enjoy these development shots! We're now more mindful of keeping fun disaster shots, so February's batch is likely to be a lot bigger (yay?)
2024-02-08 17:14:19 +0000 UTC
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Thank you for all the support! Happy to see many people joining our Patreon so soon!
As a small bonus, since people were asking about how the Unity version could've looked, here's a card rendering test from Unity!
2024-02-01 19:42:15 +0000 UTC
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2024-01-23 11:56:07 +0000 UTC
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2023 was in many ways a challenging year for us. Some reasons may be obvious - the post-Covid economy which has been hitting creative industries hard for the past year, as people have less disposable income, others less so, and though I have hinted at some developments in a past livestream, I promised to go into more detail though I find it a heavy subject to write about.
During the early Covid years, we were lucky enough to enjoy a large influx of new players, thanks to both people sta...
2024-01-23 11:37:01 +0000 UTC
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